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  /sdk/files/
android.el 78 (push jdb-command android-jdb-history))
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/scene/
ViewHierarchyLoader.java 77 stack.push(lastNode);
  /external/webkit/WebCore/inspector/front-end/
StylesSidebarPane.js 138 styleRules.push(styleRule);
142 styleRules.push({ computedStyle: true, selectorText: WebInspector.UIString("Computed Style"), style: computedStyle, editable: false });
154 styleRules.push(attrStyle);
162 styleRules.push(inlineStyle);
170 styleRules.push({ style: rule.style, selectorText: rule.selectorText, parentStyleSheet: rule.parentStyleSheet, rule: rule });
315 this.sections.push(section);
553 uniqueProperties.push(name);
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  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0/plugin/include/
vec.h 72 You should prefer the push and pop operations, as they append and
259 /* Push object with no reallocation
264 Push a new element onto the end, returns a pointer to the slot
272 /* Push object with reallocation
277 Push a new element onto the end, returns a pointer to the slot
591 VEC_ASSERT (vec_->num < vec_->alloc, "push", T, base); \
880 VEC_ASSERT (vec_->num < vec_->alloc, "push", T, base); \
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  /prebuilt/linux-x86/toolchain/i686-unknown-linux-gnu-4.2.1/lib/gcc/i686-unknown-linux-gnu/4.2.1/include/xorg/
assyntax.h 534 #define PUSH_SR(a) CHOICE(push a, push a, push a)
535 #define PUSH_L(a) CHOICE(pushl a, pushl a, _LTOG push a)
536 #define PUSH_W(a) CHOICE(pushw a, pushw a, _WTOG push a)
537 #define PUSH_B(a) CHOICE(push a, pushb a, push a)
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  /external/proguard/src/proguard/optimize/evaluation/
PartialEvaluator.java 502 callingInstructionBlockStack.push(new MyInstructionBlock(variables,
515 instructionBlockStack.push(new MyInstructionBlock(variables,
824 // Push them on the execution stack and exit from this block.
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  /external/qemu/tcg/i386/
tcg-target.c 738 tcg_out8(s, 0x6a); /* push Ib */
766 tcg_out8(s, 0x6a); /* push Ib */
768 tcg_out_opc(s, 0x50 + data_reg2); /* push */
769 tcg_out_opc(s, 0x50 + data_reg); /* push */
789 tcg_out8(s, 0x6a); /* push Ib */
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  /external/v8/benchmarks/
raytrace.js 893 scene.shapes.push(plane);
894 scene.shapes.push(sphere);
895 scene.shapes.push(sphere1);
908 scene.lights.push(light);
909 scene.lights.push(light1);
  /external/v8/src/ia32/
assembler-ia32.h 504 void push(const Immediate& x);
505 void push(Register src);
506 void push(const Operand& src);
507 void push(Label* label, RelocInfo::Mode relocation_mode);
883 // push-pop elimination
  /external/v8/src/
messages.js 825 lines.push(error.toString());
828 lines.push("<error: " + e + ">");
830 lines.push("<error>");
846 lines.push(" at " + line);
858 frames.push(new CallSite(recv, fun, pos));
mark-compact.cc 209 // reachable from the objects on the marking stack, but no longer push them on
214 // the heap looking for objects marked as overflowed, push them on the stack,
361 // Mark the map pointer and body, and push them on the marking stack.
419 marking_stack.Push(map);
423 marking_stack.Push(object);
467 marking_stack.Push(object);
473 marking_stack.Push(descriptors);
518 marking_stack.Push(object);
616 // push them on the marking stack. Stop early if the marking stack fills
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  /external/webkit/SunSpider/tests/v8-v4/
v8-raytrace.js 888 scene.shapes.push(plane);
889 scene.shapes.push(sphere);
890 scene.shapes.push(sphere1);
903 scene.lights.push(light);
904 scene.lights.push(light1);
  /external/webkit/WebKitTools/Scripts/
VCSUtils.pm 318 push(@dirs, $dir);
570 push @diffHashRefs, $diffHashRef;
649 push(@overlappingLines, $line);
749 push @{$options}, "--force";
754 push @{$options}, "--reverse";
  /ndk/build/gmsl/
gmsl-tests 415 $(call test_assert,$(call push,mystack,e2))
416 $(call push,mystack,e1)
419 $(call push,mystack,f3)
420 $(call push,mystack,f1)
422 $(call push,mystack,f2)
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/
plugin.xml 515 style="push"
524 style="push"
533 style="push"
575 style="push"
594 style="push"
  /external/opencore/nodes/pvmp3ffparsernode/src/
pvmf_mp3ffparser_node.cpp 833 Push(iCPMContainer, PVMFSubNodeContainerBaseMp3::ECPMUsageComplete);
834 Push(iCPMContainer, PVMFSubNodeContainerBaseMp3::ECPMCloseSession);
835 Push(iCPMContainer, PVMFSubNodeContainerBaseMp3::ECPMReset);
836 Push(iCPMContainer, PVMFSubNodeContainerBaseMp3::ECPMCleanup);
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  /external/webkit/JavaScriptCore/jit/
JITOpcodes.cpp 147 emitPutToCallFrameHeader(regT0, RegisterFile::ReturnPC); // Push return address
169 #pragma pack(push)
209 // push argcount
265 // Push argcount
276 // push pointer to arguments
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  /external/clearsilver/util/regex/
regex.c 428 /* Jump to following two-byte address, and push a dummy failure
435 /* Push a dummy failure point and continue. Used at the end of
1097 /* Push pointer POINTER on FAIL_STACK.
1107 /* Push a pointer value onto the failure stack.
1119 /* Push a fail_stack_elt_t value onto the failure stack.
1125 /* These three POP... operations complement the three PUSH... operations.
1141 /* Push the information about the state we will need
    [all...]
  /system/core/libacc/
acc.cpp 425 /* Push R0 onto the stack. (Also known as "dup" for duplicate.)
866 // push;mov #imm;pop;op ==> op #imm
991 // Push our register-based arguments back on the stack
    [all...]
  /external/webkit/WebCore/rendering/
RenderTableSection.cpp 307 // Technically, we should also push state for the row, but since
308 // rows don't push a coordinate transform, that's not necessary.
309 statePusher.push(this, IntSize(x(), y()));
375 // Technically, we should also push state for the row, but since
376 // rows don't push a coordinate transform, that's not necessary.
377 statePusher.push(this, IntSize(x(), y()));
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  /packages/apps/Email/src/com/android/exchange/
SyncManager.java 102 * would be appropriate to use for IMAP push, when that functionality is added to the Email
132 // A scheduled sync (when not using push)
134 // Mailbox was marked push
136 // A ping (EAS push signal) was received
    [all...]
  /dalvik/libcore/xml/src/main/java/org/apache/xalan/templates/
ElemVariable.java 233 * Execute a variable declaration and push it onto the variable stack.
293 // variables at this level, push a new variable stack.
  /dalvik/libcore/xml/src/main/java/org/apache/xml/utils/
NodeVector.java 148 public final void push(int value) method in class:NodeVector
237 * Push a pair of nodes into the stack.
  /dalvik/vm/
IndirectRefTable.h 135 * push a local frame, the current top index gets pushed on, and serves
140 * To avoid having to re-scan the table after a pop, we want to push the
  /external/bison/lib/
timevar.c 276 /* Push TIMEVAR onto the timing stack. No further elapsed time is
297 /* Can't push a standalone timer. */

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