/external/webkit/WebCore/dom/ |
ClientRectList.cpp | 39 ClientRectList::ClientRectList(const Vector<FloatQuad>& quads) 41 m_list.reserveInitialCapacity(quads.size()); 42 for (size_t i = 0; i < quads.size(); ++i) 43 m_list.append(ClientRect::create(quads[i].enclosingBoundingBox()));
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ClientRectList.h | 42 static PassRefPtr<ClientRectList> create(const Vector<FloatQuad>& quads) { return adoptRef(new ClientRectList(quads)); }
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Range.cpp | 1854 Vector<FloatQuad> quads; local 1867 Vector<FloatQuad> quads; local [all...] |
Element.cpp | 436 Vector<FloatQuad> quads; 437 renderBoxModelObject->absoluteQuads(quads); 441 for (size_t i = 0; i < quads.size(); ++i) { 442 quads[i].move(-visibleContentRect.x(), -visibleContentRect.y()); 443 adjustFloatQuadForAbsoluteZoom(quads[i], renderBoxModelObject); 447 return ClientRectList::create(quads); 457 Vector<FloatQuad> quads; 458 renderBoxModelObject->absoluteQuads(quads); 460 if (quads.isEmpty()) 463 IntRect result = quads[0].enclosingBoundingBox() [all...] |
/external/webkit/WebCore/rendering/ |
RenderSVGInline.cpp | 68 void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads) 83 quads.append(localToAbsoluteQuad(rect));
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RenderSVGModelObject.cpp | 84 void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads) 86 quads.append(absoluteClippedOverflowRect());
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RenderSVGImage.cpp | 201 void RenderSVGImage::absoluteQuads(Vector<FloatQuad>& quads) 203 quads.append(FloatRect(absoluteClippedOverflowRect()));
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RenderSVGInlineText.cpp | 74 void RenderSVGInlineText::absoluteQuads(Vector<FloatQuad>& quads) 76 quads.append(computeRepaintQuadForRange(0, 0, textLength()));
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RenderSVGText.cpp | 138 void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads) 154 quads.append(localToAbsoluteQuad(boxRect));
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RenderText.cpp | 260 void RenderText::absoluteQuads(Vector<FloatQuad>& quads) 263 quads.append(localToAbsoluteQuad(FloatRect(box->x(), box->y(), box->width(), box->height()))); 266 void RenderText::absoluteQuadsForRange(Vector<FloatQuad>& quads, unsigned start, unsigned end, bool useSelectionHeight) 287 quads.append(localToAbsoluteQuad(FloatRect(r))); 297 quads.append(localToAbsoluteQuad(FloatRect(r))); [all...] |
RenderView.cpp | 323 void RenderView::absoluteQuads(Vector<FloatQuad>& quads) 325 quads.append(FloatRect(0, 0, m_layer->width(), m_layer->height()));
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RenderInline.cpp | 430 void RenderInline::absoluteQuads(Vector<FloatQuad>& quads) 435 quads.append(localToAbsoluteQuad(localRect)); 438 quads.append(localToAbsoluteQuad(FloatRect())); 441 continuation()->absoluteQuads(quads); [all...] |
RenderObject.cpp | 1065 Vector<FloatQuad> quads; local [all...] |
RenderBox.cpp | 310 void RenderBox::absoluteQuads(Vector<FloatQuad>& quads) 312 quads.append(localToAbsoluteQuad(FloatRect(0, 0, width(), height()))); [all...] |
RenderBlock.cpp | [all...] |
/frameworks/base/opengl/tests/tritex/ |
tritex.cpp | 31 void render(int quads);
228 void render(int quads)
249 GLushort* indices = (GLushort*)malloc(quads*sizeof(quadIndices)); 250 for (i=0 ; i<quads ; i++) 267 printf("loop %d / 10 (%d quads / loop)\n", j, quads); 271 glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices);
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/dalvik/tests/044-proxy/src/ |
BasicTest.java | 45 Quads quads = (Quads) proxy; local 46 quads.rectangle(15, 25); 47 quads.trapezoid(6, 81.18, 4); 89 new Class[] { Quads.class, Colors.class }); 127 interface Quads extends Shapes { 160 class Mix implements Quads, Colors {
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/external/skia/src/core/ |
SkShader.cpp | 139 int quads = kTempColorQuadCount; local 150 } while (--quads != 0);
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/frameworks/base/opengl/tests/gl_basic/ |
gl_basic.cpp | 339 int quads = 1;
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/external/webkit/WebCore/page/ |
Frame.cpp | 1225 Vector<FloatQuad> quads; local [all...] |
/external/chromium/third_party/icu/source/i18n/ |
ucol.cpp | 4776 uint8_t *primaries = *result, *secondaries = second, *tertiaries = tert, *cases = caseB, *quads = quad; local [all...] |
/external/icu4c/i18n/ |
ucol.cpp | 4617 uint8_t *primaries = *result, *secondaries = second, *tertiaries = tert, *cases = caseB, *quads = quad; local [all...] |
/external/webkit/WebCore/accessibility/ |
AccessibilityRenderObject.cpp | 1165 Vector<FloatQuad> quads; local [all...] |