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  /external/webkit/WebCore/platform/graphics/skia/
PlatformGraphics.h 34 typedef class SkShader* PlatformGradient;
35 typedef class SkShader* PlatformPattern;
PatternSkia.cpp 39 #include "SkShader.h"
68 m_pattern = SkShader::CreateBitmapShader(*bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
77 SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
78 SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode
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  /external/skia/src/animator/
SkDrawTransparentShader.cpp 21 SkShader* SkDrawTransparentShader::getShader() {
SkDrawTransparentShader.h 25 virtual SkShader* getShader();
SkDrawShader.cpp 36 tileMode(SkShader::kClamp_TileMode) {
47 void SkDrawShader::addPostlude(SkShader* shader) {
74 SkShader* SkDrawBitmapShader::getShader() {
84 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
85 (SkShader::TileMode) tileMode,
86 (SkShader::TileMode) tileMode);
87 SkAutoTDelete<SkShader> autoDel(shader);
SkDrawShader.h 22 #include "SkShader.h"
30 virtual SkShader* getShader();
SkDrawGradient.h 54 virtual SkShader* getShader();
67 virtual SkShader* getShader();
SkPaintParts.h 24 #include "SkShader.h"
61 virtual SkShader* getShader();
64 void addPostlude(SkShader* shader);
66 int /*SkShader::TileMode*/ tileMode;
  /external/skia/include/core/
SkComposeShader.h 20 #include "SkShader.h"
30 class SkComposeShader : public SkShader {
41 SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL);
59 SkShader* fShaderA;
60 SkShader* fShaderB;
63 typedef SkShader INHERITED;
SkShader.h 28 /** \class SkShader
30 SkShader is the based class for objects that return horizontal spans of colors during drawing.
31 A subclass of SkShader is installed in a SkPaint calling paint.setShader(shader). After that
35 class SkShader : public SkFlattenable {
37 SkShader();
38 virtual ~SkShader();
132 return SkShader::CanCallShadeSpan16(this->getFlags());
164 static SkShader* CreateBitmapShader(const SkBitmap& src,
182 SkShader(SkFlattenableReadBuffer& );
191 static SkShader* CreateBitmapShader(const SkBitmap& src
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SkColorFilter.h 95 #include "SkShader.h"
97 class SkFilterShader : public SkShader {
99 SkFilterShader(SkShader* shader, SkColorFilter* filter);
118 SkShader* fShader;
121 typedef SkShader INHERITED;
SkColorShader.h 20 #include "SkShader.h"
27 class SkColorShader : public SkShader {
62 typedef SkShader INHERITED;
  /external/webkit/WebCore/platform/graphics/android/
PatternAndroid.cpp 34 #include "SkShader.h"
39 static SkShader::TileMode toTileMode(bool doRepeat) {
40 return doRepeat ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
49 SkShader* Pattern::platformPattern(const AffineTransform&)
57 m_pattern = SkShader::CreateBitmapShader(ref->bitmap(),
GradientAndroid.cpp 43 SkShader* m_shader;
44 SkShader::TileMode m_tileMode;
61 SkShader* Gradient::getShader(SkShader::TileMode mode)
91 SkShader* s;
119 SkShader::TileMode mode = m_gradient ? m_gradient->m_tileMode :
120 SkShader::kClamp_TileMode;
  /external/skia/include/effects/
SkGradientShader.h 20 #include "SkShader.h"
26 SkGradientShader hosts factories for creating subclasses of SkShader that
48 static SkShader* CreateLinear( const SkPoint pts[2],
50 SkShader::TileMode mode,
70 static SkShader* CreateRadial( const SkPoint& center, SkScalar radius,
72 SkShader::TileMode mode,
95 static SkShader* CreateTwoPointRadial(const SkPoint& start,
101 SkShader::TileMode mode,
119 static SkShader* CreateSweep(SkScalar cx, SkScalar cy,
SkTransparentShader.h 20 #include "SkShader.h"
22 class SkTransparentShader : public SkShader {
51 typedef SkShader INHERITED;
  /external/skia/src/core/
SkBitmapSamplerTemplate.h 26 BITMAP_CLASSNAME_PREFIX(_Point_Sampler)(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy)
43 : SkBitmapSampler(bm, false, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode)
58 : SkBitmapSampler(bm, false, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode)
73 : SkBitmapSampler(bm, false, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode)
88 : SkBitmapSampler(bm, false, SkShader::kMirror_TileMode, SkShader::kMirror_TileMode
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SkShader.cpp 1 /* libs/graphics/sgl/SkShader.cpp
18 #include "SkShader.h"
21 SkShader::SkShader() : fLocalMatrix(NULL) {
25 SkShader::SkShader(SkFlattenableReadBuffer& buffer)
35 SkShader::~SkShader() {
40 void SkShader::beginSession() {
45 void SkShader::endSession()
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SkBitmapSampler.h 23 #include "SkShader.h"
29 SkBitmapSampler(const SkBitmap&, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy);
34 SkShader::TileMode getTileModeX() const { return fTileModeX; }
35 SkShader::TileMode getTileModeY() const { return fTileModeY; }
45 SkShader::TileMode tmx, SkShader::TileMode tmy);
51 SkShader::TileMode fTileModeX;
52 SkShader::TileMode fTileModeY;
SkBitmapSampler.cpp 20 static SkTileModeProc get_tilemode_proc(SkShader::TileMode mode)
23 case SkShader::kClamp_TileMode:
25 case SkShader::kRepeat_TileMode:
27 case SkShader::kMirror_TileMode:
36 SkShader::TileMode tmx, SkShader::TileMode tmy)
55 SkShader::TileMode tmx, SkShader::TileMode tmy)
86 ARGB32_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy
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SkColorFilter.cpp 19 #include "SkShader.h"
32 SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter)
41 fShader = static_cast<SkShader*>(buffer.readFlattenable());
77 shaderF &= ~SkShader::kHasSpan16_Flag;
81 shaderF &= ~(SkShader::kOpaqueAlpha_Flag | SkShader::kHasSpan16_Flag);
102 SkASSERT(fShader->getFlags() & SkShader::kHasSpan16_Flag);
  /frameworks/base/core/jni/android/graphics/
Shader.cpp 4 #include "SkShader.h"
44 static void Shader_destructor(JNIEnv* env, jobject, SkShader* shader)
49 static bool Shader_getLocalMatrix(JNIEnv* env, jobject, const SkShader* shader, SkMatrix* matrix)
54 static void Shader_setLocalMatrix(JNIEnv* env, jobject, SkShader* shader, const SkMatrix* matrix)
68 static SkShader* BitmapShader_constructor(JNIEnv* env, jobject, const SkBitmap* bitmap,
71 SkShader* s = SkShader::CreateBitmapShader(*bitmap,
72 (SkShader::TileMode)tileModeX,
73 (SkShader::TileMode)tileModeY);
80 static SkShader* LinearGradient_create1(JNIEnv* env, jobject
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  /external/skia/src/views/
SkParsePaint.cpp 7 static SkShader* inflate_shader(const SkDOM& dom, const SkDOM::Node* node)
27 SkShader::TileMode mode = SkShader::kClamp_TileMode;
31 mode = (SkShader::TileMode)index;
44 SkShader::TileMode mode = SkShader::kRepeat_TileMode;
48 mode = (SkShader::TileMode)index;
50 return SkShader::CreateBitmapShader(bm, mode, mode);
99 SkShader* shader = inflate_shader(dom, node);
  /external/skia/gm/
gradients.cpp 29 static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data,
30 SkShader::TileMode tm, SkUnitMapper* mapper) {
35 static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data,
36 SkShader::TileMode tm, SkUnitMapper* mapper) {
44 static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
45 SkShader::TileMode tm, SkUnitMapper* mapper) {
53 typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data,
54 SkShader::TileMode tm, SkUnitMapper* mapper);
83 SkShader::TileMode tm = SkShader::kClamp_TileMode
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tilemodes.cpp 4 #include "SkShader.h"
37 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref();
42 SkShader::TileMode tmx, SkShader::TileMode tmy) {
43 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy);
90 static const SkShader::TileMode gModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode }
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