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  /external/netperf/
nettest_unix.h 13 int recv_alignment; /* what is the alignment of the */
15 int recv_offset; /* and at what offset from that */
  /external/openssl/crypto/
opensslconf.h 159 * I don't know what does "most" mean, but declaring "int" is a must on:
249 there's no way to tell at compile time what it is you're running on */
opensslconf.h.in 51 * I don't know what does "most" mean, but declaring "int" is a must on:
141 there's no way to tell at compile time what it is you're running on */
  /external/openssl/include/openssl/
opensslconf.h 159 * I don't know what does "most" mean, but declaring "int" is a must on:
249 there's no way to tell at compile time what it is you're running on */
  /external/ppp/pppd/include/net/
slcompress.h 42 * the receiver implicitly knows what changed -- see below).
81 #define NEW_C 0x40 /* flag bits for what changed in a packet */
vjcompress.h 42 * the receiver implicitly knows what changed -- see below).
81 #define NEW_C 0x40 /* flag bits for what changed in a packet */
  /external/proguard/docs/
main.html 71 <li><a href="screenshots.html">Screenshots</a>: some impressions of what <b>ProGuard</b> looks like.
72 <li><a href="testimonials.html">Testimonials</a>: what users think of
  /external/proguard/src/proguard/classfile/editor/
AttributesEditor.java 86 // What's the target?
146 // What's the target?
ElementValuesEditor.java 77 // What's the target?
120 // What's the target?
  /external/qemu/distrib/sdl-1.2.12/src/audio/
SDL_audiodev.c 56 /* Figure out what our audio device is */
131 /* Figure out what our audio device is */
  /external/qemu/distrib/sdl-1.2.12/src/video/Xext/extensions/
xf86vmode.h 151 int state; /* What happened */
152 int kind; /* What happened */
  /external/quake/quake/src/WinQuake/data/
LICINFO.TXT 9 What You Can and Cannot Do With the Shareware Version of Quake.
26 What You Can and Cannot Do With the Registered Version of Quake.
  /external/quake/quake/src/WinQuake/
quake-hipnotic.spec.sh 35 Here is a breakdown of exactly what you will get inside Scourge of Armagon:
77 Wet Suit: What better way to survive under water longer. Not only that, those
quake-rogue.spec.sh 55 what it does. Here's a hint: Ultimate retribution from the grave!
58 we can't be responsible for what awesome power up 'pops up' next.
  /external/stlport/doc/
README.wince 5 partially without STLport, what tools are available and what common pitfalls
build_system.txt 24 tests) (TODO: what is the misc/ folder for?).
28 what are the other files in that folder?)
  /external/tcpdump/
sctpHeader.h 208 /* here is what I read and respond with to. */
215 /* here is what I send */
  /external/v8/src/
platform-linux.cc 126 const char* what = search_string; local
133 if (k == *what) {
134 ++what;
135 while ((*what != '\0') && (*what == fgetc(f))) {
136 ++what;
138 if (*what == '\0') {
142 what = search_string;
  /external/v8/test/mjsunit/
fuzz-natives.js 69 // we don't care what happens as long as we don't crash
103 // we don't care what happens as long as we don't crash
  /external/webkit/JavaScriptCore/JavaScriptCore.gyp/
JavaScriptCore.gyp 114 # ... Then include what we want.
180 # ... Then include what we want.
  /external/webkit/WebCore/bindings/objc/
DOMUtility.mm 85 // This file makes use of both the ObjC DOM API and the C++ DOM API, so we need to be careful about what
86 // headers are included and what namespaces we use to avoid naming conflicts.
  /external/webkit/WebCore/platform/haiku/
PlatformKeyboardEventHaiku.cpp 164 if (message->what == B_KEY_UP)
166 else if (message->what == B_KEY_DOWN)
  /frameworks/base/awt/java/awt/geom/
PathIterator.java 112 * and a flag that indicates what kind of segment to use in order to connect
130 * and a flag that indicates what kind of segment to use in order to connect
  /frameworks/base/core/java/android/app/backup/
RestoreSession.java 41 * Ask the current transport what the available restore sets are.
163 switch (msg.what) {
  /frameworks/base/core/java/android/bluetooth/
BluetoothAudioGateway.java 127 msg.what = MSG_INCOMING_HEADSET_CONNECTION;
141 msg.what = MSG_INCOMING_HANDSFREE_CONNECTION;

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