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      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  * Copyright (C) 2009 Google Inc. All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #ifndef WebGLUnsignedShortArray_h
     28 #define WebGLUnsignedShortArray_h
     29 
     30 #include "WebGLArray.h"
     31 #include <limits>
     32 #include <wtf/MathExtras.h>
     33 #include <wtf/PassRefPtr.h>
     34 #include <wtf/RefCounted.h>
     35 
     36 namespace WebCore {
     37 
     38 class WebGLUnsignedShortArray : public WebGLArray {
     39   public:
     40     virtual bool isUnsignedShortArray() const { return true; }
     41 
     42     static PassRefPtr<WebGLUnsignedShortArray> create(unsigned length);
     43     static PassRefPtr<WebGLUnsignedShortArray> create(unsigned short* array, unsigned length);
     44     static PassRefPtr<WebGLUnsignedShortArray> create(PassRefPtr<WebGLArrayBuffer> buffer, int byteOffset, unsigned length);
     45 
     46     unsigned short* data() { return static_cast<unsigned short*>(baseAddress()); }
     47 
     48     virtual unsigned length() const;
     49     virtual unsigned byteLength() const;
     50     virtual PassRefPtr<WebGLArray> slice(unsigned offset, unsigned length);
     51 
     52     void set(unsigned index, double value)
     53     {
     54         if (index >= m_size)
     55             return;
     56         if (isnan(value)) // Clamp NaN to 0
     57             value = 0;
     58         if (value < std::numeric_limits<unsigned short>::min())
     59             value = std::numeric_limits<unsigned short>::min();
     60         else if (value > std::numeric_limits<unsigned short>::max())
     61             value = std::numeric_limits<unsigned short>::max();
     62         unsigned short* storage = static_cast<unsigned short*>(m_baseAddress);
     63         storage[index] = static_cast<unsigned short>(value);
     64     }
     65 
     66     bool get(unsigned index, unsigned short& result) const
     67     {
     68         if (index >= m_size)
     69             return false;
     70         unsigned short* storage = static_cast<unsigned short*>(m_baseAddress);
     71         result = storage[index];
     72         return true;
     73     }
     74 
     75     unsigned short get(unsigned index) const
     76     {
     77         return item(index);
     78     }
     79 
     80     unsigned short item(unsigned index) const
     81     {
     82         ASSERT(index < m_size);
     83         unsigned short* storage = static_cast<unsigned short*>(m_baseAddress);
     84         return storage[index];
     85     }
     86 
     87     void set(WebGLUnsignedShortArray* array, unsigned offset, ExceptionCode& ec);
     88 
     89   private:
     90     WebGLUnsignedShortArray(PassRefPtr<WebGLArrayBuffer> buffer,int byteOffset,unsigned length);
     91     unsigned m_size;
     92 };
     93 
     94 } // namespace WebCore
     95 
     96 #endif // WebGLUnsignedShortArray_h
     97