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      1 /*
      2  * Copyright (C) 1999 Lars Knoll (knoll (at) kde.org)
      3  *           (C) 1999 Antti Koivisto (koivisto (at) kde.org)
      4  *           (C) 2005 Allan Sandfeld Jensen (kde (at) carewolf.com)
      5  *           (C) 2005, 2006 Samuel Weinig (sam.weinig (at) gmail.com)
      6  * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
      7  *
      8  * This library is free software; you can redistribute it and/or
      9  * modify it under the terms of the GNU Library General Public
     10  * License as published by the Free Software Foundation; either
     11  * version 2 of the License, or (at your option) any later version.
     12  *
     13  * This library is distributed in the hope that it will be useful,
     14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     16  * Library General Public License for more details.
     17  *
     18  * You should have received a copy of the GNU Library General Public License
     19  * along with this library; see the file COPYING.LIB.  If not, write to
     20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     21  * Boston, MA 02110-1301, USA.
     22  *
     23  */
     24 
     25 #include "config.h"
     26 #include "RenderBoxModelObject.h"
     27 
     28 #include "GraphicsContext.h"
     29 #include "HTMLElement.h"
     30 #include "HTMLNames.h"
     31 #include "ImageBuffer.h"
     32 #include "RenderBlock.h"
     33 #include "RenderInline.h"
     34 #include "RenderLayer.h"
     35 #include "RenderView.h"
     36 #include <wtf/CurrentTime.h>
     37 
     38 using namespace std;
     39 
     40 namespace WebCore {
     41 
     42 using namespace HTMLNames;
     43 
     44 bool RenderBoxModelObject::s_wasFloating = false;
     45 bool RenderBoxModelObject::s_hadLayer = false;
     46 bool RenderBoxModelObject::s_layerWasSelfPainting = false;
     47 
     48 static const double cInterpolationCutoff = 800. * 800.;
     49 static const double cLowQualityTimeThreshold = 0.500; // 500 ms
     50 
     51 class RenderBoxModelScaleData : public Noncopyable {
     52 public:
     53     RenderBoxModelScaleData(RenderBoxModelObject* object, const IntSize& size, const AffineTransform& transform, double time, bool lowQualityScale)
     54         : m_size(size)
     55         , m_transform(transform)
     56         , m_lastPaintTime(time)
     57         , m_lowQualityScale(lowQualityScale)
     58         , m_highQualityRepaintTimer(object, &RenderBoxModelObject::highQualityRepaintTimerFired)
     59     {
     60     }
     61 
     62     ~RenderBoxModelScaleData()
     63     {
     64         m_highQualityRepaintTimer.stop();
     65     }
     66 
     67     Timer<RenderBoxModelObject>& hiqhQualityRepaintTimer() { return m_highQualityRepaintTimer; }
     68 
     69     const IntSize& size() const { return m_size; }
     70     void setSize(const IntSize& s) { m_size = s; }
     71     double lastPaintTime() const { return m_lastPaintTime; }
     72     void setLastPaintTime(double t) { m_lastPaintTime = t; }
     73     bool useLowQualityScale() const { return m_lowQualityScale; }
     74     const AffineTransform& transform() const { return m_transform; }
     75     void setTransform(const AffineTransform& transform) { m_transform = transform; }
     76     void setUseLowQualityScale(bool b)
     77     {
     78         m_highQualityRepaintTimer.stop();
     79         m_lowQualityScale = b;
     80         if (b)
     81             m_highQualityRepaintTimer.startOneShot(cLowQualityTimeThreshold);
     82     }
     83 
     84 private:
     85     IntSize m_size;
     86     AffineTransform m_transform;
     87     double m_lastPaintTime;
     88     bool m_lowQualityScale;
     89     Timer<RenderBoxModelObject> m_highQualityRepaintTimer;
     90 };
     91 
     92 class RenderBoxModelScaleObserver {
     93 public:
     94     static bool shouldPaintBackgroundAtLowQuality(GraphicsContext*, RenderBoxModelObject*, Image*, const IntSize&);
     95 
     96     static void boxModelObjectDestroyed(RenderBoxModelObject* object)
     97     {
     98         if (gBoxModelObjects) {
     99             RenderBoxModelScaleData* data = gBoxModelObjects->take(object);
    100             delete data;
    101             if (!gBoxModelObjects->size()) {
    102                 delete gBoxModelObjects;
    103                 gBoxModelObjects = 0;
    104             }
    105         }
    106     }
    107 
    108     static void highQualityRepaintTimerFired(RenderBoxModelObject* object)
    109     {
    110         RenderBoxModelScaleObserver::boxModelObjectDestroyed(object);
    111         object->repaint();
    112     }
    113 
    114     static HashMap<RenderBoxModelObject*, RenderBoxModelScaleData*>* gBoxModelObjects;
    115 };
    116 
    117 bool RenderBoxModelScaleObserver::shouldPaintBackgroundAtLowQuality(GraphicsContext* context, RenderBoxModelObject* object, Image* image, const IntSize& size)
    118 {
    119     // If the image is not a bitmap image, then none of this is relevant and we just paint at high
    120     // quality.
    121     if (!image || !image->isBitmapImage())
    122         return false;
    123 
    124     // Make sure to use the unzoomed image size, since if a full page zoom is in effect, the image
    125     // is actually being scaled.
    126     IntSize imageSize(image->width(), image->height());
    127 
    128     // Look ourselves up in the hashtable.
    129     RenderBoxModelScaleData* data = 0;
    130     if (gBoxModelObjects)
    131         data = gBoxModelObjects->get(object);
    132 
    133     const AffineTransform& currentTransform = context->getCTM();
    134     bool contextIsScaled = !currentTransform.isIdentityOrTranslation();
    135     if (!contextIsScaled && imageSize == size) {
    136         // There is no scale in effect.  If we had a scale in effect before, we can just delete this data.
    137         if (data) {
    138             gBoxModelObjects->remove(object);
    139             delete data;
    140         }
    141         return false;
    142     }
    143 
    144     // There is no need to hash scaled images that always use low quality mode when the page demands it.  This is the iChat case.
    145     if (object->document()->page()->inLowQualityImageInterpolationMode()) {
    146         double totalPixels = static_cast<double>(image->width()) * static_cast<double>(image->height());
    147         if (totalPixels > cInterpolationCutoff)
    148             return true;
    149     }
    150 
    151     // If there is no data yet, we will paint the first scale at high quality and record the paint time in case a second scale happens
    152     // very soon.
    153     if (!data) {
    154         data = new RenderBoxModelScaleData(object, size, currentTransform, currentTime(), false);
    155         if (!gBoxModelObjects)
    156             gBoxModelObjects = new HashMap<RenderBoxModelObject*, RenderBoxModelScaleData*>;
    157         gBoxModelObjects->set(object, data);
    158         return false;
    159     }
    160 
    161     // We are scaled, but we painted already at this size, so just keep using whatever mode we last painted with.
    162     if ((!contextIsScaled || data->transform() == currentTransform) && data->size() == size)
    163         return data->useLowQualityScale();
    164 
    165     // We have data and our size just changed.  If this change happened quickly, go into low quality mode and then set a repaint
    166     // timer to paint in high quality mode.  Otherwise it is ok to just paint in high quality mode.
    167     double newTime = currentTime();
    168     data->setUseLowQualityScale(newTime - data->lastPaintTime() < cLowQualityTimeThreshold);
    169     data->setLastPaintTime(newTime);
    170     data->setTransform(currentTransform);
    171     data->setSize(size);
    172     return data->useLowQualityScale();
    173 }
    174 
    175 HashMap<RenderBoxModelObject*, RenderBoxModelScaleData*>* RenderBoxModelScaleObserver::gBoxModelObjects = 0;
    176 
    177 void RenderBoxModelObject::highQualityRepaintTimerFired(Timer<RenderBoxModelObject>*)
    178 {
    179     RenderBoxModelScaleObserver::highQualityRepaintTimerFired(this);
    180 }
    181 
    182 RenderBoxModelObject::RenderBoxModelObject(Node* node)
    183     : RenderObject(node)
    184     , m_layer(0)
    185 {
    186 }
    187 
    188 RenderBoxModelObject::~RenderBoxModelObject()
    189 {
    190     // Our layer should have been destroyed and cleared by now
    191     ASSERT(!hasLayer());
    192     ASSERT(!m_layer);
    193     RenderBoxModelScaleObserver::boxModelObjectDestroyed(this);
    194 }
    195 
    196 void RenderBoxModelObject::destroyLayer()
    197 {
    198     ASSERT(!hasLayer()); // Callers should have already called setHasLayer(false)
    199     ASSERT(m_layer);
    200     m_layer->destroy(renderArena());
    201     m_layer = 0;
    202 }
    203 
    204 void RenderBoxModelObject::destroy()
    205 {
    206     // This must be done before we destroy the RenderObject.
    207     if (m_layer)
    208         m_layer->clearClipRects();
    209 
    210     // RenderObject::destroy calls back to destroyLayer() for layer destruction
    211     RenderObject::destroy();
    212 }
    213 
    214 bool RenderBoxModelObject::hasSelfPaintingLayer() const
    215 {
    216     return m_layer && m_layer->isSelfPaintingLayer();
    217 }
    218 
    219 void RenderBoxModelObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
    220 {
    221     s_wasFloating = isFloating();
    222     s_hadLayer = hasLayer();
    223     if (s_hadLayer)
    224         s_layerWasSelfPainting = layer()->isSelfPaintingLayer();
    225 
    226     // If our z-index changes value or our visibility changes,
    227     // we need to dirty our stacking context's z-order list.
    228     if (style() && newStyle) {
    229         if (parent()) {
    230             // Do a repaint with the old style first, e.g., for example if we go from
    231             // having an outline to not having an outline.
    232             if (diff == StyleDifferenceRepaintLayer) {
    233                 layer()->repaintIncludingDescendants();
    234                 if (!(style()->clip() == newStyle->clip()))
    235                     layer()->clearClipRectsIncludingDescendants();
    236             } else if (diff == StyleDifferenceRepaint || newStyle->outlineSize() < style()->outlineSize())
    237                 repaint();
    238         }
    239 
    240         if (diff == StyleDifferenceLayout) {
    241             // When a layout hint happens, we go ahead and do a repaint of the layer, since the layer could
    242             // end up being destroyed.
    243             if (hasLayer()) {
    244                 if (style()->position() != newStyle->position() ||
    245                     style()->zIndex() != newStyle->zIndex() ||
    246                     style()->hasAutoZIndex() != newStyle->hasAutoZIndex() ||
    247                     !(style()->clip() == newStyle->clip()) ||
    248                     style()->hasClip() != newStyle->hasClip() ||
    249                     style()->opacity() != newStyle->opacity() ||
    250                     style()->transform() != newStyle->transform())
    251                 layer()->repaintIncludingDescendants();
    252             } else if (newStyle->hasTransform() || newStyle->opacity() < 1) {
    253                 // If we don't have a layer yet, but we are going to get one because of transform or opacity,
    254                 //  then we need to repaint the old position of the object.
    255                 repaint();
    256             }
    257         }
    258 
    259         if (hasLayer() && (style()->hasAutoZIndex() != newStyle->hasAutoZIndex() ||
    260                            style()->zIndex() != newStyle->zIndex() ||
    261                            style()->visibility() != newStyle->visibility())) {
    262             layer()->dirtyStackingContextZOrderLists();
    263             if (style()->hasAutoZIndex() != newStyle->hasAutoZIndex() || style()->visibility() != newStyle->visibility())
    264                 layer()->dirtyZOrderLists();
    265         }
    266     }
    267 
    268     RenderObject::styleWillChange(diff, newStyle);
    269 }
    270 
    271 void RenderBoxModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
    272 {
    273     RenderObject::styleDidChange(diff, oldStyle);
    274     updateBoxModelInfoFromStyle();
    275 
    276     if (requiresLayer()) {
    277         if (!layer()) {
    278             if (s_wasFloating && isFloating())
    279                 setChildNeedsLayout(true);
    280             m_layer = new (renderArena()) RenderLayer(this);
    281             setHasLayer(true);
    282             m_layer->insertOnlyThisLayer();
    283             if (parent() && !needsLayout() && containingBlock())
    284                 m_layer->updateLayerPositions();
    285         }
    286     } else if (layer() && layer()->parent()) {
    287         setHasTransform(false); // Either a transform wasn't specified or the object doesn't support transforms, so just null out the bit.
    288         setHasReflection(false);
    289         m_layer->removeOnlyThisLayer(); // calls destroyLayer() which clears m_layer
    290         if (s_wasFloating && isFloating())
    291             setChildNeedsLayout(true);
    292     }
    293 
    294     if (layer()) {
    295         layer()->styleChanged(diff, oldStyle);
    296         if (s_hadLayer && layer()->isSelfPaintingLayer() != s_layerWasSelfPainting)
    297             setChildNeedsLayout(true);
    298     }
    299 }
    300 
    301 void RenderBoxModelObject::updateBoxModelInfoFromStyle()
    302 {
    303     // Set the appropriate bits for a box model object.  Since all bits are cleared in styleWillChange,
    304     // we only check for bits that could possibly be set to true.
    305     setHasBoxDecorations(style()->hasBorder() || style()->hasBackground() || style()->hasAppearance() || style()->boxShadow());
    306     setInline(style()->isDisplayInlineType());
    307     setRelPositioned(style()->position() == RelativePosition);
    308 }
    309 
    310 int RenderBoxModelObject::relativePositionOffsetX() const
    311 {
    312     // Objects that shrink to avoid floats normally use available line width when computing containing block width.  However
    313     // in the case of relative positioning using percentages, we can't do this.  The offset should always be resolved using the
    314     // available width of the containing block.  Therefore we don't use containingBlockWidthForContent() here, but instead explicitly
    315     // call availableWidth on our containing block.
    316     if (!style()->left().isAuto()) {
    317         RenderBlock* cb = containingBlock();
    318         if (!style()->right().isAuto() && containingBlock()->style()->direction() == RTL)
    319             return -style()->right().calcValue(cb->availableWidth());
    320         return style()->left().calcValue(cb->availableWidth());
    321     }
    322     if (!style()->right().isAuto()) {
    323         RenderBlock* cb = containingBlock();
    324         return -style()->right().calcValue(cb->availableWidth());
    325     }
    326     return 0;
    327 }
    328 
    329 int RenderBoxModelObject::relativePositionOffsetY() const
    330 {
    331     if (!style()->top().isAuto())
    332         return style()->top().calcValue(containingBlock()->availableHeight());
    333     else if (!style()->bottom().isAuto())
    334         return -style()->bottom().calcValue(containingBlock()->availableHeight());
    335 
    336     return 0;
    337 }
    338 
    339 int RenderBoxModelObject::offsetLeft() const
    340 {
    341     // If the element is the HTML body element or does not have an associated box
    342     // return 0 and stop this algorithm.
    343     if (isBody())
    344         return 0;
    345 
    346     RenderBoxModelObject* offsetPar = offsetParent();
    347     int xPos = (isBox() ? toRenderBox(this)->x() : 0);
    348 
    349     // If the offsetParent of the element is null, or is the HTML body element,
    350     // return the distance between the canvas origin and the left border edge
    351     // of the element and stop this algorithm.
    352     if (offsetPar) {
    353         if (offsetPar->isBox() && !offsetPar->isBody())
    354             xPos -= toRenderBox(offsetPar)->borderLeft();
    355         if (!isPositioned()) {
    356             if (isRelPositioned())
    357                 xPos += relativePositionOffsetX();
    358             RenderObject* curr = parent();
    359             while (curr && curr != offsetPar) {
    360                 // FIXME: What are we supposed to do inside SVG content?
    361                 if (curr->isBox() && !curr->isTableRow())
    362                     xPos += toRenderBox(curr)->x();
    363                 curr = curr->parent();
    364             }
    365             if (offsetPar->isBox() && offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned())
    366                 xPos += toRenderBox(offsetPar)->x();
    367         }
    368     }
    369 
    370     return xPos;
    371 }
    372 
    373 int RenderBoxModelObject::offsetTop() const
    374 {
    375     // If the element is the HTML body element or does not have an associated box
    376     // return 0 and stop this algorithm.
    377     if (isBody())
    378         return 0;
    379 
    380     RenderBoxModelObject* offsetPar = offsetParent();
    381     int yPos = (isBox() ? toRenderBox(this)->y() : 0);
    382 
    383     // If the offsetParent of the element is null, or is the HTML body element,
    384     // return the distance between the canvas origin and the top border edge
    385     // of the element and stop this algorithm.
    386     if (offsetPar) {
    387         if (offsetPar->isBox() && !offsetPar->isBody())
    388             yPos -= toRenderBox(offsetPar)->borderTop();
    389         if (!isPositioned()) {
    390             if (isRelPositioned())
    391                 yPos += relativePositionOffsetY();
    392             RenderObject* curr = parent();
    393             while (curr && curr != offsetPar) {
    394                 // FIXME: What are we supposed to do inside SVG content?
    395                 if (curr->isBox() && !curr->isTableRow())
    396                     yPos += toRenderBox(curr)->y();
    397                 curr = curr->parent();
    398             }
    399             if (offsetPar->isBox() && offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned())
    400                 yPos += toRenderBox(offsetPar)->y();
    401         }
    402     }
    403     return yPos;
    404 }
    405 
    406 int RenderBoxModelObject::paddingTop(bool) const
    407 {
    408     int w = 0;
    409     Length padding = style()->paddingTop();
    410     if (padding.isPercent())
    411         w = containingBlock()->availableWidth();
    412     return padding.calcMinValue(w);
    413 }
    414 
    415 int RenderBoxModelObject::paddingBottom(bool) const
    416 {
    417     int w = 0;
    418     Length padding = style()->paddingBottom();
    419     if (padding.isPercent())
    420         w = containingBlock()->availableWidth();
    421     return padding.calcMinValue(w);
    422 }
    423 
    424 int RenderBoxModelObject::paddingLeft(bool) const
    425 {
    426     int w = 0;
    427     Length padding = style()->paddingLeft();
    428     if (padding.isPercent())
    429         w = containingBlock()->availableWidth();
    430     return padding.calcMinValue(w);
    431 }
    432 
    433 int RenderBoxModelObject::paddingRight(bool) const
    434 {
    435     int w = 0;
    436     Length padding = style()->paddingRight();
    437     if (padding.isPercent())
    438         w = containingBlock()->availableWidth();
    439     return padding.calcMinValue(w);
    440 }
    441 
    442 
    443 void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, const Color& c, const FillLayer* bgLayer, int tx, int ty, int w, int h, InlineFlowBox* box, CompositeOperator op, RenderObject* backgroundObject)
    444 {
    445     GraphicsContext* context = paintInfo.context;
    446     if (context->paintingDisabled())
    447         return;
    448 
    449     bool includeLeftEdge = box ? box->includeLeftEdge() : true;
    450     bool includeRightEdge = box ? box->includeRightEdge() : true;
    451     int bLeft = includeLeftEdge ? borderLeft() : 0;
    452     int bRight = includeRightEdge ? borderRight() : 0;
    453     int pLeft = includeLeftEdge ? paddingLeft() : 0;
    454     int pRight = includeRightEdge ? paddingRight() : 0;
    455 
    456     bool clippedToBorderRadius = false;
    457     if (style()->hasBorderRadius() && (includeLeftEdge || includeRightEdge)) {
    458         IntRect borderRect(tx, ty, w, h);
    459 
    460         if (borderRect.isEmpty())
    461             return;
    462 
    463         context->save();
    464 
    465         IntSize topLeft, topRight, bottomLeft, bottomRight;
    466         style()->getBorderRadiiForRect(borderRect, topLeft, topRight, bottomLeft, bottomRight);
    467 
    468         context->addRoundedRectClip(borderRect, includeLeftEdge ? topLeft : IntSize(),
    469                                                 includeRightEdge ? topRight : IntSize(),
    470                                                 includeLeftEdge ? bottomLeft : IntSize(),
    471                                                 includeRightEdge ? bottomRight : IntSize());
    472         clippedToBorderRadius = true;
    473     }
    474 
    475     bool clippedWithLocalScrolling = hasOverflowClip() && bgLayer->attachment() == LocalBackgroundAttachment;
    476     if (clippedWithLocalScrolling) {
    477         // Clip to the overflow area.
    478         context->save();
    479         context->clip(toRenderBox(this)->overflowClipRect(tx, ty));
    480 
    481         // Now adjust our tx, ty, w, h to reflect a scrolled content box with borders at the ends.
    482         layer()->subtractScrolledContentOffset(tx, ty);
    483         w = bLeft + layer()->scrollWidth() + bRight;
    484         h = borderTop() + layer()->scrollHeight() + borderBottom();
    485     }
    486 
    487     if (bgLayer->clip() == PaddingFillBox || bgLayer->clip() == ContentFillBox) {
    488         // Clip to the padding or content boxes as necessary.
    489         bool includePadding = bgLayer->clip() == ContentFillBox;
    490         int x = tx + bLeft + (includePadding ? pLeft : 0);
    491         int y = ty + borderTop() + (includePadding ? paddingTop() : 0);
    492         int width = w - bLeft - bRight - (includePadding ? pLeft + pRight : 0);
    493         int height = h - borderTop() - borderBottom() - (includePadding ? paddingTop() + paddingBottom() : 0);
    494         context->save();
    495         context->clip(IntRect(x, y, width, height));
    496     } else if (bgLayer->clip() == TextFillBox) {
    497         // We have to draw our text into a mask that can then be used to clip background drawing.
    498         // First figure out how big the mask has to be.  It should be no bigger than what we need
    499         // to actually render, so we should intersect the dirty rect with the border box of the background.
    500         IntRect maskRect(tx, ty, w, h);
    501         maskRect.intersect(paintInfo.rect);
    502 
    503         // Now create the mask.
    504         OwnPtr<ImageBuffer> maskImage = ImageBuffer::create(maskRect.size());
    505         if (!maskImage)
    506             return;
    507 
    508         GraphicsContext* maskImageContext = maskImage->context();
    509         maskImageContext->translate(-maskRect.x(), -maskRect.y());
    510 
    511         // Now add the text to the clip.  We do this by painting using a special paint phase that signals to
    512         // InlineTextBoxes that they should just add their contents to the clip.
    513         PaintInfo info(maskImageContext, maskRect, PaintPhaseTextClip, true, 0, 0);
    514         if (box)
    515             box->paint(info, tx - box->x(), ty - box->y());
    516         else {
    517             int x = isBox() ? toRenderBox(this)->x() : 0;
    518             int y = isBox() ? toRenderBox(this)->y() : 0;
    519             paint(info, tx - x, ty - y);
    520         }
    521 
    522         // The mask has been created.  Now we just need to clip to it.
    523         context->save();
    524         context->clipToImageBuffer(maskRect, maskImage.get());
    525     }
    526 
    527     StyleImage* bg = bgLayer->image();
    528     bool shouldPaintBackgroundImage = bg && bg->canRender(style()->effectiveZoom());
    529     Color bgColor = c;
    530 
    531     // When this style flag is set, change existing background colors and images to a solid white background.
    532     // If there's no bg color or image, leave it untouched to avoid affecting transparency.
    533     // We don't try to avoid loading the background images, because this style flag is only set
    534     // when printing, and at that point we've already loaded the background images anyway. (To avoid
    535     // loading the background images we'd have to do this check when applying styles rather than
    536     // while rendering.)
    537     if (style()->forceBackgroundsToWhite()) {
    538         // Note that we can't reuse this variable below because the bgColor might be changed
    539         bool shouldPaintBackgroundColor = !bgLayer->next() && bgColor.isValid() && bgColor.alpha() > 0;
    540         if (shouldPaintBackgroundImage || shouldPaintBackgroundColor) {
    541             bgColor = Color::white;
    542             shouldPaintBackgroundImage = false;
    543         }
    544     }
    545 
    546     bool isRoot = this->isRoot();
    547 
    548     // Only fill with a base color (e.g., white) if we're the root document, since iframes/frames with
    549     // no background in the child document should show the parent's background.
    550     bool isOpaqueRoot = false;
    551     if (isRoot) {
    552         isOpaqueRoot = true;
    553         if (!bgLayer->next() && !(bgColor.isValid() && bgColor.alpha() == 255) && view()->frameView()) {
    554             Element* ownerElement = document()->ownerElement();
    555             if (ownerElement) {
    556                 if (!ownerElement->hasTagName(frameTag)) {
    557                     // Locate the <body> element using the DOM.  This is easier than trying
    558                     // to crawl around a render tree with potential :before/:after content and
    559                     // anonymous blocks created by inline <body> tags etc.  We can locate the <body>
    560                     // render object very easily via the DOM.
    561                     HTMLElement* body = document()->body();
    562                     if (body) {
    563                         // Can't scroll a frameset document anyway.
    564                         isOpaqueRoot = body->hasLocalName(framesetTag);
    565                     }
    566                 }
    567             } else
    568                 isOpaqueRoot = !view()->frameView()->isTransparent();
    569         }
    570         view()->frameView()->setContentIsOpaque(isOpaqueRoot);
    571     }
    572 
    573     // Paint the color first underneath all images.
    574     if (!bgLayer->next()) {
    575         IntRect rect(tx, ty, w, h);
    576         rect.intersect(paintInfo.rect);
    577         // If we have an alpha and we are painting the root element, go ahead and blend with the base background color.
    578         if (isOpaqueRoot) {
    579             Color baseColor = view()->frameView()->baseBackgroundColor();
    580             if (baseColor.alpha() > 0) {
    581                 context->save();
    582                 context->setCompositeOperation(CompositeCopy);
    583                 context->fillRect(rect, baseColor, style()->colorSpace());
    584                 context->restore();
    585             } else
    586                 context->clearRect(rect);
    587         }
    588 
    589         if (bgColor.isValid() && bgColor.alpha() > 0)
    590             context->fillRect(rect, bgColor, style()->colorSpace());
    591     }
    592 
    593     // no progressive loading of the background image
    594     if (shouldPaintBackgroundImage) {
    595         IntRect destRect;
    596         IntPoint phase;
    597         IntSize tileSize;
    598 
    599         calculateBackgroundImageGeometry(bgLayer, tx, ty, w, h, destRect, phase, tileSize);
    600         IntPoint destOrigin = destRect.location();
    601         destRect.intersect(paintInfo.rect);
    602         if (!destRect.isEmpty()) {
    603             phase += destRect.location() - destOrigin;
    604             CompositeOperator compositeOp = op == CompositeSourceOver ? bgLayer->composite() : op;
    605             RenderObject* clientForBackgroundImage = backgroundObject ? backgroundObject : this;
    606             Image* image = bg->image(clientForBackgroundImage, tileSize);
    607             bool useLowQualityScaling = RenderBoxModelScaleObserver::shouldPaintBackgroundAtLowQuality(context, this, image, destRect.size());
    608             context->drawTiledImage(image, style()->colorSpace(), destRect, phase, tileSize, compositeOp, useLowQualityScaling);
    609         }
    610     }
    611 
    612     if (bgLayer->clip() != BorderFillBox)
    613         // Undo the background clip
    614         context->restore();
    615 
    616     if (clippedToBorderRadius)
    617         // Undo the border radius clip
    618         context->restore();
    619 
    620     if (clippedWithLocalScrolling) // Undo the clip for local background attachments.
    621         context->restore();
    622 }
    623 
    624 IntSize RenderBoxModelObject::calculateFillTileSize(const FillLayer* fillLayer, IntSize positioningAreaSize) const
    625 {
    626     StyleImage* image = fillLayer->image();
    627     image->setImageContainerSize(positioningAreaSize); // Use the box established by background-origin.
    628 
    629     EFillSizeType type = fillLayer->size().type;
    630 
    631     switch (type) {
    632         case SizeLength: {
    633             int w = positioningAreaSize.width();
    634             int h = positioningAreaSize.height();
    635             Length layerWidth = fillLayer->size().size.width();
    636             Length layerHeight = fillLayer->size().size.height();
    637 
    638             if (layerWidth.isFixed())
    639                 w = layerWidth.value();
    640             else if (layerWidth.isPercent())
    641                 w = layerWidth.calcValue(positioningAreaSize.width());
    642 
    643             if (layerHeight.isFixed())
    644                 h = layerHeight.value();
    645             else if (layerHeight.isPercent())
    646                 h = layerHeight.calcValue(positioningAreaSize.height());
    647 
    648             // If one of the values is auto we have to use the appropriate
    649             // scale to maintain our aspect ratio.
    650             if (layerWidth.isAuto() && !layerHeight.isAuto())
    651                 w = image->imageSize(this, style()->effectiveZoom()).width() * h / image->imageSize(this, style()->effectiveZoom()).height();
    652             else if (!layerWidth.isAuto() && layerHeight.isAuto())
    653                 h = image->imageSize(this, style()->effectiveZoom()).height() * w / image->imageSize(this, style()->effectiveZoom()).width();
    654             else if (layerWidth.isAuto() && layerHeight.isAuto()) {
    655                 // If both width and height are auto, we just want to use the image's
    656                 // intrinsic size.
    657                 w = image->imageSize(this, style()->effectiveZoom()).width();
    658                 h = image->imageSize(this, style()->effectiveZoom()).height();
    659             }
    660 
    661             return IntSize(max(1, w), max(1, h));
    662         }
    663         case Contain:
    664         case Cover: {
    665             IntSize imageIntrinsicSize = image->imageSize(this, 1);
    666             float horizontalScaleFactor = static_cast<float>(positioningAreaSize.width()) / imageIntrinsicSize.width();
    667             float verticalScaleFactor = static_cast<float>(positioningAreaSize.height()) / imageIntrinsicSize.height();
    668             float scaleFactor = type == Contain ? min(horizontalScaleFactor, verticalScaleFactor) : max(horizontalScaleFactor, verticalScaleFactor);
    669 
    670             return IntSize(max<int>(1, imageIntrinsicSize.width() * scaleFactor), max<int>(1, imageIntrinsicSize.height() * scaleFactor));
    671         }
    672         case SizeNone:
    673             break;
    674     }
    675     return image->imageSize(this, style()->effectiveZoom());
    676 }
    677 
    678 void RenderBoxModelObject::calculateBackgroundImageGeometry(const FillLayer* fillLayer, int tx, int ty, int w, int h,
    679                                                             IntRect& destRect, IntPoint& phase, IntSize& tileSize)
    680 {
    681     int left = 0;
    682     int top = 0;
    683     IntSize positioningAreaSize;
    684 
    685     // Determine the background positioning area and set destRect to the background painting area.
    686     // destRect will be adjusted later if the background is non-repeating.
    687     bool fixedAttachment = fillLayer->attachment() == FixedBackgroundAttachment;
    688 
    689 #if ENABLE(FAST_MOBILE_SCROLLING)
    690     if (view()->frameView() && view()->frameView()->canBlitOnScroll()) {
    691         // As a side effect of an optimization to blit on scroll, we do not honor the CSS
    692         // property "background-attachment: fixed" because it may result in rendering
    693         // artifacts. Note, these artifacts only appear if we are blitting on scroll of
    694         // a page that has fixed background images.
    695         fixedAttachment = false;
    696     }
    697 #endif
    698 
    699     if (!fixedAttachment) {
    700         destRect = IntRect(tx, ty, w, h);
    701 
    702         int right = 0;
    703         int bottom = 0;
    704         // Scroll and Local.
    705         if (fillLayer->origin() != BorderFillBox) {
    706             left = borderLeft();
    707             right = borderRight();
    708             top = borderTop();
    709             bottom = borderBottom();
    710             if (fillLayer->origin() == ContentFillBox) {
    711                 left += paddingLeft();
    712                 right += paddingRight();
    713                 top += paddingTop();
    714                 bottom += paddingBottom();
    715             }
    716         }
    717 
    718         // The background of the box generated by the root element covers the entire canvas including
    719         // its margins. Since those were added in already, we have to factor them out when computing
    720         // the background positioning area.
    721         if (isRoot()) {
    722             positioningAreaSize = IntSize(toRenderBox(this)->width() - left - right, toRenderBox(this)->height() - top - bottom);
    723             left += marginLeft();
    724             top += marginTop();
    725         } else
    726             positioningAreaSize = IntSize(w - left - right, h - top - bottom);
    727     } else {
    728         destRect = viewRect();
    729         positioningAreaSize = destRect.size();
    730     }
    731 
    732     tileSize = calculateFillTileSize(fillLayer, positioningAreaSize);
    733 
    734     EFillRepeat backgroundRepeatX = fillLayer->repeatX();
    735     EFillRepeat backgroundRepeatY = fillLayer->repeatY();
    736 
    737     int xPosition = fillLayer->xPosition().calcMinValue(positioningAreaSize.width() - tileSize.width(), true);
    738     if (backgroundRepeatX == RepeatFill)
    739         phase.setX(tileSize.width() ? tileSize.width() - (xPosition + left) % tileSize.width() : 0);
    740     else {
    741         destRect.move(max(xPosition + left, 0), 0);
    742         phase.setX(-min(xPosition + left, 0));
    743         destRect.setWidth(tileSize.width() + min(xPosition + left, 0));
    744     }
    745 
    746     int yPosition = fillLayer->yPosition().calcMinValue(positioningAreaSize.height() - tileSize.height(), true);
    747     if (backgroundRepeatY == RepeatFill)
    748         phase.setY(tileSize.height() ? tileSize.height() - (yPosition + top) % tileSize.height() : 0);
    749     else {
    750         destRect.move(0, max(yPosition + top, 0));
    751         phase.setY(-min(yPosition + top, 0));
    752         destRect.setHeight(tileSize.height() + min(yPosition + top, 0));
    753     }
    754 
    755     if (fixedAttachment)
    756         phase.move(max(tx - destRect.x(), 0), max(ty - destRect.y(), 0));
    757 
    758     destRect.intersect(IntRect(tx, ty, w, h));
    759 }
    760 
    761 int RenderBoxModelObject::verticalPosition(bool firstLine) const
    762 {
    763     // This method determines the vertical position for inline elements.
    764     ASSERT(isInline());
    765     if (!isInline())
    766         return 0;
    767 
    768     int vpos = 0;
    769     EVerticalAlign va = style()->verticalAlign();
    770     if (va == TOP)
    771         vpos = PositionTop;
    772     else if (va == BOTTOM)
    773         vpos = PositionBottom;
    774     else {
    775         bool checkParent = parent()->isRenderInline() && parent()->style()->verticalAlign() != TOP && parent()->style()->verticalAlign() != BOTTOM;
    776         vpos = checkParent ? toRenderInline(parent())->verticalPositionFromCache(firstLine) : 0;
    777         // don't allow elements nested inside text-top to have a different valignment.
    778         if (va == BASELINE)
    779             return vpos;
    780 
    781         const Font& f = parent()->style(firstLine)->font();
    782         int fontsize = f.pixelSize();
    783 
    784         if (va == SUB)
    785             vpos += fontsize / 5 + 1;
    786         else if (va == SUPER)
    787             vpos -= fontsize / 3 + 1;
    788         else if (va == TEXT_TOP)
    789             vpos += baselinePosition(firstLine) - f.ascent();
    790         else if (va == MIDDLE)
    791             vpos += -static_cast<int>(f.xHeight() / 2) - lineHeight(firstLine) / 2 + baselinePosition(firstLine);
    792         else if (va == TEXT_BOTTOM) {
    793             vpos += f.descent();
    794             if (!isReplaced()) // lineHeight - baselinePosition is always 0 for replaced elements, so don't bother wasting time in that case.
    795                 vpos -= (lineHeight(firstLine) - baselinePosition(firstLine));
    796         } else if (va == BASELINE_MIDDLE)
    797             vpos += -lineHeight(firstLine) / 2 + baselinePosition(firstLine);
    798         else if (va == LENGTH)
    799             vpos -= style()->verticalAlignLength().calcValue(lineHeight(firstLine));
    800     }
    801 
    802     return vpos;
    803 }
    804 
    805 bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style,
    806                                                const NinePieceImage& ninePieceImage, CompositeOperator op)
    807 {
    808     StyleImage* styleImage = ninePieceImage.image();
    809     if (!styleImage)
    810         return false;
    811 
    812     if (!styleImage->isLoaded())
    813         return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either.
    814 
    815     if (!styleImage->canRender(style->effectiveZoom()))
    816         return false;
    817 
    818     // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function
    819     // doesn't have any understanding of the zoom that is in effect on the tile.
    820     styleImage->setImageContainerSize(IntSize(w, h));
    821     IntSize imageSize = styleImage->imageSize(this, 1.0f);
    822     int imageWidth = imageSize.width();
    823     int imageHeight = imageSize.height();
    824 
    825     int topSlice = min(imageHeight, ninePieceImage.m_slices.top().calcValue(imageHeight));
    826     int bottomSlice = min(imageHeight, ninePieceImage.m_slices.bottom().calcValue(imageHeight));
    827     int leftSlice = min(imageWidth, ninePieceImage.m_slices.left().calcValue(imageWidth));
    828     int rightSlice = min(imageWidth, ninePieceImage.m_slices.right().calcValue(imageWidth));
    829 
    830     ENinePieceImageRule hRule = ninePieceImage.horizontalRule();
    831     ENinePieceImageRule vRule = ninePieceImage.verticalRule();
    832 
    833     bool fitToBorder = style->borderImage() == ninePieceImage;
    834 
    835     int leftWidth = fitToBorder ? style->borderLeftWidth() : leftSlice;
    836     int topWidth = fitToBorder ? style->borderTopWidth() : topSlice;
    837     int rightWidth = fitToBorder ? style->borderRightWidth() : rightSlice;
    838     int bottomWidth = fitToBorder ? style->borderBottomWidth() : bottomSlice;
    839 
    840     bool drawLeft = leftSlice > 0 && leftWidth > 0;
    841     bool drawTop = topSlice > 0 && topWidth > 0;
    842     bool drawRight = rightSlice > 0 && rightWidth > 0;
    843     bool drawBottom = bottomSlice > 0 && bottomWidth > 0;
    844     bool drawMiddle = (imageWidth - leftSlice - rightSlice) > 0 && (w - leftWidth - rightWidth) > 0 &&
    845                       (imageHeight - topSlice - bottomSlice) > 0 && (h - topWidth - bottomWidth) > 0;
    846 
    847     Image* image = styleImage->image(this, imageSize);
    848     ColorSpace colorSpace = style->colorSpace();
    849 
    850     if (drawLeft) {
    851         // Paint the top and bottom left corners.
    852 
    853         // The top left corner rect is (tx, ty, leftWidth, topWidth)
    854         // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice)
    855         if (drawTop)
    856             graphicsContext->drawImage(image, colorSpace, IntRect(tx, ty, leftWidth, topWidth),
    857                                        IntRect(0, 0, leftSlice, topSlice), op);
    858 
    859         // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth)
    860         // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice)
    861         if (drawBottom)
    862             graphicsContext->drawImage(image, colorSpace, IntRect(tx, ty + h - bottomWidth, leftWidth, bottomWidth),
    863                                        IntRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op);
    864 
    865         // Paint the left edge.
    866         // Have to scale and tile into the border rect.
    867         graphicsContext->drawTiledImage(image, colorSpace, IntRect(tx, ty + topWidth, leftWidth,
    868                                         h - topWidth - bottomWidth),
    869                                         IntRect(0, topSlice, leftSlice, imageHeight - topSlice - bottomSlice),
    870                                         Image::StretchTile, (Image::TileRule)vRule, op);
    871     }
    872 
    873     if (drawRight) {
    874         // Paint the top and bottom right corners
    875         // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth)
    876         // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice)
    877         if (drawTop)
    878             graphicsContext->drawImage(image, colorSpace, IntRect(tx + w - rightWidth, ty, rightWidth, topWidth),
    879                                        IntRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op);
    880 
    881         // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth)
    882         // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice)
    883         if (drawBottom)
    884             graphicsContext->drawImage(image, colorSpace, IntRect(tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth),
    885                                        IntRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op);
    886 
    887         // Paint the right edge.
    888         graphicsContext->drawTiledImage(image, colorSpace, IntRect(tx + w - rightWidth, ty + topWidth, rightWidth,
    889                                         h - topWidth - bottomWidth),
    890                                         IntRect(imageWidth - rightSlice, topSlice, rightSlice, imageHeight - topSlice - bottomSlice),
    891                                         Image::StretchTile, (Image::TileRule)vRule, op);
    892     }
    893 
    894     // Paint the top edge.
    895     if (drawTop)
    896         graphicsContext->drawTiledImage(image, colorSpace, IntRect(tx + leftWidth, ty, w - leftWidth - rightWidth, topWidth),
    897                                         IntRect(leftSlice, 0, imageWidth - rightSlice - leftSlice, topSlice),
    898                                         (Image::TileRule)hRule, Image::StretchTile, op);
    899 
    900     // Paint the bottom edge.
    901     if (drawBottom)
    902         graphicsContext->drawTiledImage(image, colorSpace, IntRect(tx + leftWidth, ty + h - bottomWidth,
    903                                         w - leftWidth - rightWidth, bottomWidth),
    904                                         IntRect(leftSlice, imageHeight - bottomSlice, imageWidth - rightSlice - leftSlice, bottomSlice),
    905                                         (Image::TileRule)hRule, Image::StretchTile, op);
    906 
    907     // Paint the middle.
    908     if (drawMiddle)
    909         graphicsContext->drawTiledImage(image, colorSpace, IntRect(tx + leftWidth, ty + topWidth, w - leftWidth - rightWidth,
    910                                         h - topWidth - bottomWidth),
    911                                         IntRect(leftSlice, topSlice, imageWidth - rightSlice - leftSlice, imageHeight - topSlice - bottomSlice),
    912                                         (Image::TileRule)hRule, (Image::TileRule)vRule, op);
    913 
    914     return true;
    915 }
    916 
    917 void RenderBoxModelObject::paintBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h,
    918                                const RenderStyle* style, bool begin, bool end)
    919 {
    920     if (paintNinePieceImage(graphicsContext, tx, ty, w, h, style, style->borderImage()))
    921         return;
    922 
    923     const Color& topColor = style->borderTopColor();
    924     const Color& bottomColor = style->borderBottomColor();
    925     const Color& leftColor = style->borderLeftColor();
    926     const Color& rightColor = style->borderRightColor();
    927 
    928     bool topTransparent = style->borderTopIsTransparent();
    929     bool bottomTransparent = style->borderBottomIsTransparent();
    930     bool rightTransparent = style->borderRightIsTransparent();
    931     bool leftTransparent = style->borderLeftIsTransparent();
    932 
    933     EBorderStyle topStyle = style->borderTopStyle();
    934     EBorderStyle bottomStyle = style->borderBottomStyle();
    935     EBorderStyle leftStyle = style->borderLeftStyle();
    936     EBorderStyle rightStyle = style->borderRightStyle();
    937 
    938     bool renderTop = topStyle > BHIDDEN && !topTransparent;
    939     bool renderLeft = leftStyle > BHIDDEN && begin && !leftTransparent;
    940     bool renderRight = rightStyle > BHIDDEN && end && !rightTransparent;
    941     bool renderBottom = bottomStyle > BHIDDEN && !bottomTransparent;
    942 
    943     bool renderRadii = false;
    944     IntSize topLeft, topRight, bottomLeft, bottomRight;
    945 
    946     if (style->hasBorderRadius()) {
    947         IntRect borderRect = IntRect(tx, ty, w, h);
    948 
    949         IntSize topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius;
    950         style->getBorderRadiiForRect(borderRect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
    951 
    952         if (begin) {
    953             topLeft = topLeftRadius;
    954             bottomLeft = bottomLeftRadius;
    955         }
    956         if (end) {
    957             topRight = topRightRadius;
    958             bottomRight = bottomRightRadius;
    959         }
    960 
    961         renderRadii = true;
    962 
    963         // Clip to the rounded rectangle.
    964         graphicsContext->save();
    965         graphicsContext->addRoundedRectClip(borderRect, topLeft, topRight, bottomLeft, bottomRight);
    966     }
    967 
    968     int firstAngleStart, secondAngleStart, firstAngleSpan, secondAngleSpan;
    969     float thickness;
    970     bool upperLeftBorderStylesMatch = renderLeft && (topStyle == leftStyle) && (topColor == leftColor);
    971     bool upperRightBorderStylesMatch = renderRight && (topStyle == rightStyle) && (topColor == rightColor) && (topStyle != OUTSET) && (topStyle != RIDGE) && (topStyle != INSET) && (topStyle != GROOVE);
    972     bool lowerLeftBorderStylesMatch = renderLeft && (bottomStyle == leftStyle) && (bottomColor == leftColor) && (bottomStyle != OUTSET) && (bottomStyle != RIDGE) && (bottomStyle != INSET) && (bottomStyle != GROOVE);
    973     bool lowerRightBorderStylesMatch = renderRight && (bottomStyle == rightStyle) && (bottomColor == rightColor);
    974 
    975     if (renderTop) {
    976         bool ignore_left = (renderRadii && topLeft.width() > 0) ||
    977             (topColor == leftColor && topTransparent == leftTransparent && topStyle >= OUTSET &&
    978              (leftStyle == DOTTED || leftStyle == DASHED || leftStyle == SOLID || leftStyle == OUTSET));
    979 
    980         bool ignore_right = (renderRadii && topRight.width() > 0) ||
    981             (topColor == rightColor && topTransparent == rightTransparent && topStyle >= OUTSET &&
    982              (rightStyle == DOTTED || rightStyle == DASHED || rightStyle == SOLID || rightStyle == INSET));
    983 
    984         int x = tx;
    985         int x2 = tx + w;
    986         if (renderRadii) {
    987             x += topLeft.width();
    988             x2 -= topRight.width();
    989         }
    990 
    991         drawLineForBoxSide(graphicsContext, x, ty, x2, ty + style->borderTopWidth(), BSTop, topColor, style->color(), topStyle,
    992                    ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth());
    993 
    994         if (renderRadii) {
    995             int leftY = ty;
    996 
    997             // We make the arc double thick and let the clip rect take care of clipping the extra off.
    998             // We're doing this because it doesn't seem possible to match the curve of the clip exactly
    999             // with the arc-drawing function.
   1000             thickness = style->borderTopWidth() * 2;
   1001 
   1002             if (topLeft.width()) {
   1003                 int leftX = tx;
   1004                 // The inner clip clips inside the arc. This is especially important for 1px borders.
   1005                 bool applyLeftInnerClip = (style->borderLeftWidth() < topLeft.width())
   1006                     && (style->borderTopWidth() < topLeft.height())
   1007                     && (topStyle != DOUBLE || style->borderTopWidth() > 6);
   1008                 if (applyLeftInnerClip) {
   1009                     graphicsContext->save();
   1010                     graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, topLeft.width() * 2, topLeft.height() * 2),
   1011                                                              style->borderTopWidth());
   1012                 }
   1013 
   1014                 firstAngleStart = 90;
   1015                 firstAngleSpan = upperLeftBorderStylesMatch ? 90 : 45;
   1016 
   1017                 // Draw upper left arc
   1018                 drawArcForBoxSide(graphicsContext, leftX, leftY, thickness, topLeft, firstAngleStart, firstAngleSpan,
   1019                               BSTop, topColor, style->color(), topStyle, true);
   1020                 if (applyLeftInnerClip)
   1021                     graphicsContext->restore();
   1022             }
   1023 
   1024             if (topRight.width()) {
   1025                 int rightX = tx + w - topRight.width() * 2;
   1026                 bool applyRightInnerClip = (style->borderRightWidth() < topRight.width())
   1027                     && (style->borderTopWidth() < topRight.height())
   1028                     && (topStyle != DOUBLE || style->borderTopWidth() > 6);
   1029                 if (applyRightInnerClip) {
   1030                     graphicsContext->save();
   1031                     graphicsContext->addInnerRoundedRectClip(IntRect(rightX, leftY, topRight.width() * 2, topRight.height() * 2),
   1032                                                              style->borderTopWidth());
   1033                 }
   1034 
   1035                 if (upperRightBorderStylesMatch) {
   1036                     secondAngleStart = 0;
   1037                     secondAngleSpan = 90;
   1038                 } else {
   1039                     secondAngleStart = 45;
   1040                     secondAngleSpan = 45;
   1041                 }
   1042 
   1043                 // Draw upper right arc
   1044                 drawArcForBoxSide(graphicsContext, rightX, leftY, thickness, topRight, secondAngleStart, secondAngleSpan,
   1045                               BSTop, topColor, style->color(), topStyle, false);
   1046                 if (applyRightInnerClip)
   1047                     graphicsContext->restore();
   1048             }
   1049         }
   1050     }
   1051 
   1052     if (renderBottom) {
   1053         bool ignore_left = (renderRadii && bottomLeft.width() > 0) ||
   1054             (bottomColor == leftColor && bottomTransparent == leftTransparent && bottomStyle >= OUTSET &&
   1055              (leftStyle == DOTTED || leftStyle == DASHED || leftStyle == SOLID || leftStyle == OUTSET));
   1056 
   1057         bool ignore_right = (renderRadii && bottomRight.width() > 0) ||
   1058             (bottomColor == rightColor && bottomTransparent == rightTransparent && bottomStyle >= OUTSET &&
   1059              (rightStyle == DOTTED || rightStyle == DASHED || rightStyle == SOLID || rightStyle == INSET));
   1060 
   1061         int x = tx;
   1062         int x2 = tx + w;
   1063         if (renderRadii) {
   1064             x += bottomLeft.width();
   1065             x2 -= bottomRight.width();
   1066         }
   1067 
   1068         drawLineForBoxSide(graphicsContext, x, ty + h - style->borderBottomWidth(), x2, ty + h, BSBottom, bottomColor, style->color(), bottomStyle,
   1069                    ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth());
   1070 
   1071         if (renderRadii) {
   1072             thickness = style->borderBottomWidth() * 2;
   1073 
   1074             if (bottomLeft.width()) {
   1075                 int leftX = tx;
   1076                 int leftY = ty + h - bottomLeft.height() * 2;
   1077                 bool applyLeftInnerClip = (style->borderLeftWidth() < bottomLeft.width())
   1078                     && (style->borderBottomWidth() < bottomLeft.height())
   1079                     && (bottomStyle != DOUBLE || style->borderBottomWidth() > 6);
   1080                 if (applyLeftInnerClip) {
   1081                     graphicsContext->save();
   1082                     graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, bottomLeft.width() * 2, bottomLeft.height() * 2),
   1083                                                              style->borderBottomWidth());
   1084                 }
   1085 
   1086                 if (lowerLeftBorderStylesMatch) {
   1087                     firstAngleStart = 180;
   1088                     firstAngleSpan = 90;
   1089                 } else {
   1090                     firstAngleStart = 225;
   1091                     firstAngleSpan = 45;
   1092                 }
   1093 
   1094                 // Draw lower left arc
   1095                 drawArcForBoxSide(graphicsContext, leftX, leftY, thickness, bottomLeft, firstAngleStart, firstAngleSpan,
   1096                               BSBottom, bottomColor, style->color(), bottomStyle, true);
   1097                 if (applyLeftInnerClip)
   1098                     graphicsContext->restore();
   1099             }
   1100 
   1101             if (bottomRight.width()) {
   1102                 int rightY = ty + h - bottomRight.height() * 2;
   1103                 int rightX = tx + w - bottomRight.width() * 2;
   1104                 bool applyRightInnerClip = (style->borderRightWidth() < bottomRight.width())
   1105                     && (style->borderBottomWidth() < bottomRight.height())
   1106                     && (bottomStyle != DOUBLE || style->borderBottomWidth() > 6);
   1107                 if (applyRightInnerClip) {
   1108                     graphicsContext->save();
   1109                     graphicsContext->addInnerRoundedRectClip(IntRect(rightX, rightY, bottomRight.width() * 2, bottomRight.height() * 2),
   1110                                                              style->borderBottomWidth());
   1111                 }
   1112 
   1113                 secondAngleStart = 270;
   1114                 secondAngleSpan = lowerRightBorderStylesMatch ? 90 : 45;
   1115 
   1116                 // Draw lower right arc
   1117                 drawArcForBoxSide(graphicsContext, rightX, rightY, thickness, bottomRight, secondAngleStart, secondAngleSpan,
   1118                               BSBottom, bottomColor, style->color(), bottomStyle, false);
   1119                 if (applyRightInnerClip)
   1120                     graphicsContext->restore();
   1121             }
   1122         }
   1123     }
   1124 
   1125     if (renderLeft) {
   1126         bool ignore_top = (renderRadii && topLeft.height() > 0) ||
   1127             (topColor == leftColor && topTransparent == leftTransparent && leftStyle >= OUTSET &&
   1128              (topStyle == DOTTED || topStyle == DASHED || topStyle == SOLID || topStyle == OUTSET));
   1129 
   1130         bool ignore_bottom = (renderRadii && bottomLeft.height() > 0) ||
   1131             (bottomColor == leftColor && bottomTransparent == leftTransparent && leftStyle >= OUTSET &&
   1132              (bottomStyle == DOTTED || bottomStyle == DASHED || bottomStyle == SOLID || bottomStyle == INSET));
   1133 
   1134         int y = ty;
   1135         int y2 = ty + h;
   1136         if (renderRadii) {
   1137             y += topLeft.height();
   1138             y2 -= bottomLeft.height();
   1139         }
   1140 
   1141         drawLineForBoxSide(graphicsContext, tx, y, tx + style->borderLeftWidth(), y2, BSLeft, leftColor, style->color(), leftStyle,
   1142                    ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
   1143 
   1144         if (renderRadii && (!upperLeftBorderStylesMatch || !lowerLeftBorderStylesMatch)) {
   1145             int topX = tx;
   1146             thickness = style->borderLeftWidth() * 2;
   1147 
   1148             if (!upperLeftBorderStylesMatch && topLeft.width()) {
   1149                 int topY = ty;
   1150                 bool applyTopInnerClip = (style->borderLeftWidth() < topLeft.width())
   1151                     && (style->borderTopWidth() < topLeft.height())
   1152                     && (leftStyle != DOUBLE || style->borderLeftWidth() > 6);
   1153                 if (applyTopInnerClip) {
   1154                     graphicsContext->save();
   1155                     graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topLeft.width() * 2, topLeft.height() * 2),
   1156                                                              style->borderLeftWidth());
   1157                 }
   1158 
   1159                 firstAngleStart = 135;
   1160                 firstAngleSpan = 45;
   1161 
   1162                 // Draw top left arc
   1163                 drawArcForBoxSide(graphicsContext, topX, topY, thickness, topLeft, firstAngleStart, firstAngleSpan,
   1164                               BSLeft, leftColor, style->color(), leftStyle, true);
   1165                 if (applyTopInnerClip)
   1166                     graphicsContext->restore();
   1167             }
   1168 
   1169             if (!lowerLeftBorderStylesMatch && bottomLeft.width()) {
   1170                 int bottomY = ty + h - bottomLeft.height() * 2;
   1171                 bool applyBottomInnerClip = (style->borderLeftWidth() < bottomLeft.width())
   1172                     && (style->borderBottomWidth() < bottomLeft.height())
   1173                     && (leftStyle != DOUBLE || style->borderLeftWidth() > 6);
   1174                 if (applyBottomInnerClip) {
   1175                     graphicsContext->save();
   1176                     graphicsContext->addInnerRoundedRectClip(IntRect(topX, bottomY, bottomLeft.width() * 2, bottomLeft.height() * 2),
   1177                                                              style->borderLeftWidth());
   1178                 }
   1179 
   1180                 secondAngleStart = 180;
   1181                 secondAngleSpan = 45;
   1182 
   1183                 // Draw bottom left arc
   1184                 drawArcForBoxSide(graphicsContext, topX, bottomY, thickness, bottomLeft, secondAngleStart, secondAngleSpan,
   1185                               BSLeft, leftColor, style->color(), leftStyle, false);
   1186                 if (applyBottomInnerClip)
   1187                     graphicsContext->restore();
   1188             }
   1189         }
   1190     }
   1191 
   1192     if (renderRight) {
   1193         bool ignore_top = (renderRadii && topRight.height() > 0) ||
   1194             ((topColor == rightColor) && (topTransparent == rightTransparent) &&
   1195             (rightStyle >= DOTTED || rightStyle == INSET) &&
   1196             (topStyle == DOTTED || topStyle == DASHED || topStyle == SOLID || topStyle == OUTSET));
   1197 
   1198         bool ignore_bottom = (renderRadii && bottomRight.height() > 0) ||
   1199             ((bottomColor == rightColor) && (bottomTransparent == rightTransparent) &&
   1200             (rightStyle >= DOTTED || rightStyle == INSET) &&
   1201             (bottomStyle == DOTTED || bottomStyle == DASHED || bottomStyle == SOLID || bottomStyle == INSET));
   1202 
   1203         int y = ty;
   1204         int y2 = ty + h;
   1205         if (renderRadii) {
   1206             y += topRight.height();
   1207             y2 -= bottomRight.height();
   1208         }
   1209 
   1210         drawLineForBoxSide(graphicsContext, tx + w - style->borderRightWidth(), y, tx + w, y2, BSRight, rightColor, style->color(), rightStyle,
   1211                    ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
   1212 
   1213         if (renderRadii && (!upperRightBorderStylesMatch || !lowerRightBorderStylesMatch)) {
   1214             thickness = style->borderRightWidth() * 2;
   1215 
   1216             if (!upperRightBorderStylesMatch && topRight.width()) {
   1217                 int topX = tx + w - topRight.width() * 2;
   1218                 int topY = ty;
   1219                 bool applyTopInnerClip = (style->borderRightWidth() < topRight.width())
   1220                     && (style->borderTopWidth() < topRight.height())
   1221                     && (rightStyle != DOUBLE || style->borderRightWidth() > 6);
   1222                 if (applyTopInnerClip) {
   1223                     graphicsContext->save();
   1224                     graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topRight.width() * 2, topRight.height() * 2),
   1225                                                              style->borderRightWidth());
   1226                 }
   1227 
   1228                 firstAngleStart = 0;
   1229                 firstAngleSpan = 45;
   1230 
   1231                 // Draw top right arc
   1232                 drawArcForBoxSide(graphicsContext, topX, topY, thickness, topRight, firstAngleStart, firstAngleSpan,
   1233                               BSRight, rightColor, style->color(), rightStyle, true);
   1234                 if (applyTopInnerClip)
   1235                     graphicsContext->restore();
   1236             }
   1237 
   1238             if (!lowerRightBorderStylesMatch && bottomRight.width()) {
   1239                 int bottomX = tx + w - bottomRight.width() * 2;
   1240                 int bottomY = ty + h - bottomRight.height() * 2;
   1241                 bool applyBottomInnerClip = (style->borderRightWidth() < bottomRight.width())
   1242                     && (style->borderBottomWidth() < bottomRight.height())
   1243                     && (rightStyle != DOUBLE || style->borderRightWidth() > 6);
   1244                 if (applyBottomInnerClip) {
   1245                     graphicsContext->save();
   1246                     graphicsContext->addInnerRoundedRectClip(IntRect(bottomX, bottomY, bottomRight.width() * 2, bottomRight.height() * 2),
   1247                                                              style->borderRightWidth());
   1248                 }
   1249 
   1250                 secondAngleStart = 315;
   1251                 secondAngleSpan = 45;
   1252 
   1253                 // Draw bottom right arc
   1254                 drawArcForBoxSide(graphicsContext, bottomX, bottomY, thickness, bottomRight, secondAngleStart, secondAngleSpan,
   1255                               BSRight, rightColor, style->color(), rightStyle, false);
   1256                 if (applyBottomInnerClip)
   1257                     graphicsContext->restore();
   1258             }
   1259         }
   1260     }
   1261 
   1262     if (renderRadii)
   1263         graphicsContext->restore();
   1264 }
   1265 
   1266 void RenderBoxModelObject::paintBoxShadow(GraphicsContext* context, int tx, int ty, int w, int h, const RenderStyle* s, ShadowStyle shadowStyle, bool begin, bool end)
   1267 {
   1268     // FIXME: Deal with border-image.  Would be great to use border-image as a mask.
   1269 
   1270     if (context->paintingDisabled())
   1271         return;
   1272 
   1273     IntRect rect(tx, ty, w, h);
   1274     IntSize topLeft;
   1275     IntSize topRight;
   1276     IntSize bottomLeft;
   1277     IntSize bottomRight;
   1278 
   1279     bool hasBorderRadius = s->hasBorderRadius();
   1280     if (hasBorderRadius && (begin || end)) {
   1281         IntSize topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius;
   1282         s->getBorderRadiiForRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
   1283 
   1284         if (begin) {
   1285             if (shadowStyle == Inset) {
   1286                 topLeftRadius.expand(-borderLeft(), -borderTop());
   1287                 topLeftRadius.clampNegativeToZero();
   1288                 bottomLeftRadius.expand(-borderLeft(), -borderBottom());
   1289                 bottomLeftRadius.clampNegativeToZero();
   1290             }
   1291             topLeft = topLeftRadius;
   1292             bottomLeft = bottomLeftRadius;
   1293         }
   1294         if (end) {
   1295             if (shadowStyle == Inset) {
   1296                 topRightRadius.expand(-borderRight(), -borderTop());
   1297                 topRightRadius.clampNegativeToZero();
   1298                 bottomRightRadius.expand(-borderRight(), -borderBottom());
   1299                 bottomRightRadius.clampNegativeToZero();
   1300             }
   1301             topRight = topRightRadius;
   1302             bottomRight = bottomRightRadius;
   1303         }
   1304     }
   1305 
   1306     if (shadowStyle == Inset) {
   1307         rect.move(begin ? borderLeft() : 0, borderTop());
   1308         rect.setWidth(rect.width() - (begin ? borderLeft() : 0) - (end ? borderRight() : 0));
   1309         rect.setHeight(rect.height() - borderTop() - borderBottom());
   1310     }
   1311 
   1312     bool hasOpaqueBackground = s->backgroundColor().isValid() && s->backgroundColor().alpha() == 255;
   1313     for (ShadowData* shadow = s->boxShadow(); shadow; shadow = shadow->next) {
   1314         if (shadow->style != shadowStyle)
   1315             continue;
   1316 
   1317         IntSize shadowOffset(shadow->x, shadow->y);
   1318         int shadowBlur = shadow->blur;
   1319         int shadowSpread = shadow->spread;
   1320         Color& shadowColor = shadow->color;
   1321 
   1322         if (shadow->style == Normal) {
   1323             IntRect fillRect(rect);
   1324             fillRect.inflate(shadowSpread);
   1325             if (fillRect.isEmpty())
   1326                 continue;
   1327 
   1328             IntRect shadowRect(rect);
   1329             shadowRect.inflate(shadowBlur + shadowSpread);
   1330             shadowRect.move(shadowOffset);
   1331 
   1332             context->save();
   1333             context->clip(shadowRect);
   1334 
   1335             // Move the fill just outside the clip, adding 1 pixel separation so that the fill does not
   1336             // bleed in (due to antialiasing) if the context is transformed.
   1337             IntSize extraOffset(w + max(0, shadowOffset.width()) + shadowBlur + 2 * shadowSpread + 1, 0);
   1338             shadowOffset -= extraOffset;
   1339             fillRect.move(extraOffset);
   1340 
   1341             context->setShadow(shadowOffset, shadowBlur, shadowColor, s->colorSpace());
   1342             if (hasBorderRadius) {
   1343                 IntRect rectToClipOut = rect;
   1344                 IntSize topLeftToClipOut = topLeft;
   1345                 IntSize topRightToClipOut = topRight;
   1346                 IntSize bottomLeftToClipOut = bottomLeft;
   1347                 IntSize bottomRightToClipOut = bottomRight;
   1348 
   1349                 if (shadowSpread < 0) {
   1350                     topLeft.expand(shadowSpread, shadowSpread);
   1351                     topLeft.clampNegativeToZero();
   1352 
   1353                     topRight.expand(shadowSpread, shadowSpread);
   1354                     topRight.clampNegativeToZero();
   1355 
   1356                     bottomLeft.expand(shadowSpread, shadowSpread);
   1357                     bottomLeft.clampNegativeToZero();
   1358 
   1359                     bottomRight.expand(shadowSpread, shadowSpread);
   1360                     bottomRight.clampNegativeToZero();
   1361                 }
   1362 
   1363                 // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
   1364                 // when painting the shadow. On the other hand, it introduces subpixel gaps along the
   1365                 // corners. Those are avoided by insetting the clipping path by one pixel.
   1366                 if (hasOpaqueBackground) {
   1367                     rectToClipOut.inflate(-1);
   1368 
   1369                     topLeftToClipOut.expand(-1, -1);
   1370                     topLeftToClipOut.clampNegativeToZero();
   1371 
   1372                     topRightToClipOut.expand(-1, -1);
   1373                     topRightToClipOut.clampNegativeToZero();
   1374 
   1375                     bottomLeftToClipOut.expand(-1, -1);
   1376                     bottomLeftToClipOut.clampNegativeToZero();
   1377 
   1378                     bottomRightToClipOut.expand(-1, -1);
   1379                     bottomRightToClipOut.clampNegativeToZero();
   1380                 }
   1381 
   1382                 if (!rectToClipOut.isEmpty())
   1383                     context->clipOutRoundedRect(rectToClipOut, topLeftToClipOut, topRightToClipOut, bottomLeftToClipOut, bottomRightToClipOut);
   1384                 context->fillRoundedRect(fillRect, topLeft, topRight, bottomLeft, bottomRight, Color::black, s->colorSpace());
   1385             } else {
   1386                 IntRect rectToClipOut = rect;
   1387 
   1388                 // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
   1389                 // when painting the shadow. On the other hand, it introduces subpixel gaps along the
   1390                 // edges if they are not pixel-aligned. Those are avoided by insetting the clipping path
   1391                 // by one pixel.
   1392                 if (hasOpaqueBackground) {
   1393                     AffineTransform currentTransformation = context->getCTM();
   1394                     if (currentTransformation.a() != 1 || (currentTransformation.d() != 1 && currentTransformation.d() != -1)
   1395                             || currentTransformation.b() || currentTransformation.c())
   1396                         rectToClipOut.inflate(-1);
   1397                 }
   1398 
   1399                 if (!rectToClipOut.isEmpty())
   1400                     context->clipOut(rectToClipOut);
   1401                 context->fillRect(fillRect, Color::black, s->colorSpace());
   1402             }
   1403 
   1404             context->restore();
   1405         } else {
   1406             // Inset shadow.
   1407             IntRect holeRect(rect);
   1408             holeRect.inflate(-shadowSpread);
   1409 
   1410             if (holeRect.isEmpty()) {
   1411                 if (hasBorderRadius)
   1412                     context->fillRoundedRect(rect, topLeft, topRight, bottomLeft, bottomRight, shadowColor, s->colorSpace());
   1413                 else
   1414                     context->fillRect(rect, shadowColor, s->colorSpace());
   1415                 continue;
   1416             }
   1417             if (!begin) {
   1418                 holeRect.move(-max(shadowOffset.width(), 0) - shadowBlur, 0);
   1419                 holeRect.setWidth(holeRect.width() + max(shadowOffset.width(), 0) + shadowBlur);
   1420             }
   1421             if (!end)
   1422                 holeRect.setWidth(holeRect.width() - min(shadowOffset.width(), 0) + shadowBlur);
   1423 
   1424             Color fillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), 255);
   1425 
   1426             IntRect outerRect(rect);
   1427             outerRect.inflateX(w - 2 * shadowSpread);
   1428             outerRect.inflateY(h - 2 * shadowSpread);
   1429 
   1430             context->save();
   1431 
   1432             if (hasBorderRadius)
   1433                 context->clip(Path::createRoundedRectangle(rect, topLeft, topRight, bottomLeft, bottomRight));
   1434             else
   1435                 context->clip(rect);
   1436 
   1437             IntSize extraOffset(2 * w + max(0, shadowOffset.width()) + shadowBlur - 2 * shadowSpread + 1, 0);
   1438             context->translate(extraOffset.width(), extraOffset.height());
   1439             shadowOffset -= extraOffset;
   1440 
   1441             context->beginPath();
   1442             context->addPath(Path::createRectangle(outerRect));
   1443 
   1444             if (hasBorderRadius) {
   1445                 if (shadowSpread > 0) {
   1446                     topLeft.expand(-shadowSpread, -shadowSpread);
   1447                     topLeft.clampNegativeToZero();
   1448 
   1449                     topRight.expand(-shadowSpread, -shadowSpread);
   1450                     topRight.clampNegativeToZero();
   1451 
   1452                     bottomLeft.expand(-shadowSpread, -shadowSpread);
   1453                     bottomLeft.clampNegativeToZero();
   1454 
   1455                     bottomRight.expand(-shadowSpread, -shadowSpread);
   1456                     bottomRight.clampNegativeToZero();
   1457                 }
   1458                 context->addPath(Path::createRoundedRectangle(holeRect, topLeft, topRight, bottomLeft, bottomRight));
   1459             } else
   1460                 context->addPath(Path::createRectangle(holeRect));
   1461 
   1462             context->setFillRule(RULE_EVENODD);
   1463             context->setFillColor(fillColor, s->colorSpace());
   1464             context->setShadow(shadowOffset, shadowBlur, shadowColor, s->colorSpace());
   1465             context->fillPath();
   1466 
   1467             context->restore();
   1468         }
   1469     }
   1470 }
   1471 
   1472 int RenderBoxModelObject::containingBlockWidthForContent() const
   1473 {
   1474     return containingBlock()->availableWidth();
   1475 }
   1476 
   1477 } // namespace WebCore
   1478