/external/webkit/WebCore/platform/graphics/skia/ |
PlatformGraphics.h | 34 typedef class SkShader* PlatformGradient; 35 typedef class SkShader* PlatformPattern;
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PatternSkia.cpp | 39 #include "SkShader.h" 68 m_pattern = SkShader::CreateBitmapShader(*bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); 77 SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; 78 SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode [all...] |
/external/skia/src/animator/ |
SkDrawTransparentShader.cpp | 21 SkShader* SkDrawTransparentShader::getShader() {
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SkDrawTransparentShader.h | 25 virtual SkShader* getShader();
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SkDrawShader.cpp | 36 tileMode(SkShader::kClamp_TileMode) { 47 void SkDrawShader::addPostlude(SkShader* shader) { 74 SkShader* SkDrawBitmapShader::getShader() { 84 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap, 85 (SkShader::TileMode) tileMode, 86 (SkShader::TileMode) tileMode); 87 SkAutoTDelete<SkShader> autoDel(shader);
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SkDrawShader.h | 22 #include "SkShader.h" 30 virtual SkShader* getShader();
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SkDrawGradient.h | 54 virtual SkShader* getShader(); 67 virtual SkShader* getShader();
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SkPaintParts.h | 24 #include "SkShader.h" 61 virtual SkShader* getShader(); 64 void addPostlude(SkShader* shader); 66 int /*SkShader::TileMode*/ tileMode;
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/external/skia/include/core/ |
SkComposeShader.h | 20 #include "SkShader.h" 30 class SkComposeShader : public SkShader { 41 SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL); 59 SkShader* fShaderA; 60 SkShader* fShaderB; 63 typedef SkShader INHERITED;
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SkShader.h | 28 /** \class SkShader 30 SkShader is the based class for objects that return horizontal spans of colors during drawing. 31 A subclass of SkShader is installed in a SkPaint calling paint.setShader(shader). After that 35 class SkShader : public SkFlattenable { 37 SkShader(); 38 virtual ~SkShader(); 132 return SkShader::CanCallShadeSpan16(this->getFlags()); 164 static SkShader* CreateBitmapShader(const SkBitmap& src, 182 SkShader(SkFlattenableReadBuffer& ); 191 static SkShader* CreateBitmapShader(const SkBitmap& src [all...] |
SkColorFilter.h | 95 #include "SkShader.h" 97 class SkFilterShader : public SkShader { 99 SkFilterShader(SkShader* shader, SkColorFilter* filter); 118 SkShader* fShader; 121 typedef SkShader INHERITED;
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SkColorShader.h | 20 #include "SkShader.h" 27 class SkColorShader : public SkShader { 62 typedef SkShader INHERITED;
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/external/webkit/WebCore/platform/graphics/android/ |
PatternAndroid.cpp | 34 #include "SkShader.h" 39 static SkShader::TileMode toTileMode(bool doRepeat) { 40 return doRepeat ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; 49 SkShader* Pattern::platformPattern(const AffineTransform&) 57 m_pattern = SkShader::CreateBitmapShader(ref->bitmap(),
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GradientAndroid.cpp | 43 SkShader* m_shader; 44 SkShader::TileMode m_tileMode; 61 SkShader* Gradient::getShader(SkShader::TileMode mode) 91 SkShader* s; 119 SkShader::TileMode mode = m_gradient ? m_gradient->m_tileMode : 120 SkShader::kClamp_TileMode;
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/external/skia/include/effects/ |
SkGradientShader.h | 20 #include "SkShader.h" 26 SkGradientShader hosts factories for creating subclasses of SkShader that 48 static SkShader* CreateLinear( const SkPoint pts[2], 50 SkShader::TileMode mode, 70 static SkShader* CreateRadial( const SkPoint& center, SkScalar radius, 72 SkShader::TileMode mode, 95 static SkShader* CreateTwoPointRadial(const SkPoint& start, 101 SkShader::TileMode mode, 119 static SkShader* CreateSweep(SkScalar cx, SkScalar cy,
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SkTransparentShader.h | 20 #include "SkShader.h" 22 class SkTransparentShader : public SkShader { 51 typedef SkShader INHERITED;
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/external/skia/src/core/ |
SkBitmapSamplerTemplate.h | 26 BITMAP_CLASSNAME_PREFIX(_Point_Sampler)(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy) 43 : SkBitmapSampler(bm, false, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode) 58 : SkBitmapSampler(bm, false, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode) 73 : SkBitmapSampler(bm, false, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode) 88 : SkBitmapSampler(bm, false, SkShader::kMirror_TileMode, SkShader::kMirror_TileMode [all...] |
SkShader.cpp | 1 /* libs/graphics/sgl/SkShader.cpp 18 #include "SkShader.h" 21 SkShader::SkShader() : fLocalMatrix(NULL) { 25 SkShader::SkShader(SkFlattenableReadBuffer& buffer) 35 SkShader::~SkShader() { 40 void SkShader::beginSession() { 45 void SkShader::endSession() [all...] |
SkBitmapSampler.h | 23 #include "SkShader.h" 29 SkBitmapSampler(const SkBitmap&, bool filter, SkShader::TileMode tmx, SkShader::TileMode tmy); 34 SkShader::TileMode getTileModeX() const { return fTileModeX; } 35 SkShader::TileMode getTileModeY() const { return fTileModeY; } 45 SkShader::TileMode tmx, SkShader::TileMode tmy); 51 SkShader::TileMode fTileModeX; 52 SkShader::TileMode fTileModeY;
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SkBitmapSampler.cpp | 20 static SkTileModeProc get_tilemode_proc(SkShader::TileMode mode) 23 case SkShader::kClamp_TileMode: 25 case SkShader::kRepeat_TileMode: 27 case SkShader::kMirror_TileMode: 36 SkShader::TileMode tmx, SkShader::TileMode tmy) 55 SkShader::TileMode tmx, SkShader::TileMode tmy) 86 ARGB32_Bilinear_Sampler(const SkBitmap& bm, SkShader::TileMode tmx, SkShader::TileMode tmy [all...] |
SkColorFilter.cpp | 19 #include "SkShader.h" 32 SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter) 41 fShader = static_cast<SkShader*>(buffer.readFlattenable()); 77 shaderF &= ~SkShader::kHasSpan16_Flag; 81 shaderF &= ~(SkShader::kOpaqueAlpha_Flag | SkShader::kHasSpan16_Flag); 102 SkASSERT(fShader->getFlags() & SkShader::kHasSpan16_Flag);
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/frameworks/base/core/jni/android/graphics/ |
Shader.cpp | 4 #include "SkShader.h" 44 static void Shader_destructor(JNIEnv* env, jobject, SkShader* shader) 49 static bool Shader_getLocalMatrix(JNIEnv* env, jobject, const SkShader* shader, SkMatrix* matrix) 54 static void Shader_setLocalMatrix(JNIEnv* env, jobject, SkShader* shader, const SkMatrix* matrix) 68 static SkShader* BitmapShader_constructor(JNIEnv* env, jobject, const SkBitmap* bitmap, 71 SkShader* s = SkShader::CreateBitmapShader(*bitmap, 72 (SkShader::TileMode)tileModeX, 73 (SkShader::TileMode)tileModeY); 80 static SkShader* LinearGradient_create1(JNIEnv* env, jobject [all...] |
/external/skia/src/views/ |
SkParsePaint.cpp | 7 static SkShader* inflate_shader(const SkDOM& dom, const SkDOM::Node* node) 27 SkShader::TileMode mode = SkShader::kClamp_TileMode; 31 mode = (SkShader::TileMode)index; 44 SkShader::TileMode mode = SkShader::kRepeat_TileMode; 48 mode = (SkShader::TileMode)index; 50 return SkShader::CreateBitmapShader(bm, mode, mode); 99 SkShader* shader = inflate_shader(dom, node);
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/external/skia/gm/ |
gradients.cpp | 29 static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, 30 SkShader::TileMode tm, SkUnitMapper* mapper) { 35 static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, 36 SkShader::TileMode tm, SkUnitMapper* mapper) { 44 static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, 45 SkShader::TileMode tm, SkUnitMapper* mapper) { 53 typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, 54 SkShader::TileMode tm, SkUnitMapper* mapper); 83 SkShader::TileMode tm = SkShader::kClamp_TileMode [all...] |
tilemodes.cpp | 4 #include "SkShader.h" 37 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref(); 42 SkShader::TileMode tmx, SkShader::TileMode tmy) { 43 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); 90 static const SkShader::TileMode gModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode } [all...] |