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    Searched defs:Texture (Results 1 - 6 of 6) sorted by null

  /development/samples/GlobalTime/src/com/android/globaltime/
Texture.java 21 public class Texture {
26 public Texture(ByteBuffer data, int width, int height) {
  /frameworks/base/opengl/java/android/opengl/
Texture.java 31 public class Texture {
37 // Texture maps have the following format. All integers
52 public Texture(InputStream is) throws IOException {
93 int[] texture = new int[1]; local
94 gl.glGenTextures(1, texture, 0);
98 gl.glBindTexture(gl.GL_TEXTURE_2D, texture[0]);
118 return texture[0];
  /frameworks/base/cmds/bootanimation/
BootAnimation.h 54 struct Texture {
81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
88 Texture mAndroid[2];
  /packages/apps/Gallery3D/src/com/cooliris/media/
Texture.java 21 public abstract class Texture {
78 /** If this returns true, the texture will be enqueued. */
  /packages/apps/Camera/src/com/android/camera/ui/
Texture.java 28 public abstract class Texture {
31 private static final String TAG = "Texture";
49 protected Texture(GL11 gl, int id, int state) {
55 protected Texture() {
102 // Upload the bitmap to a new texture.
126 "Texture upload fail, glError " + glError);
128 // Update texture state.
131 mState = Texture.STATE_LOADED;
135 throw new RuntimeException("Texture load fail, no bitmap");
148 if (mState == Texture.STATE_UNLOADED || mGL != gl)
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  /frameworks/base/libs/surfaceflinger/
LayerBase.h 246 struct Texture {
247 Texture() : name(-1U), width(0), height(0),
266 void drawWithOpenGL(const Region& clip, const Texture& texture) const;
267 void loadTexture(Texture* texture,
270 const sp<GraphicBuffer>& buffer, Texture* texture);

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