/device/sample/skins/WVGAMedDpi/ |
hardware.ini | 0 # skin-specific hardware values
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/sdk/emulator/skins/HVGA/ |
hardware.ini | 0 # skin-specific hardware values
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/sdk/emulator/skins/QVGA/ |
hardware.ini | 0 # skin-specific hardware values
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/sdk/emulator/skins/WQVGA400/ |
hardware.ini | 0 # skin-specific hardware values
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/sdk/emulator/skins/WQVGA432/ |
hardware.ini | 0 # skin-specific hardware values
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/sdk/emulator/skins/WVGA800/ |
hardware.ini | 0 # skin-specific hardware values
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/sdk/emulator/skins/WVGA854/ |
hardware.ini | 0 # skin-specific hardware values
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/external/quake/quake/src/QW/progs/ |
models.qc | 15 $skin skin 24 $skin skin 33 $skin skin 42 $skin skin 51 $skin skin [all...] |
/external/quake/quake/src/QW/client/ |
skin.c | 35 Determines the best skin for the given scoreboard 36 slot, and sets scoreboard->skin 42 skin_t *skin; local 50 s = Info_ValueForKey (sc->userinfo, "skin"); 66 sc->skin = &skins[i]; 67 Skin_Cache (sc->skin); 78 skin = &skins[numskins]; 79 sc->skin = skin; 82 memset (skin, 0, sizeof(*skin)) [all...] |
/device/sample/sdk_addon/ |
hardware.ini | 3 # Each skin can also override those values with its own hardware.ini file
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manifest.ini | 34 # default skin name. Optional. Only useful if the add-on has its own skin, or 35 # if it wishes to override the default skin of the base platform. 36 # This should be the name of the skin in the skins/ folder of the add-on. 37 skin=WVGAMedDpi
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/external/qemu/android/skin/ |
image.h | 17 #include "android/skin/rect.h" 23 /* skin image file objects */ 25 /* opaque skin image type. all skin images are placed in a simple MRU cache 31 /* a descriptor for a given skin image */ 45 /* return the SDL_Surface* pointer of a given skin image */ 54 * this function also increments the reference count of the skin image, 61 /* increment the reference count of a given skin image, 65 /* decrement the reference count of a given skin image. if 77 /* create a skin image clone. the clone is not part of the cache and wil [all...] |
keyboard.h | 17 #include "android/skin/image.h" /* for SkinRotation */ 18 #include "android/skin/keyset.h"
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window.h | 15 #include "android/skin/file.h" 16 #include "android/skin/trackball.h"
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file.c | 12 #include "android/skin/file.h" 37 /** SKIN BACKGROUND 77 /** SKIN DISPLAY 111 /** SKIN BUTTON 239 dprint( "Warning: skin file button uses unknown key name '%s'", button->name ); 245 /** SKIN PART 397 /** SKIN LAYOUT 463 dprint( "### WARNING: invalid skin layout event format: '%s', should be '<TYPE>:<CODE>:<VALUE>'", event ); 472 dprint( "### WARNING: unrecognized skin layout event name: %.*s", x-event, event ); 542 /** SKIN FIL [all...] |
composer.h | 15 #include "android/skin/rect.h" 16 #include "android/skin/region.h"
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/external/qemu/ |
gen-skin.py | 3 # a python script used to generate the "default-skin.h' header file 4 # from a given skin directory 7 # progname skin-directory-path > default-skin.h 70 print "usage: progname skindirpath > default-skin.h"
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/external/qemu/docs/ |
ANDROID-SKIN-FILES.TXT | 1 Android Emulator Skin File Specification: 14 The content of this window is dictated by a "skin", i.e. a collection of 16 Each skin can have several "layouts" (e.g. "landscape" and "portrait") 20 This document specifies how to generate a new skin for the emulator. 25 Each "skin" has a unique name and corresponds to a directory filled with 26 various files. All skins are located under a parent "skin-dir" directory. 27 You can use the '-skin-dir <path>' and '-skin <name>' options when starting 32 For skin-specific files. Without these options, the emulator will look for 35 The most important file in a skin must be named 'layout', as in [all...] |
/external/qemu/android/avd/ |
info.c | 82 * path to the skin directory (including the skin name). 84 #define SKIN_PATH "skin.path" 86 /* default skin name */ 136 IniFile* hardwareIni; /* skin-specific hardware.ini */ 139 char* skinName; /* skin name */ 140 char* skinDirPath; /* skin directory */ 803 /* check that a given directory contains a valid skin. 811 /* for now, if it has a 'layout' file, it is a valid skin path */ 819 /* check that there is a skin named 'skinName' listed from 'skinDirRoot [all...] |
/external/webkit/WebKit/android/ |
RenderSkinAndroid.h | 71 /* draw() tells the skin to draw itself, and returns true if the skin needs 81 /* setDim() tells the skin its width and height
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RenderSkinButton.h | 44 * Draw the skin to the canvas, using the rectangle for its bounds and the 45 * State to determine which skin to use, i.e. focused or not focused.
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/external/skia/src/views/ |
SkBorderView.cpp | 20 void SkBorderView::setSkin(const char skin[]) 22 init_skin_anim(skin, &fAnim);
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/external/qemu/android/ |
cmdline-options.h | 82 CFG_PARAM( skin, "<name>", "select a given skin" ) 83 CFG_FLAG ( no_skin, "don't use any emulator skin" ) 84 CFG_FLAG ( noskin, "same as -no-skin" ) 109 OPT_PARAM( onion_alpha, "<%age>", "specify onion-skin translucency" ) 110 OPT_PARAM( onion_rotation, "0|1|2|3", "specify onion-skin rotation" )
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/external/quake/quake/src/QW/ |
qw2do.txt | 30 - skin of '.' is invalid (causes hang?)
91 - skin master server which QSpy talks to in order to get skins
95 - skins should expire both on the client and on the skin master.
96 have qwcl touch (change modify date) on a skin every time its loaded
98 - id will host the skin master
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/sdk/sdkmanager/libs/sdkuilib/src/com/android/sdkuilib/internal/widgets/ |
AvdCreationDialog.java | 317 // --- skin group 319 label.setText("Skin:"); 345 // get the skin info 620 * Enable or disable the skin widgets. 708 for (String skin : target.getSkins()) { 709 mSkinCombo.add(skin); 712 found = skin.equals(selected); 791 // validate the skin 801 error = "Skin size is incorrect.\nBoth dimensions must be > 0"; 849 // get the skin nam 862 File skin = new File(path, skinName); local [all...] |