1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "SkiaPipeline.h" 18 19 #include <SkImageEncoder.h> 20 #include <SkImageInfo.h> 21 #include <SkImagePriv.h> 22 #include <SkOverdrawCanvas.h> 23 #include <SkOverdrawColorFilter.h> 24 #include <SkPicture.h> 25 #include <SkPictureRecorder.h> 26 #include "TreeInfo.h" 27 #include "VectorDrawable.h" 28 #include "thread/CommonPool.h" 29 #include "utils/TraceUtils.h" 30 31 #include <unistd.h> 32 33 using namespace android::uirenderer::renderthread; 34 35 namespace android { 36 namespace uirenderer { 37 namespace skiapipeline { 38 39 float SkiaPipeline::mLightRadius = 0; 40 uint8_t SkiaPipeline::mAmbientShadowAlpha = 0; 41 uint8_t SkiaPipeline::mSpotShadowAlpha = 0; 42 43 Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN}; 44 45 SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) { 46 mVectorDrawables.reserve(30); 47 } 48 49 SkiaPipeline::~SkiaPipeline() { 50 unpinImages(); 51 } 52 53 void SkiaPipeline::onDestroyHardwareResources() { 54 unpinImages(); 55 mRenderThread.cacheManager().trimStaleResources(); 56 } 57 58 bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) { 59 for (SkImage* image : mutableImages) { 60 if (SkImage_pinAsTexture(image, mRenderThread.getGrContext())) { 61 mPinnedImages.emplace_back(sk_ref_sp(image)); 62 } else { 63 return false; 64 } 65 } 66 return true; 67 } 68 69 void SkiaPipeline::unpinImages() { 70 for (auto& image : mPinnedImages) { 71 SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext()); 72 } 73 mPinnedImages.clear(); 74 } 75 76 void SkiaPipeline::onPrepareTree() { 77 // The only time mVectorDrawables is not empty is if prepare tree was called 2 times without 78 // a renderFrame in the middle. 79 mVectorDrawables.clear(); 80 } 81 82 void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry, 83 LayerUpdateQueue* layerUpdateQueue, bool opaque, 84 const LightInfo& lightInfo) { 85 updateLighting(lightGeometry, lightInfo); 86 ATRACE_NAME("draw layers"); 87 renderVectorDrawableCache(); 88 renderLayersImpl(*layerUpdateQueue, opaque); 89 layerUpdateQueue->clear(); 90 } 91 92 void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { 93 sk_sp<GrContext> cachedContext; 94 95 // Render all layers that need to be updated, in order. 96 for (size_t i = 0; i < layers.entries().size(); i++) { 97 RenderNode* layerNode = layers.entries()[i].renderNode.get(); 98 // only schedule repaint if node still on layer - possible it may have been 99 // removed during a dropped frame, but layers may still remain scheduled so 100 // as not to lose info on what portion is damaged 101 if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) { 102 SkASSERT(layerNode->getLayerSurface()); 103 SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList(); 104 if (!displayList || displayList->isEmpty()) { 105 SkDEBUGF(("%p drawLayers(%s) : missing drawable", layerNode, layerNode->getName())); 106 return; 107 } 108 109 const Rect& layerDamage = layers.entries()[i].damage; 110 111 SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas(); 112 113 int saveCount = layerCanvas->save(); 114 SkASSERT(saveCount == 1); 115 116 layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect()); 117 118 auto savedLightCenter = mLightCenter; 119 // map current light center into RenderNode's coordinate space 120 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter); 121 122 const RenderProperties& properties = layerNode->properties(); 123 const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight()); 124 if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) { 125 return; 126 } 127 128 ATRACE_FORMAT("drawLayer [%s] %.1f x %.1f", layerNode->getName(), bounds.width(), 129 bounds.height()); 130 131 layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false; 132 layerCanvas->clear(SK_ColorTRANSPARENT); 133 134 RenderNodeDrawable root(layerNode, layerCanvas, false); 135 root.forceDraw(layerCanvas); 136 layerCanvas->restoreToCount(saveCount); 137 mLightCenter = savedLightCenter; 138 139 // cache the current context so that we can defer flushing it until 140 // either all the layers have been rendered or the context changes 141 GrContext* currentContext = layerNode->getLayerSurface()->getCanvas()->getGrContext(); 142 if (cachedContext.get() != currentContext) { 143 if (cachedContext.get()) { 144 ATRACE_NAME("flush layers (context changed)"); 145 cachedContext->flush(); 146 } 147 cachedContext.reset(SkSafeRef(currentContext)); 148 } 149 } 150 } 151 152 if (cachedContext.get()) { 153 ATRACE_NAME("flush layers"); 154 cachedContext->flush(); 155 } 156 } 157 158 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, 159 ErrorHandler* errorHandler) { 160 // compute the size of the surface (i.e. texture) to be allocated for this layer 161 const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE; 162 const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE; 163 164 SkSurface* layer = node->getLayerSurface(); 165 if (!layer || layer->width() != surfaceWidth || layer->height() != surfaceHeight) { 166 SkImageInfo info; 167 info = SkImageInfo::Make(surfaceWidth, surfaceHeight, getSurfaceColorType(), 168 kPremul_SkAlphaType, getSurfaceColorSpace()); 169 SkSurfaceProps props(0, kUnknown_SkPixelGeometry); 170 SkASSERT(mRenderThread.getGrContext() != nullptr); 171 node->setLayerSurface(SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), 172 SkBudgeted::kYes, info, 0, 173 this->getSurfaceOrigin(), &props)); 174 if (node->getLayerSurface()) { 175 // update the transform in window of the layer to reset its origin wrt light source 176 // position 177 Matrix4 windowTransform; 178 damageAccumulator.computeCurrentTransform(&windowTransform); 179 node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); 180 } else { 181 String8 cachesOutput; 182 mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput, 183 &mRenderThread.renderState()); 184 ALOGE("%s", cachesOutput.string()); 185 if (errorHandler) { 186 std::ostringstream err; 187 err << "Unable to create layer for " << node->getName(); 188 const int maxTextureSize = DeviceInfo::get()->maxTextureSize(); 189 err << ", size " << info.width() << "x" << info.height() << " max size " 190 << maxTextureSize << " color type " << (int)info.colorType() << " has context " 191 << (int)(mRenderThread.getGrContext() != nullptr); 192 errorHandler->onError(err.str()); 193 } 194 } 195 return true; 196 } 197 return false; 198 } 199 200 void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) { 201 GrContext* context = thread.getGrContext(); 202 if (context) { 203 ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height()); 204 auto image = bitmap->makeImage(); 205 if (image.get() && !bitmap->isHardware()) { 206 SkImage_pinAsTexture(image.get(), context); 207 SkImage_unpinAsTexture(image.get(), context); 208 } 209 } 210 } 211 212 void SkiaPipeline::renderVectorDrawableCache() { 213 if (!mVectorDrawables.empty()) { 214 sp<VectorDrawableAtlas> atlas = mRenderThread.cacheManager().acquireVectorDrawableAtlas(); 215 auto grContext = mRenderThread.getGrContext(); 216 atlas->prepareForDraw(grContext); 217 ATRACE_NAME("Update VectorDrawables"); 218 for (auto vd : mVectorDrawables) { 219 vd->updateCache(atlas, grContext); 220 } 221 mVectorDrawables.clear(); 222 } 223 } 224 225 static void savePictureAsync(const sk_sp<SkData>& data, const std::string& filename) { 226 CommonPool::post([data, filename] { 227 if (0 == access(filename.c_str(), F_OK)) { 228 return; 229 } 230 231 SkFILEWStream stream(filename.c_str()); 232 if (stream.isValid()) { 233 stream.write(data->data(), data->size()); 234 stream.flush(); 235 SkDebugf("SKP Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(), 236 filename.c_str()); 237 } 238 }); 239 } 240 241 SkCanvas* SkiaPipeline::tryCapture(SkSurface* surface) { 242 if (CC_UNLIKELY(Properties::skpCaptureEnabled)) { 243 char prop[PROPERTY_VALUE_MAX] = {'\0'}; 244 if (mCaptureSequence <= 0) { 245 property_get(PROPERTY_CAPTURE_SKP_FILENAME, prop, "0"); 246 if (prop[0] != '0' && mCapturedFile != prop) { 247 mCapturedFile = prop; 248 mCaptureSequence = property_get_int32(PROPERTY_CAPTURE_SKP_FRAMES, 1); 249 } 250 } 251 if (mCaptureSequence > 0 || mPictureCapturedCallback) { 252 mRecorder.reset(new SkPictureRecorder()); 253 SkCanvas* pictureCanvas = 254 mRecorder->beginRecording(surface->width(), surface->height(), nullptr, 255 SkPictureRecorder::kPlaybackDrawPicture_RecordFlag); 256 mNwayCanvas = std::make_unique<SkNWayCanvas>(surface->width(), surface->height()); 257 mNwayCanvas->addCanvas(surface->getCanvas()); 258 mNwayCanvas->addCanvas(pictureCanvas); 259 return mNwayCanvas.get(); 260 } 261 } 262 return surface->getCanvas(); 263 } 264 265 void SkiaPipeline::endCapture(SkSurface* surface) { 266 mNwayCanvas.reset(); 267 if (CC_UNLIKELY(mRecorder.get())) { 268 ATRACE_CALL(); 269 sk_sp<SkPicture> picture = mRecorder->finishRecordingAsPicture(); 270 if (picture->approximateOpCount() > 0) { 271 if (mCaptureSequence > 0) { 272 ATRACE_BEGIN("picture->serialize"); 273 auto data = picture->serialize(); 274 ATRACE_END(); 275 276 // offload saving to file in a different thread 277 if (1 == mCaptureSequence) { 278 savePictureAsync(data, mCapturedFile); 279 } else { 280 savePictureAsync(data, mCapturedFile + "_" + std::to_string(mCaptureSequence)); 281 } 282 mCaptureSequence--; 283 } 284 if (mPictureCapturedCallback) { 285 std::invoke(mPictureCapturedCallback, std::move(picture)); 286 } 287 } 288 mRecorder.reset(); 289 } 290 } 291 292 void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, 293 const std::vector<sp<RenderNode>>& nodes, bool opaque, 294 const Rect& contentDrawBounds, sk_sp<SkSurface> surface, 295 const SkMatrix& preTransform) { 296 bool previousSkpEnabled = Properties::skpCaptureEnabled; 297 if (mPictureCapturedCallback) { 298 Properties::skpCaptureEnabled = true; 299 } 300 301 renderVectorDrawableCache(); 302 303 // draw all layers up front 304 renderLayersImpl(layers, opaque); 305 306 // initialize the canvas for the current frame, that might be a recording canvas if SKP 307 // capture is enabled. 308 std::unique_ptr<SkPictureRecorder> recorder; 309 SkCanvas* canvas = tryCapture(surface.get()); 310 311 renderFrameImpl(layers, clip, nodes, opaque, contentDrawBounds, canvas, preTransform); 312 313 endCapture(surface.get()); 314 315 if (CC_UNLIKELY(Properties::debugOverdraw)) { 316 renderOverdraw(layers, clip, nodes, contentDrawBounds, surface, preTransform); 317 } 318 319 ATRACE_NAME("flush commands"); 320 surface->getCanvas()->flush(); 321 322 Properties::skpCaptureEnabled = previousSkpEnabled; 323 } 324 325 namespace { 326 static Rect nodeBounds(RenderNode& node) { 327 auto& props = node.properties(); 328 return Rect(props.getLeft(), props.getTop(), props.getRight(), props.getBottom()); 329 } 330 } // namespace 331 332 void SkiaPipeline::renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip, 333 const std::vector<sp<RenderNode>>& nodes, bool opaque, 334 const Rect& contentDrawBounds, SkCanvas* canvas, 335 const SkMatrix& preTransform) { 336 SkAutoCanvasRestore saver(canvas, true); 337 canvas->androidFramework_setDeviceClipRestriction(preTransform.mapRect(clip).roundOut()); 338 canvas->concat(preTransform); 339 340 // STOPSHIP: Revert, temporary workaround to clear always F16 frame buffer for b/74976293 341 if (!opaque || getSurfaceColorType() == kRGBA_F16_SkColorType) { 342 canvas->clear(SK_ColorTRANSPARENT); 343 } 344 345 if (1 == nodes.size()) { 346 if (!nodes[0]->nothingToDraw()) { 347 RenderNodeDrawable root(nodes[0].get(), canvas); 348 root.draw(canvas); 349 } 350 } else if (0 == nodes.size()) { 351 // nothing to draw 352 } else { 353 // It there are multiple render nodes, they are laid out as follows: 354 // #0 - backdrop (content + caption) 355 // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop) 356 // #2 - additional overlay nodes 357 // Usually the backdrop cannot be seen since it will be entirely covered by the content. 358 // While 359 // resizing however it might become partially visible. The following render loop will crop 360 // the 361 // backdrop against the content and draw the remaining part of it. It will then draw the 362 // content 363 // cropped to the backdrop (since that indicates a shrinking of the window). 364 // 365 // Additional nodes will be drawn on top with no particular clipping semantics. 366 367 // Usually the contents bounds should be mContentDrawBounds - however - we will 368 // move it towards the fixed edge to give it a more stable appearance (for the moment). 369 // If there is no content bounds we ignore the layering as stated above and start with 2. 370 371 // Backdrop bounds in render target space 372 const Rect backdrop = nodeBounds(*nodes[0]); 373 374 // Bounds that content will fill in render target space (note content node bounds may be 375 // bigger) 376 Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight()); 377 content.translate(backdrop.left, backdrop.top); 378 if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) { 379 // Content doesn't entirely overlap backdrop, so fill around content (right/bottom) 380 381 // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to 382 // also fill left/top. Currently, both 2up and freeform position content at the top/left 383 // of 384 // the backdrop, so this isn't necessary. 385 RenderNodeDrawable backdropNode(nodes[0].get(), canvas); 386 if (content.right < backdrop.right) { 387 // draw backdrop to right side of content 388 SkAutoCanvasRestore acr(canvas, true); 389 canvas->clipRect(SkRect::MakeLTRB(content.right, backdrop.top, backdrop.right, 390 backdrop.bottom)); 391 backdropNode.draw(canvas); 392 } 393 if (content.bottom < backdrop.bottom) { 394 // draw backdrop to bottom of content 395 // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill 396 SkAutoCanvasRestore acr(canvas, true); 397 canvas->clipRect(SkRect::MakeLTRB(content.left, content.bottom, content.right, 398 backdrop.bottom)); 399 backdropNode.draw(canvas); 400 } 401 } 402 403 RenderNodeDrawable contentNode(nodes[1].get(), canvas); 404 if (!backdrop.isEmpty()) { 405 // content node translation to catch up with backdrop 406 float dx = backdrop.left - contentDrawBounds.left; 407 float dy = backdrop.top - contentDrawBounds.top; 408 409 SkAutoCanvasRestore acr(canvas, true); 410 canvas->translate(dx, dy); 411 const SkRect contentLocalClip = 412 SkRect::MakeXYWH(contentDrawBounds.left, contentDrawBounds.top, 413 backdrop.getWidth(), backdrop.getHeight()); 414 canvas->clipRect(contentLocalClip); 415 contentNode.draw(canvas); 416 } else { 417 SkAutoCanvasRestore acr(canvas, true); 418 contentNode.draw(canvas); 419 } 420 421 // remaining overlay nodes, simply defer 422 for (size_t index = 2; index < nodes.size(); index++) { 423 if (!nodes[index]->nothingToDraw()) { 424 SkAutoCanvasRestore acr(canvas, true); 425 RenderNodeDrawable overlayNode(nodes[index].get(), canvas); 426 overlayNode.draw(canvas); 427 } 428 } 429 } 430 } 431 432 void SkiaPipeline::dumpResourceCacheUsage() const { 433 int resources, maxResources; 434 size_t bytes, maxBytes; 435 mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes); 436 mRenderThread.getGrContext()->getResourceCacheLimits(&maxResources, &maxBytes); 437 438 SkString log("Resource Cache Usage:\n"); 439 log.appendf("%8d items out of %d maximum items\n", resources, maxResources); 440 log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n", bytes, 441 bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f))); 442 443 ALOGD("%s", log.c_str()); 444 } 445 446 void SkiaPipeline::setSurfaceColorProperties(ColorMode colorMode) { 447 if (colorMode == ColorMode::SRGB) { 448 mSurfaceColorType = SkColorType::kN32_SkColorType; 449 mSurfaceColorSpace = SkColorSpace::MakeSRGB(); 450 } else if (colorMode == ColorMode::WideColorGamut) { 451 mSurfaceColorType = DeviceInfo::get()->getWideColorType(); 452 mSurfaceColorSpace = DeviceInfo::get()->getWideColorSpace(); 453 } else { 454 LOG_ALWAYS_FATAL("Unreachable: unsupported color mode."); 455 } 456 } 457 458 // Overdraw debugging 459 460 // These colors should be kept in sync with Caches::getOverdrawColor() with a few differences. 461 // This implementation: 462 // (1) Requires transparent entries for "no overdraw" and "single draws". 463 // (2) Requires premul colors (instead of unpremul). 464 // (3) Requires RGBA colors (instead of BGRA). 465 static const uint32_t kOverdrawColors[2][6] = { 466 { 467 0x00000000, 468 0x00000000, 469 0x2f2f0000, 470 0x2f002f00, 471 0x3f00003f, 472 0x7f00007f, 473 }, 474 { 475 0x00000000, 476 0x00000000, 477 0x2f2f0000, 478 0x4f004f4f, 479 0x5f50335f, 480 0x7f00007f, 481 }, 482 }; 483 484 void SkiaPipeline::renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip, 485 const std::vector<sp<RenderNode>>& nodes, 486 const Rect& contentDrawBounds, sk_sp<SkSurface> surface, 487 const SkMatrix& preTransform) { 488 // Set up the overdraw canvas. 489 SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height()); 490 sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo); 491 SkOverdrawCanvas overdrawCanvas(offscreen->getCanvas()); 492 493 // Fake a redraw to replay the draw commands. This will increment the alpha channel 494 // each time a pixel would have been drawn. 495 // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero 496 // initialized. 497 renderFrameImpl(layers, clip, nodes, true, contentDrawBounds, &overdrawCanvas, preTransform); 498 sk_sp<SkImage> counts = offscreen->makeImageSnapshot(); 499 500 // Draw overdraw colors to the canvas. The color filter will convert counts to colors. 501 SkPaint paint; 502 const SkPMColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)]; 503 paint.setColorFilter(SkOverdrawColorFilter::Make(colors)); 504 surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, &paint); 505 } 506 507 } /* namespace skiapipeline */ 508 } /* namespace uirenderer */ 509 } /* namespace android */ 510