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      1 #ifndef __gl_h_
      2 #define __gl_h_ 1
      3 
      4 #ifdef __cplusplus
      5 extern "C" {
      6 #endif
      7 
      8 /*
      9 ** Copyright (c) 2013-2017 The Khronos Group Inc.
     10 **
     11 ** Permission is hereby granted, free of charge, to any person obtaining a
     12 ** copy of this software and/or associated documentation files (the
     13 ** "Materials"), to deal in the Materials without restriction, including
     14 ** without limitation the rights to use, copy, modify, merge, publish,
     15 ** distribute, sublicense, and/or sell copies of the Materials, and to
     16 ** permit persons to whom the Materials are furnished to do so, subject to
     17 ** the following conditions:
     18 **
     19 ** The above copyright notice and this permission notice shall be included
     20 ** in all copies or substantial portions of the Materials.
     21 **
     22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
     29 */
     30 /*
     31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
     32 ** API Registry. The current version of the Registry, generator scripts
     33 ** used to make the header, and the header can be found at
     34 **   https://github.com/KhronosGroup/OpenGL-Registry
     35 */
     36 
     37 #include <GLES/glplatform.h>
     38 
     39 /* Generated on date 20170613 */
     40 
     41 /* Generated C header for:
     42  * API: gles1
     43  * Profile: common
     44  * Versions considered: .*
     45  * Versions emitted: .*
     46  * Default extensions included: None
     47  * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$
     48  * Extensions removed: _nomatch_^
     49  */
     50 
     51 #ifndef GL_VERSION_ES_CM_1_0
     52 #define GL_VERSION_ES_CM_1_0 1
     53 typedef void GLvoid;
     54 typedef char GLchar;
     55 typedef unsigned int GLenum;
     56 #include <KHR/khrplatform.h>
     57 typedef khronos_float_t GLfloat;
     58 typedef khronos_int32_t GLfixed;
     59 typedef unsigned int GLuint;
     60 typedef khronos_ssize_t GLsizeiptr;
     61 typedef khronos_intptr_t GLintptr;
     62 typedef unsigned int GLbitfield;
     63 typedef int GLint;
     64 typedef unsigned short GLushort;
     65 typedef short GLshort;
     66 typedef khronos_int8_t GLbyte;
     67 typedef khronos_uint8_t GLubyte;
     68 typedef unsigned char GLboolean;
     69 typedef int GLsizei;
     70 typedef khronos_float_t GLclampf;
     71 typedef khronos_int32_t GLclampx;
     72 #define GL_VERSION_ES_CL_1_0              1
     73 #define GL_VERSION_ES_CM_1_1              1
     74 #define GL_VERSION_ES_CL_1_1              1
     75 #define GL_DEPTH_BUFFER_BIT               0x00000100
     76 #define GL_STENCIL_BUFFER_BIT             0x00000400
     77 #define GL_COLOR_BUFFER_BIT               0x00004000
     78 #define GL_FALSE                          0
     79 #define GL_TRUE                           1
     80 #define GL_POINTS                         0x0000
     81 #define GL_LINES                          0x0001
     82 #define GL_LINE_LOOP                      0x0002
     83 #define GL_LINE_STRIP                     0x0003
     84 #define GL_TRIANGLES                      0x0004
     85 #define GL_TRIANGLE_STRIP                 0x0005
     86 #define GL_TRIANGLE_FAN                   0x0006
     87 #define GL_NEVER                          0x0200
     88 #define GL_LESS                           0x0201
     89 #define GL_EQUAL                          0x0202
     90 #define GL_LEQUAL                         0x0203
     91 #define GL_GREATER                        0x0204
     92 #define GL_NOTEQUAL                       0x0205
     93 #define GL_GEQUAL                         0x0206
     94 #define GL_ALWAYS                         0x0207
     95 #define GL_ZERO                           0
     96 #define GL_ONE                            1
     97 #define GL_SRC_COLOR                      0x0300
     98 #define GL_ONE_MINUS_SRC_COLOR            0x0301
     99 #define GL_SRC_ALPHA                      0x0302
    100 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
    101 #define GL_DST_ALPHA                      0x0304
    102 #define GL_ONE_MINUS_DST_ALPHA            0x0305
    103 #define GL_DST_COLOR                      0x0306
    104 #define GL_ONE_MINUS_DST_COLOR            0x0307
    105 #define GL_SRC_ALPHA_SATURATE             0x0308
    106 #define GL_CLIP_PLANE0                    0x3000
    107 #define GL_CLIP_PLANE1                    0x3001
    108 #define GL_CLIP_PLANE2                    0x3002
    109 #define GL_CLIP_PLANE3                    0x3003
    110 #define GL_CLIP_PLANE4                    0x3004
    111 #define GL_CLIP_PLANE5                    0x3005
    112 #define GL_FRONT                          0x0404
    113 #define GL_BACK                           0x0405
    114 #define GL_FRONT_AND_BACK                 0x0408
    115 #define GL_FOG                            0x0B60
    116 #define GL_LIGHTING                       0x0B50
    117 #define GL_TEXTURE_2D                     0x0DE1
    118 #define GL_CULL_FACE                      0x0B44
    119 #define GL_ALPHA_TEST                     0x0BC0
    120 #define GL_BLEND                          0x0BE2
    121 #define GL_COLOR_LOGIC_OP                 0x0BF2
    122 #define GL_DITHER                         0x0BD0
    123 #define GL_STENCIL_TEST                   0x0B90
    124 #define GL_DEPTH_TEST                     0x0B71
    125 #define GL_POINT_SMOOTH                   0x0B10
    126 #define GL_LINE_SMOOTH                    0x0B20
    127 #define GL_SCISSOR_TEST                   0x0C11
    128 #define GL_COLOR_MATERIAL                 0x0B57
    129 #define GL_NORMALIZE                      0x0BA1
    130 #define GL_RESCALE_NORMAL                 0x803A
    131 #define GL_VERTEX_ARRAY                   0x8074
    132 #define GL_NORMAL_ARRAY                   0x8075
    133 #define GL_COLOR_ARRAY                    0x8076
    134 #define GL_TEXTURE_COORD_ARRAY            0x8078
    135 #define GL_MULTISAMPLE                    0x809D
    136 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
    137 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
    138 #define GL_SAMPLE_COVERAGE                0x80A0
    139 #define GL_NO_ERROR                       0
    140 #define GL_INVALID_ENUM                   0x0500
    141 #define GL_INVALID_VALUE                  0x0501
    142 #define GL_INVALID_OPERATION              0x0502
    143 #define GL_STACK_OVERFLOW                 0x0503
    144 #define GL_STACK_UNDERFLOW                0x0504
    145 #define GL_OUT_OF_MEMORY                  0x0505
    146 #define GL_EXP                            0x0800
    147 #define GL_EXP2                           0x0801
    148 #define GL_FOG_DENSITY                    0x0B62
    149 #define GL_FOG_START                      0x0B63
    150 #define GL_FOG_END                        0x0B64
    151 #define GL_FOG_MODE                       0x0B65
    152 #define GL_FOG_COLOR                      0x0B66
    153 #define GL_CW                             0x0900
    154 #define GL_CCW                            0x0901
    155 #define GL_CURRENT_COLOR                  0x0B00
    156 #define GL_CURRENT_NORMAL                 0x0B02
    157 #define GL_CURRENT_TEXTURE_COORDS         0x0B03
    158 #define GL_POINT_SIZE                     0x0B11
    159 #define GL_POINT_SIZE_MIN                 0x8126
    160 #define GL_POINT_SIZE_MAX                 0x8127
    161 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
    162 #define GL_POINT_DISTANCE_ATTENUATION     0x8129
    163 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
    164 #define GL_LINE_WIDTH                     0x0B21
    165 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
    166 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
    167 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
    168 #define GL_CULL_FACE_MODE                 0x0B45
    169 #define GL_FRONT_FACE                     0x0B46
    170 #define GL_SHADE_MODEL                    0x0B54
    171 #define GL_DEPTH_RANGE                    0x0B70
    172 #define GL_DEPTH_WRITEMASK                0x0B72
    173 #define GL_DEPTH_CLEAR_VALUE              0x0B73
    174 #define GL_DEPTH_FUNC                     0x0B74
    175 #define GL_STENCIL_CLEAR_VALUE            0x0B91
    176 #define GL_STENCIL_FUNC                   0x0B92
    177 #define GL_STENCIL_VALUE_MASK             0x0B93
    178 #define GL_STENCIL_FAIL                   0x0B94
    179 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
    180 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
    181 #define GL_STENCIL_REF                    0x0B97
    182 #define GL_STENCIL_WRITEMASK              0x0B98
    183 #define GL_MATRIX_MODE                    0x0BA0
    184 #define GL_VIEWPORT                       0x0BA2
    185 #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
    186 #define GL_PROJECTION_STACK_DEPTH         0x0BA4
    187 #define GL_TEXTURE_STACK_DEPTH            0x0BA5
    188 #define GL_MODELVIEW_MATRIX               0x0BA6
    189 #define GL_PROJECTION_MATRIX              0x0BA7
    190 #define GL_TEXTURE_MATRIX                 0x0BA8
    191 #define GL_ALPHA_TEST_FUNC                0x0BC1
    192 #define GL_ALPHA_TEST_REF                 0x0BC2
    193 #define GL_BLEND_DST                      0x0BE0
    194 #define GL_BLEND_SRC                      0x0BE1
    195 #define GL_LOGIC_OP_MODE                  0x0BF0
    196 #define GL_SCISSOR_BOX                    0x0C10
    197 #define GL_COLOR_CLEAR_VALUE              0x0C22
    198 #define GL_COLOR_WRITEMASK                0x0C23
    199 #define GL_MAX_LIGHTS                     0x0D31
    200 #define GL_MAX_CLIP_PLANES                0x0D32
    201 #define GL_MAX_TEXTURE_SIZE               0x0D33
    202 #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
    203 #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
    204 #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
    205 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
    206 #define GL_MAX_TEXTURE_UNITS              0x84E2
    207 #define GL_SUBPIXEL_BITS                  0x0D50
    208 #define GL_RED_BITS                       0x0D52
    209 #define GL_GREEN_BITS                     0x0D53
    210 #define GL_BLUE_BITS                      0x0D54
    211 #define GL_ALPHA_BITS                     0x0D55
    212 #define GL_DEPTH_BITS                     0x0D56
    213 #define GL_STENCIL_BITS                   0x0D57
    214 #define GL_POLYGON_OFFSET_UNITS           0x2A00
    215 #define GL_POLYGON_OFFSET_FILL            0x8037
    216 #define GL_POLYGON_OFFSET_FACTOR          0x8038
    217 #define GL_TEXTURE_BINDING_2D             0x8069
    218 #define GL_VERTEX_ARRAY_SIZE              0x807A
    219 #define GL_VERTEX_ARRAY_TYPE              0x807B
    220 #define GL_VERTEX_ARRAY_STRIDE            0x807C
    221 #define GL_NORMAL_ARRAY_TYPE              0x807E
    222 #define GL_NORMAL_ARRAY_STRIDE            0x807F
    223 #define GL_COLOR_ARRAY_SIZE               0x8081
    224 #define GL_COLOR_ARRAY_TYPE               0x8082
    225 #define GL_COLOR_ARRAY_STRIDE             0x8083
    226 #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
    227 #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
    228 #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
    229 #define GL_VERTEX_ARRAY_POINTER           0x808E
    230 #define GL_NORMAL_ARRAY_POINTER           0x808F
    231 #define GL_COLOR_ARRAY_POINTER            0x8090
    232 #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
    233 #define GL_SAMPLE_BUFFERS                 0x80A8
    234 #define GL_SAMPLES                        0x80A9
    235 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
    236 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
    237 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    238 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
    239 #define GL_DONT_CARE                      0x1100
    240 #define GL_FASTEST                        0x1101
    241 #define GL_NICEST                         0x1102
    242 #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
    243 #define GL_POINT_SMOOTH_HINT              0x0C51
    244 #define GL_LINE_SMOOTH_HINT               0x0C52
    245 #define GL_FOG_HINT                       0x0C54
    246 #define GL_GENERATE_MIPMAP_HINT           0x8192
    247 #define GL_LIGHT_MODEL_AMBIENT            0x0B53
    248 #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
    249 #define GL_AMBIENT                        0x1200
    250 #define GL_DIFFUSE                        0x1201
    251 #define GL_SPECULAR                       0x1202
    252 #define GL_POSITION                       0x1203
    253 #define GL_SPOT_DIRECTION                 0x1204
    254 #define GL_SPOT_EXPONENT                  0x1205
    255 #define GL_SPOT_CUTOFF                    0x1206
    256 #define GL_CONSTANT_ATTENUATION           0x1207
    257 #define GL_LINEAR_ATTENUATION             0x1208
    258 #define GL_QUADRATIC_ATTENUATION          0x1209
    259 #define GL_BYTE                           0x1400
    260 #define GL_UNSIGNED_BYTE                  0x1401
    261 #define GL_SHORT                          0x1402
    262 #define GL_UNSIGNED_SHORT                 0x1403
    263 #define GL_FLOAT                          0x1406
    264 #define GL_FIXED                          0x140C
    265 #define GL_CLEAR                          0x1500
    266 #define GL_AND                            0x1501
    267 #define GL_AND_REVERSE                    0x1502
    268 #define GL_COPY                           0x1503
    269 #define GL_AND_INVERTED                   0x1504
    270 #define GL_NOOP                           0x1505
    271 #define GL_XOR                            0x1506
    272 #define GL_OR                             0x1507
    273 #define GL_NOR                            0x1508
    274 #define GL_EQUIV                          0x1509
    275 #define GL_INVERT                         0x150A
    276 #define GL_OR_REVERSE                     0x150B
    277 #define GL_COPY_INVERTED                  0x150C
    278 #define GL_OR_INVERTED                    0x150D
    279 #define GL_NAND                           0x150E
    280 #define GL_SET                            0x150F
    281 #define GL_EMISSION                       0x1600
    282 #define GL_SHININESS                      0x1601
    283 #define GL_AMBIENT_AND_DIFFUSE            0x1602
    284 #define GL_MODELVIEW                      0x1700
    285 #define GL_PROJECTION                     0x1701
    286 #define GL_TEXTURE                        0x1702
    287 #define GL_ALPHA                          0x1906
    288 #define GL_RGB                            0x1907
    289 #define GL_RGBA                           0x1908
    290 #define GL_LUMINANCE                      0x1909
    291 #define GL_LUMINANCE_ALPHA                0x190A
    292 #define GL_UNPACK_ALIGNMENT               0x0CF5
    293 #define GL_PACK_ALIGNMENT                 0x0D05
    294 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
    295 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
    296 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
    297 #define GL_FLAT                           0x1D00
    298 #define GL_SMOOTH                         0x1D01
    299 #define GL_KEEP                           0x1E00
    300 #define GL_REPLACE                        0x1E01
    301 #define GL_INCR                           0x1E02
    302 #define GL_DECR                           0x1E03
    303 #define GL_VENDOR                         0x1F00
    304 #define GL_RENDERER                       0x1F01
    305 #define GL_VERSION                        0x1F02
    306 #define GL_EXTENSIONS                     0x1F03
    307 #define GL_MODULATE                       0x2100
    308 #define GL_DECAL                          0x2101
    309 #define GL_ADD                            0x0104
    310 #define GL_TEXTURE_ENV_MODE               0x2200
    311 #define GL_TEXTURE_ENV_COLOR              0x2201
    312 #define GL_TEXTURE_ENV                    0x2300
    313 #define GL_NEAREST                        0x2600
    314 #define GL_LINEAR                         0x2601
    315 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
    316 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
    317 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
    318 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
    319 #define GL_TEXTURE_MAG_FILTER             0x2800
    320 #define GL_TEXTURE_MIN_FILTER             0x2801
    321 #define GL_TEXTURE_WRAP_S                 0x2802
    322 #define GL_TEXTURE_WRAP_T                 0x2803
    323 #define GL_GENERATE_MIPMAP                0x8191
    324 #define GL_TEXTURE0                       0x84C0
    325 #define GL_TEXTURE1                       0x84C1
    326 #define GL_TEXTURE2                       0x84C2
    327 #define GL_TEXTURE3                       0x84C3
    328 #define GL_TEXTURE4                       0x84C4
    329 #define GL_TEXTURE5                       0x84C5
    330 #define GL_TEXTURE6                       0x84C6
    331 #define GL_TEXTURE7                       0x84C7
    332 #define GL_TEXTURE8                       0x84C8
    333 #define GL_TEXTURE9                       0x84C9
    334 #define GL_TEXTURE10                      0x84CA
    335 #define GL_TEXTURE11                      0x84CB
    336 #define GL_TEXTURE12                      0x84CC
    337 #define GL_TEXTURE13                      0x84CD
    338 #define GL_TEXTURE14                      0x84CE
    339 #define GL_TEXTURE15                      0x84CF
    340 #define GL_TEXTURE16                      0x84D0
    341 #define GL_TEXTURE17                      0x84D1
    342 #define GL_TEXTURE18                      0x84D2
    343 #define GL_TEXTURE19                      0x84D3
    344 #define GL_TEXTURE20                      0x84D4
    345 #define GL_TEXTURE21                      0x84D5
    346 #define GL_TEXTURE22                      0x84D6
    347 #define GL_TEXTURE23                      0x84D7
    348 #define GL_TEXTURE24                      0x84D8
    349 #define GL_TEXTURE25                      0x84D9
    350 #define GL_TEXTURE26                      0x84DA
    351 #define GL_TEXTURE27                      0x84DB
    352 #define GL_TEXTURE28                      0x84DC
    353 #define GL_TEXTURE29                      0x84DD
    354 #define GL_TEXTURE30                      0x84DE
    355 #define GL_TEXTURE31                      0x84DF
    356 #define GL_ACTIVE_TEXTURE                 0x84E0
    357 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
    358 #define GL_REPEAT                         0x2901
    359 #define GL_CLAMP_TO_EDGE                  0x812F
    360 #define GL_LIGHT0                         0x4000
    361 #define GL_LIGHT1                         0x4001
    362 #define GL_LIGHT2                         0x4002
    363 #define GL_LIGHT3                         0x4003
    364 #define GL_LIGHT4                         0x4004
    365 #define GL_LIGHT5                         0x4005
    366 #define GL_LIGHT6                         0x4006
    367 #define GL_LIGHT7                         0x4007
    368 #define GL_ARRAY_BUFFER                   0x8892
    369 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
    370 #define GL_ARRAY_BUFFER_BINDING           0x8894
    371 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
    372 #define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
    373 #define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
    374 #define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
    375 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
    376 #define GL_STATIC_DRAW                    0x88E4
    377 #define GL_DYNAMIC_DRAW                   0x88E8
    378 #define GL_BUFFER_SIZE                    0x8764
    379 #define GL_BUFFER_USAGE                   0x8765
    380 #define GL_SUBTRACT                       0x84E7
    381 #define GL_COMBINE                        0x8570
    382 #define GL_COMBINE_RGB                    0x8571
    383 #define GL_COMBINE_ALPHA                  0x8572
    384 #define GL_RGB_SCALE                      0x8573
    385 #define GL_ADD_SIGNED                     0x8574
    386 #define GL_INTERPOLATE                    0x8575
    387 #define GL_CONSTANT                       0x8576
    388 #define GL_PRIMARY_COLOR                  0x8577
    389 #define GL_PREVIOUS                       0x8578
    390 #define GL_OPERAND0_RGB                   0x8590
    391 #define GL_OPERAND1_RGB                   0x8591
    392 #define GL_OPERAND2_RGB                   0x8592
    393 #define GL_OPERAND0_ALPHA                 0x8598
    394 #define GL_OPERAND1_ALPHA                 0x8599
    395 #define GL_OPERAND2_ALPHA                 0x859A
    396 #define GL_ALPHA_SCALE                    0x0D1C
    397 #define GL_SRC0_RGB                       0x8580
    398 #define GL_SRC1_RGB                       0x8581
    399 #define GL_SRC2_RGB                       0x8582
    400 #define GL_SRC0_ALPHA                     0x8588
    401 #define GL_SRC1_ALPHA                     0x8589
    402 #define GL_SRC2_ALPHA                     0x858A
    403 #define GL_DOT3_RGB                       0x86AE
    404 #define GL_DOT3_RGBA                      0x86AF
    405 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
    406 GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    407 GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
    408 GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
    409 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    410 GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
    411 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
    412 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
    413 GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
    414 GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
    415 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
    416 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
    417 GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
    418 GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
    419 GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
    420 GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
    421 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
    422 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
    423 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
    424 GL_API void GL_APIENTRY glLineWidth (GLfloat width);
    425 GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
    426 GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
    427 GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
    428 GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
    429 GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
    430 GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
    431 GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
    432 GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
    433 GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
    434 GL_API void GL_APIENTRY glPointSize (GLfloat size);
    435 GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
    436 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
    437 GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
    438 GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
    439 GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
    440 GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
    441 GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
    442 GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
    443 GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
    444 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref);
    445 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
    446 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
    447 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
    448 GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
    449 GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
    450 GL_API void GL_APIENTRY glClear (GLbitfield mask);
    451 GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
    452 GL_API void GL_APIENTRY glClearDepthx (GLfixed depth);
    453 GL_API void GL_APIENTRY glClearStencil (GLint s);
    454 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
    455 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
    456 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
    457 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
    458 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    459 GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
    460 GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
    461 GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
    462 GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    463 GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    464 GL_API void GL_APIENTRY glCullFace (GLenum mode);
    465 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
    466 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
    467 GL_API void GL_APIENTRY glDepthFunc (GLenum func);
    468 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
    469 GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f);
    470 GL_API void GL_APIENTRY glDisable (GLenum cap);
    471 GL_API void GL_APIENTRY glDisableClientState (GLenum array);
    472 GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
    473 GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
    474 GL_API void GL_APIENTRY glEnable (GLenum cap);
    475 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
    476 GL_API void GL_APIENTRY glFinish (void);
    477 GL_API void GL_APIENTRY glFlush (void);
    478 GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
    479 GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param);
    480 GL_API void GL_APIENTRY glFrontFace (GLenum mode);
    481 GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
    482 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
    483 GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
    484 GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation);
    485 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
    486 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
    487 GL_API GLenum GL_APIENTRY glGetError (void);
    488 GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
    489 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
    490 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
    491 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
    492 GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
    493 GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name);
    494 GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
    495 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params);
    496 GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
    497 GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
    498 GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
    499 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
    500 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
    501 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
    502 GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
    503 GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param);
    504 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
    505 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
    506 GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
    507 GL_API void GL_APIENTRY glLoadIdentity (void);
    508 GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
    509 GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
    510 GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
    511 GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param);
    512 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
    513 GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
    514 GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
    515 GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
    516 GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
    517 GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
    518 GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
    519 GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
    520 GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
    521 GL_API void GL_APIENTRY glPointSizex (GLfixed size);
    522 GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
    523 GL_API void GL_APIENTRY glPopMatrix (void);
    524 GL_API void GL_APIENTRY glPushMatrix (void);
    525 GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
    526 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
    527 GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
    528 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
    529 GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
    530 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
    531 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
    532 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
    533 GL_API void GL_APIENTRY glStencilMask (GLuint mask);
    534 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
    535 GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
    536 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
    537 GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
    538 GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
    539 GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
    540 GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
    541 GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
    542 GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
    543 GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
    544 GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
    545 GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
    546 GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
    547 GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
    548 GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
    549 #endif /* GL_VERSION_ES_CM_1_0 */
    550 
    551 #ifndef GL_OES_compressed_paletted_texture
    552 #define GL_OES_compressed_paletted_texture 1
    553 #define GL_PALETTE4_RGB8_OES              0x8B90
    554 #define GL_PALETTE4_RGBA8_OES             0x8B91
    555 #define GL_PALETTE4_R5_G6_B5_OES          0x8B92
    556 #define GL_PALETTE4_RGBA4_OES             0x8B93
    557 #define GL_PALETTE4_RGB5_A1_OES           0x8B94
    558 #define GL_PALETTE8_RGB8_OES              0x8B95
    559 #define GL_PALETTE8_RGBA8_OES             0x8B96
    560 #define GL_PALETTE8_R5_G6_B5_OES          0x8B97
    561 #define GL_PALETTE8_RGBA4_OES             0x8B98
    562 #define GL_PALETTE8_RGB5_A1_OES           0x8B99
    563 #endif /* GL_OES_compressed_paletted_texture */
    564 
    565 #ifndef GL_OES_point_size_array
    566 #define GL_OES_point_size_array 1
    567 #define GL_POINT_SIZE_ARRAY_OES           0x8B9C
    568 #define GL_POINT_SIZE_ARRAY_TYPE_OES      0x898A
    569 #define GL_POINT_SIZE_ARRAY_STRIDE_OES    0x898B
    570 #define GL_POINT_SIZE_ARRAY_POINTER_OES   0x898C
    571 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
    572 GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer);
    573 #endif /* GL_OES_point_size_array */
    574 
    575 #ifndef GL_OES_point_sprite
    576 #define GL_OES_point_sprite 1
    577 #define GL_POINT_SPRITE_OES               0x8861
    578 #define GL_COORD_REPLACE_OES              0x8862
    579 #endif /* GL_OES_point_sprite */
    580 
    581 #ifndef GL_OES_read_format
    582 #define GL_OES_read_format 1
    583 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
    584 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
    585 #endif /* GL_OES_read_format */
    586 
    587 #ifdef __cplusplus
    588 }
    589 #endif
    590 
    591 #endif
    592