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Searched
full:what
(Results
526 - 550
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4330
) sorted by null
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/external/netperf/
nettest_unix.h
13
int recv_alignment; /*
what
is the alignment of the */
15
int recv_offset; /* and at
what
offset from that */
/external/openssl/crypto/
opensslconf.h
159
* I don't know
what
does "most" mean, but declaring "int" is a must on:
249
there's no way to tell at compile time
what
it is you're running on */
opensslconf.h.in
51
* I don't know
what
does "most" mean, but declaring "int" is a must on:
141
there's no way to tell at compile time
what
it is you're running on */
/external/openssl/include/openssl/
opensslconf.h
159
* I don't know
what
does "most" mean, but declaring "int" is a must on:
249
there's no way to tell at compile time
what
it is you're running on */
/external/ppp/pppd/include/net/
slcompress.h
42
* the receiver implicitly knows
what
changed -- see below).
81
#define NEW_C 0x40 /* flag bits for
what
changed in a packet */
vjcompress.h
42
* the receiver implicitly knows
what
changed -- see below).
81
#define NEW_C 0x40 /* flag bits for
what
changed in a packet */
/external/proguard/docs/
main.html
71
<li><a href="screenshots.html">Screenshots</a>: some impressions of
what
<b>ProGuard</b> looks like.
72
<li><a href="testimonials.html">Testimonials</a>:
what
users think of
/external/proguard/src/proguard/classfile/editor/
AttributesEditor.java
86
//
What
's the target?
146
//
What
's the target?
ElementValuesEditor.java
77
//
What
's the target?
120
//
What
's the target?
/external/qemu/distrib/sdl-1.2.12/src/audio/
SDL_audiodev.c
56
/* Figure out
what
our audio device is */
131
/* Figure out
what
our audio device is */
/external/qemu/distrib/sdl-1.2.12/src/video/Xext/extensions/
xf86vmode.h
151
int state; /*
What
happened */
152
int kind; /*
What
happened */
/external/quake/quake/src/WinQuake/data/
LICINFO.TXT
9
What
You Can and Cannot Do With the Shareware Version of Quake.
26
What
You Can and Cannot Do With the Registered Version of Quake.
/external/quake/quake/src/WinQuake/
quake-hipnotic.spec.sh
35
Here is a breakdown of exactly
what
you will get inside Scourge of Armagon:
77
Wet Suit:
What
better way to survive under water longer. Not only that, those
quake-rogue.spec.sh
55
what
it does. Here's a hint: Ultimate retribution from the grave!
58
we can't be responsible for
what
awesome power up 'pops up' next.
/external/stlport/doc/
README.wince
5
partially without STLport,
what
tools are available and
what
common pitfalls
build_system.txt
24
tests) (TODO:
what
is the misc/ folder for?).
28
what
are the other files in that folder?)
/external/tcpdump/
sctpHeader.h
208
/* here is
what
I read and respond with to. */
215
/* here is
what
I send */
/external/v8/src/
platform-linux.cc
126
const char*
what
= search_string;
local
133
if (k == *
what
) {
134
++
what
;
135
while ((*
what
!= '\0') && (*
what
== fgetc(f))) {
136
++
what
;
138
if (*
what
== '\0') {
142
what
= search_string;
/external/v8/test/mjsunit/
fuzz-natives.js
69
// we don't care
what
happens as long as we don't crash
103
// we don't care
what
happens as long as we don't crash
/external/webkit/JavaScriptCore/JavaScriptCore.gyp/
JavaScriptCore.gyp
114
# ... Then include
what
we want.
180
# ... Then include
what
we want.
/external/webkit/WebCore/bindings/objc/
DOMUtility.mm
85
// This file makes use of both the ObjC DOM API and the C++ DOM API, so we need to be careful about
what
86
// headers are included and
what
namespaces we use to avoid naming conflicts.
/external/webkit/WebCore/platform/haiku/
PlatformKeyboardEventHaiku.cpp
164
if (message->
what
== B_KEY_UP)
166
else if (message->
what
== B_KEY_DOWN)
/frameworks/base/awt/java/awt/geom/
PathIterator.java
112
* and a flag that indicates
what
kind of segment to use in order to connect
130
* and a flag that indicates
what
kind of segment to use in order to connect
/frameworks/base/core/java/android/app/backup/
RestoreSession.java
41
* Ask the current transport
what
the available restore sets are.
163
switch (msg.
what
) {
/frameworks/base/core/java/android/bluetooth/
BluetoothAudioGateway.java
127
msg.
what
= MSG_INCOMING_HEADSET_CONNECTION;
141
msg.
what
= MSG_INCOMING_HANDSFREE_CONNECTION;
Completed in 123 milliseconds
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