1 /* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.sampleplugin.graphics; 18 19 import java.nio.ByteBuffer; 20 import java.nio.ByteOrder; 21 import java.nio.IntBuffer; 22 23 import javax.microedition.khronos.opengles.GL10; 24 25 /** 26 * A vertex shaded cube. 27 */ 28 class Cube 29 { 30 public Cube() 31 { 32 int one = 0x10000; 33 int vertices[] = { 34 -one, -one, -one, 35 one, -one, -one, 36 one, one, -one, 37 -one, one, -one, 38 -one, -one, one, 39 one, -one, one, 40 one, one, one, 41 -one, one, one, 42 }; 43 44 int colors[] = { 45 0, 0, 0, one, 46 one, 0, 0, one, 47 one, one, 0, one, 48 0, one, 0, one, 49 0, 0, one, one, 50 one, 0, one, one, 51 one, one, one, one, 52 0, one, one, one, 53 }; 54 55 byte indices[] = { 56 0, 4, 5, 0, 5, 1, 57 1, 5, 6, 1, 6, 2, 58 2, 6, 7, 2, 7, 3, 59 3, 7, 4, 3, 4, 0, 60 4, 7, 6, 4, 6, 5, 61 3, 0, 1, 3, 1, 2 62 }; 63 64 // Buffers to be passed to gl*Pointer() functions 65 // must be direct, i.e., they must be placed on the 66 // native heap where the garbage collector cannot 67 // move them. 68 // 69 // Buffers with multi-byte datatypes (e.g., short, int, float) 70 // must have their byte order set to native order 71 72 ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); 73 vbb.order(ByteOrder.nativeOrder()); 74 mVertexBuffer = vbb.asIntBuffer(); 75 mVertexBuffer.put(vertices); 76 mVertexBuffer.position(0); 77 78 ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4); 79 cbb.order(ByteOrder.nativeOrder()); 80 mColorBuffer = cbb.asIntBuffer(); 81 mColorBuffer.put(colors); 82 mColorBuffer.position(0); 83 84 mIndexBuffer = ByteBuffer.allocateDirect(indices.length); 85 mIndexBuffer.put(indices); 86 mIndexBuffer.position(0); 87 } 88 89 public void draw(GL10 gl) 90 { 91 gl.glFrontFace(gl.GL_CW); 92 gl.glVertexPointer(3, gl.GL_FIXED, 0, mVertexBuffer); 93 gl.glColorPointer(4, gl.GL_FIXED, 0, mColorBuffer); 94 gl.glDrawElements(gl.GL_TRIANGLES, 36, gl.GL_UNSIGNED_BYTE, mIndexBuffer); 95 } 96 97 private IntBuffer mVertexBuffer; 98 private IntBuffer mColorBuffer; 99 private ByteBuffer mIndexBuffer; 100 } 101