/external/webkit/WebCore/platform/graphics/ |
FloatQuad.h | 38 // A FloatQuad is a collection of 4 points, often representing the result of 41 class FloatQuad { 43 FloatQuad() 47 FloatQuad(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3, const FloatPoint& p4) 55 FloatQuad(const FloatRect& inRect) 89 bool containsQuad(const FloatQuad&) const; 120 inline FloatQuad& operator+=(FloatQuad& a, const FloatSize& b) 126 inline FloatQuad& operator-=(FloatQuad& a, const FloatSize& b [all...] |
FloatQuad.cpp | 30 #include "FloatQuad.h" 77 FloatRect FloatQuad::boundingBox() const 88 bool FloatQuad::isRectilinear() const 94 bool FloatQuad::containsPoint(const FloatPoint& p) const 100 bool FloatQuad::containsQuad(const FloatQuad& other) const
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/external/webkit/WebCore/rendering/ |
TransformState.h | 31 #include "FloatQuad.h" 47 TransformState(TransformDirection mappingDirection, const FloatPoint& p, const FloatQuad* quad = 0) 69 FloatQuad lastPlanarQuad() const { return m_lastPlanarQuad; } 73 FloatQuad mappedQuad() const; 79 FloatQuad m_lastPlanarQuad; 90 static PassRefPtr<HitTestingTransformState> create(const FloatPoint& p, const FloatQuad& quad) 105 FloatQuad mappedQuad() const; 109 FloatQuad m_lastPlanarQuad; 114 HitTestingTransformState(const FloatPoint& p, const FloatQuad& quad)
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RenderSVGInlineText.h | 43 virtual void absoluteQuads(Vector<FloatQuad>&); 56 FloatQuad computeRepaintQuadForRange(RenderBoxModelObject* repaintContainer, int startPos, int endPos);
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RenderSVGInline.h | 42 virtual void absoluteQuads(Vector<FloatQuad>&);
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RenderSVGHiddenContainer.h | 52 virtual void absoluteQuads(Vector<FloatQuad>&);
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RenderSVGInlineText.cpp | 32 #include "FloatQuad.h" 74 void RenderSVGInlineText::absoluteQuads(Vector<FloatQuad>& quads) 113 FloatQuad repaintQuad = computeRepaintQuadForRange(repaintContainer, startPos, endPos); 117 FloatQuad RenderSVGInlineText::computeRepaintQuadForRange(RenderBoxModelObject* repaintContainer, int startPos, int endPos) 121 return FloatQuad(); 125 return FloatQuad(); 131 return localToContainerQuad(FloatQuad(rect), repaintContainer);
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RenderSVGHiddenContainer.cpp | 60 void RenderSVGHiddenContainer::absoluteQuads(Vector<FloatQuad>&)
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RenderSVGModelObject.h | 61 virtual void absoluteQuads(Vector<FloatQuad>&);
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RenderSVGModelObject.cpp | 75 FloatQuad containerRelativeQuad = localToContainerQuad(FloatRect(box), repaintContainer); 84 void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads)
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RenderSVGText.h | 57 virtual void absoluteQuads(Vector<FloatQuad>&);
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TransformState.cpp | 99 FloatQuad TransformState::mappedQuad() const 170 FloatQuad HitTestingTransformState::mappedQuad() const
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RenderSVGImage.h | 58 virtual void absoluteQuads(Vector<FloatQuad>&);
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RenderSVGInline.cpp | 29 #include "FloatQuad.h" 68 void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads)
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RenderText.h | 61 virtual void absoluteQuads(Vector<FloatQuad>&); 62 void absoluteQuadsForRange(Vector<FloatQuad>&, unsigned startOffset = 0, unsigned endOffset = UINT_MAX, bool useSelectionHeight = false);
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RenderObject.h | 33 #include "FloatQuad.h" 559 FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const 564 FloatQuad localToContainerQuad(const FloatQuad&, RenderBoxModelObject* repaintContainer, bool fixed = false) const; 576 virtual void absoluteQuads(Vector<FloatQuad>&) { } 578 void absoluteFocusRingQuads(Vector<FloatQuad>&); [all...] |
RenderInline.h | 45 virtual void absoluteQuads(Vector<FloatQuad>&);
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/external/webkit/WebCore/dom/ |
ClientRectList.h | 30 #include "FloatQuad.h" 42 static PassRefPtr<ClientRectList> create(const Vector<FloatQuad>& quads) { return adoptRef(new ClientRectList(quads)); } 50 ClientRectList(const Vector<FloatQuad>&);
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ClientRectList.cpp | 39 ClientRectList::ClientRectList(const Vector<FloatQuad>& quads)
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Range.h | 28 #include "FloatQuad.h" 111 void textQuads(Vector<FloatQuad>&, bool useSelectionHeight = false); 147 void getBorderAndTextQuads(Vector<FloatQuad>&) const;
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/external/webkit/WebCore/platform/graphics/transforms/ |
TransformationMatrix.h | 63 class FloatQuad; 145 FloatQuad mapQuad(const FloatQuad&) const; 154 FloatQuad projectQuad(const FloatQuad&) const;
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TransformationMatrix.cpp | 32 #include "FloatQuad.h" 549 FloatQuad TransformationMatrix::projectQuad(const FloatQuad& q) const 551 FloatQuad projectedQuad; 594 FloatQuad resultQuad = mapQuad(FloatQuad(r)); 598 FloatQuad TransformationMatrix::mapQuad(const FloatQuad& q) const 601 FloatQuad mappedQuad(q); 606 FloatQuad result [all...] |
AffineTransform.h | 50 class FloatQuad;
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/external/webkit/WebCore/accessibility/ |
AccessibilitySlider.cpp | 152 FloatQuad floatQuad = m_parentSlider->renderer()->localToAbsoluteQuad(FloatRect(intRect)); 154 return floatQuad.enclosingBoundingBox();
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/external/webkit/WebCore/inspector/ |
InspectorController.cpp | 47 #include "FloatQuad.h" [all...] |