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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.graphics;
     18 
     19 import com.android.ide.common.rendering.api.LayoutLog;
     20 import com.android.layoutlib.bridge.Bridge;
     21 
     22 import android.annotation.NonNull;
     23 import android.annotation.Nullable;
     24 import android.graphics.Paint_Delegate.FontInfo;
     25 import android.icu.lang.UScriptRun;
     26 import android.icu.text.Bidi;
     27 import android.icu.text.BidiRun;
     28 
     29 import java.awt.Font;
     30 import java.awt.Graphics2D;
     31 import java.awt.Toolkit;
     32 import java.awt.font.FontRenderContext;
     33 import java.awt.font.GlyphVector;
     34 import java.awt.geom.AffineTransform;
     35 import java.awt.geom.Rectangle2D;
     36 import java.util.Arrays;
     37 import java.util.LinkedList;
     38 import java.util.List;
     39 
     40 /**
     41  * Render the text by breaking it into various scripts and using the right font for each script.
     42  * Can be used to measure the text without actually drawing it.
     43  */
     44 @SuppressWarnings("deprecation")
     45 public class BidiRenderer {
     46     private static final String JETBRAINS_VENDOR_ID = "JetBrains s.r.o";
     47     private static final String JAVA_VENDOR = System.getProperty("java.vendor");
     48     /** When scaleX is bigger than this, we need to apply the workaround for http://b.android.com/211659 */
     49     private static final double SCALEX_WORKAROUND_LIMIT = 9;
     50 
     51     private static class ScriptRun {
     52         private final int start;
     53         private final int limit;
     54         private final Font font;
     55 
     56         private ScriptRun(int start, int limit, @NonNull Font font) {
     57             this.start = start;
     58             this.limit = limit;
     59             this.font = font;
     60         }
     61     }
     62 
     63     private final Graphics2D mGraphics;
     64     private final Paint_Delegate mPaint;
     65     private char[] mText;
     66     // Bounds of the text drawn so far.
     67     private RectF mBounds;
     68     private float mBaseline;
     69     private final Bidi mBidi = new Bidi();
     70 
     71 
     72     /**
     73      * @param graphics May be null.
     74      * @param paint The Paint to use to get the fonts. Should not be null.
     75      * @param text Unidirectional text. Should not be null.
     76      */
     77     public BidiRenderer(Graphics2D graphics, Paint_Delegate paint, char[] text) {
     78         assert (paint != null);
     79         mGraphics = graphics;
     80         mPaint = paint;
     81         mText = text;
     82         mBounds = new RectF();
     83     }
     84 
     85     /**
     86      *
     87      * @param x The x-coordinate of the left edge of where the text should be drawn on the given
     88      *            graphics.
     89      * @param y The y-coordinate at which to draw the text on the given mGraphics.
     90      *
     91      */
     92     public BidiRenderer setRenderLocation(float x, float y) {
     93         mBounds.set(x, y, x, y);
     94         mBaseline = y;
     95         return this;
     96     }
     97 
     98     /**
     99      * Perform Bidi Analysis on the text and then render it.
    100      * <p/>
    101      * To skip the analysis and render unidirectional text, see {@link
    102      * #renderText(int, int, boolean, float[], int, boolean)}
    103      */
    104     public RectF renderText(int start, int limit, int bidiFlags, float[] advances,
    105             int advancesIndex, boolean draw) {
    106         mBidi.setPara(Arrays.copyOfRange(mText, start, limit), (byte)getIcuFlags(bidiFlags), null);
    107         mText = mBidi.getText();
    108         for (int i = 0; i < mBidi.countRuns(); i++) {
    109             BidiRun visualRun = mBidi.getVisualRun(i);
    110             boolean isRtl = visualRun.getDirection() == Bidi.RTL;
    111             renderText(visualRun.getStart(), visualRun.getLimit(), isRtl, advances,
    112                     advancesIndex, draw);
    113         }
    114         return mBounds;
    115     }
    116 
    117     /**
    118      * Render unidirectional text.
    119      * <p/>
    120      * This method can also be used to measure the width of the text without actually drawing it.
    121      * <p/>
    122      * @param start index of the first character
    123      * @param limit index of the first character that should not be rendered.
    124      * @param isRtl is the text right-to-left
    125      * @param advances If not null, then advances for each character to be rendered are returned
    126      *            here.
    127      * @param advancesIndex index into advances from where the advances need to be filled.
    128      * @param draw If true and {@code graphics} is not null, draw the rendered text on the graphics
    129      *            at the given co-ordinates
    130      * @return A rectangle specifying the bounds of the text drawn.
    131      */
    132     public RectF renderText(int start, int limit, boolean isRtl, float[] advances,
    133             int advancesIndex, boolean draw) {
    134         // We break the text into scripts and then select font based on it and then render each of
    135         // the script runs.
    136         for (ScriptRun run : getScriptRuns(mText, start, limit, mPaint.getFonts())) {
    137             int flag = Font.LAYOUT_NO_LIMIT_CONTEXT | Font.LAYOUT_NO_START_CONTEXT;
    138             flag |= isRtl ? Font.LAYOUT_RIGHT_TO_LEFT : Font.LAYOUT_LEFT_TO_RIGHT;
    139             renderScript(run.start, run.limit, run.font, flag, advances, advancesIndex, draw);
    140             advancesIndex += run.limit - run.start;
    141         }
    142         return mBounds;
    143     }
    144 
    145     /**
    146      * Render a script run to the right of the bounds passed. Use the preferred font to render as
    147      * much as possible. This also implements a fallback mechanism to render characters that cannot
    148      * be drawn using the preferred font.
    149      */
    150     private void renderScript(int start, int limit, Font preferredFont, int flag,
    151             float[] advances, int advancesIndex, boolean draw) {
    152         if (mPaint.getFonts().size() == 0 || preferredFont == null) {
    153             return;
    154         }
    155 
    156         while (start < limit) {
    157             int canDisplayUpTo = preferredFont.canDisplayUpTo(mText, start, limit);
    158             if (canDisplayUpTo == -1) {
    159                 // We can draw all characters in the text.
    160                 render(start, limit, preferredFont, flag, advances, advancesIndex, draw);
    161                 return;
    162             }
    163             if (canDisplayUpTo > start) {
    164                 // We can draw something.
    165                 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw);
    166                 advancesIndex += canDisplayUpTo - start;
    167                 start = canDisplayUpTo;
    168             } else {
    169                 // We can display everything with the preferred font. Search for the font that
    170                 // allows us to display the maximum number of chars
    171                 List<FontInfo> fontInfos = mPaint.getFonts();
    172                 Font bestFont = null;
    173                 int highestUpTo = canDisplayUpTo;
    174                 //noinspection ForLoopReplaceableByForEach
    175                 for (int i = 0; i < fontInfos.size(); i++) {
    176                     Font font = fontInfos.get(i).mFont;
    177 
    178                     if (preferredFont == font) {
    179                         // We know this font won't work since we've already tested it at the
    180                         // beginning of the loop
    181                         continue;
    182                     }
    183 
    184                     if (font == null) {
    185                         logFontWarning();
    186                         continue;
    187                     }
    188 
    189                     canDisplayUpTo = font.canDisplayUpTo(mText, start, limit);
    190                     if (canDisplayUpTo == -1) {
    191                         // This font can dis
    192                         highestUpTo = limit;
    193                         bestFont = font;
    194                         break;
    195                     } else if (canDisplayUpTo > highestUpTo) {
    196                         highestUpTo = canDisplayUpTo;
    197                         bestFont = font;
    198                         // Keep searching in case there is a font that allows to display even
    199                         // more text
    200                     }
    201                 }
    202 
    203                 if (bestFont != null) {
    204                     render(start, highestUpTo, bestFont, flag, advances, advancesIndex, draw);
    205                     advancesIndex += highestUpTo - start;
    206                     start = highestUpTo;
    207                 } else {
    208                     int charCount = Character.isHighSurrogate(mText[start]) ? 2 : 1;
    209 
    210                     // No font can display this char. Use the preferred font and skip this char.
    211                     // The char will most probably appear as a box or a blank space. We could,
    212                     // probably, use some heuristics and break the character into the base
    213                     // character and diacritics and then draw it, but it's probably not worth the
    214                     // effort.
    215                     render(start, start + charCount, preferredFont, flag, advances, advancesIndex,
    216                             draw);
    217                     start += charCount;
    218                     advancesIndex += charCount;
    219                 }
    220             }
    221         }
    222     }
    223 
    224     private static void logFontWarning() {
    225         Bridge.getLog().fidelityWarning(LayoutLog.TAG_BROKEN,
    226                 "Some fonts could not be loaded. The rendering may not be perfect.", null, null);
    227     }
    228 
    229     /**
    230      * Renders the text to the right of the bounds with the given font.
    231      * @param font The font to render the text with.
    232      */
    233     private void render(int start, int limit, Font font, int flag, float[] advances,
    234             int advancesIndex, boolean draw) {
    235         FontRenderContext frc = mGraphics != null ? mGraphics.getFontRenderContext() :
    236                     Toolkit.getDefaultToolkit().getFontMetrics(font).getFontRenderContext();
    237 
    238         boolean frcIsAntialiased = frc.isAntiAliased();
    239         boolean useAntialiasing = mPaint.isAntiAliased();
    240 
    241         if (frcIsAntialiased) {
    242             if (!useAntialiasing) {
    243                 // The context has antialiasing enabled but the paint does not. We need to
    244                 // disable it
    245                 frc = new FontRenderContext(font.getTransform(), false,
    246                         frc.usesFractionalMetrics());
    247             } else {
    248                 // In this case both the paint and the context antialising match but we need
    249                 // to check for a bug in the JDK
    250                 // Workaround for http://b.android.com/211659 (disable antialiasing)
    251                 if (font.isTransformed()) {
    252                     AffineTransform transform = font.getTransform();
    253                     if (transform.getScaleX() >= SCALEX_WORKAROUND_LIMIT &&
    254                             JETBRAINS_VENDOR_ID.equals(JAVA_VENDOR)) {
    255                         frc = new FontRenderContext(transform, false, frc.usesFractionalMetrics());
    256                     }
    257                 }
    258             }
    259         } else if (useAntialiasing) {
    260             // The context does not have antialiasing enabled but the paint does. We need to
    261             // enable it unless we need to avoid the JDK bug
    262 
    263             AffineTransform transform = font.getTransform();
    264             // Workaround for http://b.android.com/211659 (disable antialiasing)
    265             if (transform.getScaleX() < SCALEX_WORKAROUND_LIMIT ||
    266                     !JETBRAINS_VENDOR_ID.equals(JAVA_VENDOR)) {
    267                 frc = new FontRenderContext(font.getTransform(), true, frc.usesFractionalMetrics());
    268             }
    269         }
    270 
    271         GlyphVector gv = font.layoutGlyphVector(frc, mText, start, limit, flag);
    272         int ng = gv.getNumGlyphs();
    273         int[] ci = gv.getGlyphCharIndices(0, ng, null);
    274         if (advances != null) {
    275             for (int i = 0; i < ng; i++) {
    276                 if (mText[ci[i]] == '\uFEFF') {
    277                     // Workaround for bug in JetBrains JDK
    278                     // where the character \uFEFF is associated a glyph with non-zero width
    279                     continue;
    280                 }
    281                 int adv_idx = advancesIndex + ci[i];
    282                 advances[adv_idx] += gv.getGlyphMetrics(i).getAdvanceX();
    283             }
    284         }
    285         if (draw && mGraphics != null) {
    286             mGraphics.drawGlyphVector(gv, mBounds.right, mBaseline);
    287         }
    288 
    289         // Update the bounds.
    290         Rectangle2D awtBounds = gv.getLogicalBounds();
    291         // If the width of the bounds is zero, no text had been drawn earlier. Hence, use the
    292         // coordinates from the bounds as an offset.
    293         if (Math.abs(mBounds.right - mBounds.left) == 0) {
    294             mBounds = awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline, mBounds);
    295         } else {
    296             mBounds.union(awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline, null));
    297         }
    298     }
    299 
    300     // --- Static helper methods ---
    301 
    302     private static RectF awtRectToAndroidRect(Rectangle2D awtRec, float offsetX, float offsetY,
    303             @Nullable RectF destination) {
    304         float left = (float) awtRec.getX();
    305         float top = (float) awtRec.getY();
    306         float right = (float) (left + awtRec.getWidth());
    307         float bottom = (float) (top + awtRec.getHeight());
    308         if (destination != null) {
    309             destination.set(left, top, right, bottom);
    310         } else {
    311             destination = new RectF(left, top, right, bottom);
    312         }
    313         destination.offset(offsetX, offsetY);
    314         return destination;
    315     }
    316 
    317     private static List<ScriptRun> getScriptRuns(char[] text, int start, int limit, List<FontInfo> fonts) {
    318         LinkedList<ScriptRun> scriptRuns = new LinkedList<>();
    319 
    320         int count = limit - start;
    321         UScriptRun uScriptRun = new UScriptRun(text, start, count);
    322         while (uScriptRun.next()) {
    323             int scriptStart = uScriptRun.getScriptStart();
    324             int scriptLimit = uScriptRun.getScriptLimit();
    325             ScriptRun run = new ScriptRun(
    326                     scriptStart, scriptLimit,
    327                     getScriptFont(text, scriptStart, scriptLimit, fonts));
    328             scriptRuns.add(run);
    329         }
    330         return scriptRuns;
    331     }
    332 
    333     // TODO: Replace this method with one which returns the font based on the scriptCode.
    334     @NonNull
    335     private static Font getScriptFont(char[] text, int start, int limit, List<FontInfo> fonts) {
    336         if (fonts.isEmpty()) {
    337             logFontWarning();
    338             // Fallback font in case no font can be loaded
    339             return Font.getFont(Font.SERIF);
    340         }
    341 
    342         // From all the fonts, select the one that can display the highest number of characters
    343         Font bestFont = fonts.get(0).mFont;
    344         int bestFontCount = 0;
    345         for (FontInfo fontInfo : fonts) {
    346             int count = fontInfo.mFont.canDisplayUpTo(text, start, limit);
    347             if (count == -1) {
    348                 // This font can display everything, return this one
    349                 return fontInfo.mFont;
    350             }
    351 
    352             if (count > bestFontCount) {
    353                 bestFontCount = count;
    354                 bestFont = fontInfo.mFont;
    355             }
    356         }
    357 
    358         return bestFont;
    359     }
    360 
    361     private static int getIcuFlags(int bidiFlag) {
    362         switch (bidiFlag) {
    363             case Paint.BIDI_LTR:
    364             case Paint.BIDI_FORCE_LTR:
    365                 return Bidi.DIRECTION_LEFT_TO_RIGHT;
    366             case Paint.BIDI_RTL:
    367             case Paint.BIDI_FORCE_RTL:
    368                 return Bidi.DIRECTION_RIGHT_TO_LEFT;
    369             case Paint.BIDI_DEFAULT_LTR:
    370                 return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
    371             case Paint.BIDI_DEFAULT_RTL:
    372                 return Bidi.DIRECTION_DEFAULT_RIGHT_TO_LEFT;
    373             default:
    374                 assert false;
    375                 return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
    376         }
    377     }
    378 }
    379