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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2006 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 /* BWindow based framebuffer implementation */
     25 
     26 #include <unistd.h>
     27 
     28 #include "SDL_BWin.h"
     29 #include "SDL_timer.h"
     30 
     31 extern "C" {
     32 
     33 #include "../SDL_sysvideo.h"
     34 #include "../../events/SDL_events_c.h"
     35 #include "SDL_sysevents_c.h"
     36 #include "SDL_sysmouse_c.h"
     37 #include "SDL_syswm_c.h"
     38 #include "SDL_lowvideo.h"
     39 #include "../SDL_yuvfuncs.h"
     40 #include "SDL_sysyuv.h"
     41 #include "../blank_cursor.h"
     42 
     43 #define BEOS_HIDDEN_SIZE	32	/* starting hidden window size */
     44 
     45 /* Initialization/Query functions */
     46 static int BE_VideoInit(_THIS, SDL_PixelFormat *vformat);
     47 static SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
     48 static SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
     49 static void BE_UpdateMouse(_THIS);
     50 static int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
     51 static void BE_VideoQuit(_THIS);
     52 
     53 /* Hardware surface functions */
     54 static int BE_AllocHWSurface(_THIS, SDL_Surface *surface);
     55 static int BE_LockHWSurface(_THIS, SDL_Surface *surface);
     56 static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface);
     57 static void BE_FreeHWSurface(_THIS, SDL_Surface *surface);
     58 
     59 static int BE_ToggleFullScreen(_THIS, int fullscreen);
     60 static SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display);
     61 
     62 /* OpenGL functions */
     63 #if SDL_VIDEO_OPENGL
     64 static int BE_GL_LoadLibrary(_THIS, const char *path);
     65 static void* BE_GL_GetProcAddress(_THIS, const char *proc);
     66 static int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
     67 static int BE_GL_MakeCurrent(_THIS);
     68 static void BE_GL_SwapBuffers(_THIS);
     69 #endif
     70 
     71 /* FB driver bootstrap functions */
     72 
     73 static int BE_Available(void)
     74 {
     75 	return(1);
     76 }
     77 
     78 static void BE_DeleteDevice(SDL_VideoDevice *device)
     79 {
     80 	SDL_free(device->hidden);
     81 	SDL_free(device);
     82 }
     83 
     84 static SDL_VideoDevice *BE_CreateDevice(int devindex)
     85 {
     86 	SDL_VideoDevice *device;
     87 
     88 	/* Initialize all variables that we clean on shutdown */
     89 	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
     90 	if ( device ) {
     91 		SDL_memset(device, 0, (sizeof *device));
     92 		device->hidden = (struct SDL_PrivateVideoData *)
     93 				SDL_malloc((sizeof *device->hidden));
     94 	}
     95 	if ( (device == NULL) || (device->hidden == NULL) ) {
     96 		SDL_OutOfMemory();
     97 		if ( device ) {
     98 			SDL_free(device);
     99 		}
    100 		return(0);
    101 	}
    102 	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
    103 
    104 	/* Set the function pointers */
    105 	/* Initialization/Query functions */
    106 	device->VideoInit = BE_VideoInit;
    107 	device->ListModes = BE_ListModes;
    108 	device->SetVideoMode = BE_SetVideoMode;
    109 	device->ToggleFullScreen = BE_ToggleFullScreen;
    110 	device->UpdateMouse = BE_UpdateMouse;
    111 	device->CreateYUVOverlay = BE_CreateYUVOverlay;
    112 	device->SetColors = BE_SetColors;
    113 	device->UpdateRects = NULL;
    114 	device->VideoQuit = BE_VideoQuit;
    115 	/* Hardware acceleration functions */
    116 	device->AllocHWSurface = BE_AllocHWSurface;
    117 	device->CheckHWBlit = NULL;
    118 	device->FillHWRect = NULL;
    119 	device->SetHWColorKey = NULL;
    120 	device->SetHWAlpha = NULL;
    121 	device->LockHWSurface = BE_LockHWSurface;
    122 	device->UnlockHWSurface = BE_UnlockHWSurface;
    123 	device->FlipHWSurface = NULL;
    124 	device->FreeHWSurface = BE_FreeHWSurface;
    125 	/* Gamma support */
    126 #if SDL_VIDEO_OPENGL
    127 	/* OpenGL support */
    128 	device->GL_LoadLibrary = BE_GL_LoadLibrary;
    129 	device->GL_GetProcAddress = BE_GL_GetProcAddress;
    130 	device->GL_GetAttribute = BE_GL_GetAttribute;
    131 	device->GL_MakeCurrent = BE_GL_MakeCurrent;
    132 	device->GL_SwapBuffers = BE_GL_SwapBuffers;
    133 #endif
    134 	/* Window manager functions */
    135 	device->SetCaption = BE_SetWMCaption;
    136 	device->SetIcon = NULL;
    137 	device->IconifyWindow = BE_IconifyWindow;
    138 	device->GrabInput = BE_GrabInput;
    139 	device->GetWMInfo = BE_GetWMInfo;
    140 	/* Cursor manager functions */
    141 	device->FreeWMCursor = BE_FreeWMCursor;
    142 	device->CreateWMCursor = BE_CreateWMCursor;
    143 	device->ShowWMCursor = BE_ShowWMCursor;
    144 	device->WarpWMCursor = BE_WarpWMCursor;
    145 	device->MoveWMCursor = NULL;
    146 	device->CheckMouseMode = BE_CheckMouseMode;
    147 	/* Event manager functions */
    148 	device->InitOSKeymap = BE_InitOSKeymap;
    149 	device->PumpEvents = BE_PumpEvents;
    150 
    151 	device->free = BE_DeleteDevice;
    152 
    153 	/* Set the driver flags */
    154 	device->handles_any_size = 1;
    155 
    156 	return device;
    157 }
    158 
    159 VideoBootStrap BWINDOW_bootstrap = {
    160 	"bwindow", "BDirectWindow graphics",
    161 	BE_Available, BE_CreateDevice
    162 };
    163 
    164 static inline int ColorSpaceToBitsPerPixel(uint32 colorspace)
    165 {
    166 	int bitsperpixel;
    167 
    168 	bitsperpixel = 0;
    169 	switch (colorspace) {
    170 	    case B_CMAP8:
    171 		bitsperpixel = 8;
    172 		break;
    173 	    case B_RGB15:
    174 	    case B_RGBA15:
    175 	    case B_RGB15_BIG:
    176 	    case B_RGBA15_BIG:
    177 		bitsperpixel = 15;
    178 		break;
    179 	    case B_RGB16:
    180 	    case B_RGB16_BIG:
    181 		bitsperpixel = 16;
    182 		break;
    183 	    case B_RGB32:
    184 	    case B_RGBA32:
    185 	    case B_RGB32_BIG:
    186 	    case B_RGBA32_BIG:
    187 		bitsperpixel = 32;
    188 		break;
    189 	    default:
    190 		break;
    191 	}
    192 	return(bitsperpixel);
    193 }
    194 
    195 /* Function to sort the display_list in bscreen */
    196 static int CompareModes(const void *A, const void *B)
    197 {
    198 	const display_mode *a = (display_mode *)A;
    199 	const display_mode *b = (display_mode *)B;
    200 
    201 	if ( a->space == b->space ) {
    202 		return((b->virtual_width*b->virtual_height)-
    203 		       (a->virtual_width*a->virtual_height));
    204 	} else {
    205 		return(ColorSpaceToBitsPerPixel(b->space)-
    206 		       ColorSpaceToBitsPerPixel(a->space));
    207 	}
    208 }
    209 
    210 /* Yes, this isn't the fastest it could be, but it works nicely */
    211 static int BE_AddMode(_THIS, int index, unsigned int w, unsigned int h)
    212 {
    213 	SDL_Rect *mode;
    214 	int i;
    215 	int next_mode;
    216 
    217 	/* Check to see if we already have this mode */
    218 	if ( SDL_nummodes[index] > 0 ) {
    219 		for ( i=SDL_nummodes[index]-1; i >= 0; --i ) {
    220 			mode = SDL_modelist[index][i];
    221 			if ( (mode->w == w) && (mode->h == h) ) {
    222 #ifdef BWINDOW_DEBUG
    223 				fprintf(stderr, "We already have mode %dx%d at %d bytes per pixel\n", w, h, index+1);
    224 #endif
    225 				return(0);
    226 			}
    227 		}
    228 	}
    229 
    230 	/* Set up the new video mode rectangle */
    231 	mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
    232 	if ( mode == NULL ) {
    233 		SDL_OutOfMemory();
    234 		return(-1);
    235 	}
    236 	mode->x = 0;
    237 	mode->y = 0;
    238 	mode->w = w;
    239 	mode->h = h;
    240 #ifdef BWINDOW_DEBUG
    241 	fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1);
    242 #endif
    243 
    244 	/* Allocate the new list of modes, and fill in the new mode */
    245 	next_mode = SDL_nummodes[index];
    246 	SDL_modelist[index] = (SDL_Rect **)
    247 	       SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
    248 	if ( SDL_modelist[index] == NULL ) {
    249 		SDL_OutOfMemory();
    250 		SDL_nummodes[index] = 0;
    251 		SDL_free(mode);
    252 		return(-1);
    253 	}
    254 	SDL_modelist[index][next_mode] = mode;
    255 	SDL_modelist[index][next_mode+1] = NULL;
    256 	SDL_nummodes[index]++;
    257 
    258 	return(0);
    259 }
    260 
    261 int BE_VideoInit(_THIS, SDL_PixelFormat *vformat)
    262 {
    263 	display_mode *modes;
    264 	uint32 i, nmodes;
    265 	int bpp;
    266 	BRect bounds;
    267 
    268 	/* Initialize the Be Application for appserver interaction */
    269 	if ( SDL_InitBeApp() < 0 ) {
    270 		return(-1);
    271 	}
    272 
    273 	/* It is important that this be created after SDL_InitBeApp() */
    274 	BScreen bscreen;
    275 
    276 	/* Save the current display mode */
    277 	bscreen.GetMode(&saved_mode);
    278 	_this->info.current_w = saved_mode.virtual_width;
    279 	_this->info.current_h = saved_mode.virtual_height;
    280 
    281 	/* Determine the screen depth */
    282 	vformat->BitsPerPixel = ColorSpaceToBitsPerPixel(bscreen.ColorSpace());
    283 	if ( vformat->BitsPerPixel == 0 ) {
    284 		SDL_SetError("Unknown BScreen colorspace: 0x%x",
    285 						bscreen.ColorSpace());
    286 		return(-1);
    287 	}
    288 
    289 	/* Get the video modes we can switch to in fullscreen mode */
    290 	bscreen.GetModeList(&modes, &nmodes);
    291 	SDL_qsort(modes, nmodes, sizeof *modes, CompareModes);
    292 	for ( i=0; i<nmodes; ++i ) {
    293 		bpp = ColorSpaceToBitsPerPixel(modes[i].space);
    294 		//if ( bpp != 0 ) { // There are bugs in changing colorspace
    295 		if ( modes[i].space == saved_mode.space ) {
    296 			BE_AddMode(_this, ((bpp+7)/8)-1,
    297 				modes[i].virtual_width,
    298 				modes[i].virtual_height);
    299 		}
    300 	}
    301 
    302 	/* Create the window and view */
    303 	bounds.top = 0; bounds.left = 0;
    304 	bounds.right = BEOS_HIDDEN_SIZE;
    305 	bounds.bottom = BEOS_HIDDEN_SIZE;
    306 	SDL_Win = new SDL_BWin(bounds);
    307 
    308 #if SDL_VIDEO_OPENGL
    309 	/* testgl application doesn't load library, just tries to load symbols */
    310 	/* is it correct? if so we have to load library here */
    311 	BE_GL_LoadLibrary(_this, NULL);
    312 #endif
    313 
    314 	/* Create the clear cursor */
    315 	SDL_BlankCursor = BE_CreateWMCursor(_this, blank_cdata, blank_cmask,
    316 			BLANK_CWIDTH, BLANK_CHEIGHT, BLANK_CHOTX, BLANK_CHOTY);
    317 
    318 	/* Fill in some window manager capabilities */
    319 	_this->info.wm_available = 1;
    320 
    321 	/* We're done! */
    322 	return(0);
    323 }
    324 
    325 /* We support any dimension at our bit-depth */
    326 SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
    327 {
    328 	SDL_Rect **modes;
    329 
    330 	modes = ((SDL_Rect **)0);
    331 	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
    332 		modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1];
    333 	} else {
    334 		if ( format->BitsPerPixel ==
    335 			_this->screen->format->BitsPerPixel ) {
    336 			modes = ((SDL_Rect **)-1);
    337 		}
    338 	}
    339 	return(modes);
    340 }
    341 
    342 /* Various screen update functions available */
    343 static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
    344 
    345 
    346 /* Find the closest display mode for fullscreen */
    347 static bool BE_FindClosestFSMode(_THIS, int width, int height, int bpp,
    348 					 display_mode *mode)
    349 {
    350 	BScreen bscreen;
    351 	uint32 i, nmodes;
    352 	SDL_Rect **modes;
    353 	display_mode *dmodes;
    354 	display_mode current;
    355 	float current_refresh;
    356 	bscreen.GetMode(&current);
    357 	current_refresh = (1000 * current.timing.pixel_clock) /
    358 	                  (current.timing.h_total * current.timing.v_total);
    359 
    360 	modes = SDL_modelist[((bpp+7)/8)-1];
    361 	for ( i=0; modes[i] && (modes[i]->w > width) &&
    362 		      (modes[i]->h > height); ++i ) {
    363 		/* still looking */
    364 	}
    365 	if ( ! modes[i] || (modes[i]->w < width) || (modes[i]->h < width) ) {
    366 		--i;	/* We went too far */
    367 	}
    368 
    369 	width = modes[i]->w;
    370 	height = modes[i]->h;
    371 
    372 	bscreen.GetModeList(&dmodes, &nmodes);
    373 	for ( i = 0; i < nmodes; ++i ) {
    374 		if ( (bpp == ColorSpaceToBitsPerPixel(dmodes[i].space)) &&
    375 		     (width == dmodes[i].virtual_width) &&
    376 		     (height == dmodes[i].virtual_height) ) {
    377 			break;
    378 		}
    379 	}
    380 	if ( i != nmodes ) {
    381 		*mode = dmodes[i];
    382 		if ((mode->virtual_width <= current.virtual_width) &&
    383 		    (mode->virtual_height <= current.virtual_height)) {
    384 			float new_refresh = (1000 * mode->timing.pixel_clock) /
    385 			                    (mode->timing.h_total * mode->timing.v_total);
    386 			if (new_refresh < current_refresh) {
    387 				mode->timing.pixel_clock = (uint32)((mode->timing.h_total * mode->timing.v_total)
    388 				                                    * current_refresh / 1000);
    389 			}
    390 		}
    391 		return true;
    392 	} else {
    393 		return false;
    394 	}
    395 }
    396 
    397 static int BE_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen)
    398 {
    399 	int was_fullscreen;
    400 	bool needs_unlock;
    401 	BScreen bscreen;
    402 	BRect bounds;
    403 	display_mode mode;
    404 	int width, height, bpp;
    405 
    406 	/* Set the fullscreen mode */
    407 	was_fullscreen = SDL_Win->IsFullScreen();
    408 	SDL_Win->SetFullScreen(fullscreen);
    409 	fullscreen = SDL_Win->IsFullScreen();
    410 
    411 	width = screen->w;
    412 	height = screen->h;
    413 
    414 	/* Set the appropriate video mode */
    415 	if ( fullscreen ) {
    416 		bpp = screen->format->BitsPerPixel;
    417 		bscreen.GetMode(&mode);
    418 		if ( (bpp != ColorSpaceToBitsPerPixel(mode.space)) ||
    419 		     (width != mode.virtual_width) ||
    420 		     (height != mode.virtual_height)) {
    421 			if(BE_FindClosestFSMode(_this, width, height, bpp, &mode)) {
    422 				bscreen.SetMode(&mode);
    423 				/* This simply stops the next resize event from being
    424 				 * sent to the SDL handler.
    425 				 */
    426 				SDL_Win->InhibitResize();
    427 			} else {
    428 				fullscreen = 0;
    429 				SDL_Win->SetFullScreen(fullscreen);
    430 			}
    431 		}
    432 	}
    433 	if ( was_fullscreen && ! fullscreen ) {
    434 		bscreen.SetMode(&saved_mode);
    435 	}
    436 
    437 	if ( SDL_Win->Lock() ) {
    438 		int cx, cy;
    439 		if ( SDL_Win->Shown() ) {
    440 			needs_unlock = 1;
    441 			SDL_Win->Hide();
    442 		} else {
    443 			needs_unlock = 0;
    444 		}
    445 		/* This resizes the window and view area, but inhibits resizing
    446 		 * of the BBitmap due to the InhibitResize call above. Thus the
    447 		 * bitmap (pixel data) never changes.
    448 		 */
    449 		SDL_Win->ResizeTo(width, height);
    450 		bounds = bscreen.Frame();
    451 		/* Calculate offsets - used either to center window
    452 		 * (windowed mode) or to set drawing offsets (fullscreen mode)
    453 		 */
    454 		cx = (bounds.IntegerWidth() - width)/2;
    455 		cy = (bounds.IntegerHeight() - height)/2;
    456 
    457 		if ( fullscreen ) {
    458 			/* Set offset for drawing */
    459 			SDL_Win->SetXYOffset(cx, cy);
    460 		} else {
    461 			SDL_Win->SetXYOffset(0, 0);
    462 		}
    463 		if ( ! needs_unlock || was_fullscreen ) {
    464 			/* Center the window the first time */
    465 			SDL_Win->MoveTo(cx, cy);
    466 		}
    467 		SDL_Win->Show();
    468 
    469 		/* Unlock the window manually after the first Show() */
    470 		if ( needs_unlock ) {
    471 			SDL_Win->Unlock();
    472 		}
    473 	}
    474 
    475 	/* Set the fullscreen flag in the screen surface */
    476 	if ( fullscreen ) {
    477 		screen->flags |= SDL_FULLSCREEN;
    478 	} else {
    479 		screen->flags &= ~SDL_FULLSCREEN;
    480 	}
    481 	return(1);
    482 }
    483 
    484 static int BE_ToggleFullScreen(_THIS, int fullscreen)
    485 {
    486 	return BE_SetFullScreen(_this, _this->screen, fullscreen);
    487 }
    488 
    489 /* FIXME: check return values and cleanup here */
    490 SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current,
    491 				int width, int height, int bpp, Uint32 flags)
    492 {
    493 	BScreen bscreen;
    494 	BBitmap *bbitmap;
    495 	BRect bounds;
    496 	Uint32 gl_flags = 0;
    497 
    498 	/* Only RGB works on r5 currently */
    499 	gl_flags = BGL_RGB;
    500 	if (_this->gl_config.double_buffer)
    501 		gl_flags |= BGL_DOUBLE;
    502 	else
    503 		gl_flags |= BGL_SINGLE;
    504 	if (_this->gl_config.alpha_size > 0 || bpp == 32)
    505 		gl_flags |= BGL_ALPHA;
    506 	if (_this->gl_config.depth_size > 0)
    507 		gl_flags |= BGL_DEPTH;
    508 	if (_this->gl_config.stencil_size > 0)
    509 		gl_flags |= BGL_STENCIL;
    510 	if (_this->gl_config.accum_red_size > 0
    511 		|| _this->gl_config.accum_green_size > 0
    512 		|| _this->gl_config.accum_blue_size > 0
    513 		|| _this->gl_config.accum_alpha_size > 0)
    514 		gl_flags |= BGL_ACCUM;
    515 
    516 	/* Create the view for this window, using found flags */
    517 	if ( SDL_Win->CreateView(flags, gl_flags) < 0 ) {
    518 		return(NULL);
    519 	}
    520 
    521 	current->flags = 0;		/* Clear flags */
    522 	current->w = width;
    523 	current->h = height;
    524 	SDL_Win->SetType(B_TITLED_WINDOW);
    525 	if ( flags & SDL_NOFRAME ) {
    526 		current->flags |= SDL_NOFRAME;
    527 		SDL_Win->SetLook(B_NO_BORDER_WINDOW_LOOK);
    528 	} else {
    529 		if ( (flags & SDL_RESIZABLE) && !(flags & SDL_OPENGL) )  {
    530 			current->flags |= SDL_RESIZABLE;
    531 			/* We don't want opaque resizing (TM). :-) */
    532 			SDL_Win->SetFlags(B_OUTLINE_RESIZE);
    533 		} else {
    534 			SDL_Win->SetFlags(B_NOT_RESIZABLE|B_NOT_ZOOMABLE);
    535 		}
    536 	}
    537 
    538 	if ( flags & SDL_OPENGL ) {
    539 		current->flags |= SDL_OPENGL;
    540 		current->pitch = 0;
    541 		current->pixels = NULL;
    542 		_this->UpdateRects = NULL;
    543 	} else {
    544 		/* Create the BBitmap framebuffer */
    545 		bounds.top = 0; bounds.left = 0;
    546 		bounds.right = width-1;
    547 		bounds.bottom = height-1;
    548 		bbitmap = new BBitmap(bounds, bscreen.ColorSpace());
    549 		if ( ! bbitmap->IsValid() ) {
    550 			SDL_SetError("Couldn't create screen bitmap");
    551 			delete bbitmap;
    552 			return(NULL);
    553 		}
    554 		current->pitch = bbitmap->BytesPerRow();
    555 		current->pixels = (void *)bbitmap->Bits();
    556 		SDL_Win->SetBitmap(bbitmap);
    557 		_this->UpdateRects = BE_NormalUpdate;
    558 	}
    559 
    560 	/* Set the correct fullscreen mode */
    561 	BE_SetFullScreen(_this, current, flags & SDL_FULLSCREEN ? 1 : 0);
    562 
    563 	/* We're done */
    564 	return(current);
    565 }
    566 
    567 /* Update the current mouse state and position */
    568 void BE_UpdateMouse(_THIS)
    569 {
    570 	BPoint point;
    571 	uint32 buttons;
    572 
    573 	if ( SDL_Win->Lock() ) {
    574 		/* Get new input state, if still active */
    575 		if ( SDL_Win->IsActive() ) {
    576 			(SDL_Win->View())->GetMouse(&point, &buttons, true);
    577 		} else {
    578 			point.x = -1;
    579 			point.y = -1;
    580 		}
    581 		SDL_Win->Unlock();
    582 
    583 		if ( (point.x >= 0) && (point.x < SDL_VideoSurface->w) &&
    584 		     (point.y >= 0) && (point.y < SDL_VideoSurface->h) ) {
    585 			SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
    586 			SDL_PrivateMouseMotion(0, 0,
    587 					(Sint16)point.x, (Sint16)point.y);
    588 		} else {
    589 			SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
    590 		}
    591 	}
    592 }
    593 
    594 /* We don't actually allow hardware surfaces other than the main one */
    595 static int BE_AllocHWSurface(_THIS, SDL_Surface *surface)
    596 {
    597 	return(-1);
    598 }
    599 static void BE_FreeHWSurface(_THIS, SDL_Surface *surface)
    600 {
    601 	return;
    602 }
    603 static int BE_LockHWSurface(_THIS, SDL_Surface *surface)
    604 {
    605 	return(0);
    606 }
    607 static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface)
    608 {
    609 	return;
    610 }
    611 
    612 static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
    613 {
    614 	if ( SDL_Win->BeginDraw() ) {
    615 		int i;
    616 
    617 		for ( i=0; i<numrects; ++i ) {
    618 			BRect rect;
    619 
    620 			rect.top = rects[i].y;
    621 			rect.left = rects[i].x;
    622 			rect.bottom = rect.top+rects[i].h-1;
    623 			rect.right = rect.left+rects[i].w-1;
    624 			SDL_Win->DrawAsync(rect);
    625 		}
    626 		SDL_Win->EndDraw();
    627 	}
    628 }
    629 
    630 #if SDL_VIDEO_OPENGL
    631 /* Passing a NULL path means load pointers from the application */
    632 int BE_GL_LoadLibrary(_THIS, const char *path)
    633 {
    634 	if (path == NULL) {
    635 		if (_this->gl_config.dll_handle == NULL) {
    636 			image_info info;
    637 			int32 cookie = 0;
    638 			while (get_next_image_info(0,&cookie,&info) == B_OK) {
    639 				void *location = NULL;
    640 				if (get_image_symbol((image_id)cookie,"glBegin",B_SYMBOL_TYPE_ANY,&location) == B_OK) {
    641 					_this->gl_config.dll_handle = (void*)cookie;
    642 					_this->gl_config.driver_loaded = 1;
    643 					SDL_strlcpy(_this->gl_config.driver_path, "libGL.so", SDL_arraysize(_this->gl_config.driver_path));
    644 				}
    645 			}
    646 		}
    647 	} else {
    648 		/*
    649 			FIXME None of BeOS libGL.so implementations have exported functions
    650 			to load BGLView, which should be reloaded from new lib.
    651 			So for now just "load" linked libGL.so :(
    652 		*/
    653 		if (_this->gl_config.dll_handle == NULL) {
    654 			return BE_GL_LoadLibrary(_this, NULL);
    655 		}
    656 
    657 		/* Unload old first */
    658 		/*if (_this->gl_config.dll_handle != NULL) {*/
    659 			/* Do not try to unload application itself (if LoadLibrary was called before with NULL ;) */
    660 		/*	image_info info;
    661 			if (get_image_info((image_id)_this->gl_config.dll_handle, &info) == B_OK) {
    662 				if (info.type != B_APP_IMAGE) {
    663 					unload_add_on((image_id)_this->gl_config.dll_handle);
    664 				}
    665 			}
    666 
    667 		}
    668 
    669 		if ((_this->gl_config.dll_handle = (void*)load_add_on(path)) != (void*)B_ERROR) {
    670 			_this->gl_config.driver_loaded = 1;
    671 			SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path));
    672 		}*/
    673 	}
    674 
    675 	if (_this->gl_config.dll_handle != NULL) {
    676 		return 0;
    677 	} else {
    678 		_this->gl_config.dll_handle = NULL;
    679 		_this->gl_config.driver_loaded = 0;
    680 		*_this->gl_config.driver_path = '\0';
    681 		return -1;
    682 	}
    683 }
    684 
    685 void* BE_GL_GetProcAddress(_THIS, const char *proc)
    686 {
    687 	if (_this->gl_config.dll_handle != NULL) {
    688 		void *location = NULL;
    689 		status_t err;
    690 		if ((err = get_image_symbol((image_id)_this->gl_config.dll_handle, proc, B_SYMBOL_TYPE_ANY, &location)) == B_OK) {
    691 			return location;
    692 		} else {
    693 			SDL_SetError("Couldn't find OpenGL symbol");
    694 			return NULL;
    695 		}
    696 	} else {
    697 		SDL_SetError("OpenGL library not loaded");
    698 		return NULL;
    699 	}
    700 }
    701 
    702 int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
    703 {
    704 	/*
    705 		FIXME? Right now BE_GL_GetAttribute shouldn't be called between glBegin() and glEnd() - it doesn't use "cached" values
    706 	*/
    707 	switch (attrib)
    708     {
    709 		case SDL_GL_RED_SIZE:
    710 			glGetIntegerv(GL_RED_BITS, (GLint*)value);
    711 			break;
    712 		case SDL_GL_GREEN_SIZE:
    713 			glGetIntegerv(GL_GREEN_BITS, (GLint*)value);
    714 			break;
    715 		case SDL_GL_BLUE_SIZE:
    716 			glGetIntegerv(GL_BLUE_BITS, (GLint*)value);
    717 			break;
    718 		case SDL_GL_ALPHA_SIZE:
    719 			glGetIntegerv(GL_ALPHA_BITS, (GLint*)value);
    720 			break;
    721 		case SDL_GL_DOUBLEBUFFER:
    722 			glGetBooleanv(GL_DOUBLEBUFFER, (GLboolean*)value);
    723 			break;
    724 		case SDL_GL_BUFFER_SIZE:
    725 			int v;
    726 			glGetIntegerv(GL_RED_BITS, (GLint*)&v);
    727 			*value = v;
    728 			glGetIntegerv(GL_GREEN_BITS, (GLint*)&v);
    729 			*value += v;
    730 			glGetIntegerv(GL_BLUE_BITS, (GLint*)&v);
    731 			*value += v;
    732 			glGetIntegerv(GL_ALPHA_BITS, (GLint*)&v);
    733 			*value += v;
    734 			break;
    735 		case SDL_GL_DEPTH_SIZE:
    736 			glGetIntegerv(GL_DEPTH_BITS, (GLint*)value); /* Mesa creates 16 only? r5 always 32 */
    737 			break;
    738 		case SDL_GL_STENCIL_SIZE:
    739 			glGetIntegerv(GL_STENCIL_BITS, (GLint*)value);
    740 			break;
    741 		case SDL_GL_ACCUM_RED_SIZE:
    742 			glGetIntegerv(GL_ACCUM_RED_BITS, (GLint*)value);
    743 			break;
    744 		case SDL_GL_ACCUM_GREEN_SIZE:
    745 			glGetIntegerv(GL_ACCUM_GREEN_BITS, (GLint*)value);
    746 			break;
    747 		case SDL_GL_ACCUM_BLUE_SIZE:
    748 			glGetIntegerv(GL_ACCUM_BLUE_BITS, (GLint*)value);
    749 			break;
    750 		case SDL_GL_ACCUM_ALPHA_SIZE:
    751 			glGetIntegerv(GL_ACCUM_ALPHA_BITS, (GLint*)value);
    752 			break;
    753 		case SDL_GL_STEREO:
    754 		case SDL_GL_MULTISAMPLEBUFFERS:
    755 		case SDL_GL_MULTISAMPLESAMPLES:
    756 		default:
    757 			*value=0;
    758 			return(-1);
    759 	}
    760 	return 0;
    761 }
    762 
    763 int BE_GL_MakeCurrent(_THIS)
    764 {
    765 	/* FIXME: should we glview->unlock and then glview->lock()? */
    766 	return 0;
    767 }
    768 
    769 void BE_GL_SwapBuffers(_THIS)
    770 {
    771 	SDL_Win->SwapBuffers();
    772 }
    773 #endif
    774 
    775 /* Is the system palette settable? */
    776 int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
    777 {
    778 	int i;
    779 	SDL_Palette *palette;
    780 	const color_map *cmap = BScreen().ColorMap();
    781 
    782 	/* Get the screen colormap */
    783 	palette = _this->screen->format->palette;
    784 	for ( i=0; i<256; ++i ) {
    785 		palette->colors[i].r = cmap->color_list[i].red;
    786 		palette->colors[i].g = cmap->color_list[i].green;
    787 		palette->colors[i].b = cmap->color_list[i].blue;
    788 	}
    789 	return(0);
    790 }
    791 
    792 void BE_VideoQuit(_THIS)
    793 {
    794 	int i, j;
    795 
    796 	SDL_Win->Quit();
    797 	SDL_Win = NULL;
    798 
    799 	if ( SDL_BlankCursor != NULL ) {
    800 		BE_FreeWMCursor(_this, SDL_BlankCursor);
    801 		SDL_BlankCursor = NULL;
    802 	}
    803 	for ( i=0; i<NUM_MODELISTS; ++i ) {
    804 		if ( SDL_modelist[i] ) {
    805 			for ( j=0; SDL_modelist[i][j]; ++j ) {
    806 				SDL_free(SDL_modelist[i][j]);
    807 			}
    808 			SDL_free(SDL_modelist[i]);
    809 			SDL_modelist[i] = NULL;
    810 		}
    811 	}
    812 	/* Restore the original video mode */
    813 	if ( _this->screen ) {
    814 		if ( (_this->screen->flags&SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
    815 			BScreen bscreen;
    816 			bscreen.SetMode(&saved_mode);
    817 		}
    818 		_this->screen->pixels = NULL;
    819 	}
    820 
    821 #if SDL_VIDEO_OPENGL
    822 	if (_this->gl_config.dll_handle != NULL)
    823 		unload_add_on((image_id)_this->gl_config.dll_handle);
    824 #endif
    825 
    826 	SDL_QuitBeApp();
    827 }
    828 
    829 }; /* Extern C */
    830