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      1 /*
      2  * Copyright (C) 2018 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include <gui/BufferQueueDefs.h>
     20 #include <gui/ConsumerBase.h>
     21 
     22 #include <ui/FenceTime.h>
     23 #include <ui/GraphicBuffer.h>
     24 
     25 #include <utils/Mutex.h>
     26 #include <utils/String8.h>
     27 
     28 #include "EGLConsumer.h"
     29 #include "ImageConsumer.h"
     30 
     31 namespace android {
     32 
     33 namespace uirenderer {
     34 class RenderState;
     35 }
     36 
     37 /*
     38  * SurfaceTexture consumes buffers of graphics data from a BufferQueue,
     39  * and makes them available to HWUI render thread as a SkImage and to
     40  * an application GL render thread as an OpenGL texture.
     41  *
     42  * When attached to an application GL render thread, a typical usage
     43  * pattern is to set up the SurfaceTexture with the
     44  * desired options, and call updateTexImage() when a new frame is desired.
     45  * If a new frame is available, the texture will be updated.  If not,
     46  * the previous contents are retained.
     47  *
     48  * When attached to a HWUI render thread, the TextureView implementation
     49  * calls dequeueImage, which either pulls a new SkImage or returns the
     50  * last cached SkImage if BufferQueue is empty.
     51  * When attached to HWUI render thread, SurfaceTexture is compatible to
     52  * both Vulkan and GL drawing pipelines.
     53  */
     54 class ANDROID_API SurfaceTexture : public ConsumerBase {
     55 public:
     56     enum { TEXTURE_EXTERNAL = 0x8D65 };  // GL_TEXTURE_EXTERNAL_OES
     57     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
     58 
     59     /**
     60      * SurfaceTexture constructs a new SurfaceTexture object. If the constructor with
     61      * the tex parameter is used, tex indicates the name of the OpenGL ES
     62      * texture to which images are to be streamed. texTarget specifies the
     63      * OpenGL ES texture target to which the texture will be bound in
     64      * updateTexImage. useFenceSync specifies whether fences should be used to
     65      * synchronize access to buffers if that behavior is enabled at
     66      * compile-time.
     67      *
     68      * A SurfaceTexture may be detached from one OpenGL ES context and then
     69      * attached to a different context using the detachFromContext and
     70      * attachToContext methods, respectively. The intention of these methods is
     71      * purely to allow a SurfaceTexture to be transferred from one consumer
     72      * context to another. If such a transfer is not needed there is no
     73      * requirement that either of these methods be called.
     74      *
     75      * If the constructor with the tex parameter is used, the SurfaceTexture is
     76      * created in a state where it is considered attached to an OpenGL ES
     77      * context for the purposes of the attachToContext and detachFromContext
     78      * methods. However, despite being considered "attached" to a context, the
     79      * specific OpenGL ES context doesn't get latched until the first call to
     80      * updateTexImage. After that point, all calls to updateTexImage must be
     81      * made with the same OpenGL ES context current.
     82      *
     83      * If the constructor without the tex parameter is used, the SurfaceTexture is
     84      * created in a detached state, and attachToContext must be called before
     85      * calls to updateTexImage.
     86      */
     87     SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t texureTarget,
     88                    bool useFenceSync, bool isControlledByApp);
     89 
     90     SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget, bool useFenceSync,
     91                    bool isControlledByApp);
     92 
     93     /**
     94      * updateTexImage acquires the most recently queued buffer, and sets the
     95      * image contents of the target texture to it.
     96      *
     97      * This call may only be made while the OpenGL ES context to which the
     98      * target texture belongs is bound to the calling thread.
     99      *
    100      * This calls doGLFenceWait to ensure proper synchronization.
    101      */
    102     status_t updateTexImage();
    103 
    104     /**
    105      * releaseTexImage releases the texture acquired in updateTexImage().
    106      * This is intended to be used in single buffer mode.
    107      *
    108      * This call may only be made while the OpenGL ES context to which the
    109      * target texture belongs is bound to the calling thread.
    110      */
    111     status_t releaseTexImage();
    112 
    113     /**
    114      * getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
    115      * associated with the texture image set by the most recent call to
    116      * updateTexImage.
    117      *
    118      * This transform matrix maps 2D homogeneous texture coordinates of the form
    119      * (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
    120      * coordinate that should be used to sample that location from the texture.
    121      * Sampling the texture outside of the range of this transform is undefined.
    122      *
    123      * This transform is necessary to compensate for transforms that the stream
    124      * content producer may implicitly apply to the content. By forcing users of
    125      * a SurfaceTexture to apply this transform we avoid performing an extra
    126      * copy of the data that would be needed to hide the transform from the
    127      * user.
    128      *
    129      * The matrix is stored in column-major order so that it may be passed
    130      * directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
    131      * functions.
    132      */
    133     void getTransformMatrix(float mtx[16]);
    134 
    135     /**
    136      * Computes the transform matrix documented by getTransformMatrix
    137      * from the BufferItem sub parts.
    138      */
    139     static void computeTransformMatrix(float outTransform[16], const sp<GraphicBuffer>& buf,
    140                                        const Rect& cropRect, uint32_t transform, bool filtering);
    141 
    142     /**
    143      * Scale the crop down horizontally or vertically such that it has the
    144      * same aspect ratio as the buffer does.
    145      */
    146     static Rect scaleDownCrop(const Rect& crop, uint32_t bufferWidth, uint32_t bufferHeight);
    147 
    148     /**
    149      * getTimestamp retrieves the timestamp associated with the texture image
    150      * set by the most recent call to updateTexImage.
    151      *
    152      * The timestamp is in nanoseconds, and is monotonically increasing. Its
    153      * other semantics (zero point, etc) are source-dependent and should be
    154      * documented by the source.
    155      */
    156     int64_t getTimestamp();
    157 
    158     /**
    159      * getDataSpace retrieves the DataSpace associated with the texture image
    160      * set by the most recent call to updateTexImage.
    161      */
    162     android_dataspace getCurrentDataSpace();
    163 
    164     /**
    165      * getFrameNumber retrieves the frame number associated with the texture
    166      * image set by the most recent call to updateTexImage.
    167      *
    168      * The frame number is an incrementing counter set to 0 at the creation of
    169      * the BufferQueue associated with this consumer.
    170      */
    171     uint64_t getFrameNumber();
    172 
    173     /**
    174      * setDefaultBufferSize is used to set the size of buffers returned by
    175      * requestBuffers when a with and height of zero is requested.
    176      * A call to setDefaultBufferSize() may trigger requestBuffers() to
    177      * be called from the client.
    178      * The width and height parameters must be no greater than the minimum of
    179      * GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
    180      * An error due to invalid dimensions might not be reported until
    181      * updateTexImage() is called.
    182      */
    183     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
    184 
    185     /**
    186      * setFilteringEnabled sets whether the transform matrix should be computed
    187      * for use with bilinear filtering.
    188      */
    189     void setFilteringEnabled(bool enabled);
    190 
    191     /**
    192      * getCurrentTextureTarget returns the texture target of the current
    193      * texture as returned by updateTexImage().
    194      */
    195     uint32_t getCurrentTextureTarget() const;
    196 
    197     /**
    198      * getCurrentCrop returns the cropping rectangle of the current buffer.
    199      */
    200     Rect getCurrentCrop() const;
    201 
    202     /**
    203      * getCurrentTransform returns the transform of the current buffer.
    204      */
    205     uint32_t getCurrentTransform() const;
    206 
    207     /**
    208      * getCurrentScalingMode returns the scaling mode of the current buffer.
    209      */
    210     uint32_t getCurrentScalingMode() const;
    211 
    212     /**
    213      * getCurrentFence returns the fence indicating when the current buffer is
    214      * ready to be read from.
    215      */
    216     sp<Fence> getCurrentFence() const;
    217 
    218     /**
    219      * getCurrentFence returns the FenceTime indicating when the current
    220      * buffer is ready to be read from.
    221      */
    222     std::shared_ptr<FenceTime> getCurrentFenceTime() const;
    223 
    224     /**
    225      * setConsumerUsageBits overrides the ConsumerBase method to OR
    226      * DEFAULT_USAGE_FLAGS to usage.
    227      */
    228     status_t setConsumerUsageBits(uint64_t usage);
    229 
    230     /**
    231      * detachFromContext detaches the SurfaceTexture from the calling thread's
    232      * current OpenGL ES context.  This context must be the same as the context
    233      * that was current for previous calls to updateTexImage.
    234      *
    235      * Detaching a SurfaceTexture from an OpenGL ES context will result in the
    236      * deletion of the OpenGL ES texture object into which the images were being
    237      * streamed.  After a SurfaceTexture has been detached from the OpenGL ES
    238      * context calls to updateTexImage will fail returning INVALID_OPERATION
    239      * until the SurfaceTexture is attached to a new OpenGL ES context using the
    240      * attachToContext method.
    241      */
    242     status_t detachFromContext();
    243 
    244     /**
    245      * attachToContext attaches a SurfaceTexture that is currently in the
    246      * 'detached' state to the current OpenGL ES context.  A SurfaceTexture is
    247      * in the 'detached' state iff detachFromContext has successfully been
    248      * called and no calls to attachToContext have succeeded since the last
    249      * detachFromContext call.  Calls to attachToContext made on a
    250      * SurfaceTexture that is not in the 'detached' state will result in an
    251      * INVALID_OPERATION error.
    252      *
    253      * The tex argument specifies the OpenGL ES texture object name in the
    254      * new context into which the image contents will be streamed.  A successful
    255      * call to attachToContext will result in this texture object being bound to
    256      * the texture target and populated with the image contents that were
    257      * current at the time of the last call to detachFromContext.
    258      */
    259     status_t attachToContext(uint32_t tex);
    260 
    261     sk_sp<SkImage> dequeueImage(SkMatrix& transformMatrix, bool* queueEmpty,
    262                                 uirenderer::RenderState& renderState);
    263 
    264     /**
    265      * attachToView attaches a SurfaceTexture that is currently in the
    266      * 'detached' state to HWUI View system.
    267      */
    268     void attachToView();
    269 
    270     /**
    271      * detachFromView detaches a SurfaceTexture from HWUI View system.
    272      */
    273     void detachFromView();
    274 
    275 protected:
    276     /**
    277      * abandonLocked overrides the ConsumerBase method to clear
    278      * mCurrentTextureImage in addition to the ConsumerBase behavior.
    279      */
    280     virtual void abandonLocked();
    281 
    282     /**
    283      * dumpLocked overrides the ConsumerBase method to dump SurfaceTexture-
    284      * specific info in addition to the ConsumerBase behavior.
    285      */
    286     virtual void dumpLocked(String8& result, const char* prefix) const override;
    287 
    288     /**
    289      * acquireBufferLocked overrides the ConsumerBase method to update the
    290      * mEglSlots array in addition to the ConsumerBase behavior.
    291      */
    292     virtual status_t acquireBufferLocked(BufferItem* item, nsecs_t presentWhen,
    293                                          uint64_t maxFrameNumber = 0) override;
    294 
    295     /**
    296      * releaseBufferLocked overrides the ConsumerBase method to update the
    297      * mEglSlots array in addition to the ConsumerBase.
    298      */
    299     virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer,
    300                                          EGLDisplay display, EGLSyncKHR eglFence) override;
    301 
    302     /**
    303      * freeBufferLocked frees up the given buffer slot. If the slot has been
    304      * initialized this will release the reference to the GraphicBuffer in that
    305      * slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
    306      *
    307      * This method must be called with mMutex locked.
    308      */
    309     virtual void freeBufferLocked(int slotIndex);
    310 
    311     /**
    312      * computeCurrentTransformMatrixLocked computes the transform matrix for the
    313      * current texture.  It uses mCurrentTransform and the current GraphicBuffer
    314      * to compute this matrix and stores it in mCurrentTransformMatrix.
    315      * mCurrentTextureImage must not be NULL.
    316      */
    317     void computeCurrentTransformMatrixLocked();
    318 
    319     /**
    320      * The default consumer usage flags that SurfaceTexture always sets on its
    321      * BufferQueue instance; these will be OR:d with any additional flags passed
    322      * from the SurfaceTexture user. In particular, SurfaceTexture will always
    323      * consume buffers as hardware textures.
    324      */
    325     static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
    326 
    327     /**
    328      * mCurrentCrop is the crop rectangle that applies to the current texture.
    329      * It gets set each time updateTexImage is called.
    330      */
    331     Rect mCurrentCrop;
    332 
    333     /**
    334      * mCurrentTransform is the transform identifier for the current texture. It
    335      * gets set each time updateTexImage is called.
    336      */
    337     uint32_t mCurrentTransform;
    338 
    339     /**
    340      * mCurrentScalingMode is the scaling mode for the current texture. It gets
    341      * set each time updateTexImage is called.
    342      */
    343     uint32_t mCurrentScalingMode;
    344 
    345     /**
    346      * mCurrentFence is the fence received from BufferQueue in updateTexImage.
    347      */
    348     sp<Fence> mCurrentFence;
    349 
    350     /**
    351      * The FenceTime wrapper around mCurrentFence.
    352      */
    353     std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE};
    354 
    355     /**
    356      * mCurrentTransformMatrix is the transform matrix for the current texture.
    357      * It gets computed by computeTransformMatrix each time updateTexImage is
    358      * called.
    359      */
    360     float mCurrentTransformMatrix[16];
    361 
    362     /**
    363      * mCurrentTimestamp is the timestamp for the current texture. It
    364      * gets set each time updateTexImage is called.
    365      */
    366     int64_t mCurrentTimestamp;
    367 
    368     /**
    369      * mCurrentDataSpace is the dataspace for the current texture. It
    370      * gets set each time updateTexImage is called.
    371      */
    372     android_dataspace mCurrentDataSpace;
    373 
    374     /**
    375      * mCurrentFrameNumber is the frame counter for the current texture.
    376      * It gets set each time updateTexImage is called.
    377      */
    378     uint64_t mCurrentFrameNumber;
    379 
    380     uint32_t mDefaultWidth, mDefaultHeight;
    381 
    382     /**
    383      * mFilteringEnabled indicates whether the transform matrix is computed for
    384      * use with bilinear filtering. It defaults to true and is changed by
    385      * setFilteringEnabled().
    386      */
    387     bool mFilteringEnabled;
    388 
    389     /**
    390      * mTexName is the name of the OpenGL texture to which streamed images will
    391      * be bound when updateTexImage is called. It is set at construction time
    392      * and can be changed with a call to attachToContext.
    393      */
    394     uint32_t mTexName;
    395 
    396     /**
    397      * mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
    398      * extension should be used to prevent buffers from being dequeued before
    399      * it's safe for them to be written. It gets set at construction time and
    400      * never changes.
    401      */
    402     const bool mUseFenceSync;
    403 
    404     /**
    405      * mTexTarget is the GL texture target with which the GL texture object is
    406      * associated.  It is set in the constructor and never changed.  It is
    407      * almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
    408      * Browser.  In that case it is set to GL_TEXTURE_2D to allow
    409      * glCopyTexSubImage to read from the texture.  This is a hack to work
    410      * around a GL driver limitation on the number of FBO attachments, which the
    411      * browser's tile cache exceeds.
    412      */
    413     const uint32_t mTexTarget;
    414 
    415     /**
    416      * mCurrentTexture is the buffer slot index of the buffer that is currently
    417      * bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
    418      * indicating that no buffer slot is currently bound to the texture. Note,
    419      * however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
    420      * that no buffer is bound to the texture. A call to setBufferCount will
    421      * reset mCurrentTexture to INVALID_BUFFER_SLOT.
    422      */
    423     int mCurrentTexture;
    424 
    425     enum class OpMode { detached, attachedToView, attachedToGL };
    426     /**
    427      * mOpMode indicates whether the SurfaceTexture is currently attached to
    428      * an OpenGL ES context or the HWUI view system.  For legacy reasons, this is initialized to,
    429      * "attachedToGL" indicating that the SurfaceTexture is considered to be attached to
    430      * whatever GL context is current at the time of the first updateTexImage call.
    431      * It is set to "detached" by detachFromContext, and then set to "attachedToGL" again by
    432      * attachToContext.
    433      * attachToView/detachFromView are used to attach/detach from HWUI view system.
    434      */
    435     OpMode mOpMode;
    436 
    437     /**
    438      * mEGLConsumer has SurfaceTexture logic used when attached to GL context.
    439      */
    440     EGLConsumer mEGLConsumer;
    441 
    442     /**
    443      * mImageConsumer has SurfaceTexture logic used when attached to HWUI view system.
    444      */
    445     ImageConsumer mImageConsumer;
    446 
    447     friend class ImageConsumer;
    448     friend class EGLConsumer;
    449 };
    450 
    451 // ----------------------------------------------------------------------------
    452 }  // namespace android
    453