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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2006 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 /* libvga based SDL video driver implementation.
     25 */
     26 
     27 #include <err.h>
     28 #include <osreldate.h>
     29 #include <unistd.h>
     30 #include <sys/stat.h>
     31 
     32 #include <sys/fbio.h>
     33 #include <sys/consio.h>
     34 #include <sys/kbio.h>
     35 #include <vgl.h>
     36 
     37 #include "SDL_video.h"
     38 #include "SDL_mouse.h"
     39 #include "../SDL_sysvideo.h"
     40 #include "../SDL_pixels_c.h"
     41 #include "../../events/SDL_events_c.h"
     42 #include "SDL_vglvideo.h"
     43 #include "SDL_vglevents_c.h"
     44 #include "SDL_vglmouse_c.h"
     45 
     46 
     47 /* Initialization/Query functions */
     48 static int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat);
     49 static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
     50 static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
     51 static int VGL_SetColors(_THIS, int firstcolor, int ncolors,
     52 			  SDL_Color *colors);
     53 static void VGL_VideoQuit(_THIS);
     54 
     55 /* Hardware surface functions */
     56 static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface);
     57 static int VGL_LockHWSurface(_THIS, SDL_Surface *surface);
     58 static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface);
     59 static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface);
     60 static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface);
     61 
     62 /* Misc function */
     63 static VGLMode ** VGLListModes(int depth, int mem_model);
     64 static void VGLWaitRetrace(void);
     65 
     66 /* VGL driver bootstrap functions */
     67 
     68 static int VGL_Available(void)
     69 {
     70 	/*
     71 	 * Check to see if we are root and stdin is a
     72 	 * virtual console. Also try to ensure that
     73 	 * modes other than 320x200 are available
     74 	 */
     75 	int console, hires_available, i;
     76 	VGLMode **modes;
     77 
     78 	console = STDIN_FILENO;
     79 	if ( console >= 0 ) {
     80 		struct stat sb;
     81 		struct vt_mode dummy;
     82 
     83 		if ( (fstat(console, &sb) < 0) ||
     84 		     (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
     85 			console = -1;
     86 		}
     87 	}
     88 	if (geteuid() != 0 && console == -1)
     89 		return 0;
     90 
     91 	modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
     92 	hires_available = 0;
     93 	for (i = 0; modes[i] != NULL; i++) {
     94 		if ((modes[i]->ModeInfo.Xsize > 320) &&
     95 		    (modes[i]->ModeInfo.Ysize > 200) &&
     96 		    ((modes[i]->ModeInfo.Type == VIDBUF8) ||
     97 		     (modes[i]->ModeInfo.Type == VIDBUF16) ||
     98 		     (modes[i]->ModeInfo.Type == VIDBUF32))) {
     99 			hires_available = 1;
    100 			break;
    101 		}
    102 	}
    103 	return hires_available;
    104 }
    105 
    106 static void VGL_DeleteDevice(SDL_VideoDevice *device)
    107 {
    108 	SDL_free(device->hidden);
    109 	SDL_free(device);
    110 }
    111 
    112 static SDL_VideoDevice *VGL_CreateDevice(int devindex)
    113 {
    114 	SDL_VideoDevice *device;
    115 
    116 	/* Initialize all variables that we clean on shutdown */
    117 	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
    118 	if ( device ) {
    119 		SDL_memset(device, 0, (sizeof *device));
    120 		device->hidden = (struct SDL_PrivateVideoData *)
    121 				  SDL_malloc((sizeof *device->hidden));
    122 	}
    123 	if ( (device == NULL) || (device->hidden == NULL) ) {
    124 		SDL_OutOfMemory();
    125 		if ( device ) {
    126 			SDL_free(device);
    127 		}
    128 		return(0);
    129 	}
    130 	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
    131 
    132 	/* Set the function pointers */
    133 	device->VideoInit = VGL_VideoInit;
    134 	device->ListModes = VGL_ListModes;
    135 	device->SetVideoMode = VGL_SetVideoMode;
    136 	device->SetColors = VGL_SetColors;
    137 	device->UpdateRects = NULL;
    138 	device->VideoQuit = VGL_VideoQuit;
    139 	device->AllocHWSurface = VGL_AllocHWSurface;
    140 	device->CheckHWBlit = NULL;
    141 	device->FillHWRect = NULL;
    142 	device->SetHWColorKey = NULL;
    143 	device->SetHWAlpha = NULL;
    144 	device->LockHWSurface = VGL_LockHWSurface;
    145 	device->UnlockHWSurface = VGL_UnlockHWSurface;
    146 	device->FlipHWSurface = VGL_FlipHWSurface;
    147 	device->FreeHWSurface = VGL_FreeHWSurface;
    148 	device->SetIcon = NULL;
    149 	device->SetCaption = NULL;
    150 	device->GetWMInfo = NULL;
    151 	device->FreeWMCursor = VGL_FreeWMCursor;
    152 	device->CreateWMCursor = VGL_CreateWMCursor;
    153 	device->ShowWMCursor = VGL_ShowWMCursor;
    154 	device->WarpWMCursor = VGL_WarpWMCursor;
    155 	device->InitOSKeymap = VGL_InitOSKeymap;
    156 	device->PumpEvents = VGL_PumpEvents;
    157 
    158 	device->free = VGL_DeleteDevice;
    159 
    160 	return device;
    161 }
    162 
    163 VideoBootStrap VGL_bootstrap = {
    164 	"vgl", "FreeBSD libVGL",
    165 	VGL_Available, VGL_CreateDevice
    166 };
    167 
    168 static int VGL_AddMode(_THIS, VGLMode *inmode)
    169 {
    170 	SDL_Rect *mode;
    171 
    172 	int i, index;
    173 	int next_mode;
    174 
    175 	/* Check to see if we already have this mode */
    176 	if (inmode->Depth < 8) {  /* Not supported */
    177 		return 0;
    178 	}
    179 	index = ((inmode->Depth + 7) / 8) - 1;
    180 	for (i=0; i<SDL_nummodes[index]; ++i) {
    181 		mode = SDL_modelist[index][i];
    182 		if ((mode->w == inmode->ModeInfo.Xsize) &&
    183 		    (mode->h == inmode->ModeInfo.Ysize))
    184 			return 0;
    185 	}
    186 
    187 	/* Set up the new video mode rectangle */
    188 	mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
    189 	if (mode == NULL) {
    190 		SDL_OutOfMemory();
    191 		return -1;
    192 	}
    193 	mode->x = 0;
    194 	mode->y = 0;
    195 	mode->w = inmode->ModeInfo.Xsize;
    196 	mode->h = inmode->ModeInfo.Ysize;
    197 
    198 	/* Allocate the new list of modes, and fill in the new mode */
    199 	next_mode = SDL_nummodes[index];
    200 	SDL_modelist[index] = (SDL_Rect **)
    201 		SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
    202 	if (SDL_modelist[index] == NULL) {
    203 		SDL_OutOfMemory();
    204 		SDL_nummodes[index] = 0;
    205 		SDL_free(mode);
    206 		return -1;
    207 	}
    208 	SDL_modelist[index][next_mode] = mode;
    209 	SDL_modelist[index][next_mode+1] = NULL;
    210 	SDL_nummodes[index]++;
    211 
    212 	return 0;
    213 }
    214 
    215 static void VGL_UpdateVideoInfo(_THIS)
    216 {
    217 	this->info.wm_available = 0;
    218 	this->info.hw_available = 1;
    219 	this->info.video_mem = 0;
    220 	if (VGLCurMode == NULL) {
    221 		return;
    222 	}
    223 	if (VGLCurMode->ModeInfo.PixelBytes > 0) {
    224 		this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes *
    225 				       VGLCurMode->ModeInfo.Xsize *
    226 				       VGLCurMode->ModeInfo.Ysize;
    227 	}
    228 }
    229 
    230 int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat)
    231 {
    232 	int i;
    233 	int total_modes;
    234 	VGLMode **modes;
    235 
    236 	/* Initialize all variables that we clean on shutdown */
    237 	for ( i=0; i<NUM_MODELISTS; ++i ) {
    238 		SDL_nummodes[i] = 0;
    239 		SDL_modelist[i] = NULL;
    240 	}
    241 
    242 	/* Enable mouse and keyboard support */
    243 	if (SDL_getenv("SDL_NO_RAWKBD") == NULL) {
    244 		if (VGLKeyboardInit(VGL_CODEKEYS) != 0) {
    245 			SDL_SetError("Unable to initialize keyboard");
    246 			return -1;
    247 		}
    248 	} else {
    249 		warnx("Requiest to put keyboard into a raw mode ignored");
    250 	}
    251 	if (VGL_initkeymaps(STDIN_FILENO) != 0) {
    252 		SDL_SetError("Unable to initialize keymap");
    253 		return -1;
    254 	}
    255 	if (VGL_initmouse(STDIN_FILENO) != 0) {
    256 		SDL_SetError("Unable to initialize mouse");
    257 		return -1;
    258 	}
    259 
    260 	/* Determine the current screen size */
    261 	if (VGLCurMode != NULL) {
    262 		this->info.current_w = VGLCurMode->ModeInfo.Xsize;
    263 		this->info.current_h = VGLCurMode->ModeInfo.Ysize;
    264 	}
    265 
    266 	/* Determine the screen depth */
    267 	if (VGLCurMode != NULL)
    268 		vformat->BitsPerPixel = VGLCurMode->Depth;
    269 	else
    270 		vformat->BitsPerPixel = 16;	/* Good default */
    271 
    272 	/* Query for the list of available video modes */
    273 	total_modes = 0;
    274 	modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
    275 	for (i = 0; modes[i] != NULL; i++) {
    276 		if ((modes[i]->ModeInfo.Type == VIDBUF8) ||
    277 		    (modes[i]->ModeInfo.Type == VIDBUF16) ||
    278 		    (modes[i]->ModeInfo.Type == VIDBUF32)) {
    279 			VGL_AddMode(this, modes[i]);
    280 			total_modes++;
    281 		}
    282 	}
    283 	if (total_modes == 0) {
    284 		SDL_SetError("No linear video modes available");
    285 		return -1;
    286 	}
    287 
    288 	/* Fill in our hardware acceleration capabilities */
    289 	VGL_UpdateVideoInfo(this);
    290 
    291 	/* Create the hardware surface lock mutex */
    292 	hw_lock = SDL_CreateMutex();
    293 	if (hw_lock == NULL) {
    294 		SDL_SetError("Unable to create lock mutex");
    295 		VGL_VideoQuit(this);
    296 		return -1;
    297 	}
    298 
    299 	/* We're done! */
    300 	return 0;
    301 }
    302 
    303 SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
    304 {
    305 	return SDL_modelist[((format->BitsPerPixel+7)/8)-1];
    306 }
    307 
    308 /* Various screen update functions available */
    309 static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
    310 static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects);
    311 
    312 SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current,
    313 			      int width, int height, int bpp, Uint32 flags)
    314 {
    315 	int mode_found;
    316 	int i;
    317 	VGLMode **modes;
    318 
    319 	modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
    320 	mode_found = 0;
    321 	for (i = 0; modes[i] != NULL; i++) {
    322 		if ((modes[i]->ModeInfo.Xsize == width) &&
    323 		    (modes[i]->ModeInfo.Ysize == height) &&
    324 		    ((modes[i]->ModeInfo.Type == VIDBUF8) ||
    325 		     (modes[i]->ModeInfo.Type == VIDBUF16) ||
    326 		     (modes[i]->ModeInfo.Type == VIDBUF32))) {
    327 			mode_found = 1;
    328 			break;
    329 		}
    330 	}
    331 	if (mode_found == 0) {
    332 		SDL_SetError("No matching video mode found");
    333 		return NULL;
    334 	}
    335 
    336 	/* Shutdown previous videomode (if any) */
    337 	if (VGLCurMode != NULL)
    338 		VGLEnd();
    339 
    340 	/* Try to set the requested linear video mode */
    341 	if (VGLInit(modes[i]->ModeId) != 0) {
    342 		SDL_SetError("Unable to switch to requested mode");
    343 		return NULL;
    344 	}
    345 
    346 	VGLCurMode = SDL_realloc(VGLCurMode, sizeof(VGLMode));
    347 	VGLCurMode->ModeInfo = *VGLDisplay;
    348 	VGLCurMode->Depth = modes[i]->Depth;
    349 	VGLCurMode->ModeId = modes[i]->ModeId;
    350 	VGLCurMode->Rmask = modes[i]->Rmask;
    351 	VGLCurMode->Gmask = modes[i]->Gmask;
    352 	VGLCurMode->Bmask = modes[i]->Bmask;
    353 
    354 	/* Workaround a bug in libvgl */
    355 	if (VGLCurMode->ModeInfo.PixelBytes == 0)
    356 		(VGLCurMode->ModeInfo.PixelBytes = 1);
    357 
    358 	current->w = VGLCurMode->ModeInfo.Xsize;
    359 	current->h = VGLCurMode->ModeInfo.Ysize;
    360 	current->pixels = VGLCurMode->ModeInfo.Bitmap;
    361 	current->pitch = VGLCurMode->ModeInfo.Xsize *
    362 			 VGLCurMode->ModeInfo.PixelBytes;
    363 	current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);
    364 
    365 	/* Check if we are in a pseudo-color mode */
    366 	if (VGLCurMode->ModeInfo.Type == VIDBUF8)
    367 		current->flags |= SDL_HWPALETTE;
    368 
    369 	/* Check if we can do doublebuffering */
    370 	if (flags & SDL_DOUBLEBUF) {
    371 		if (VGLCurMode->ModeInfo.Xsize * 2 <=
    372 		    VGLCurMode->ModeInfo.VYsize) {
    373 			current->flags |= SDL_DOUBLEBUF;
    374 			flip_page = 0;
    375 			flip_address[0] = (byte *)current->pixels;
    376 			flip_address[1] = (byte *)current->pixels +
    377 					  current->h * current->pitch;
    378 			VGL_FlipHWSurface(this, current);
    379 		}
    380 	}
    381 
    382 	if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask,
    383 				VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) {
    384 		return NULL;
    385 	}
    386 
    387 	/* Update hardware acceleration info */
    388 	VGL_UpdateVideoInfo(this);
    389 
    390 	/* Set the blit function */
    391 	this->UpdateRects = VGL_DirectUpdate;
    392 
    393 	/* We're done */
    394 	return current;
    395 }
    396 
    397 /* We don't actually allow hardware surfaces other than the main one */
    398 static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface)
    399 {
    400 	return -1;
    401 }
    402 static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface)
    403 {
    404 	return;
    405 }
    406 
    407 /* We need to wait for vertical retrace on page flipped displays */
    408 static int VGL_LockHWSurface(_THIS, SDL_Surface *surface)
    409 {
    410 	if (surface == SDL_VideoSurface) {
    411 		SDL_mutexP(hw_lock);
    412 	}
    413 	return 0;
    414 }
    415 static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface)
    416 {
    417 	if (surface == SDL_VideoSurface) {
    418 		SDL_mutexV(hw_lock);
    419 	}
    420 }
    421 
    422 static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface)
    423 {
    424 //	VGLWaitRetrace();
    425 	if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) {
    426 		SDL_SetError("VGLPanSreen() failed");
    427                 return -1;
    428         }
    429 
    430 	flip_page = !flip_page;
    431 	surface->pixels = flip_address[flip_page];
    432 
    433 	return 0;
    434 }
    435 
    436 static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
    437 {
    438 	return;
    439 }
    440 
    441 static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects)
    442 {
    443 	return;
    444 }
    445 
    446 int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
    447 {
    448         int i;
    449 
    450 	for(i = 0; i < ncolors; i++) {
    451 	        VGLSetPaletteIndex(firstcolor + i,
    452 			       colors[i].r>>2,
    453 			       colors[i].g>>2,
    454 			       colors[i].b>>2);
    455 	}
    456 	return 1;
    457 }
    458 
    459 /* Note:  If we are terminated, this could be called in the middle of
    460    another SDL video routine -- notably UpdateRects.
    461 */
    462 void VGL_VideoQuit(_THIS)
    463 {
    464 	int i, j;
    465 
    466 	/* Return the keyboard to the normal state */
    467 	VGLKeyboardEnd();
    468 
    469 	/* Reset the console video mode if we actually initialised one */
    470 	if (VGLCurMode != NULL) {
    471 		VGLEnd();
    472 		SDL_free(VGLCurMode);
    473 		VGLCurMode = NULL;
    474 	}
    475 
    476 	/* Clear the lock mutex */
    477 	if (hw_lock != NULL) {
    478 		SDL_DestroyMutex(hw_lock);
    479 		hw_lock = NULL;
    480 	}
    481 
    482 	/* Free video mode lists */
    483 	for (i = 0; i < NUM_MODELISTS; i++) {
    484 		if (SDL_modelist[i] != NULL) {
    485 			for (j = 0; SDL_modelist[i][j] != NULL; ++j) {
    486 				SDL_free(SDL_modelist[i][j]);
    487 			}
    488 			SDL_free(SDL_modelist[i]);
    489 			SDL_modelist[i] = NULL;
    490 		}
    491 	}
    492 
    493 	if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
    494 	/* Direct screen access, not a memory buffer */
    495 		this->screen->pixels = NULL;
    496 	}
    497 }
    498 
    499 #define VGL_RED_INDEX	0
    500 #define VGL_GREEN_INDEX	1
    501 #define VGL_BLUE_INDEX	2
    502 
    503 static VGLMode **
    504 VGLListModes(int depth, int mem_model)
    505 {
    506   static VGLMode **modes = NULL;
    507 
    508   VGLBitmap *vminfop;
    509   VGLMode **modesp, *modescp;
    510   video_info_t minfo;
    511   int adptype, i, modenum;
    512 
    513   if (modes == NULL) {
    514     modes = SDL_malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX);
    515     bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX);
    516   }
    517   modesp = modes;
    518 
    519   for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) {
    520     minfo.vi_mode = modenum;
    521     if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype))
    522       continue;
    523     if (minfo.vi_mode != modenum)
    524       continue;
    525     if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0)
    526       continue;
    527     if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0))
    528       continue;
    529     if ((depth > 1) && (minfo.vi_depth != depth))
    530       continue;
    531 
    532     /* reallocf can fail */
    533     if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL)
    534       return NULL;
    535     modescp = *modesp;
    536 
    537     vminfop = &(modescp->ModeInfo);
    538     bzero(vminfop, sizeof(VGLBitmap));
    539 
    540     vminfop->Type = NOBUF;
    541 
    542     vminfop->PixelBytes = 1;	/* Good default value */
    543     switch (minfo.vi_mem_model) {
    544     case V_INFO_MM_PLANAR:
    545       /* we can handle EGA/VGA planar modes only */
    546       if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4
    547 	    || (adptype != KD_EGA && adptype != KD_VGA)))
    548 	vminfop->Type = VIDBUF4;
    549       break;
    550     case V_INFO_MM_PACKED:
    551       /* we can do only 256 color packed modes */
    552       if (minfo.vi_depth == 8)
    553 	vminfop->Type = VIDBUF8;
    554       break;
    555     case V_INFO_MM_VGAX:
    556       vminfop->Type = VIDBUF8X;
    557       break;
    558 #if defined(__FREEBSD__) && (defined(__DragonFly__) || __FreeBSD_version >= 500000)
    559     case V_INFO_MM_DIRECT:
    560       vminfop->PixelBytes = minfo.vi_pixel_size;
    561       switch (vminfop->PixelBytes) {
    562       case 2:
    563 	vminfop->Type = VIDBUF16;
    564 	break;
    565 #if notyet
    566       case 3:
    567 	vminfop->Type = VIDBUF24;
    568 	break;
    569 #endif
    570       case 4:
    571 	vminfop->Type = VIDBUF32;
    572 	break;
    573       default:
    574 	break;
    575       }
    576 #endif
    577     default:
    578       break;
    579     }
    580     if (vminfop->Type == NOBUF)
    581       continue;
    582 
    583     switch (vminfop->Type) {
    584     case VIDBUF16:
    585     case VIDBUF32:
    586       modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) <<
    587 		       minfo.vi_pixel_fields[VGL_RED_INDEX];
    588       modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) <<
    589 		       minfo.vi_pixel_fields[VGL_GREEN_INDEX];
    590       modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) <<
    591 		       minfo.vi_pixel_fields[VGL_BLUE_INDEX];
    592       break;
    593 
    594     default:
    595       break;
    596     }
    597 
    598     vminfop->Xsize = minfo.vi_width;
    599     vminfop->Ysize = minfo.vi_height;
    600     modescp->Depth = minfo.vi_depth;
    601 
    602     /* XXX */
    603     if (minfo.vi_mode >= M_VESA_BASE)
    604       modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE);
    605     else
    606       modescp->ModeId = _IO('S', minfo.vi_mode);
    607 
    608     /* Sort list */
    609     for (i = 0; modes + i < modesp ; i++) {
    610       if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize >
    611 	  vminfop->Xsize * modes[i]->ModeInfo.Ysize)
    612 	continue;
    613       if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize ==
    614 	   vminfop->Xsize * vminfop->Ysize) &&
    615 	  (modes[i]->Depth >= modescp->Depth))
    616 	continue;
    617       *modesp = modes[i];
    618       modes[i] = modescp;
    619       modescp = *modesp;
    620       vminfop = &(modescp->ModeInfo);
    621     }
    622 
    623     modesp++;
    624   }
    625 
    626   if (*modesp != NULL) {
    627     SDL_free(*modesp);
    628     *modesp = NULL;
    629   }
    630 
    631   return modes;
    632 }
    633 
    634 static void
    635 VGLWaitRetrace(void)
    636 {
    637   while (!(inb(0x3DA) & 8));
    638   while (inb(0x3DA) & 8);
    639 }
    640 
    641