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Searched
defs:Texture
(Results
1 - 6
of
6
) sorted by null
/development/samples/GlobalTime/src/com/android/globaltime/
Texture.java
21
public class
Texture
{
26
public
Texture
(ByteBuffer data, int width, int height) {
/frameworks/base/opengl/java/android/opengl/
Texture.java
31
public class
Texture
{
37
//
Texture
maps have the following format. All integers
52
public
Texture
(InputStream is) throws IOException {
93
int[]
texture
= new int[1];
local
94
gl.glGenTextures(1,
texture
, 0);
98
gl.glBindTexture(gl.GL_TEXTURE_2D,
texture
[0]);
118
return
texture
[0];
/frameworks/base/cmds/bootanimation/
BootAnimation.h
54
struct
Texture
{
81
status_t initTexture(
Texture
*
texture
, AssetManager& asset, const char* name);
88
Texture
mAndroid[2];
/packages/apps/Gallery3D/src/com/cooliris/media/
Texture.java
21
public abstract class
Texture
{
78
/** If this returns true, the
texture
will be enqueued. */
/packages/apps/Camera/src/com/android/camera/ui/
Texture.java
28
public abstract class
Texture
{
31
private static final String TAG = "
Texture
";
49
protected
Texture
(GL11 gl, int id, int state) {
55
protected
Texture
() {
102
// Upload the bitmap to a new
texture
.
126
"
Texture
upload fail, glError " + glError);
128
// Update
texture
state.
131
mState =
Texture
.STATE_LOADED;
135
throw new RuntimeException("
Texture
load fail, no bitmap");
148
if (mState ==
Texture
.STATE_UNLOADED || mGL != gl)
[
all
...]
/frameworks/base/libs/surfaceflinger/
LayerBase.h
246
struct
Texture
{
247
Texture
() : name(-1U), width(0), height(0),
266
void drawWithOpenGL(const Region& clip, const
Texture
&
texture
) const;
267
void loadTexture(
Texture
*
texture
,
270
const sp<GraphicBuffer>& buffer,
Texture
*
texture
);
Completed in 337 milliseconds