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      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef Canvas3DLayer_h
     27 #define Canvas3DLayer_h
     28 
     29 #if USE(ACCELERATED_COMPOSITING)
     30 
     31 #import "WebLayer.h"
     32 
     33 namespace WebCore {
     34     class GraphicsLayer;
     35 }
     36 
     37 @interface Canvas3DLayer : CAOpenGLLayer
     38 {
     39     WebCore::GraphicsLayer* m_layerOwner;
     40     CGLContextObj m_contextObj;
     41     GLuint m_texture;
     42 }
     43 
     44 - (id)initWithContext:(CGLContextObj)context texture:(GLuint)texture;
     45 
     46 - (CGImageRef)copyImageSnapshotWithColorSpace:(CGColorSpaceRef)colorSpace;
     47 
     48 @end
     49 
     50 #endif // USE(ACCELERATED_COMPOSITING)
     51 
     52 #endif // Canvas3DLayer_h
     53