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      1 // Copyright 2008 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 #ifndef V8_JUMP_TARGET_H_
     29 #define V8_JUMP_TARGET_H_
     30 
     31 #include "macro-assembler.h"
     32 
     33 namespace v8 {
     34 namespace internal {
     35 
     36 // Forward declarations.
     37 class FrameElement;
     38 class Result;
     39 class VirtualFrame;
     40 
     41 // -------------------------------------------------------------------------
     42 // Jump targets
     43 //
     44 // A jump target is an abstraction of a basic-block entry in generated
     45 // code.  It collects all the virtual frames reaching the block by
     46 // forward jumps and pairs them with labels for the merge code along
     47 // all forward-reaching paths.  When bound, an expected frame for the
     48 // block is determined and code is generated to merge to the expected
     49 // frame.  For backward jumps, the merge code is generated at the edge
     50 // leaving the predecessor block.
     51 //
     52 // A jump target must have been reached via control flow (either by
     53 // jumping, branching, or falling through) at the time it is bound.
     54 // In particular, this means that at least one of the control-flow
     55 // graph edges reaching the target must be a forward edge.
     56 
     57 class JumpTarget : public ZoneObject {  // Shadows are dynamically allocated.
     58  public:
     59   // Forward-only jump targets can only be reached by forward CFG edges.
     60   enum Directionality { FORWARD_ONLY, BIDIRECTIONAL };
     61 
     62   // Construct a jump target used to generate code and to provide
     63   // access to a current frame.
     64   explicit JumpTarget(Directionality direction)
     65       : direction_(direction),
     66         reaching_frames_(0),
     67         merge_labels_(0),
     68         entry_frame_(NULL) {
     69   }
     70 
     71   // Construct a jump target.
     72   JumpTarget()
     73       : direction_(FORWARD_ONLY),
     74         reaching_frames_(0),
     75         merge_labels_(0),
     76         entry_frame_(NULL) {
     77   }
     78 
     79   virtual ~JumpTarget() {}
     80 
     81   // Set the direction of the jump target.
     82   virtual void set_direction(Directionality direction) {
     83     direction_ = direction;
     84   }
     85 
     86   // Treat the jump target as a fresh one.  The state is reset.
     87   void Unuse();
     88 
     89   inline CodeGenerator* cgen();
     90 
     91   Label* entry_label() { return &entry_label_; }
     92 
     93   VirtualFrame* entry_frame() const { return entry_frame_; }
     94   void set_entry_frame(VirtualFrame* frame) {
     95     entry_frame_ = frame;
     96   }
     97 
     98   // Predicates testing the state of the encapsulated label.
     99   bool is_bound() const { return entry_label_.is_bound(); }
    100   bool is_linked() const {
    101     return !is_bound() && !reaching_frames_.is_empty();
    102   }
    103   bool is_unused() const {
    104     // This is !is_bound() && !is_linked().
    105     return !is_bound() && reaching_frames_.is_empty();
    106   }
    107 
    108   // Emit a jump to the target.  There must be a current frame at the
    109   // jump and there will be no current frame after the jump.
    110   virtual void Jump();
    111   virtual void Jump(Result* arg);
    112 
    113   // Emit a conditional branch to the target.  There must be a current
    114   // frame at the branch.  The current frame will fall through to the
    115   // code after the branch.  The arg is a result that is live both at
    116   // the target and the fall-through.
    117   virtual void Branch(Condition cc, Hint hint = no_hint);
    118   virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
    119 
    120   // Bind a jump target.  If there is no current frame at the binding
    121   // site, there must be at least one frame reaching via a forward
    122   // jump.
    123   virtual void Bind();
    124   virtual void Bind(Result* arg);
    125 
    126   // Emit a call to a jump target.  There must be a current frame at
    127   // the call.  The frame at the target is the same as the current
    128   // frame except for an extra return address on top of it.  The frame
    129   // after the call is the same as the frame before the call.
    130   void Call();
    131 
    132   static void set_compiling_deferred_code(bool flag) {
    133     compiling_deferred_code_ = flag;
    134   }
    135 
    136  protected:
    137   // Directionality flag set at initialization time.
    138   Directionality direction_;
    139 
    140   // A list of frames reaching this block via forward jumps.
    141   ZoneList<VirtualFrame*> reaching_frames_;
    142 
    143   // A parallel list of labels for merge code.
    144   ZoneList<Label> merge_labels_;
    145 
    146   // The frame used on entry to the block and expected at backward
    147   // jumps to the block.  Set when the jump target is bound, but may
    148   // or may not be set for forward-only blocks.
    149   VirtualFrame* entry_frame_;
    150 
    151   // The actual entry label of the block.
    152   Label entry_label_;
    153 
    154   // Implementations of Jump, Branch, and Bind with all arguments and
    155   // return values using the virtual frame.
    156   void DoJump();
    157   void DoBranch(Condition cc, Hint hint);
    158   void DoBind();
    159 
    160  private:
    161   static bool compiling_deferred_code_;
    162 
    163   // Add a virtual frame reaching this labeled block via a forward jump,
    164   // and a corresponding merge code label.
    165   void AddReachingFrame(VirtualFrame* frame);
    166 
    167   // Perform initialization required during entry frame computation
    168   // after setting the virtual frame element at index in frame to be
    169   // target.
    170   inline void InitializeEntryElement(int index, FrameElement* target);
    171 
    172   // Compute a frame to use for entry to this block.
    173   void ComputeEntryFrame();
    174 
    175   DISALLOW_COPY_AND_ASSIGN(JumpTarget);
    176 };
    177 
    178 
    179 // -------------------------------------------------------------------------
    180 // Break targets
    181 //
    182 // A break target is a jump target that can be used to break out of a
    183 // statement that keeps extra state on the stack (eg, for/in or
    184 // try/finally).  They know the expected stack height at the target
    185 // and will drop state from nested statements as part of merging.
    186 //
    187 // Break targets are used for return, break, and continue targets.
    188 
    189 class BreakTarget : public JumpTarget {
    190  public:
    191   // Construct a break target.
    192   BreakTarget() {}
    193 
    194   virtual ~BreakTarget() {}
    195 
    196   // Set the direction of the break target.
    197   virtual void set_direction(Directionality direction);
    198 
    199   // Copy the state of this break target to the destination.  The
    200   // lists of forward-reaching frames and merge-point labels are
    201   // copied.  All virtual frame pointers are copied, not the
    202   // pointed-to frames.  The previous state of the destination is
    203   // overwritten, without deallocating pointed-to virtual frames.
    204   void CopyTo(BreakTarget* destination);
    205 
    206   // Emit a jump to the target.  There must be a current frame at the
    207   // jump and there will be no current frame after the jump.
    208   virtual void Jump();
    209   virtual void Jump(Result* arg);
    210 
    211   // Emit a conditional branch to the target.  There must be a current
    212   // frame at the branch.  The current frame will fall through to the
    213   // code after the branch.
    214   virtual void Branch(Condition cc, Hint hint = no_hint);
    215   virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
    216 
    217   // Bind a break target.  If there is no current frame at the binding
    218   // site, there must be at least one frame reaching via a forward
    219   // jump.
    220   virtual void Bind();
    221   virtual void Bind(Result* arg);
    222 
    223   // Setter for expected height.
    224   void set_expected_height(int expected) { expected_height_ = expected; }
    225 
    226  private:
    227   // The expected height of the expression stack where the target will
    228   // be bound, statically known at initialization time.
    229   int expected_height_;
    230 
    231   DISALLOW_COPY_AND_ASSIGN(BreakTarget);
    232 };
    233 
    234 
    235 // -------------------------------------------------------------------------
    236 // Shadow break targets
    237 //
    238 // A shadow break target represents a break target that is temporarily
    239 // shadowed by another one (represented by the original during
    240 // shadowing).  They are used to catch jumps to labels in certain
    241 // contexts, e.g. try blocks.  After shadowing ends, the formerly
    242 // shadowed target is again represented by the original and the
    243 // ShadowTarget can be used as a jump target in its own right,
    244 // representing the formerly shadowing target.
    245 
    246 class ShadowTarget : public BreakTarget {
    247  public:
    248   // Construct a shadow jump target.  After construction the shadow
    249   // target object holds the state of the original target, and the
    250   // original target is actually a fresh one that intercepts control
    251   // flow intended for the shadowed one.
    252   explicit ShadowTarget(BreakTarget* shadowed);
    253 
    254   virtual ~ShadowTarget() {}
    255 
    256   // End shadowing.  After shadowing ends, the original jump target
    257   // again gives access to the formerly shadowed target and the shadow
    258   // target object gives access to the formerly shadowing target.
    259   void StopShadowing();
    260 
    261   // During shadowing, the currently shadowing target.  After
    262   // shadowing, the target that was shadowed.
    263   BreakTarget* other_target() const { return other_target_; }
    264 
    265  private:
    266   // During shadowing, the currently shadowing target.  After
    267   // shadowing, the target that was shadowed.
    268   BreakTarget* other_target_;
    269 
    270 #ifdef DEBUG
    271   bool is_shadowing_;
    272 #endif
    273 
    274   DISALLOW_COPY_AND_ASSIGN(ShadowTarget);
    275 };
    276 
    277 
    278 } }  // namespace v8::internal
    279 
    280 #endif  // V8_JUMP_TARGET_H_
    281