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      1 /*
      2  * Copyright (C) 1999 Lars Knoll (knoll (at) kde.org)
      3  *           (C) 1999 Antti Koivisto (koivisto (at) kde.org)
      4  *           (C) 2000 Dirk Mueller (mueller (at) kde.org)
      5  *           (C) 2004 Allan Sandfeld Jensen (kde (at) carewolf.com)
      6  * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
      7  * Copyright (C) 2009 Google Inc. All rights reserved.
      8  * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
      9  *
     10  * This library is free software; you can redistribute it and/or
     11  * modify it under the terms of the GNU Library General Public
     12  * License as published by the Free Software Foundation; either
     13  * version 2 of the License, or (at your option) any later version.
     14  *
     15  * This library is distributed in the hope that it will be useful,
     16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     18  * Library General Public License for more details.
     19  *
     20  * You should have received a copy of the GNU Library General Public License
     21  * along with this library; see the file COPYING.LIB.  If not, write to
     22  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     23  * Boston, MA 02110-1301, USA.
     24  *
     25  */
     26 
     27 #include "config.h"
     28 #include "RenderObject.h"
     29 
     30 #include "AXObjectCache.h"
     31 #include "Chrome.h"
     32 #include "CSSStyleSelector.h"
     33 #include "FloatQuad.h"
     34 #include "Frame.h"
     35 #include "FrameView.h"
     36 #include "GraphicsContext.h"
     37 #include "HTMLNames.h"
     38 #include "HitTestResult.h"
     39 #include "Page.h"
     40 #include "RenderArena.h"
     41 #include "RenderCounter.h"
     42 #include "RenderFlexibleBox.h"
     43 #include "RenderImageGeneratedContent.h"
     44 #include "RenderInline.h"
     45 #include "RenderListItem.h"
     46 #include "RenderRuby.h"
     47 #include "RenderRubyText.h"
     48 #include "RenderTableCell.h"
     49 #include "RenderTableCol.h"
     50 #include "RenderTableRow.h"
     51 #include "RenderTheme.h"
     52 #include "RenderView.h"
     53 #include "TransformState.h"
     54 #include "htmlediting.h"
     55 #include <algorithm>
     56 #ifdef ANDROID_LAYOUT
     57 #include "Settings.h"
     58 #endif
     59 #include <stdio.h>
     60 #include <wtf/RefCountedLeakCounter.h>
     61 #include <wtf/UnusedParam.h>
     62 
     63 #if USE(ACCELERATED_COMPOSITING)
     64 #include "RenderLayerCompositor.h"
     65 #endif
     66 
     67 #if ENABLE(WML)
     68 #include "WMLNames.h"
     69 #endif
     70 
     71 #if ENABLE(SVG)
     72 #include "SVGRenderSupport.h"
     73 #endif
     74 
     75 using namespace std;
     76 
     77 namespace WebCore {
     78 
     79 using namespace HTMLNames;
     80 
     81 #ifndef NDEBUG
     82 static void* baseOfRenderObjectBeingDeleted;
     83 #endif
     84 
     85 bool RenderObject::s_affectsParentBlock = false;
     86 
     87 void* RenderObject::operator new(size_t sz, RenderArena* renderArena) throw()
     88 {
     89     return renderArena->allocate(sz);
     90 }
     91 
     92 void RenderObject::operator delete(void* ptr, size_t sz)
     93 {
     94     ASSERT(baseOfRenderObjectBeingDeleted == ptr);
     95 
     96     // Stash size where destroy can find it.
     97     *(size_t *)ptr = sz;
     98 }
     99 
    100 RenderObject* RenderObject::createObject(Node* node, RenderStyle* style)
    101 {
    102     Document* doc = node->document();
    103     RenderArena* arena = doc->renderArena();
    104 
    105     // Minimal support for content properties replacing an entire element.
    106     // Works only if we have exactly one piece of content and it's a URL.
    107     // Otherwise acts as if we didn't support this feature.
    108     const ContentData* contentData = style->contentData();
    109     if (contentData && !contentData->next() && contentData->isImage() && doc != node) {
    110         RenderImageGeneratedContent* image = new (arena) RenderImageGeneratedContent(node);
    111         image->setStyle(style);
    112         if (StyleImage* styleImage = contentData->image())
    113             image->setStyleImage(styleImage);
    114         return image;
    115     }
    116 
    117 #if ENABLE(RUBY)
    118     if (node->hasTagName(rubyTag)) {
    119         if (style->display() == INLINE)
    120             return new (arena) RenderRubyAsInline(node);
    121         else
    122             return new (arena) RenderRubyAsBlock(node);
    123     }
    124     // treat <rt> as ruby text ONLY if it still has its default treatment of block
    125     if (node->hasTagName(rtTag) && style->display() == BLOCK)
    126         return new (arena) RenderRubyText(node);
    127 #endif
    128 
    129     switch (style->display()) {
    130         case NONE:
    131             return 0;
    132         case INLINE:
    133             return new (arena) RenderInline(node);
    134         case BLOCK:
    135         case INLINE_BLOCK:
    136         case RUN_IN:
    137         case COMPACT:
    138             return new (arena) RenderBlock(node);
    139         case LIST_ITEM:
    140             return new (arena) RenderListItem(node);
    141         case TABLE:
    142         case INLINE_TABLE:
    143             return new (arena) RenderTable(node);
    144         case TABLE_ROW_GROUP:
    145         case TABLE_HEADER_GROUP:
    146         case TABLE_FOOTER_GROUP:
    147             return new (arena) RenderTableSection(node);
    148         case TABLE_ROW:
    149             return new (arena) RenderTableRow(node);
    150         case TABLE_COLUMN_GROUP:
    151         case TABLE_COLUMN:
    152             return new (arena) RenderTableCol(node);
    153         case TABLE_CELL:
    154             return new (arena) RenderTableCell(node);
    155         case TABLE_CAPTION:
    156 #if ENABLE(WCSS)
    157         // As per the section 17.1 of the spec WAP-239-WCSS-20011026-a.pdf,
    158         // the marquee box inherits and extends the characteristics of the
    159         // principal block box ([CSS2] section 9.2.1).
    160         case WAP_MARQUEE:
    161 #endif
    162             return new (arena) RenderBlock(node);
    163         case BOX:
    164         case INLINE_BOX:
    165             return new (arena) RenderFlexibleBox(node);
    166     }
    167 
    168     return 0;
    169 }
    170 
    171 #ifndef NDEBUG
    172 static WTF::RefCountedLeakCounter renderObjectCounter("RenderObject");
    173 #endif
    174 
    175 RenderObject::RenderObject(Node* node)
    176     : CachedResourceClient()
    177     , m_style(0)
    178     , m_node(node)
    179     , m_parent(0)
    180     , m_previous(0)
    181     , m_next(0)
    182 #ifndef NDEBUG
    183     , m_hasAXObject(false)
    184     , m_setNeedsLayoutForbidden(false)
    185 #endif
    186     , m_needsLayout(false)
    187     , m_needsPositionedMovementLayout(false)
    188     , m_normalChildNeedsLayout(false)
    189     , m_posChildNeedsLayout(false)
    190     , m_prefWidthsDirty(false)
    191     , m_floating(false)
    192     , m_positioned(false)
    193     , m_relPositioned(false)
    194     , m_paintBackground(false)
    195     , m_isAnonymous(node == node->document())
    196     , m_isText(false)
    197     , m_isBox(false)
    198     , m_inline(true)
    199     , m_replaced(false)
    200     , m_isDragging(false)
    201     , m_hasLayer(false)
    202     , m_hasOverflowClip(false)
    203     , m_hasTransform(false)
    204     , m_hasReflection(false)
    205     , m_hasOverrideSize(false)
    206     , m_hasCounterNodeMap(false)
    207     , m_everHadLayout(false)
    208     , m_childrenInline(false)
    209     , m_topMarginQuirk(false)
    210     , m_bottomMarginQuirk(false)
    211     , m_hasMarkupTruncation(false)
    212     , m_selectionState(SelectionNone)
    213     , m_hasColumns(false)
    214     , m_cellWidthChanged(false)
    215 {
    216 #ifndef NDEBUG
    217     renderObjectCounter.increment();
    218 #endif
    219     ASSERT(node);
    220 }
    221 
    222 RenderObject::~RenderObject()
    223 {
    224     ASSERT(!node() || documentBeingDestroyed() || !document()->frame()->view() || document()->frame()->view()->layoutRoot() != this);
    225 #ifndef NDEBUG
    226     ASSERT(!m_hasAXObject);
    227     renderObjectCounter.decrement();
    228 #endif
    229 }
    230 
    231 RenderTheme* RenderObject::theme() const
    232 {
    233     ASSERT(document()->page());
    234 
    235     return document()->page()->theme();
    236 }
    237 
    238 bool RenderObject::isDescendantOf(const RenderObject* obj) const
    239 {
    240     for (const RenderObject* r = this; r; r = r->m_parent) {
    241         if (r == obj)
    242             return true;
    243     }
    244     return false;
    245 }
    246 
    247 bool RenderObject::isBody() const
    248 {
    249     return node() && node()->hasTagName(bodyTag);
    250 }
    251 
    252 bool RenderObject::isHR() const
    253 {
    254     return node() && node()->hasTagName(hrTag);
    255 }
    256 
    257 bool RenderObject::isHTMLMarquee() const
    258 {
    259     return node() && node()->renderer() == this && node()->hasTagName(marqueeTag);
    260 }
    261 
    262 static void updateListMarkerNumbers(RenderObject* child)
    263 {
    264     for (RenderObject* sibling = child; sibling; sibling = sibling->nextSibling()) {
    265         if (sibling->isListItem())
    266             toRenderListItem(sibling)->updateValue();
    267     }
    268 }
    269 
    270 void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild)
    271 {
    272     RenderObjectChildList* children = virtualChildren();
    273     ASSERT(children);
    274     if (!children)
    275         return;
    276 
    277     bool needsTable = false;
    278 
    279     if (newChild->isListItem())
    280         updateListMarkerNumbers(beforeChild ? beforeChild : children->lastChild());
    281     else if (newChild->isTableCol() && newChild->style()->display() == TABLE_COLUMN_GROUP)
    282         needsTable = !isTable();
    283     else if (newChild->isRenderBlock() && newChild->style()->display() == TABLE_CAPTION)
    284         needsTable = !isTable();
    285     else if (newChild->isTableSection())
    286         needsTable = !isTable();
    287     else if (newChild->isTableRow())
    288         needsTable = !isTableSection();
    289     else if (newChild->isTableCell()) {
    290         needsTable = !isTableRow();
    291         // I'm not 100% sure this is the best way to fix this, but without this
    292         // change we recurse infinitely when trying to render the CSS2 test page:
    293         // http://www.bath.ac.uk/%7Epy8ieh/internet/eviltests/htmlbodyheadrendering2.html.
    294         // See Radar 2925291.
    295         if (needsTable && isTableCell() && !children->firstChild() && !newChild->isTableCell())
    296             needsTable = false;
    297     }
    298 
    299     if (needsTable) {
    300         RenderTable* table;
    301         RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild();
    302         if (afterChild && afterChild->isAnonymous() && afterChild->isTable())
    303             table = toRenderTable(afterChild);
    304         else {
    305             table = new (renderArena()) RenderTable(document() /* is anonymous */);
    306             RefPtr<RenderStyle> newStyle = RenderStyle::create();
    307             newStyle->inheritFrom(style());
    308             newStyle->setDisplay(TABLE);
    309             table->setStyle(newStyle.release());
    310             addChild(table, beforeChild);
    311         }
    312         table->addChild(newChild);
    313     } else {
    314         // Just add it...
    315         children->insertChildNode(this, newChild, beforeChild);
    316     }
    317     RenderCounter::rendererSubtreeAttached(newChild);
    318     if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE) {
    319         RefPtr<StringImpl> textToTransform = toRenderText(newChild)->originalText();
    320         if (textToTransform)
    321             toRenderText(newChild)->setText(textToTransform.release(), true);
    322     }
    323 }
    324 
    325 void RenderObject::removeChild(RenderObject* oldChild)
    326 {
    327     RenderObjectChildList* children = virtualChildren();
    328     ASSERT(children);
    329     if (!children)
    330         return;
    331 
    332     // We do this here instead of in removeChildNode, since the only extremely low-level uses of remove/appendChildNode
    333     // cannot affect the positioned object list, and the floating object list is irrelevant (since the list gets cleared on
    334     // layout anyway).
    335     if (oldChild->isFloatingOrPositioned())
    336         toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists();
    337 
    338     children->removeChildNode(this, oldChild);
    339 }
    340 
    341 RenderObject* RenderObject::nextInPreOrder() const
    342 {
    343     if (RenderObject* o = firstChild())
    344         return o;
    345 
    346     return nextInPreOrderAfterChildren();
    347 }
    348 
    349 RenderObject* RenderObject::nextInPreOrderAfterChildren() const
    350 {
    351     RenderObject* o;
    352     if (!(o = nextSibling())) {
    353         o = parent();
    354         while (o && !o->nextSibling())
    355             o = o->parent();
    356         if (o)
    357             o = o->nextSibling();
    358     }
    359 
    360     return o;
    361 }
    362 
    363 RenderObject* RenderObject::nextInPreOrder(RenderObject* stayWithin) const
    364 {
    365     if (RenderObject* o = firstChild())
    366         return o;
    367 
    368     return nextInPreOrderAfterChildren(stayWithin);
    369 }
    370 
    371 RenderObject* RenderObject::nextInPreOrderAfterChildren(RenderObject* stayWithin) const
    372 {
    373     if (this == stayWithin)
    374         return 0;
    375 
    376     const RenderObject* current = this;
    377     RenderObject* next;
    378     while (!(next = current->nextSibling())) {
    379         current = current->parent();
    380         if (!current || current == stayWithin)
    381             return 0;
    382     }
    383     return next;
    384 }
    385 
    386 RenderObject* RenderObject::previousInPreOrder() const
    387 {
    388     if (RenderObject* o = previousSibling()) {
    389         while (o->lastChild())
    390             o = o->lastChild();
    391         return o;
    392     }
    393 
    394     return parent();
    395 }
    396 
    397 RenderObject* RenderObject::childAt(unsigned index) const
    398 {
    399     RenderObject* child = firstChild();
    400     for (unsigned i = 0; child && i < index; i++)
    401         child = child->nextSibling();
    402     return child;
    403 }
    404 
    405 RenderObject* RenderObject::firstLeafChild() const
    406 {
    407     RenderObject* r = firstChild();
    408     while (r) {
    409         RenderObject* n = 0;
    410         n = r->firstChild();
    411         if (!n)
    412             break;
    413         r = n;
    414     }
    415     return r;
    416 }
    417 
    418 RenderObject* RenderObject::lastLeafChild() const
    419 {
    420     RenderObject* r = lastChild();
    421     while (r) {
    422         RenderObject* n = 0;
    423         n = r->lastChild();
    424         if (!n)
    425             break;
    426         r = n;
    427     }
    428     return r;
    429 }
    430 
    431 static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject,
    432                       RenderLayer*& beforeChild)
    433 {
    434     if (obj->hasLayer()) {
    435         if (!beforeChild && newObject) {
    436             // We need to figure out the layer that follows newObject.  We only do
    437             // this the first time we find a child layer, and then we update the
    438             // pointer values for newObject and beforeChild used by everyone else.
    439             beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject);
    440             newObject = 0;
    441         }
    442         parentLayer->addChild(toRenderBoxModelObject(obj)->layer(), beforeChild);
    443         return;
    444     }
    445 
    446     for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling())
    447         addLayers(curr, parentLayer, newObject, beforeChild);
    448 }
    449 
    450 void RenderObject::addLayers(RenderLayer* parentLayer, RenderObject* newObject)
    451 {
    452     if (!parentLayer)
    453         return;
    454 
    455     RenderObject* object = newObject;
    456     RenderLayer* beforeChild = 0;
    457     WebCore::addLayers(this, parentLayer, object, beforeChild);
    458 }
    459 
    460 void RenderObject::removeLayers(RenderLayer* parentLayer)
    461 {
    462     if (!parentLayer)
    463         return;
    464 
    465     if (hasLayer()) {
    466         parentLayer->removeChild(toRenderBoxModelObject(this)->layer());
    467         return;
    468     }
    469 
    470     for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
    471         curr->removeLayers(parentLayer);
    472 }
    473 
    474 void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent)
    475 {
    476     if (!newParent)
    477         return;
    478 
    479     if (hasLayer()) {
    480         RenderLayer* layer = toRenderBoxModelObject(this)->layer();
    481         ASSERT(oldParent == layer->parent());
    482         if (oldParent)
    483             oldParent->removeChild(layer);
    484         newParent->addChild(layer);
    485         return;
    486     }
    487 
    488     for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
    489         curr->moveLayers(oldParent, newParent);
    490 }
    491 
    492 RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint,
    493                                          bool checkParent)
    494 {
    495     // Error check the parent layer passed in.  If it's null, we can't find anything.
    496     if (!parentLayer)
    497         return 0;
    498 
    499     // Step 1: If our layer is a child of the desired parent, then return our layer.
    500     RenderLayer* ourLayer = hasLayer() ? toRenderBoxModelObject(this)->layer() : 0;
    501     if (ourLayer && ourLayer->parent() == parentLayer)
    502         return ourLayer;
    503 
    504     // Step 2: If we don't have a layer, or our layer is the desired parent, then descend
    505     // into our siblings trying to find the next layer whose parent is the desired parent.
    506     if (!ourLayer || ourLayer == parentLayer) {
    507         for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild();
    508              curr; curr = curr->nextSibling()) {
    509             RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false);
    510             if (nextLayer)
    511                 return nextLayer;
    512         }
    513     }
    514 
    515     // Step 3: If our layer is the desired parent layer, then we're finished.  We didn't
    516     // find anything.
    517     if (parentLayer == ourLayer)
    518         return 0;
    519 
    520     // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that
    521     // follow us to see if we can locate a layer.
    522     if (checkParent && parent())
    523         return parent()->findNextLayer(parentLayer, this, true);
    524 
    525     return 0;
    526 }
    527 
    528 RenderLayer* RenderObject::enclosingLayer() const
    529 {
    530     const RenderObject* curr = this;
    531     while (curr) {
    532         RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0;
    533         if (layer)
    534             return layer;
    535         curr = curr->parent();
    536     }
    537     return 0;
    538 }
    539 
    540 RenderLayer* RenderObject::enclosingSelfPaintingLayer() const
    541 {
    542     const RenderObject* curr = this;
    543     while (curr) {
    544         RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0;
    545         if (layer && layer->isSelfPaintingLayer())
    546             return layer;
    547         curr = curr->parent();
    548     }
    549     return 0;
    550 }
    551 
    552 RenderBox* RenderObject::enclosingBox() const
    553 {
    554     RenderObject* curr = const_cast<RenderObject*>(this);
    555     while (curr) {
    556         if (curr->isBox())
    557             return toRenderBox(curr);
    558         curr = curr->parent();
    559     }
    560 
    561     ASSERT_NOT_REACHED();
    562     return 0;
    563 }
    564 
    565 RenderBoxModelObject* RenderObject::enclosingBoxModelObject() const
    566 {
    567     RenderObject* curr = const_cast<RenderObject*>(this);
    568     while (curr) {
    569         if (curr->isBoxModelObject())
    570             return toRenderBoxModelObject(curr);
    571         curr = curr->parent();
    572     }
    573 
    574     ASSERT_NOT_REACHED();
    575     return 0;
    576 }
    577 
    578 RenderBlock* RenderObject::firstLineBlock() const
    579 {
    580     return 0;
    581 }
    582 
    583 void RenderObject::setPrefWidthsDirty(bool b, bool markParents)
    584 {
    585     bool alreadyDirty = m_prefWidthsDirty;
    586     m_prefWidthsDirty = b;
    587     if (b && !alreadyDirty && markParents && (isText() || (style()->position() != FixedPosition && style()->position() != AbsolutePosition)))
    588         invalidateContainerPrefWidths();
    589 }
    590 
    591 void RenderObject::invalidateContainerPrefWidths()
    592 {
    593     // In order to avoid pathological behavior when inlines are deeply nested, we do include them
    594     // in the chain that we mark dirty (even though they're kind of irrelevant).
    595     RenderObject* o = isTableCell() ? containingBlock() : container();
    596     while (o && !o->m_prefWidthsDirty) {
    597         // Don't invalidate the outermost object of an unrooted subtree. That object will be
    598         // invalidated when the subtree is added to the document.
    599         RenderObject* container = o->isTableCell() ? o->containingBlock() : o->container();
    600         if (!container && !o->isRenderView())
    601             break;
    602 
    603         o->m_prefWidthsDirty = true;
    604         if (o->style()->position() == FixedPosition || o->style()->position() == AbsolutePosition)
    605             // A positioned object has no effect on the min/max width of its containing block ever.
    606             // We can optimize this case and not go up any further.
    607             break;
    608         o = container;
    609     }
    610 }
    611 
    612 void RenderObject::setLayerNeedsFullRepaint()
    613 {
    614     ASSERT(hasLayer());
    615     toRenderBoxModelObject(this)->layer()->setNeedsFullRepaint(true);
    616 }
    617 
    618 RenderBlock* RenderObject::containingBlock() const
    619 {
    620     if (isTableCell()) {
    621         const RenderTableCell* cell = toRenderTableCell(this);
    622         if (parent() && cell->section())
    623             return cell->table();
    624         return 0;
    625     }
    626 
    627     if (isRenderView())
    628         return const_cast<RenderView*>(toRenderView(this));
    629 
    630     RenderObject* o = parent();
    631     if (!isText() && m_style->position() == FixedPosition) {
    632         while (o && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock()))
    633             o = o->parent();
    634     } else if (!isText() && m_style->position() == AbsolutePosition) {
    635         while (o && (o->style()->position() == StaticPosition || (o->isInline() && !o->isReplaced())) && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) {
    636             // For relpositioned inlines, we return the nearest enclosing block.  We don't try
    637             // to return the inline itself.  This allows us to avoid having a positioned objects
    638             // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result
    639             // from this method.  The container() method can actually be used to obtain the
    640             // inline directly.
    641             if (o->style()->position() == RelativePosition && o->isInline() && !o->isReplaced())
    642                 return o->containingBlock();
    643 #if ENABLE(SVG)
    644             if (o->isSVGForeignObject()) //foreignObject is the containing block for contents inside it
    645                 break;
    646 #endif
    647 
    648             o = o->parent();
    649         }
    650     } else {
    651         while (o && ((o->isInline() && !o->isReplaced()) || o->isTableRow() || o->isTableSection()
    652                      || o->isTableCol() || o->isFrameSet() || o->isMedia()
    653 #if ENABLE(SVG)
    654                      || o->isSVGContainer() || o->isSVGRoot()
    655 #endif
    656                      ))
    657             o = o->parent();
    658     }
    659 
    660     if (!o || !o->isRenderBlock())
    661         return 0; // This can still happen in case of an orphaned tree
    662 
    663     return toRenderBlock(o);
    664 }
    665 
    666 static bool mustRepaintFillLayers(const RenderObject* renderer, const FillLayer* layer)
    667 {
    668     // Nobody will use multiple layers without wanting fancy positioning.
    669     if (layer->next())
    670         return true;
    671 
    672     // Make sure we have a valid image.
    673     StyleImage* img = layer->image();
    674     if (!img || !img->canRender(renderer->style()->effectiveZoom()))
    675         return false;
    676 
    677     if (!layer->xPosition().isZero() || !layer->yPosition().isZero())
    678         return true;
    679 
    680     if (layer->size().type == SizeLength) {
    681         if (layer->size().size.width().isPercent() || layer->size().size.height().isPercent())
    682             return true;
    683     } else if (layer->size().type == Contain || layer->size().type == Cover || img->usesImageContainerSize())
    684         return true;
    685 
    686     return false;
    687 }
    688 
    689 bool RenderObject::mustRepaintBackgroundOrBorder() const
    690 {
    691     if (hasMask() && mustRepaintFillLayers(this, style()->maskLayers()))
    692         return true;
    693 
    694     // If we don't have a background/border/mask, then nothing to do.
    695     if (!hasBoxDecorations())
    696         return false;
    697 
    698     if (mustRepaintFillLayers(this, style()->backgroundLayers()))
    699         return true;
    700 
    701     // Our fill layers are ok.  Let's check border.
    702     if (style()->hasBorder()) {
    703         // Border images are not ok.
    704         StyleImage* borderImage = style()->borderImage().image();
    705         bool shouldPaintBorderImage = borderImage && borderImage->canRender(style()->effectiveZoom());
    706 
    707         // If the image hasn't loaded, we're still using the normal border style.
    708         if (shouldPaintBorderImage && borderImage->isLoaded())
    709             return true;
    710     }
    711 
    712     return false;
    713 }
    714 
    715 void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
    716                                       BoxSide s, Color c, const Color& textcolor, EBorderStyle style,
    717                                       int adjbw1, int adjbw2)
    718 {
    719     int width = (s == BSTop || s == BSBottom ? y2 - y1 : x2 - x1);
    720 
    721     if (style == DOUBLE && width < 3)
    722         style = SOLID;
    723 
    724     if (!c.isValid()) {
    725         if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE)
    726             c.setRGB(238, 238, 238);
    727         else
    728             c = textcolor;
    729     }
    730 
    731     switch (style) {
    732         case BNONE:
    733         case BHIDDEN:
    734             return;
    735         case DOTTED:
    736         case DASHED:
    737             graphicsContext->setStrokeColor(c, m_style->colorSpace());
    738             graphicsContext->setStrokeThickness(width);
    739             graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke);
    740 
    741             if (width > 0)
    742                 switch (s) {
    743                     case BSBottom:
    744                     case BSTop:
    745                         graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2));
    746                         break;
    747                     case BSRight:
    748                     case BSLeft:
    749                         graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2));
    750                         break;
    751                 }
    752             break;
    753         case DOUBLE: {
    754             int third = (width + 1) / 3;
    755 
    756             if (adjbw1 == 0 && adjbw2 == 0) {
    757                 graphicsContext->setStrokeStyle(NoStroke);
    758                 graphicsContext->setFillColor(c, m_style->colorSpace());
    759                 switch (s) {
    760                     case BSTop:
    761                     case BSBottom:
    762                         graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, third));
    763                         graphicsContext->drawRect(IntRect(x1, y2 - third, x2 - x1, third));
    764                         break;
    765                     case BSLeft:
    766                         graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1));
    767                         graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1));
    768                         break;
    769                     case BSRight:
    770                         graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1));
    771                         graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1));
    772                         break;
    773                 }
    774             } else {
    775                 int adjbw1bigthird = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 3;
    776                 int adjbw2bigthird = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 3;
    777 
    778                 switch (s) {
    779                     case BSTop:
    780                         drawLineForBoxSide(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
    781                                    y1, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y1 + third,
    782                                    s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
    783                         drawLineForBoxSide(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
    784                                    y2 - third, x2 - max((adjbw2 * 2 + 1) / 3, 0), y2,
    785                                    s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
    786                         break;
    787                     case BSLeft:
    788                         drawLineForBoxSide(graphicsContext, x1, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
    789                                    x1 + third, y2 - max((-adjbw2 * 2 + 1) / 3, 0),
    790                                    s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
    791                         drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((adjbw1 * 2 + 1) / 3, 0),
    792                                    x2, y2 - max((adjbw2 * 2 + 1) / 3, 0),
    793                                    s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
    794                         break;
    795                     case BSBottom:
    796                         drawLineForBoxSide(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
    797                                    y1, x2 - max((adjbw2 * 2 + 1) / 3, 0), y1 + third,
    798                                    s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
    799                         drawLineForBoxSide(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
    800                                    y2 - third, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y2,
    801                                    s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
    802                         break;
    803                     case BSRight:
    804                         drawLineForBoxSide(graphicsContext, x1, y1 + max((adjbw1 * 2 + 1) / 3, 0),
    805                                    x1 + third, y2 - max((adjbw2 * 2 + 1) / 3, 0),
    806                                    s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
    807                         drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
    808                                    x2, y2 - max((-adjbw2 * 2 + 1) / 3, 0),
    809                                    s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
    810                         break;
    811                     default:
    812                         break;
    813                 }
    814             }
    815             break;
    816         }
    817         case RIDGE:
    818         case GROOVE:
    819         {
    820             EBorderStyle s1;
    821             EBorderStyle s2;
    822             if (style == GROOVE) {
    823                 s1 = INSET;
    824                 s2 = OUTSET;
    825             } else {
    826                 s1 = OUTSET;
    827                 s2 = INSET;
    828             }
    829 
    830             int adjbw1bighalf = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 2;
    831             int adjbw2bighalf = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 2;
    832 
    833             switch (s) {
    834                 case BSTop:
    835                     drawLineForBoxSide(graphicsContext, x1 + max(-adjbw1, 0) / 2, y1, x2 - max(-adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
    836                                s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
    837                     drawLineForBoxSide(graphicsContext, x1 + max(adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjbw2 + 1, 0) / 2, y2,
    838                                s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2);
    839                     break;
    840                 case BSLeft:
    841                     drawLineForBoxSide(graphicsContext, x1, y1 + max(-adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjbw2, 0) / 2,
    842                                s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
    843                     drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjbw1 + 1, 0) / 2, x2, y2 - max(adjbw2 + 1, 0) / 2,
    844                                s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2);
    845                     break;
    846                 case BSBottom:
    847                     drawLineForBoxSide(graphicsContext, x1 + max(adjbw1, 0) / 2, y1, x2 - max(adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
    848                                s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
    849                     drawLineForBoxSide(graphicsContext, x1 + max(-adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjbw2 + 1, 0) / 2, y2,
    850                                s, c, textcolor, s1, adjbw1/2, adjbw2/2);
    851                     break;
    852                 case BSRight:
    853                     drawLineForBoxSide(graphicsContext, x1, y1 + max(adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjbw2, 0) / 2,
    854                                s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
    855                     drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjbw1 + 1, 0) / 2, x2, y2 - max(-adjbw2 + 1, 0) / 2,
    856                                s, c, textcolor, s1, adjbw1/2, adjbw2/2);
    857                     break;
    858             }
    859             break;
    860         }
    861         case INSET:
    862             if (s == BSTop || s == BSLeft)
    863                 c = c.dark();
    864             // fall through
    865         case OUTSET:
    866             if (style == OUTSET && (s == BSBottom || s == BSRight))
    867                 c = c.dark();
    868             // fall through
    869         case SOLID: {
    870             graphicsContext->setStrokeStyle(NoStroke);
    871             graphicsContext->setFillColor(c, m_style->colorSpace());
    872             ASSERT(x2 >= x1);
    873             ASSERT(y2 >= y1);
    874             if (!adjbw1 && !adjbw2) {
    875                 graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1));
    876                 return;
    877             }
    878             FloatPoint quad[4];
    879             switch (s) {
    880                 case BSTop:
    881                     quad[0] = FloatPoint(x1 + max(-adjbw1, 0), y1);
    882                     quad[1] = FloatPoint(x1 + max(adjbw1, 0), y2);
    883                     quad[2] = FloatPoint(x2 - max(adjbw2, 0), y2);
    884                     quad[3] = FloatPoint(x2 - max(-adjbw2, 0), y1);
    885                     break;
    886                 case BSBottom:
    887                     quad[0] = FloatPoint(x1 + max(adjbw1, 0), y1);
    888                     quad[1] = FloatPoint(x1 + max(-adjbw1, 0), y2);
    889                     quad[2] = FloatPoint(x2 - max(-adjbw2, 0), y2);
    890                     quad[3] = FloatPoint(x2 - max(adjbw2, 0), y1);
    891                     break;
    892                 case BSLeft:
    893                     quad[0] = FloatPoint(x1, y1 + max(-adjbw1, 0));
    894                     quad[1] = FloatPoint(x1, y2 - max(-adjbw2, 0));
    895                     quad[2] = FloatPoint(x2, y2 - max(adjbw2, 0));
    896                     quad[3] = FloatPoint(x2, y1 + max(adjbw1, 0));
    897                     break;
    898                 case BSRight:
    899                     quad[0] = FloatPoint(x1, y1 + max(adjbw1, 0));
    900                     quad[1] = FloatPoint(x1, y2 - max(adjbw2, 0));
    901                     quad[2] = FloatPoint(x2, y2 - max(-adjbw2, 0));
    902                     quad[3] = FloatPoint(x2, y1 + max(-adjbw1, 0));
    903                     break;
    904             }
    905             graphicsContext->drawConvexPolygon(4, quad);
    906             break;
    907         }
    908     }
    909 }
    910 
    911 void RenderObject::drawArcForBoxSide(GraphicsContext* graphicsContext, int x, int y, float thickness, IntSize radius,
    912                                      int angleStart, int angleSpan, BoxSide s, Color c, const Color& textColor,
    913                                      EBorderStyle style, bool firstCorner)
    914 {
    915     if ((style == DOUBLE && thickness / 2 < 3) || ((style == RIDGE || style == GROOVE) && thickness / 2 < 2))
    916         style = SOLID;
    917 
    918     if (!c.isValid()) {
    919         if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE)
    920             c.setRGB(238, 238, 238);
    921         else
    922             c = textColor;
    923     }
    924 
    925     switch (style) {
    926         case BNONE:
    927         case BHIDDEN:
    928             return;
    929         case DOTTED:
    930         case DASHED:
    931             graphicsContext->setStrokeColor(c, m_style->colorSpace());
    932             graphicsContext->setStrokeStyle(style == DOTTED ? DottedStroke : DashedStroke);
    933             graphicsContext->setStrokeThickness(thickness);
    934             graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
    935             break;
    936         case DOUBLE: {
    937             float third = thickness / 3.0f;
    938             float innerThird = (thickness + 1.0f) / 6.0f;
    939             int shiftForInner = static_cast<int>(innerThird * 2.5f);
    940 
    941             int outerY = y;
    942             int outerHeight = radius.height() * 2;
    943             int innerX = x + shiftForInner;
    944             int innerY = y + shiftForInner;
    945             int innerWidth = (radius.width() - shiftForInner) * 2;
    946             int innerHeight = (radius.height() - shiftForInner) * 2;
    947             if (innerThird > 1 && (s == BSTop || (firstCorner && (s == BSLeft || s == BSRight)))) {
    948                 outerHeight += 2;
    949                 innerHeight += 2;
    950             }
    951 
    952             graphicsContext->setStrokeStyle(SolidStroke);
    953             graphicsContext->setStrokeColor(c, m_style->colorSpace());
    954             graphicsContext->setStrokeThickness(third);
    955             graphicsContext->strokeArc(IntRect(x, outerY, radius.width() * 2, outerHeight), angleStart, angleSpan);
    956             graphicsContext->setStrokeThickness(innerThird > 2 ? innerThird - 1 : innerThird);
    957             graphicsContext->strokeArc(IntRect(innerX, innerY, innerWidth, innerHeight), angleStart, angleSpan);
    958             break;
    959         }
    960         case GROOVE:
    961         case RIDGE: {
    962             Color c2;
    963             if ((style == RIDGE && (s == BSTop || s == BSLeft)) ||
    964                     (style == GROOVE && (s == BSBottom || s == BSRight)))
    965                 c2 = c.dark();
    966             else {
    967                 c2 = c;
    968                 c = c.dark();
    969             }
    970 
    971             graphicsContext->setStrokeStyle(SolidStroke);
    972             graphicsContext->setStrokeColor(c, m_style->colorSpace());
    973             graphicsContext->setStrokeThickness(thickness);
    974             graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
    975 
    976             float halfThickness = (thickness + 1.0f) / 4.0f;
    977             int shiftForInner = static_cast<int>(halfThickness * 1.5f);
    978             graphicsContext->setStrokeColor(c2, m_style->colorSpace());
    979             graphicsContext->setStrokeThickness(halfThickness > 2 ? halfThickness - 1 : halfThickness);
    980             graphicsContext->strokeArc(IntRect(x + shiftForInner, y + shiftForInner, (radius.width() - shiftForInner) * 2,
    981                                        (radius.height() - shiftForInner) * 2), angleStart, angleSpan);
    982             break;
    983         }
    984         case INSET:
    985             if (s == BSTop || s == BSLeft)
    986                 c = c.dark();
    987         case OUTSET:
    988             if (style == OUTSET && (s == BSBottom || s == BSRight))
    989                 c = c.dark();
    990         case SOLID:
    991             graphicsContext->setStrokeStyle(SolidStroke);
    992             graphicsContext->setStrokeColor(c, m_style->colorSpace());
    993             graphicsContext->setStrokeThickness(thickness);
    994             graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
    995             break;
    996     }
    997 }
    998 
    999 void RenderObject::addPDFURLRect(GraphicsContext* context, const IntRect& rect)
   1000 {
   1001     if (rect.isEmpty())
   1002         return;
   1003     Node* n = node();
   1004     if (!n || !n->isLink() || !n->isElementNode())
   1005         return;
   1006     const AtomicString& href = static_cast<Element*>(n)->getAttribute(hrefAttr);
   1007     if (href.isNull())
   1008         return;
   1009     context->setURLForRect(n->document()->completeURL(href), rect);
   1010 }
   1011 
   1012 void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style)
   1013 {
   1014     if (!hasOutline())
   1015         return;
   1016 
   1017     int ow = style->outlineWidth();
   1018     EBorderStyle os = style->outlineStyle();
   1019 
   1020     Color oc = style->outlineColor();
   1021     if (!oc.isValid())
   1022         oc = style->color();
   1023 
   1024     int offset = style->outlineOffset();
   1025 
   1026     if (style->outlineStyleIsAuto() || hasOutlineAnnotation()) {
   1027         if (!theme()->supportsFocusRing(style)) {
   1028             // Only paint the focus ring by hand if the theme isn't able to draw the focus ring.
   1029             Vector<IntRect> focusRingRects;
   1030             addFocusRingRects(focusRingRects, tx, ty);
   1031             if (style->outlineStyleIsAuto())
   1032                 graphicsContext->drawFocusRing(focusRingRects, ow, offset, oc);
   1033             else
   1034                 addPDFURLRect(graphicsContext, unionRect(focusRingRects));
   1035         }
   1036     }
   1037 
   1038     if (style->outlineStyleIsAuto() || style->outlineStyle() == BNONE)
   1039         return;
   1040 
   1041     tx -= offset;
   1042     ty -= offset;
   1043     w += 2 * offset;
   1044     h += 2 * offset;
   1045 
   1046     if (h < 0 || w < 0)
   1047         return;
   1048 
   1049     drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx, ty + h + ow,
   1050                BSLeft, Color(oc), style->color(), os, ow, ow);
   1051 
   1052     drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx + w + ow, ty,
   1053                BSTop, Color(oc), style->color(), os, ow, ow);
   1054 
   1055     drawLineForBoxSide(graphicsContext, tx + w, ty - ow, tx + w + ow, ty + h + ow,
   1056                BSRight, Color(oc), style->color(), os, ow, ow);
   1057 
   1058     drawLineForBoxSide(graphicsContext, tx - ow, ty + h, tx + w + ow, ty + h + ow,
   1059                BSBottom, Color(oc), style->color(), os, ow, ow);
   1060 }
   1061 
   1062 IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms)
   1063 {
   1064     if (useTransforms) {
   1065         Vector<FloatQuad> quads;
   1066         absoluteQuads(quads);
   1067 
   1068         size_t n = quads.size();
   1069         if (!n)
   1070             return IntRect();
   1071 
   1072         IntRect result = quads[0].enclosingBoundingBox();
   1073         for (size_t i = 1; i < n; ++i)
   1074             result.unite(quads[i].enclosingBoundingBox());
   1075         return result;
   1076     }
   1077 
   1078     FloatPoint absPos = localToAbsolute();
   1079     Vector<IntRect> rects;
   1080     absoluteRects(rects, absPos.x(), absPos.y());
   1081 
   1082     size_t n = rects.size();
   1083     if (!n)
   1084         return IntRect();
   1085 
   1086     IntRect result = rects[0];
   1087     for (size_t i = 1; i < n; ++i)
   1088         result.unite(rects[i]);
   1089     return result;
   1090 }
   1091 
   1092 void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads)
   1093 {
   1094     Vector<IntRect> rects;
   1095     // FIXME: addFocusRingRects() needs to be passed this transform-unaware
   1096     // localToAbsolute() offset here because RenderInline::addFocusRingRects()
   1097     // implicitly assumes that. This doesn't work correctly with transformed
   1098     // descendants.
   1099     FloatPoint absolutePoint = localToAbsolute();
   1100     addFocusRingRects(rects, absolutePoint.x(), absolutePoint.y());
   1101     size_t count = rects.size();
   1102     for (size_t i = 0; i < count; ++i) {
   1103         IntRect rect = rects[i];
   1104         rect.move(-absolutePoint.x(), -absolutePoint.y());
   1105         quads.append(localToAbsoluteQuad(FloatQuad(rect)));
   1106     }
   1107 }
   1108 
   1109 void RenderObject::addAbsoluteRectForLayer(IntRect& result)
   1110 {
   1111     if (hasLayer())
   1112         result.unite(absoluteBoundingBoxRect());
   1113     for (RenderObject* current = firstChild(); current; current = current->nextSibling())
   1114         current->addAbsoluteRectForLayer(result);
   1115 }
   1116 
   1117 IntRect RenderObject::paintingRootRect(IntRect& topLevelRect)
   1118 {
   1119     IntRect result = absoluteBoundingBoxRect();
   1120     topLevelRect = result;
   1121     for (RenderObject* current = firstChild(); current; current = current->nextSibling())
   1122         current->addAbsoluteRectForLayer(result);
   1123     return result;
   1124 }
   1125 
   1126 void RenderObject::paint(PaintInfo& /*paintInfo*/, int /*tx*/, int /*ty*/)
   1127 {
   1128 }
   1129 
   1130 RenderBoxModelObject* RenderObject::containerForRepaint() const
   1131 {
   1132 #if USE(ACCELERATED_COMPOSITING)
   1133     if (RenderView* v = view()) {
   1134         if (v->usesCompositing()) {
   1135             RenderLayer* compLayer = enclosingLayer()->enclosingCompositingLayer();
   1136             return compLayer ? compLayer->renderer() : 0;
   1137         }
   1138     }
   1139 #endif
   1140     // Do root-relative repaint.
   1141     return 0;
   1142 }
   1143 
   1144 void RenderObject::repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate)
   1145 {
   1146     if (!repaintContainer || repaintContainer->isRenderView()) {
   1147         RenderView* v = repaintContainer ? toRenderView(repaintContainer) : view();
   1148         v->repaintViewRectangle(r, immediate);
   1149     } else {
   1150 #if USE(ACCELERATED_COMPOSITING)
   1151         RenderView* v = view();
   1152         if (v->usesCompositing()) {
   1153             ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited());
   1154             repaintContainer->layer()->setBackingNeedsRepaintInRect(r);
   1155         }
   1156 #else
   1157         ASSERT_NOT_REACHED();
   1158 #endif
   1159     }
   1160 }
   1161 
   1162 void RenderObject::repaint(bool immediate)
   1163 {
   1164     // Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
   1165     RenderView* view;
   1166     if (!isRooted(&view))
   1167         return;
   1168 
   1169     if (view->printing())
   1170         return; // Don't repaint if we're printing.
   1171 
   1172     RenderBoxModelObject* repaintContainer = containerForRepaint();
   1173     repaintUsingContainer(repaintContainer ? repaintContainer : view, clippedOverflowRectForRepaint(repaintContainer), immediate);
   1174 }
   1175 
   1176 void RenderObject::repaintRectangle(const IntRect& r, bool immediate)
   1177 {
   1178     // Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
   1179     RenderView* view;
   1180     if (!isRooted(&view))
   1181         return;
   1182 
   1183     if (view->printing())
   1184         return; // Don't repaint if we're printing.
   1185 
   1186     IntRect dirtyRect(r);
   1187 
   1188     // FIXME: layoutDelta needs to be applied in parts before/after transforms and
   1189     // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
   1190     dirtyRect.move(view->layoutDelta());
   1191 
   1192     RenderBoxModelObject* repaintContainer = containerForRepaint();
   1193     computeRectForRepaint(repaintContainer, dirtyRect);
   1194     repaintUsingContainer(repaintContainer ? repaintContainer : view, dirtyRect, immediate);
   1195 }
   1196 
   1197 bool RenderObject::repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox)
   1198 {
   1199     RenderView* v = view();
   1200     if (v->printing())
   1201         return false; // Don't repaint if we're printing.
   1202 
   1203     IntRect newBounds = clippedOverflowRectForRepaint(repaintContainer);
   1204     IntRect newOutlineBox;
   1205 
   1206     bool fullRepaint = selfNeedsLayout();
   1207     // Presumably a background or a border exists if border-fit:lines was specified.
   1208     if (!fullRepaint && style()->borderFit() == BorderFitLines)
   1209         fullRepaint = true;
   1210     if (!fullRepaint) {
   1211         newOutlineBox = outlineBoundsForRepaint(repaintContainer);
   1212         if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox)))
   1213             fullRepaint = true;
   1214     }
   1215 
   1216     if (!repaintContainer)
   1217         repaintContainer = v;
   1218 
   1219     if (fullRepaint) {
   1220         repaintUsingContainer(repaintContainer, oldBounds);
   1221         if (newBounds != oldBounds)
   1222             repaintUsingContainer(repaintContainer, newBounds);
   1223         return true;
   1224     }
   1225 
   1226     if (newBounds == oldBounds && newOutlineBox == oldOutlineBox)
   1227         return false;
   1228 
   1229     int deltaLeft = newBounds.x() - oldBounds.x();
   1230     if (deltaLeft > 0)
   1231         repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height()));
   1232     else if (deltaLeft < 0)
   1233         repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height()));
   1234 
   1235     int deltaRight = newBounds.right() - oldBounds.right();
   1236     if (deltaRight > 0)
   1237         repaintUsingContainer(repaintContainer, IntRect(oldBounds.right(), newBounds.y(), deltaRight, newBounds.height()));
   1238     else if (deltaRight < 0)
   1239         repaintUsingContainer(repaintContainer, IntRect(newBounds.right(), oldBounds.y(), -deltaRight, oldBounds.height()));
   1240 
   1241     int deltaTop = newBounds.y() - oldBounds.y();
   1242     if (deltaTop > 0)
   1243         repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop));
   1244     else if (deltaTop < 0)
   1245         repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop));
   1246 
   1247     int deltaBottom = newBounds.bottom() - oldBounds.bottom();
   1248     if (deltaBottom > 0)
   1249         repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), oldBounds.bottom(), newBounds.width(), deltaBottom));
   1250     else if (deltaBottom < 0)
   1251         repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), newBounds.bottom(), oldBounds.width(), -deltaBottom));
   1252 
   1253     if (newOutlineBox == oldOutlineBox)
   1254         return false;
   1255 
   1256     // We didn't move, but we did change size.  Invalidate the delta, which will consist of possibly
   1257     // two rectangles (but typically only one).
   1258     RenderStyle* outlineStyle = outlineStyleForRepaint();
   1259     int ow = outlineStyle->outlineSize();
   1260     int width = abs(newOutlineBox.width() - oldOutlineBox.width());
   1261     if (width) {
   1262         int shadowLeft;
   1263         int shadowRight;
   1264         style()->getBoxShadowHorizontalExtent(shadowLeft, shadowRight);
   1265 
   1266         int borderRight = isBox() ? toRenderBox(this)->borderRight() : 0;
   1267         int borderWidth = max(-outlineStyle->outlineOffset(), max(borderRight, max(style()->borderTopRightRadius().width(), style()->borderBottomRightRadius().width()))) + max(ow, shadowRight);
   1268         IntRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - borderWidth,
   1269             newOutlineBox.y(),
   1270             width + borderWidth,
   1271             max(newOutlineBox.height(), oldOutlineBox.height()));
   1272         int right = min(newBounds.right(), oldBounds.right());
   1273         if (rightRect.x() < right) {
   1274             rightRect.setWidth(min(rightRect.width(), right - rightRect.x()));
   1275             repaintUsingContainer(repaintContainer, rightRect);
   1276         }
   1277     }
   1278     int height = abs(newOutlineBox.height() - oldOutlineBox.height());
   1279     if (height) {
   1280         int shadowTop;
   1281         int shadowBottom;
   1282         style()->getBoxShadowVerticalExtent(shadowTop, shadowBottom);
   1283 
   1284         int borderBottom = isBox() ? toRenderBox(this)->borderBottom() : 0;
   1285         int borderHeight = max(-outlineStyle->outlineOffset(), max(borderBottom, max(style()->borderBottomLeftRadius().height(), style()->borderBottomRightRadius().height()))) + max(ow, shadowBottom);
   1286         IntRect bottomRect(newOutlineBox.x(),
   1287             min(newOutlineBox.bottom(), oldOutlineBox.bottom()) - borderHeight,
   1288             max(newOutlineBox.width(), oldOutlineBox.width()),
   1289             height + borderHeight);
   1290         int bottom = min(newBounds.bottom(), oldBounds.bottom());
   1291         if (bottomRect.y() < bottom) {
   1292             bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y()));
   1293             repaintUsingContainer(repaintContainer, bottomRect);
   1294         }
   1295     }
   1296     return false;
   1297 }
   1298 
   1299 void RenderObject::repaintDuringLayoutIfMoved(const IntRect&)
   1300 {
   1301 }
   1302 
   1303 void RenderObject::repaintOverhangingFloats(bool)
   1304 {
   1305 }
   1306 
   1307 bool RenderObject::checkForRepaintDuringLayout() const
   1308 {
   1309     // FIXME: <https://bugs.webkit.org/show_bug.cgi?id=20885> It is probably safe to also require
   1310     // m_everHadLayout. Currently, only RenderBlock::layoutBlock() adds this condition. See also
   1311     // <https://bugs.webkit.org/show_bug.cgi?id=15129>.
   1312     return !document()->view()->needsFullRepaint() && !hasLayer();
   1313 }
   1314 
   1315 IntRect RenderObject::rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth)
   1316 {
   1317     IntRect r(clippedOverflowRectForRepaint(repaintContainer));
   1318     r.inflate(outlineWidth);
   1319     return r;
   1320 }
   1321 
   1322 IntRect RenderObject::clippedOverflowRectForRepaint(RenderBoxModelObject*)
   1323 {
   1324     ASSERT_NOT_REACHED();
   1325     return IntRect();
   1326 }
   1327 
   1328 void RenderObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed)
   1329 {
   1330     if (repaintContainer == this)
   1331         return;
   1332 
   1333     if (RenderObject* o = parent()) {
   1334         if (o->isBlockFlow()) {
   1335             RenderBlock* cb = toRenderBlock(o);
   1336             if (cb->hasColumns())
   1337                 cb->adjustRectForColumns(rect);
   1338         }
   1339 
   1340         if (o->hasOverflowClip()) {
   1341             // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the
   1342             // layer's size instead.  Even if the layer's size is wrong, the layer itself will repaint
   1343             // anyway if its size does change.
   1344             RenderBox* boxParent = toRenderBox(o);
   1345 
   1346             IntRect boxRect(0, 0, boxParent->layer()->width(), boxParent->layer()->height());
   1347             int x = rect.x();
   1348             int y = rect.y();
   1349             boxParent->layer()->subtractScrolledContentOffset(x, y); // For overflow:auto/scroll/hidden.
   1350             IntRect repaintRect(x, y, rect.width(), rect.height());
   1351             rect = intersection(repaintRect, boxRect);
   1352             if (rect.isEmpty())
   1353                 return;
   1354         }
   1355 
   1356         o->computeRectForRepaint(repaintContainer, rect, fixed);
   1357     }
   1358 }
   1359 
   1360 void RenderObject::dirtyLinesFromChangedChild(RenderObject*)
   1361 {
   1362 }
   1363 
   1364 #ifndef NDEBUG
   1365 
   1366 void RenderObject::showTreeForThis() const
   1367 {
   1368     if (node())
   1369         node()->showTreeForThis();
   1370 }
   1371 
   1372 void RenderObject::showRenderObject() const
   1373 {
   1374     showRenderObject(0);
   1375 }
   1376 
   1377 void RenderObject::showRenderObject(int printedCharacters) const
   1378 {
   1379     // As this function is intended to be used when debugging, the
   1380     // this pointer may be 0.
   1381     if (!this) {
   1382         fputs("(null)\n", stderr);
   1383         return;
   1384     }
   1385 
   1386     printedCharacters += fprintf(stderr, "%s %p", renderName(), this);
   1387 
   1388     if (node()) {
   1389         if (printedCharacters)
   1390             for (; printedCharacters < 39; printedCharacters++)
   1391                 fputc(' ', stderr);
   1392         fputc('\t', stderr);
   1393         node()->showNode();
   1394     } else
   1395         fputc('\n', stderr);
   1396 }
   1397 
   1398 void RenderObject::showRenderTreeAndMark(const RenderObject* markedObject1, const char* markedLabel1, const RenderObject* markedObject2, const char* markedLabel2, int depth) const
   1399 {
   1400     int printedCharacters = 0;
   1401     if (markedObject1 == this && markedLabel1)
   1402         printedCharacters += fprintf(stderr, "%s", markedLabel1);
   1403     if (markedObject2 == this && markedLabel2)
   1404         printedCharacters += fprintf(stderr, "%s", markedLabel2);
   1405     for (; printedCharacters < depth * 2; printedCharacters++)
   1406         fputc(' ', stderr);
   1407 
   1408     showRenderObject(printedCharacters);
   1409     if (!this)
   1410         return;
   1411 
   1412     for (const RenderObject* child = firstChild(); child; child = child->nextSibling())
   1413         child->showRenderTreeAndMark(markedObject1, markedLabel1, markedObject2, markedLabel2, depth + 1);
   1414 }
   1415 
   1416 #endif // NDEBUG
   1417 
   1418 Color RenderObject::selectionBackgroundColor() const
   1419 {
   1420     Color color;
   1421     if (style()->userSelect() != SELECT_NONE) {
   1422          RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(SELECTION);
   1423         if (pseudoStyle && pseudoStyle->backgroundColor().isValid())
   1424             color = pseudoStyle->backgroundColor().blendWithWhite();
   1425         else
   1426             color = document()->frame()->selection()->isFocusedAndActive() ?
   1427                     theme()->activeSelectionBackgroundColor() :
   1428                     theme()->inactiveSelectionBackgroundColor();
   1429     }
   1430 
   1431     return color;
   1432 }
   1433 
   1434 Color RenderObject::selectionForegroundColor() const
   1435 {
   1436     Color color;
   1437     if (style()->userSelect() == SELECT_NONE)
   1438         return color;
   1439 
   1440     if (RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(SELECTION)) {
   1441         color = pseudoStyle->textFillColor();
   1442         if (!color.isValid())
   1443             color = pseudoStyle->color();
   1444     } else
   1445         color = document()->frame()->selection()->isFocusedAndActive() ?
   1446                 theme()->activeSelectionForegroundColor() :
   1447                 theme()->inactiveSelectionForegroundColor();
   1448 
   1449     return color;
   1450 }
   1451 
   1452 #if ENABLE(DRAG_SUPPORT)
   1453 Node* RenderObject::draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const
   1454 {
   1455     if (!dhtmlOK && !uaOK)
   1456         return 0;
   1457 
   1458     for (const RenderObject* curr = this; curr; curr = curr->parent()) {
   1459         Node* elt = curr->node();
   1460         if (elt && elt->nodeType() == Node::TEXT_NODE) {
   1461             // Since there's no way for the author to address the -webkit-user-drag style for a text node,
   1462             // we use our own judgement.
   1463             if (uaOK && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) {
   1464                 dhtmlWillDrag = false;
   1465                 return curr->node();
   1466             }
   1467             if (elt->canStartSelection())
   1468                 // In this case we have a click in the unselected portion of text.  If this text is
   1469                 // selectable, we want to start the selection process instead of looking for a parent
   1470                 // to try to drag.
   1471                 return 0;
   1472         } else {
   1473             EUserDrag dragMode = curr->style()->userDrag();
   1474             if (dhtmlOK && dragMode == DRAG_ELEMENT) {
   1475                 dhtmlWillDrag = true;
   1476                 return curr->node();
   1477             }
   1478             if (uaOK && dragMode == DRAG_AUTO
   1479                     && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) {
   1480                 dhtmlWillDrag = false;
   1481                 return curr->node();
   1482             }
   1483         }
   1484     }
   1485     return 0;
   1486 }
   1487 #endif // ENABLE(DRAG_SUPPORT)
   1488 
   1489 void RenderObject::selectionStartEnd(int& spos, int& epos) const
   1490 {
   1491     view()->selectionStartEnd(spos, epos);
   1492 }
   1493 
   1494 void RenderObject::handleDynamicFloatPositionChange()
   1495 {
   1496     // We have gone from not affecting the inline status of the parent flow to suddenly
   1497     // having an impact.  See if there is a mismatch between the parent flow's
   1498     // childrenInline() state and our state.
   1499     setInline(style()->isDisplayInlineType());
   1500     if (isInline() != parent()->childrenInline()) {
   1501         if (!isInline())
   1502             toRenderBoxModelObject(parent())->childBecameNonInline(this);
   1503         else {
   1504             // An anonymous block must be made to wrap this inline.
   1505             RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock();
   1506             RenderObjectChildList* childlist = parent()->virtualChildren();
   1507             childlist->insertChildNode(parent(), block, this);
   1508             block->children()->appendChildNode(block, childlist->removeChildNode(parent(), this));
   1509         }
   1510     }
   1511 }
   1512 
   1513 void RenderObject::setAnimatableStyle(PassRefPtr<RenderStyle> style)
   1514 {
   1515     if (!isText() && style)
   1516         setStyle(animation()->updateAnimations(this, style.get()));
   1517     else
   1518         setStyle(style);
   1519 }
   1520 
   1521 StyleDifference RenderObject::adjustStyleDifference(StyleDifference diff, unsigned contextSensitiveProperties) const
   1522 {
   1523 #if USE(ACCELERATED_COMPOSITING)
   1524     // If transform changed, and we are not composited, need to do a layout.
   1525     if (contextSensitiveProperties & ContextSensitivePropertyTransform) {
   1526         // Text nodes share style with their parents but transforms don't apply to them,
   1527         // hence the !isText() check.
   1528         // FIXME: when transforms are taken into account for overflow, we will need to do a layout.
   1529         if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited()))
   1530             diff = StyleDifferenceLayout;
   1531         else if (diff < StyleDifferenceRecompositeLayer)
   1532             diff = StyleDifferenceRecompositeLayer;
   1533     }
   1534 
   1535     // If opacity changed, and we are not composited, need to repaint (also
   1536     // ignoring text nodes)
   1537     if (contextSensitiveProperties & ContextSensitivePropertyOpacity) {
   1538         if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited()))
   1539             diff = StyleDifferenceRepaintLayer;
   1540         else if (diff < StyleDifferenceRecompositeLayer)
   1541             diff = StyleDifferenceRecompositeLayer;
   1542     }
   1543 #else
   1544     UNUSED_PARAM(contextSensitiveProperties);
   1545 #endif
   1546 
   1547     // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint.
   1548     if (diff == StyleDifferenceRepaintLayer && !hasLayer())
   1549         diff = StyleDifferenceRepaint;
   1550 
   1551     return diff;
   1552 }
   1553 
   1554 void RenderObject::setStyle(PassRefPtr<RenderStyle> style)
   1555 {
   1556     if (m_style == style)
   1557         return;
   1558 
   1559     StyleDifference diff = StyleDifferenceEqual;
   1560     unsigned contextSensitiveProperties = ContextSensitivePropertyNone;
   1561     if (m_style)
   1562         diff = m_style->diff(style.get(), contextSensitiveProperties);
   1563 
   1564     diff = adjustStyleDifference(diff, contextSensitiveProperties);
   1565 
   1566     styleWillChange(diff, style.get());
   1567 
   1568     RefPtr<RenderStyle> oldStyle = m_style.release();
   1569     m_style = style;
   1570 
   1571     updateFillImages(oldStyle ? oldStyle->backgroundLayers() : 0, m_style ? m_style->backgroundLayers() : 0);
   1572     updateFillImages(oldStyle ? oldStyle->maskLayers() : 0, m_style ? m_style->maskLayers() : 0);
   1573 
   1574     updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style ? m_style->borderImage().image() : 0);
   1575     updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style ? m_style->maskBoxImage().image() : 0);
   1576 
   1577     // We need to ensure that view->maximalOutlineSize() is valid for any repaints that happen
   1578     // during styleDidChange (it's used by clippedOverflowRectForRepaint()).
   1579     if (m_style->outlineWidth() > 0 && m_style->outlineSize() > maximalOutlineSize(PaintPhaseOutline))
   1580         toRenderView(document()->renderer())->setMaximalOutlineSize(m_style->outlineSize());
   1581 
   1582     styleDidChange(diff, oldStyle.get());
   1583 
   1584     if (!m_parent || isText())
   1585         return;
   1586 
   1587     // Now that the layer (if any) has been updated, we need to adjust the diff again,
   1588     // check whether we should layout now, and decide if we need to repaint.
   1589     StyleDifference updatedDiff = adjustStyleDifference(diff, contextSensitiveProperties);
   1590 
   1591     if (diff <= StyleDifferenceLayoutPositionedMovementOnly) {
   1592         if (updatedDiff == StyleDifferenceLayout)
   1593             setNeedsLayoutAndPrefWidthsRecalc();
   1594         else if (updatedDiff == StyleDifferenceLayoutPositionedMovementOnly)
   1595             setNeedsPositionedMovementLayout();
   1596     }
   1597 
   1598     if (updatedDiff == StyleDifferenceRepaintLayer || updatedDiff == StyleDifferenceRepaint) {
   1599         // Do a repaint with the new style now, e.g., for example if we go from
   1600         // not having an outline to having an outline.
   1601         repaint();
   1602     }
   1603 }
   1604 
   1605 void RenderObject::setStyleInternal(PassRefPtr<RenderStyle> style)
   1606 {
   1607     m_style = style;
   1608 }
   1609 
   1610 void RenderObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
   1611 {
   1612     if (m_style) {
   1613         // If our z-index changes value or our visibility changes,
   1614         // we need to dirty our stacking context's z-order list.
   1615         if (newStyle) {
   1616             bool visibilityChanged = m_style->visibility() != newStyle->visibility()
   1617                 || m_style->zIndex() != newStyle->zIndex()
   1618                 || m_style->hasAutoZIndex() != newStyle->hasAutoZIndex();
   1619 #if ENABLE(DASHBOARD_SUPPORT)
   1620             if (visibilityChanged)
   1621                 document()->setDashboardRegionsDirty(true);
   1622 #endif
   1623             if (visibilityChanged && AXObjectCache::accessibilityEnabled())
   1624                 document()->axObjectCache()->childrenChanged(this);
   1625 
   1626             // Keep layer hierarchy visibility bits up to date if visibility changes.
   1627             if (m_style->visibility() != newStyle->visibility()) {
   1628                 if (RenderLayer* l = enclosingLayer()) {
   1629                     if (newStyle->visibility() == VISIBLE)
   1630                         l->setHasVisibleContent(true);
   1631                     else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) {
   1632                         l->dirtyVisibleContentStatus();
   1633                         if (diff > StyleDifferenceRepaintLayer)
   1634                             repaint();
   1635                     }
   1636                 }
   1637             }
   1638         }
   1639 
   1640         if (m_parent && (diff == StyleDifferenceRepaint || newStyle->outlineSize() < m_style->outlineSize()))
   1641             repaint();
   1642         if (isFloating() && (m_style->floating() != newStyle->floating()))
   1643             // For changes in float styles, we need to conceivably remove ourselves
   1644             // from the floating objects list.
   1645             toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
   1646         else if (isPositioned() && (m_style->position() != newStyle->position()))
   1647             // For changes in positioning styles, we need to conceivably remove ourselves
   1648             // from the positioned objects list.
   1649             toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
   1650 
   1651         s_affectsParentBlock = isFloatingOrPositioned() &&
   1652             (!newStyle->isFloating() && newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition)
   1653             && parent() && (parent()->isBlockFlow() || parent()->isRenderInline());
   1654 
   1655         // reset style flags
   1656         if (diff == StyleDifferenceLayout || diff == StyleDifferenceLayoutPositionedMovementOnly) {
   1657             m_floating = false;
   1658             m_positioned = false;
   1659             m_relPositioned = false;
   1660         }
   1661         m_paintBackground = false;
   1662         m_hasOverflowClip = false;
   1663         m_hasTransform = false;
   1664         m_hasReflection = false;
   1665     } else
   1666         s_affectsParentBlock = false;
   1667 
   1668     if (view()->frameView()) {
   1669         // FIXME: A better solution would be to only invalidate the fixed regions when scrolling.  It's overkill to
   1670         // prevent the entire view from blitting on a scroll.
   1671 
   1672         bool shouldBlitOnFixedBackgroundImage = false;
   1673 #if ENABLE(FAST_MOBILE_SCROLLING)
   1674         // On low-powered/mobile devices, preventing blitting on a scroll can cause noticeable delays
   1675         // when scrolling a page with a fixed background image. As an optimization, assuming there are
   1676         // no fixed positoned elements on the page, we can acclerate scrolling (via blitting) if we
   1677         // ignore the CSS property "background-attachment: fixed".
   1678         shouldBlitOnFixedBackgroundImage = true;
   1679 #endif
   1680 
   1681         bool newStyleSlowScroll = newStyle && (newStyle->position() == FixedPosition
   1682                                                || (!shouldBlitOnFixedBackgroundImage && newStyle->hasFixedBackgroundImage()));
   1683         bool oldStyleSlowScroll = m_style && (m_style->position() == FixedPosition
   1684                                                || (!shouldBlitOnFixedBackgroundImage && m_style->hasFixedBackgroundImage()));
   1685         if (oldStyleSlowScroll != newStyleSlowScroll) {
   1686             if (oldStyleSlowScroll)
   1687                 view()->frameView()->removeSlowRepaintObject();
   1688             if (newStyleSlowScroll)
   1689                 view()->frameView()->addSlowRepaintObject();
   1690         }
   1691     }
   1692 }
   1693 
   1694 void RenderObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
   1695 {
   1696     if (s_affectsParentBlock)
   1697         handleDynamicFloatPositionChange();
   1698 
   1699     if (!m_parent)
   1700         return;
   1701 
   1702     if (diff == StyleDifferenceLayout) {
   1703         RenderCounter::rendererStyleChanged(this, oldStyle, m_style.get());
   1704 
   1705         // If the object already needs layout, then setNeedsLayout won't do
   1706         // any work. But if the containing block has changed, then we may need
   1707         // to mark the new containing blocks for layout. The change that can
   1708         // directly affect the containing block of this object is a change to
   1709         // the position style.
   1710         if (m_needsLayout && oldStyle->position() != m_style->position())
   1711             markContainingBlocksForLayout();
   1712 
   1713         setNeedsLayoutAndPrefWidthsRecalc();
   1714     } else if (diff == StyleDifferenceLayoutPositionedMovementOnly)
   1715         setNeedsPositionedMovementLayout();
   1716 
   1717     // Don't check for repaint here; we need to wait until the layer has been
   1718     // updated by subclasses before we know if we have to repaint (in setStyle()).
   1719 }
   1720 
   1721 void RenderObject::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers)
   1722 {
   1723     // Optimize the common case
   1724     if (oldLayers && !oldLayers->next() && newLayers && !newLayers->next() && (oldLayers->image() == newLayers->image()))
   1725         return;
   1726 
   1727     // Go through the new layers and addClients first, to avoid removing all clients of an image.
   1728     for (const FillLayer* currNew = newLayers; currNew; currNew = currNew->next()) {
   1729         if (currNew->image())
   1730             currNew->image()->addClient(this);
   1731     }
   1732 
   1733     for (const FillLayer* currOld = oldLayers; currOld; currOld = currOld->next()) {
   1734         if (currOld->image())
   1735             currOld->image()->removeClient(this);
   1736     }
   1737 }
   1738 
   1739 void RenderObject::updateImage(StyleImage* oldImage, StyleImage* newImage)
   1740 {
   1741     if (oldImage != newImage) {
   1742         if (oldImage)
   1743             oldImage->removeClient(this);
   1744         if (newImage)
   1745             newImage->addClient(this);
   1746     }
   1747 }
   1748 
   1749 IntRect RenderObject::viewRect() const
   1750 {
   1751     return view()->viewRect();
   1752 }
   1753 
   1754 FloatPoint RenderObject::localToAbsolute(FloatPoint localPoint, bool fixed, bool useTransforms) const
   1755 {
   1756     TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
   1757     mapLocalToContainer(0, fixed, useTransforms, transformState);
   1758     transformState.flatten();
   1759 
   1760     return transformState.lastPlanarPoint();
   1761 }
   1762 
   1763 FloatPoint RenderObject::absoluteToLocal(FloatPoint containerPoint, bool fixed, bool useTransforms) const
   1764 {
   1765     TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint);
   1766     mapAbsoluteToLocalPoint(fixed, useTransforms, transformState);
   1767     transformState.flatten();
   1768 
   1769     return transformState.lastPlanarPoint();
   1770 }
   1771 
   1772 void RenderObject::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const
   1773 {
   1774     if (repaintContainer == this)
   1775         return;
   1776 
   1777     RenderObject* o = parent();
   1778     if (!o)
   1779         return;
   1780 
   1781     if (o->hasOverflowClip())
   1782         transformState.move(-toRenderBox(o)->layer()->scrolledContentOffset());
   1783 
   1784     o->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState);
   1785 }
   1786 
   1787 void RenderObject::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const
   1788 {
   1789     RenderObject* o = parent();
   1790     if (o) {
   1791         o->mapAbsoluteToLocalPoint(fixed, useTransforms, transformState);
   1792         if (o->hasOverflowClip())
   1793             transformState.move(toRenderBox(o)->layer()->scrolledContentOffset());
   1794     }
   1795 }
   1796 
   1797 bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const
   1798 {
   1799 #if ENABLE(3D_RENDERING)
   1800     // hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform,
   1801     // so check the layer's transform directly.
   1802     return (hasLayer() && toRenderBoxModelObject(this)->layer()->transform()) || (containerObject && containerObject->style()->hasPerspective());
   1803 #else
   1804     UNUSED_PARAM(containerObject);
   1805     return hasTransform();
   1806 #endif
   1807 }
   1808 
   1809 void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const IntSize& offsetInContainer, TransformationMatrix& transform) const
   1810 {
   1811     transform.makeIdentity();
   1812     transform.translate(offsetInContainer.width(), offsetInContainer.height());
   1813     RenderLayer* layer;
   1814     if (hasLayer() && (layer = toRenderBoxModelObject(this)->layer()) && layer->transform())
   1815         transform.multLeft(layer->currentTransform());
   1816 
   1817 #if ENABLE(3D_RENDERING)
   1818     if (containerObject && containerObject->hasLayer() && containerObject->style()->hasPerspective()) {
   1819         // Perpsective on the container affects us, so we have to factor it in here.
   1820         ASSERT(containerObject->hasLayer());
   1821         FloatPoint perspectiveOrigin = toRenderBox(containerObject)->layer()->perspectiveOrigin();
   1822 
   1823         TransformationMatrix perspectiveMatrix;
   1824         perspectiveMatrix.applyPerspective(containerObject->style()->perspective());
   1825 
   1826         transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0);
   1827         transform.multiply(perspectiveMatrix);
   1828         transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0);
   1829     }
   1830 #else
   1831     UNUSED_PARAM(containerObject);
   1832 #endif
   1833 }
   1834 
   1835 FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, RenderBoxModelObject* repaintContainer, bool fixed) const
   1836 {
   1837     TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint(), &localQuad);
   1838     mapLocalToContainer(repaintContainer, fixed, true, transformState);
   1839     transformState.flatten();
   1840 
   1841     return transformState.lastPlanarQuad();
   1842 }
   1843 
   1844 IntSize RenderObject::offsetFromContainer(RenderObject* o) const
   1845 {
   1846     ASSERT(o == container());
   1847 
   1848     IntSize offset;
   1849     if (o->hasOverflowClip())
   1850         offset -= toRenderBox(o)->layer()->scrolledContentOffset();
   1851 
   1852     return offset;
   1853 }
   1854 
   1855 IntSize RenderObject::offsetFromAncestorContainer(RenderObject* container) const
   1856 {
   1857     IntSize offset;
   1858     const RenderObject* currContainer = this;
   1859     do {
   1860         RenderObject* nextContainer = currContainer->container();
   1861         ASSERT(nextContainer);  // This means we reached the top without finding container.
   1862         if (!nextContainer)
   1863             break;
   1864         ASSERT(!currContainer->hasTransform());
   1865         offset += currContainer->offsetFromContainer(nextContainer);
   1866         currContainer = nextContainer;
   1867     } while (currContainer != container);
   1868 
   1869     return offset;
   1870 }
   1871 
   1872 IntRect RenderObject::localCaretRect(InlineBox*, int, int* extraWidthToEndOfLine)
   1873 {
   1874     if (extraWidthToEndOfLine)
   1875         *extraWidthToEndOfLine = 0;
   1876 
   1877     return IntRect();
   1878 }
   1879 
   1880 RenderView* RenderObject::view() const
   1881 {
   1882     return toRenderView(document()->renderer());
   1883 }
   1884 
   1885 bool RenderObject::isRooted(RenderView** view)
   1886 {
   1887     RenderObject* o = this;
   1888     while (o->parent())
   1889         o = o->parent();
   1890 
   1891     if (!o->isRenderView())
   1892         return false;
   1893 
   1894     if (view)
   1895         *view = toRenderView(o);
   1896 
   1897     return true;
   1898 }
   1899 
   1900 bool RenderObject::hasOutlineAnnotation() const
   1901 {
   1902     return node() && node()->isLink() && document()->printing();
   1903 }
   1904 
   1905 RenderObject* RenderObject::container(RenderBoxModelObject* repaintContainer, bool* repaintContainerSkipped) const
   1906 {
   1907     if (repaintContainerSkipped)
   1908         *repaintContainerSkipped = false;
   1909 
   1910     // This method is extremely similar to containingBlock(), but with a few notable
   1911     // exceptions.
   1912     // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when
   1913     // the object is not part of the primary document subtree yet.
   1914     // (2) For normal flow elements, it just returns the parent.
   1915     // (3) For absolute positioned elements, it will return a relative positioned inline.
   1916     // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle
   1917     // the layout of the positioned object.  This does mean that calcAbsoluteHorizontal and
   1918     // calcAbsoluteVertical have to use container().
   1919     RenderObject* o = parent();
   1920 
   1921     if (isText())
   1922         return o;
   1923 
   1924     EPosition pos = m_style->position();
   1925     if (pos == FixedPosition) {
   1926         // container() can be called on an object that is not in the
   1927         // tree yet.  We don't call view() since it will assert if it
   1928         // can't get back to the canvas.  Instead we just walk as high up
   1929         // as we can.  If we're in the tree, we'll get the root.  If we
   1930         // aren't we'll get the root of our little subtree (most likely
   1931         // we'll just return 0).
   1932         // FIXME: The definition of view() has changed to not crawl up the render tree.  It might
   1933         // be safe now to use it.
   1934         while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock())) {
   1935             if (repaintContainerSkipped && o == repaintContainer)
   1936                 *repaintContainerSkipped = true;
   1937             o = o->parent();
   1938         }
   1939     } else if (pos == AbsolutePosition) {
   1940         // Same goes here.  We technically just want our containing block, but
   1941         // we may not have one if we're part of an uninstalled subtree.  We'll
   1942         // climb as high as we can though.
   1943         while (o && o->style()->position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) {
   1944             if (repaintContainerSkipped && o == repaintContainer)
   1945                 *repaintContainerSkipped = true;
   1946             o = o->parent();
   1947         }
   1948     }
   1949 
   1950     return o;
   1951 }
   1952 
   1953 bool RenderObject::isSelectionBorder() const
   1954 {
   1955     SelectionState st = selectionState();
   1956     return st == SelectionStart || st == SelectionEnd || st == SelectionBoth;
   1957 }
   1958 
   1959 void RenderObject::destroy()
   1960 {
   1961     // Destroy any leftover anonymous children.
   1962     RenderObjectChildList* children = virtualChildren();
   1963     if (children)
   1964         children->destroyLeftoverChildren();
   1965 
   1966     // If this renderer is being autoscrolled, stop the autoscroll timer
   1967 
   1968     // FIXME: RenderObject::destroy should not get called with a renderer whose document
   1969     // has a null frame, so we assert this. However, we don't want release builds to crash which is why we
   1970     // check that the frame is not null.
   1971     ASSERT(document()->frame());
   1972     if (document()->frame() && document()->frame()->eventHandler()->autoscrollRenderer() == this)
   1973         document()->frame()->eventHandler()->stopAutoscrollTimer(true);
   1974 
   1975     if (m_hasCounterNodeMap)
   1976         RenderCounter::destroyCounterNodes(this);
   1977 
   1978     if (AXObjectCache::accessibilityEnabled()) {
   1979         document()->axObjectCache()->childrenChanged(this->parent());
   1980         document()->axObjectCache()->remove(this);
   1981     }
   1982     animation()->cancelAnimations(this);
   1983 
   1984     // By default no ref-counting. RenderWidget::destroy() doesn't call
   1985     // this function because it needs to do ref-counting. If anything
   1986     // in this function changes, be sure to fix RenderWidget::destroy() as well.
   1987 
   1988     remove();
   1989 
   1990     // FIXME: Would like to do this in RenderBoxModelObject, but the timing is so complicated that this can't easily
   1991     // be moved into RenderBoxModelObject::destroy.
   1992     if (hasLayer()) {
   1993         setHasLayer(false);
   1994         toRenderBoxModelObject(this)->destroyLayer();
   1995     }
   1996     arenaDelete(renderArena(), this);
   1997 }
   1998 
   1999 void RenderObject::arenaDelete(RenderArena* arena, void* base)
   2000 {
   2001     if (m_style) {
   2002         for (const FillLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) {
   2003             if (StyleImage* backgroundImage = bgLayer->image())
   2004                 backgroundImage->removeClient(this);
   2005         }
   2006 
   2007         for (const FillLayer* maskLayer = m_style->maskLayers(); maskLayer; maskLayer = maskLayer->next()) {
   2008             if (StyleImage* maskImage = maskLayer->image())
   2009                 maskImage->removeClient(this);
   2010         }
   2011 
   2012         if (StyleImage* borderImage = m_style->borderImage().image())
   2013             borderImage->removeClient(this);
   2014 
   2015         if (StyleImage* maskBoxImage = m_style->maskBoxImage().image())
   2016             maskBoxImage->removeClient(this);
   2017     }
   2018 
   2019 #ifndef NDEBUG
   2020     void* savedBase = baseOfRenderObjectBeingDeleted;
   2021     baseOfRenderObjectBeingDeleted = base;
   2022 #endif
   2023     delete this;
   2024 #ifndef NDEBUG
   2025     baseOfRenderObjectBeingDeleted = savedBase;
   2026 #endif
   2027 
   2028     // Recover the size left there for us by operator delete and free the memory.
   2029     arena->free(*(size_t*)base, base);
   2030 }
   2031 
   2032 VisiblePosition RenderObject::positionForCoordinates(int x, int y)
   2033 {
   2034     return positionForPoint(IntPoint(x, y));
   2035 }
   2036 
   2037 VisiblePosition RenderObject::positionForPoint(const IntPoint&)
   2038 {
   2039     return createVisiblePosition(caretMinOffset(), DOWNSTREAM);
   2040 }
   2041 
   2042 void RenderObject::updateDragState(bool dragOn)
   2043 {
   2044     bool valueChanged = (dragOn != m_isDragging);
   2045     m_isDragging = dragOn;
   2046     if (valueChanged && style()->affectedByDragRules())
   2047         node()->setNeedsStyleRecalc();
   2048     for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
   2049         curr->updateDragState(dragOn);
   2050 }
   2051 
   2052 bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const IntPoint& point, int tx, int ty, HitTestFilter hitTestFilter)
   2053 {
   2054     bool inside = false;
   2055     if (hitTestFilter != HitTestSelf) {
   2056         // First test the foreground layer (lines and inlines).
   2057         inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestForeground);
   2058 
   2059         // Test floats next.
   2060         if (!inside)
   2061             inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestFloat);
   2062 
   2063         // Finally test to see if the mouse is in the background (within a child block's background).
   2064         if (!inside)
   2065             inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestChildBlockBackgrounds);
   2066     }
   2067 
   2068     // See if the mouse is inside us but not any of our descendants
   2069     if (hitTestFilter != HitTestDescendants && !inside)
   2070         inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestBlockBackground);
   2071 
   2072     return inside;
   2073 }
   2074 
   2075 void RenderObject::updateHitTestResult(HitTestResult& result, const IntPoint& point)
   2076 {
   2077     if (result.innerNode())
   2078         return;
   2079 
   2080     Node* n = node();
   2081     if (n) {
   2082         result.setInnerNode(n);
   2083         if (!result.innerNonSharedNode())
   2084             result.setInnerNonSharedNode(n);
   2085         result.setLocalPoint(point);
   2086     }
   2087 }
   2088 
   2089 bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int /*x*/, int /*y*/, int /*tx*/, int /*ty*/, HitTestAction)
   2090 {
   2091     return false;
   2092 }
   2093 
   2094 int RenderObject::lineHeight(bool firstLine, bool /*isRootLineBox*/) const
   2095 {
   2096     return style(firstLine)->computedLineHeight();
   2097 }
   2098 
   2099 int RenderObject::baselinePosition(bool firstLine, bool isRootLineBox) const
   2100 {
   2101     const Font& f = style(firstLine)->font();
   2102     return f.ascent() + (lineHeight(firstLine, isRootLineBox) - f.height()) / 2;
   2103 }
   2104 
   2105 void RenderObject::scheduleRelayout()
   2106 {
   2107     if (isRenderView()) {
   2108         FrameView* view = toRenderView(this)->frameView();
   2109         if (view)
   2110             view->scheduleRelayout();
   2111     } else if (parent()) {
   2112         FrameView* v = view() ? view()->frameView() : 0;
   2113         if (v)
   2114             v->scheduleRelayoutOfSubtree(this);
   2115     }
   2116 }
   2117 
   2118 void RenderObject::layout()
   2119 {
   2120     ASSERT(needsLayout());
   2121     RenderObject* child = firstChild();
   2122     while (child) {
   2123         child->layoutIfNeeded();
   2124         ASSERT(!child->needsLayout());
   2125         child = child->nextSibling();
   2126     }
   2127     setNeedsLayout(false);
   2128 }
   2129 
   2130 PassRefPtr<RenderStyle> RenderObject::uncachedFirstLineStyle(RenderStyle* style) const
   2131 {
   2132     if (!document()->usesFirstLineRules())
   2133         return 0;
   2134 
   2135     ASSERT(!isText());
   2136 
   2137     RefPtr<RenderStyle> result;
   2138 
   2139     if (isBlockFlow()) {
   2140         if (RenderBlock* firstLineBlock = this->firstLineBlock())
   2141             result = firstLineBlock->getUncachedPseudoStyle(FIRST_LINE, style, firstLineBlock == this ? style : 0);
   2142     } else if (!isAnonymous() && isRenderInline()) {
   2143         RenderStyle* parentStyle = parent()->firstLineStyle();
   2144         if (parentStyle != parent()->style())
   2145             result = getUncachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle, style);
   2146     }
   2147 
   2148     return result.release();
   2149 }
   2150 
   2151 RenderStyle* RenderObject::firstLineStyleSlowCase() const
   2152 {
   2153     ASSERT(document()->usesFirstLineRules());
   2154 
   2155     RenderStyle* style = m_style.get();
   2156     const RenderObject* renderer = isText() ? parent() : this;
   2157     if (renderer->isBlockFlow()) {
   2158         if (RenderBlock* firstLineBlock = renderer->firstLineBlock())
   2159             style = firstLineBlock->getCachedPseudoStyle(FIRST_LINE, style);
   2160     } else if (!renderer->isAnonymous() && renderer->isRenderInline()) {
   2161         RenderStyle* parentStyle = renderer->parent()->firstLineStyle();
   2162         if (parentStyle != renderer->parent()->style()) {
   2163             // A first-line style is in effect. Cache a first-line style for ourselves.
   2164             style->setHasPseudoStyle(FIRST_LINE_INHERITED);
   2165             style = renderer->getCachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle);
   2166         }
   2167     }
   2168 
   2169     return style;
   2170 }
   2171 
   2172 RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const
   2173 {
   2174     if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
   2175         return 0;
   2176 
   2177     RenderStyle* cachedStyle = style()->getCachedPseudoStyle(pseudo);
   2178     if (cachedStyle)
   2179         return cachedStyle;
   2180 
   2181     RefPtr<RenderStyle> result = getUncachedPseudoStyle(pseudo, parentStyle);
   2182     if (result)
   2183         return style()->addCachedPseudoStyle(result.release());
   2184     return 0;
   2185 }
   2186 
   2187 PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle, RenderStyle* ownStyle) const
   2188 {
   2189     if (pseudo < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style()->hasPseudoStyle(pseudo))
   2190         return 0;
   2191 
   2192     if (!parentStyle) {
   2193         ASSERT(!ownStyle);
   2194         parentStyle = style();
   2195     }
   2196 
   2197     Node* n = node();
   2198     while (n && !n->isElementNode())
   2199         n = n->parentNode();
   2200     if (!n)
   2201         return 0;
   2202 
   2203     RefPtr<RenderStyle> result;
   2204     if (pseudo == FIRST_LINE_INHERITED) {
   2205         result = document()->styleSelector()->styleForElement(static_cast<Element*>(n), parentStyle, false);
   2206         result->setStyleType(FIRST_LINE_INHERITED);
   2207     } else
   2208         result = document()->styleSelector()->pseudoStyleForElement(pseudo, static_cast<Element*>(n), parentStyle);
   2209     return result.release();
   2210 }
   2211 
   2212 static Color decorationColor(RenderStyle* style)
   2213 {
   2214     Color result;
   2215     if (style->textStrokeWidth() > 0) {
   2216         // Prefer stroke color if possible but not if it's fully transparent.
   2217         result = style->textStrokeColor();
   2218         if (!result.isValid())
   2219             result = style->color();
   2220         if (result.alpha())
   2221             return result;
   2222     }
   2223 
   2224     result = style->textFillColor();
   2225     if (!result.isValid())
   2226         result = style->color();
   2227     return result;
   2228 }
   2229 
   2230 void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline,
   2231                                            Color& linethrough, bool quirksMode)
   2232 {
   2233     RenderObject* curr = this;
   2234     do {
   2235         int currDecs = curr->style()->textDecoration();
   2236         if (currDecs) {
   2237             if (currDecs & UNDERLINE) {
   2238                 decorations &= ~UNDERLINE;
   2239                 underline = decorationColor(curr->style());
   2240             }
   2241             if (currDecs & OVERLINE) {
   2242                 decorations &= ~OVERLINE;
   2243                 overline = decorationColor(curr->style());
   2244             }
   2245             if (currDecs & LINE_THROUGH) {
   2246                 decorations &= ~LINE_THROUGH;
   2247                 linethrough = decorationColor(curr->style());
   2248             }
   2249         }
   2250         curr = curr->parent();
   2251         if (curr && curr->isRenderBlock() && toRenderBlock(curr)->inlineContinuation())
   2252             curr = toRenderBlock(curr)->inlineContinuation();
   2253     } while (curr && decorations && (!quirksMode || !curr->node() ||
   2254                                      (!curr->node()->hasTagName(aTag) && !curr->node()->hasTagName(fontTag))));
   2255 
   2256     // If we bailed out, use the element we bailed out at (typically a <font> or <a> element).
   2257     if (decorations && curr) {
   2258         if (decorations & UNDERLINE)
   2259             underline = decorationColor(curr->style());
   2260         if (decorations & OVERLINE)
   2261             overline = decorationColor(curr->style());
   2262         if (decorations & LINE_THROUGH)
   2263             linethrough = decorationColor(curr->style());
   2264     }
   2265 }
   2266 
   2267 #if ENABLE(DASHBOARD_SUPPORT)
   2268 void RenderObject::addDashboardRegions(Vector<DashboardRegionValue>& regions)
   2269 {
   2270     // Convert the style regions to absolute coordinates.
   2271     if (style()->visibility() != VISIBLE || !isBox())
   2272         return;
   2273 
   2274     RenderBox* box = toRenderBox(this);
   2275 
   2276     const Vector<StyleDashboardRegion>& styleRegions = style()->dashboardRegions();
   2277     unsigned i, count = styleRegions.size();
   2278     for (i = 0; i < count; i++) {
   2279         StyleDashboardRegion styleRegion = styleRegions[i];
   2280 
   2281         int w = box->width();
   2282         int h = box->height();
   2283 
   2284         DashboardRegionValue region;
   2285         region.label = styleRegion.label;
   2286         region.bounds = IntRect(styleRegion.offset.left().value(),
   2287                                 styleRegion.offset.top().value(),
   2288                                 w - styleRegion.offset.left().value() - styleRegion.offset.right().value(),
   2289                                 h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value());
   2290         region.type = styleRegion.type;
   2291 
   2292         region.clip = region.bounds;
   2293         computeAbsoluteRepaintRect(region.clip);
   2294         if (region.clip.height() < 0) {
   2295             region.clip.setHeight(0);
   2296             region.clip.setWidth(0);
   2297         }
   2298 
   2299         FloatPoint absPos = localToAbsolute();
   2300         region.bounds.setX(absPos.x() + styleRegion.offset.left().value());
   2301         region.bounds.setY(absPos.y() + styleRegion.offset.top().value());
   2302 
   2303         if (document()->frame()) {
   2304             float pageScaleFactor = document()->frame()->page()->chrome()->scaleFactor();
   2305             if (pageScaleFactor != 1.0f) {
   2306                 region.bounds.scale(pageScaleFactor);
   2307                 region.clip.scale(pageScaleFactor);
   2308             }
   2309         }
   2310 
   2311         regions.append(region);
   2312     }
   2313 }
   2314 
   2315 void RenderObject::collectDashboardRegions(Vector<DashboardRegionValue>& regions)
   2316 {
   2317     // RenderTexts don't have their own style, they just use their parent's style,
   2318     // so we don't want to include them.
   2319     if (isText())
   2320         return;
   2321 
   2322     addDashboardRegions(regions);
   2323     for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
   2324         curr->collectDashboardRegions(regions);
   2325 }
   2326 #endif
   2327 
   2328 bool RenderObject::willRenderImage(CachedImage*)
   2329 {
   2330     // Without visibility we won't render (and therefore don't care about animation).
   2331     if (style()->visibility() != VISIBLE)
   2332         return false;
   2333 
   2334     // If we're not in a window (i.e., we're dormant from being put in the b/f cache or in a background tab)
   2335     // then we don't want to render either.
   2336     return !document()->inPageCache() && !document()->view()->isOffscreen();
   2337 }
   2338 
   2339 int RenderObject::maximalOutlineSize(PaintPhase p) const
   2340 {
   2341     if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines)
   2342         return 0;
   2343     return toRenderView(document()->renderer())->maximalOutlineSize();
   2344 }
   2345 
   2346 int RenderObject::caretMinOffset() const
   2347 {
   2348     return 0;
   2349 }
   2350 
   2351 int RenderObject::caretMaxOffset() const
   2352 {
   2353     if (isReplaced())
   2354         return node() ? max(1U, node()->childNodeCount()) : 1;
   2355     if (isHR())
   2356         return 1;
   2357     return 0;
   2358 }
   2359 
   2360 unsigned RenderObject::caretMaxRenderedOffset() const
   2361 {
   2362     return 0;
   2363 }
   2364 
   2365 int RenderObject::previousOffset(int current) const
   2366 {
   2367     return current - 1;
   2368 }
   2369 
   2370 int RenderObject::previousOffsetForBackwardDeletion(int current) const
   2371 {
   2372     return current - 1;
   2373 }
   2374 
   2375 int RenderObject::nextOffset(int current) const
   2376 {
   2377     return current + 1;
   2378 }
   2379 
   2380 void RenderObject::adjustRectForOutlineAndShadow(IntRect& rect) const
   2381 {
   2382     int outlineSize = outlineStyleForRepaint()->outlineSize();
   2383     if (ShadowData* boxShadow = style()->boxShadow()) {
   2384         int shadowLeft = 0;
   2385         int shadowRight = 0;
   2386         int shadowTop = 0;
   2387         int shadowBottom = 0;
   2388 
   2389         do {
   2390             if (boxShadow->style == Normal) {
   2391                 shadowLeft = min(boxShadow->x - boxShadow->blur - boxShadow->spread - outlineSize, shadowLeft);
   2392                 shadowRight = max(boxShadow->x + boxShadow->blur + boxShadow->spread + outlineSize, shadowRight);
   2393                 shadowTop = min(boxShadow->y - boxShadow->blur - boxShadow->spread - outlineSize, shadowTop);
   2394                 shadowBottom = max(boxShadow->y + boxShadow->blur + boxShadow->spread + outlineSize, shadowBottom);
   2395             }
   2396 
   2397             boxShadow = boxShadow->next;
   2398         } while (boxShadow);
   2399 
   2400         rect.move(shadowLeft, shadowTop);
   2401         rect.setWidth(rect.width() - shadowLeft + shadowRight);
   2402         rect.setHeight(rect.height() - shadowTop + shadowBottom);
   2403     } else
   2404         rect.inflate(outlineSize);
   2405 }
   2406 
   2407 AnimationController* RenderObject::animation() const
   2408 {
   2409     return document()->frame()->animation();
   2410 }
   2411 
   2412 void RenderObject::imageChanged(CachedImage* image, const IntRect* rect)
   2413 {
   2414     imageChanged(static_cast<WrappedImagePtr>(image), rect);
   2415 }
   2416 
   2417 RenderBoxModelObject* RenderObject::offsetParent() const
   2418 {
   2419     // If any of the following holds true return null and stop this algorithm:
   2420     // A is the root element.
   2421     // A is the HTML body element.
   2422     // The computed value of the position property for element A is fixed.
   2423     if (isRoot() || isBody() || (isPositioned() && style()->position() == FixedPosition))
   2424         return 0;
   2425 
   2426     // If A is an area HTML element which has a map HTML element somewhere in the ancestor
   2427     // chain return the nearest ancestor map HTML element and stop this algorithm.
   2428     // FIXME: Implement!
   2429 
   2430     // Return the nearest ancestor element of A for which at least one of the following is
   2431     // true and stop this algorithm if such an ancestor is found:
   2432     //     * The computed value of the position property is not static.
   2433     //     * It is the HTML body element.
   2434     //     * The computed value of the position property of A is static and the ancestor
   2435     //       is one of the following HTML elements: td, th, or table.
   2436     //     * Our own extension: if there is a difference in the effective zoom
   2437     bool skipTables = isPositioned() || isRelPositioned();
   2438     float currZoom = style()->effectiveZoom();
   2439     RenderObject* curr = parent();
   2440     while (curr && (!curr->node() ||
   2441                     (!curr->isPositioned() && !curr->isRelPositioned() && !curr->isBody()))) {
   2442         Node* element = curr->node();
   2443         if (!skipTables && element) {
   2444             bool isTableElement = element->hasTagName(tableTag) ||
   2445                                   element->hasTagName(tdTag) ||
   2446                                   element->hasTagName(thTag);
   2447 
   2448 #if ENABLE(WML)
   2449             if (!isTableElement && element->isWMLElement())
   2450                 isTableElement = element->hasTagName(WMLNames::tableTag) ||
   2451                                  element->hasTagName(WMLNames::tdTag);
   2452 #endif
   2453 
   2454             if (isTableElement)
   2455                 break;
   2456         }
   2457 
   2458         float newZoom = curr->style()->effectiveZoom();
   2459         if (currZoom != newZoom)
   2460             break;
   2461         currZoom = newZoom;
   2462         curr = curr->parent();
   2463     }
   2464     return curr && curr->isBoxModelObject() ? toRenderBoxModelObject(curr) : 0;
   2465 }
   2466 
   2467 VisiblePosition RenderObject::createVisiblePosition(int offset, EAffinity affinity)
   2468 {
   2469     // If this is a non-anonymous renderer in an editable area, then it's simple.
   2470     if (Node* node = this->node()) {
   2471         if (!node->isContentEditable()) {
   2472             // If it can be found, we prefer a visually equivalent position that is editable.
   2473             Position position(node, offset);
   2474             Position candidate = position.downstream(Position::CanCrossEditingBoundary);
   2475             if (candidate.node()->isContentEditable())
   2476                 return VisiblePosition(candidate, affinity);
   2477             candidate = position.upstream(Position::CanCrossEditingBoundary);
   2478             if (candidate.node()->isContentEditable())
   2479                 return VisiblePosition(candidate, affinity);
   2480         }
   2481         return VisiblePosition(node, offset, affinity);
   2482     }
   2483 
   2484     // We don't want to cross the boundary between editable and non-editable
   2485     // regions of the document, but that is either impossible or at least
   2486     // extremely unlikely in any normal case because we stop as soon as we
   2487     // find a single non-anonymous renderer.
   2488 
   2489     // Find a nearby non-anonymous renderer.
   2490     RenderObject* child = this;
   2491     while (RenderObject* parent = child->parent()) {
   2492         // Find non-anonymous content after.
   2493         RenderObject* renderer = child;
   2494         while ((renderer = renderer->nextInPreOrder(parent))) {
   2495             if (Node* node = renderer->node())
   2496                 return VisiblePosition(node, 0, DOWNSTREAM);
   2497         }
   2498 
   2499         // Find non-anonymous content before.
   2500         renderer = child;
   2501         while ((renderer = renderer->previousInPreOrder())) {
   2502             if (renderer == parent)
   2503                 break;
   2504             if (Node* node = renderer->node())
   2505                 return VisiblePosition(lastDeepEditingPositionForNode(node), DOWNSTREAM);
   2506         }
   2507 
   2508         // Use the parent itself unless it too is anonymous.
   2509         if (Node* node = parent->node())
   2510             return VisiblePosition(node, 0, DOWNSTREAM);
   2511 
   2512         // Repeat at the next level up.
   2513         child = parent;
   2514     }
   2515 
   2516     // Everything was anonymous. Give up.
   2517     return VisiblePosition();
   2518 }
   2519 
   2520 VisiblePosition RenderObject::createVisiblePosition(const Position& position)
   2521 {
   2522     if (position.isNotNull())
   2523         return VisiblePosition(position);
   2524 
   2525     ASSERT(!node());
   2526     return createVisiblePosition(0, DOWNSTREAM);
   2527 }
   2528 
   2529 #if ENABLE(SVG)
   2530 const SVGRenderBase* RenderObject::toSVGRenderBase() const
   2531 {
   2532     ASSERT_NOT_REACHED();
   2533     return 0;
   2534 }
   2535 
   2536 FloatRect RenderObject::objectBoundingBox() const
   2537 {
   2538     ASSERT_NOT_REACHED();
   2539     return FloatRect();
   2540 }
   2541 
   2542 // Returns the smallest rectangle enclosing all of the painted content
   2543 // respecting clipping, masking, filters, opacity, stroke-width and markers
   2544 FloatRect RenderObject::repaintRectInLocalCoordinates() const
   2545 {
   2546     ASSERT_NOT_REACHED();
   2547     return FloatRect();
   2548 }
   2549 
   2550 AffineTransform RenderObject::localTransform() const
   2551 {
   2552     static const AffineTransform identity;
   2553     return identity;
   2554 }
   2555 
   2556 const AffineTransform& RenderObject::localToParentTransform() const
   2557 {
   2558     static const AffineTransform identity;
   2559     return identity;
   2560 }
   2561 
   2562 bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction)
   2563 {
   2564     ASSERT_NOT_REACHED();
   2565     return false;
   2566 }
   2567 
   2568 #endif // ENABLE(SVG)
   2569 
   2570 } // namespace WebCore
   2571 
   2572 #ifndef NDEBUG
   2573 
   2574 void showTree(const WebCore::RenderObject* ro)
   2575 {
   2576     if (ro)
   2577         ro->showTreeForThis();
   2578 }
   2579 
   2580 void showRenderTree(const WebCore::RenderObject* object1)
   2581 {
   2582     showRenderTree(object1, 0);
   2583 }
   2584 
   2585 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2)
   2586 {
   2587     if (object1) {
   2588         const WebCore::RenderObject* root = object1;
   2589         while (root->parent())
   2590             root = root->parent();
   2591         root->showRenderTreeAndMark(object1, "*", object2, "-", 0);
   2592     }
   2593 }
   2594 
   2595 #endif
   2596