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  /external/webkit/WebCore/platform/graphics/
FloatQuad.h 38 // A FloatQuad is a collection of 4 points, often representing the result of
41 class FloatQuad {
43 FloatQuad()
47 FloatQuad(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3, const FloatPoint& p4)
55 FloatQuad(const FloatRect& inRect)
89 bool containsQuad(const FloatQuad&) const;
120 inline FloatQuad& operator+=(FloatQuad& a, const FloatSize& b)
126 inline FloatQuad& operator-=(FloatQuad& a, const FloatSize& b
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FloatQuad.cpp 30 #include "FloatQuad.h"
77 FloatRect FloatQuad::boundingBox() const
88 bool FloatQuad::isRectilinear() const
94 bool FloatQuad::containsPoint(const FloatPoint& p) const
100 bool FloatQuad::containsQuad(const FloatQuad& other) const
  /external/webkit/WebCore/rendering/
TransformState.h 31 #include "FloatQuad.h"
47 TransformState(TransformDirection mappingDirection, const FloatPoint& p, const FloatQuad* quad = 0)
69 FloatQuad lastPlanarQuad() const { return m_lastPlanarQuad; }
73 FloatQuad mappedQuad() const;
79 FloatQuad m_lastPlanarQuad;
90 static PassRefPtr<HitTestingTransformState> create(const FloatPoint& p, const FloatQuad& quad)
105 FloatQuad mappedQuad() const;
109 FloatQuad m_lastPlanarQuad;
114 HitTestingTransformState(const FloatPoint& p, const FloatQuad& quad)
RenderSVGInlineText.h 43 virtual void absoluteQuads(Vector<FloatQuad>&);
56 FloatQuad computeRepaintQuadForRange(RenderBoxModelObject* repaintContainer, int startPos, int endPos);
RenderSVGInline.h 42 virtual void absoluteQuads(Vector<FloatQuad>&);
RenderSVGHiddenContainer.h 52 virtual void absoluteQuads(Vector<FloatQuad>&);
RenderSVGInlineText.cpp 32 #include "FloatQuad.h"
74 void RenderSVGInlineText::absoluteQuads(Vector<FloatQuad>& quads)
113 FloatQuad repaintQuad = computeRepaintQuadForRange(repaintContainer, startPos, endPos);
117 FloatQuad RenderSVGInlineText::computeRepaintQuadForRange(RenderBoxModelObject* repaintContainer, int startPos, int endPos)
121 return FloatQuad();
125 return FloatQuad();
131 return localToContainerQuad(FloatQuad(rect), repaintContainer);
RenderSVGHiddenContainer.cpp 60 void RenderSVGHiddenContainer::absoluteQuads(Vector<FloatQuad>&)
RenderSVGModelObject.h 61 virtual void absoluteQuads(Vector<FloatQuad>&);
RenderSVGModelObject.cpp 75 FloatQuad containerRelativeQuad = localToContainerQuad(FloatRect(box), repaintContainer);
84 void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads)
RenderSVGText.h 57 virtual void absoluteQuads(Vector<FloatQuad>&);
TransformState.cpp 99 FloatQuad TransformState::mappedQuad() const
170 FloatQuad HitTestingTransformState::mappedQuad() const
RenderSVGImage.h 58 virtual void absoluteQuads(Vector<FloatQuad>&);
RenderSVGInline.cpp 29 #include "FloatQuad.h"
68 void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads)
RenderText.h 61 virtual void absoluteQuads(Vector<FloatQuad>&);
62 void absoluteQuadsForRange(Vector<FloatQuad>&, unsigned startOffset = 0, unsigned endOffset = UINT_MAX, bool useSelectionHeight = false);
RenderObject.h 33 #include "FloatQuad.h"
559 FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const
564 FloatQuad localToContainerQuad(const FloatQuad&, RenderBoxModelObject* repaintContainer, bool fixed = false) const;
576 virtual void absoluteQuads(Vector<FloatQuad>&) { }
578 void absoluteFocusRingQuads(Vector<FloatQuad>&);
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RenderInline.h 45 virtual void absoluteQuads(Vector<FloatQuad>&);
  /external/webkit/WebCore/dom/
ClientRectList.h 30 #include "FloatQuad.h"
42 static PassRefPtr<ClientRectList> create(const Vector<FloatQuad>& quads) { return adoptRef(new ClientRectList(quads)); }
50 ClientRectList(const Vector<FloatQuad>&);
ClientRectList.cpp 39 ClientRectList::ClientRectList(const Vector<FloatQuad>& quads)
Range.h 28 #include "FloatQuad.h"
111 void textQuads(Vector<FloatQuad>&, bool useSelectionHeight = false);
147 void getBorderAndTextQuads(Vector<FloatQuad>&) const;
  /external/webkit/WebCore/platform/graphics/transforms/
TransformationMatrix.h 63 class FloatQuad;
145 FloatQuad mapQuad(const FloatQuad&) const;
154 FloatQuad projectQuad(const FloatQuad&) const;
TransformationMatrix.cpp 32 #include "FloatQuad.h"
549 FloatQuad TransformationMatrix::projectQuad(const FloatQuad& q) const
551 FloatQuad projectedQuad;
594 FloatQuad resultQuad = mapQuad(FloatQuad(r));
598 FloatQuad TransformationMatrix::mapQuad(const FloatQuad& q) const
601 FloatQuad mappedQuad(q);
606 FloatQuad result
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AffineTransform.h 50 class FloatQuad;
  /external/webkit/WebCore/accessibility/
AccessibilitySlider.cpp 152 FloatQuad floatQuad = m_parentSlider->renderer()->localToAbsoluteQuad(FloatRect(intRect));
154 return floatQuad.enclosingBoundingBox();
  /external/webkit/WebCore/inspector/
InspectorController.cpp 47 #include "FloatQuad.h"
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