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Searched
refs:WebGLUnsignedShortArray
(Results
1 - 10
of
10
) sorted by null
/external/webkit/WebCore/html/canvas/
WebGLUnsignedShortArray.cpp
32
#include "
WebGLUnsignedShortArray
.h"
36
PassRefPtr<
WebGLUnsignedShortArray
>
WebGLUnsignedShortArray
::create(unsigned length)
42
PassRefPtr<
WebGLUnsignedShortArray
>
WebGLUnsignedShortArray
::create(unsigned short* array, unsigned length)
44
RefPtr<
WebGLUnsignedShortArray
> a =
WebGLUnsignedShortArray
::create(length);
50
PassRefPtr<
WebGLUnsignedShortArray
>
WebGLUnsignedShortArray
::create(PassRefPtr<WebGLArrayBuffer> buffer,
66
return adoptRef(new
WebGLUnsignedShortArray
(buffer, byteOffset, length))
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all
...]
WebGLUnsignedShortArray.idl
35
]
WebGLUnsignedShortArray
: WebGLArray {
38
// void set(in
WebGLUnsignedShortArray
array, [Optional] in unsigned long offset);
WebGLUnsignedShortArray.h
38
class
WebGLUnsignedShortArray
: public WebGLArray {
42
static PassRefPtr<
WebGLUnsignedShortArray
> create(unsigned length);
43
static PassRefPtr<
WebGLUnsignedShortArray
> create(unsigned short* array, unsigned length);
44
static PassRefPtr<
WebGLUnsignedShortArray
> create(PassRefPtr<WebGLArrayBuffer> buffer, int byteOffset, unsigned length);
87
void set(
WebGLUnsignedShortArray
* array, unsigned offset, ExceptionCode& ec);
90
WebGLUnsignedShortArray
(PassRefPtr<WebGLArrayBuffer> buffer,int byteOffset,unsigned length);
/external/webkit/WebCore/bindings/v8/custom/
V8WebGLUnsignedShortArrayCustom.cpp
36
#include "
WebGLUnsignedShortArray
.h"
48
INC_STATS("DOM.
WebGLUnsignedShortArray
.Contructor");
50
return constructWebGLArray<
WebGLUnsignedShortArray
>(args, V8ClassIndex::ToInt(V8ClassIndex::
WEBGLUNSIGNEDSHORTARRAY
));
55
INC_STATS("DOM.
WebGLUnsignedShortArray
.get()");
56
return getWebGLArrayElement<
WebGLUnsignedShortArray
, unsigned short>(args, V8ClassIndex::
WEBGLUNSIGNEDSHORTARRAY
);
61
INC_STATS("DOM.
WebGLUnsignedShortArray
.set()");
62
return setWebGLArray<
WebGLUnsignedShortArray
, V8WebGLUnsignedShortArray>(args, V8ClassIndex::
WEBGLUNSIGNEDSHORTARRAY
);
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...]
V8WebGLArrayCustom.cpp
63
return toV8(static_cast<
WebGLUnsignedShortArray
*>(impl));
/external/webkit/WebCore/bindings/js/
JSWebGLUnsignedShortArrayConstructor.cpp
33
#include "
WebGLUnsignedShortArray
.h"
55
RefPtr<
WebGLUnsignedShortArray
> array = static_cast<
WebGLUnsignedShortArray
*>(construct<
WebGLUnsignedShortArray
, unsigned short>(exec, args).get());
JSWebGLUnsignedShortArrayCustom.cpp
33
#include "
WebGLUnsignedShortArray
.h"
44
JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject,
WebGLUnsignedShortArray
* object)
61
WebGLUnsignedShortArray
* array = toWebGLUnsignedShortArray(args.at(0));
63
// void set(in
WebGLUnsignedShortArray
array, [Optional] in unsigned long offset);
JSWebGLArrayCustom.cpp
65
return getDOMObjectWrapper<JSWebGLUnsignedShortArray>(exec, globalObject, static_cast<
WebGLUnsignedShortArray
*>(object));
/external/webkit/WebCore/page/
DOMWindow.idl
453
attribute [JSCCustomGetter,Conditional=3D_CANVAS] WebGLUnsignedShortArrayConstructor
WebGLUnsignedShortArray
; // Usable with new operator
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...]
/external/webkit/WebCore/bindings/v8/
V8Index.h
491
V(
WEBGLUNSIGNEDSHORTARRAY
,
WebGLUnsignedShortArray
)
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all
...]
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