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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef SOUNDPOOL_H_
     18 #define SOUNDPOOL_H_
     19 
     20 #include <utils/threads.h>
     21 #include <utils/List.h>
     22 #include <utils/Vector.h>
     23 #include <utils/KeyedVector.h>
     24 #include <media/AudioTrack.h>
     25 #include <binder/MemoryHeapBase.h>
     26 #include <binder/MemoryBase.h>
     27 
     28 namespace android {
     29 
     30 static const int IDLE_PRIORITY = -1;
     31 
     32 // forward declarations
     33 class SoundEvent;
     34 class SoundPoolThread;
     35 class SoundPool;
     36 
     37 // for queued events
     38 class SoundPoolEvent {
     39 public:
     40     explicit SoundPoolEvent(int msg, int arg1=0, int arg2=0) :
     41         mMsg(msg), mArg1(arg1), mArg2(arg2) {}
     42     int         mMsg;
     43     int         mArg1;
     44     int         mArg2;
     45     enum MessageType { INVALID, SAMPLE_LOADED };
     46 };
     47 
     48 // callback function prototype
     49 typedef void SoundPoolCallback(SoundPoolEvent event, SoundPool* soundPool, void* user);
     50 
     51 // tracks samples used by application
     52 class Sample  : public RefBase {
     53 public:
     54     enum sample_state { UNLOADED, LOADING, READY, UNLOADING };
     55     Sample(int sampleID, int fd, int64_t offset, int64_t length);
     56     ~Sample();
     57     int sampleID() { return mSampleID; }
     58     int numChannels() { return mNumChannels; }
     59     int sampleRate() { return mSampleRate; }
     60     audio_format_t format() { return mFormat; }
     61     audio_channel_mask_t channelMask() { return mChannelMask; }
     62     size_t size() { return mSize; }
     63     int state() { return mState; }
     64     uint8_t* data() { return static_cast<uint8_t*>(mData->pointer()); }
     65     status_t doLoad();
     66     void startLoad() { mState = LOADING; }
     67     sp<IMemory> getIMemory() { return mData; }
     68 
     69 private:
     70     void init();
     71 
     72     size_t               mSize;
     73     volatile int32_t     mRefCount;
     74     uint16_t             mSampleID;
     75     uint16_t             mSampleRate;
     76     uint8_t              mState;
     77     uint8_t              mNumChannels;
     78     audio_format_t       mFormat;
     79     audio_channel_mask_t mChannelMask;
     80     int                  mFd;
     81     int64_t              mOffset;
     82     int64_t              mLength;
     83     sp<IMemory>          mData;
     84     sp<MemoryHeapBase>   mHeap;
     85 };
     86 
     87 // stores pending events for stolen channels
     88 class SoundEvent
     89 {
     90 public:
     91     SoundEvent() : mChannelID(0), mLeftVolume(0), mRightVolume(0),
     92             mPriority(IDLE_PRIORITY), mLoop(0), mRate(0) {}
     93     void set(const sp<Sample>& sample, int channelID, float leftVolume,
     94             float rightVolume, int priority, int loop, float rate);
     95     sp<Sample>      sample() { return mSample; }
     96     int             channelID() { return mChannelID; }
     97     float           leftVolume() { return mLeftVolume; }
     98     float           rightVolume() { return mRightVolume; }
     99     int             priority() { return mPriority; }
    100     int             loop() { return mLoop; }
    101     float           rate() { return mRate; }
    102     void            clear() { mChannelID = 0; mSample.clear(); }
    103 
    104 protected:
    105     sp<Sample>      mSample;
    106     int             mChannelID;
    107     float           mLeftVolume;
    108     float           mRightVolume;
    109     int             mPriority;
    110     int             mLoop;
    111     float           mRate;
    112 };
    113 
    114 // for channels aka AudioTracks
    115 class SoundChannel : public SoundEvent {
    116 public:
    117     enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING };
    118     SoundChannel() : mState(IDLE), mNumChannels(1),
    119             mPos(0), mToggle(0), mAutoPaused(false), mMuted(false) {}
    120     ~SoundChannel();
    121     void init(SoundPool* soundPool);
    122     void play(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume,
    123             int priority, int loop, float rate);
    124     void setVolume_l(float leftVolume, float rightVolume);
    125     void setVolume(float leftVolume, float rightVolume);
    126     void mute(bool muting);
    127     void stop_l();
    128     void stop();
    129     void pause();
    130     void autoPause();
    131     void resume();
    132     void autoResume();
    133     void setRate(float rate);
    134     int state() { return mState; }
    135     void setPriority(int priority) { mPriority = priority; }
    136     void setLoop(int loop);
    137     int numChannels() { return mNumChannels; }
    138     void clearNextEvent() { mNextEvent.clear(); }
    139     void nextEvent();
    140     int nextChannelID() { return mNextEvent.channelID(); }
    141     void dump();
    142     int getPrevSampleID(void) { return mPrevSampleID; }
    143 
    144 private:
    145     static void callback(int event, void* user, void *info);
    146     void process(int event, void *info, unsigned long toggle);
    147     bool doStop_l();
    148 
    149     SoundPool*          mSoundPool;
    150     sp<AudioTrack>      mAudioTrack;
    151     SoundEvent          mNextEvent;
    152     Mutex               mLock;
    153     int                 mState;
    154     int                 mNumChannels;
    155     int                 mPos;
    156     int                 mAudioBufferSize;
    157     unsigned long       mToggle;
    158     bool                mAutoPaused;
    159     int                 mPrevSampleID;
    160     bool                mMuted;
    161 };
    162 
    163 // application object for managing a pool of sounds
    164 class SoundPool {
    165     friend class SoundPoolThread;
    166     friend class SoundChannel;
    167 public:
    168     SoundPool(int maxChannels, const audio_attributes_t* pAttributes);
    169     ~SoundPool();
    170     int load(int fd, int64_t offset, int64_t length, int priority);
    171     bool unload(int sampleID);
    172     int play(int sampleID, float leftVolume, float rightVolume, int priority,
    173             int loop, float rate);
    174     void pause(int channelID);
    175     void mute(bool muting);
    176     void autoPause();
    177     void resume(int channelID);
    178     void autoResume();
    179     void stop(int channelID);
    180     void setVolume(int channelID, float leftVolume, float rightVolume);
    181     void setPriority(int channelID, int priority);
    182     void setLoop(int channelID, int loop);
    183     void setRate(int channelID, float rate);
    184     const audio_attributes_t* attributes() { return &mAttributes; }
    185 
    186     // called from SoundPoolThread
    187     void sampleLoaded(int sampleID);
    188     sp<Sample> findSample(int sampleID);
    189 
    190     // called from AudioTrack thread
    191     void done_l(SoundChannel* channel);
    192 
    193     // callback function
    194     void setCallback(SoundPoolCallback* callback, void* user);
    195     void* getUserData() { return mUserData; }
    196 
    197 private:
    198     SoundPool() {} // no default constructor
    199     bool startThreads();
    200     sp<Sample> findSample_l(int sampleID);
    201     SoundChannel* findChannel (int channelID);
    202     SoundChannel* findNextChannel (int channelID);
    203     SoundChannel* allocateChannel_l(int priority, int sampleID);
    204     void moveToFront_l(SoundChannel* channel);
    205     void notify(SoundPoolEvent event);
    206     void dump();
    207 
    208     // restart thread
    209     void addToRestartList(SoundChannel* channel);
    210     void addToStopList(SoundChannel* channel);
    211     static int beginThread(void* arg);
    212     int run();
    213     void quit();
    214 
    215     Mutex                   mLock;
    216     Mutex                   mRestartLock;
    217     Condition               mCondition;
    218     SoundPoolThread*        mDecodeThread;
    219     SoundChannel*           mChannelPool;
    220     List<SoundChannel*>     mChannels;
    221     List<SoundChannel*>     mRestart;
    222     List<SoundChannel*>     mStop;
    223     DefaultKeyedVector< int, sp<Sample> >   mSamples;
    224     int                     mMaxChannels;
    225     audio_attributes_t      mAttributes;
    226     int                     mAllocated;
    227     int                     mNextSampleID;
    228     int                     mNextChannelID;
    229     bool                    mQuit;
    230     bool                    mMuted;
    231 
    232     // callback
    233     Mutex                   mCallbackLock;
    234     SoundPoolCallback*      mCallback;
    235     void*                   mUserData;
    236 };
    237 
    238 } // end namespace android
    239 
    240 #endif /*SOUNDPOOL_H_*/
    241