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      1 /*
      2  * Copyright (C) 2008, 2009 Google Inc. All rights reserved.
      3  * Copyright (C) 2009 Apple Inc. All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  *     * Redistributions of source code must retain the above copyright
     10  * notice, this list of conditions and the following disclaimer.
     11  *     * Redistributions in binary form must reproduce the above
     12  * copyright notice, this list of conditions and the following disclaimer
     13  * in the documentation and/or other materials provided with the
     14  * distribution.
     15  *     * Neither the name of Google Inc. nor the names of its
     16  * contributors may be used to endorse or promote products derived from
     17  * this software without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     20  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     21  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     22  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     23  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     24  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     25  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     26  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     27  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     28  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     29  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     30  */
     31 
     32 #include "config.h"
     33 #include "ScriptController.h"
     34 
     35 #include "PlatformBridge.h"
     36 #include "CString.h"
     37 #include "Document.h"
     38 #include "DOMWindow.h"
     39 #include "Event.h"
     40 #include "EventListener.h"
     41 #include "EventNames.h"
     42 #include "Frame.h"
     43 #include "FrameLoaderClient.h"
     44 #include "Node.h"
     45 #include "NotImplemented.h"
     46 #include "npruntime_impl.h"
     47 #include "npruntime_priv.h"
     48 #include "NPV8Object.h"
     49 #include "ScriptSourceCode.h"
     50 #include "Settings.h"
     51 #include "V8Binding.h"
     52 #include "V8BindingState.h"
     53 #include "V8DOMWindow.h"
     54 #include "V8Event.h"
     55 #include "V8HTMLEmbedElement.h"
     56 #include "V8IsolatedContext.h"
     57 #include "V8NPObject.h"
     58 #include "V8Proxy.h"
     59 #include "Widget.h"
     60 #include "XSSAuditor.h"
     61 #include <wtf/StdLibExtras.h>
     62 
     63 namespace WebCore {
     64 
     65 void ScriptController::initializeThreading()
     66 {
     67     static bool initializedThreading = false;
     68     if (!initializedThreading) {
     69         WTF::initializeThreading();
     70         initializedThreading = true;
     71     }
     72 }
     73 
     74 void ScriptController::setFlags(const char* string, int length)
     75 {
     76     v8::V8::SetFlagsFromString(string, length);
     77 }
     78 
     79 Frame* ScriptController::retrieveFrameForEnteredContext()
     80 {
     81     return V8Proxy::retrieveFrameForEnteredContext();
     82 }
     83 
     84 Frame* ScriptController::retrieveFrameForCurrentContext()
     85 {
     86     return V8Proxy::retrieveFrameForCurrentContext();
     87 }
     88 
     89 bool ScriptController::isSafeScript(Frame* target)
     90 {
     91     return V8BindingSecurity::canAccessFrame(V8BindingState::Only(), target, true);
     92 }
     93 
     94 void ScriptController::gcProtectJSWrapper(void* domObject)
     95 {
     96     V8GCController::gcProtect(domObject);
     97 }
     98 
     99 void ScriptController::gcUnprotectJSWrapper(void* domObject)
    100 {
    101     V8GCController::gcUnprotect(domObject);
    102 }
    103 
    104 ScriptController::ScriptController(Frame* frame)
    105     : m_frame(frame)
    106     , m_sourceURL(0)
    107     , m_inExecuteScript(false)
    108     , m_processingTimerCallback(false)
    109     , m_paused(false)
    110     , m_proxy(new V8Proxy(frame))
    111 #if ENABLE(NETSCAPE_PLUGIN_API)
    112     , m_windowScriptNPObject(0)
    113 #endif
    114     , m_XSSAuditor(new XSSAuditor(frame))
    115 {
    116 }
    117 
    118 ScriptController::~ScriptController()
    119 {
    120     m_proxy->disconnectFrame();
    121 }
    122 
    123 void ScriptController::clearScriptObjects()
    124 {
    125     PluginObjectMap::iterator it = m_pluginObjects.begin();
    126     for (; it != m_pluginObjects.end(); ++it) {
    127         _NPN_UnregisterObject(it->second);
    128         _NPN_ReleaseObject(it->second);
    129     }
    130     m_pluginObjects.clear();
    131 
    132 #if ENABLE(NETSCAPE_PLUGIN_API)
    133     if (m_windowScriptNPObject) {
    134         // Call _NPN_DeallocateObject() instead of _NPN_ReleaseObject() so that we don't leak if a plugin fails to release the window
    135         // script object properly.
    136         // This shouldn't cause any problems for plugins since they should have already been stopped and destroyed at this point.
    137         _NPN_DeallocateObject(m_windowScriptNPObject);
    138         m_windowScriptNPObject = 0;
    139     }
    140 #endif
    141 }
    142 
    143 void ScriptController::updateSecurityOrigin()
    144 {
    145     m_proxy->windowShell()->updateSecurityOrigin();
    146 }
    147 
    148 void ScriptController::updatePlatformScriptObjects()
    149 {
    150     notImplemented();
    151 }
    152 
    153 bool ScriptController::processingUserGesture(DOMWrapperWorld*) const
    154 {
    155     Frame* activeFrame = V8Proxy::retrieveFrameForEnteredContext();
    156     // No script is running, so it must be run by users.
    157     if (!activeFrame)
    158         return true;
    159 
    160     V8Proxy* activeProxy = activeFrame->script()->proxy();
    161 
    162     v8::HandleScope handleScope;
    163     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(activeFrame);
    164     // FIXME: find all cases context can be empty:
    165     //  1) JS is disabled;
    166     //  2) page is NULL;
    167     if (v8Context.IsEmpty())
    168         return true;
    169 
    170     v8::Context::Scope scope(v8Context);
    171 
    172     v8::Handle<v8::Object> global = v8Context->Global();
    173     v8::Handle<v8::Value> jsEvent = global->Get(v8::String::NewSymbol("event"));
    174     Event* event = (!jsEvent.IsEmpty() && jsEvent->IsObject()) ? V8Event::toNative(v8::Handle<v8::Object>::Cast(jsEvent)) : 0;
    175 
    176     // Based on code from kjs_bindings.cpp.
    177     // Note: This is more liberal than Firefox's implementation.
    178     if (event) {
    179         if (event->createdByDOM())
    180             return false;
    181 
    182         const AtomicString& type = event->type();
    183         bool eventOk =
    184             // mouse events
    185             type == eventNames().clickEvent || type == eventNames().mousedownEvent || type == eventNames().mouseupEvent || type == eventNames().dblclickEvent
    186             // keyboard events
    187             || type == eventNames().keydownEvent || type == eventNames().keypressEvent || type == eventNames().keyupEvent
    188             // other accepted events
    189             || type == eventNames().selectEvent || type == eventNames().changeEvent || type == eventNames().focusEvent || type == eventNames().blurEvent || type == eventNames().submitEvent;
    190 
    191         if (eventOk)
    192             return true;
    193     } else if (activeProxy->inlineCode() && !activeProxy->timerCallback()) {
    194         // This is the <a href="javascript:window.open('...')> case -> we let it through.
    195         return true;
    196     }
    197 
    198     // This is the <script>window.open(...)</script> case or a timer callback -> block it.
    199     return false;
    200 }
    201 
    202 bool ScriptController::anyPageIsProcessingUserGesture() const
    203 {
    204     // FIXME: is this right?
    205     return processingUserGesture();
    206 }
    207 
    208 void ScriptController::evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>& sources)
    209 {
    210     m_proxy->evaluateInIsolatedWorld(worldID, sources, 0);
    211 }
    212 
    213 void ScriptController::evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup)
    214 {
    215     m_proxy->evaluateInIsolatedWorld(worldID, sources, extensionGroup);
    216 }
    217 
    218 // Evaluate a script file in the environment of this proxy.
    219 ScriptValue ScriptController::evaluate(const ScriptSourceCode& sourceCode)
    220 {
    221     String sourceURL = sourceCode.url();
    222 
    223     if (!m_XSSAuditor->canEvaluate(sourceCode.source())) {
    224         // This script is not safe to be evaluated.
    225         return ScriptValue();
    226     }
    227 
    228     v8::HandleScope handleScope;
    229     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(m_proxy->frame());
    230     if (v8Context.IsEmpty())
    231         return ScriptValue();
    232 
    233     v8::Context::Scope scope(v8Context);
    234 
    235     RefPtr<Frame> protect(m_frame);
    236 
    237     v8::Local<v8::Value> object = m_proxy->evaluate(sourceCode, 0);
    238 
    239     // Evaluating the JavaScript could cause the frame to be deallocated
    240     // so we starot the keep alive timer here.
    241     m_frame->keepAlive();
    242 
    243     if (object.IsEmpty() || object->IsUndefined())
    244         return ScriptValue();
    245 
    246     return ScriptValue(object);
    247 }
    248 
    249 void ScriptController::setEventHandlerLineNumber(int lineNumber)
    250 {
    251     m_proxy->setEventHandlerLineNumber(lineNumber);
    252 }
    253 
    254 void ScriptController::finishedWithEvent(Event* event)
    255 {
    256     m_proxy->finishedWithEvent(event);
    257 }
    258 
    259 // Create a V8 object with an interceptor of NPObjectPropertyGetter.
    260 void ScriptController::bindToWindowObject(Frame* frame, const String& key, NPObject* object)
    261 {
    262     v8::HandleScope handleScope;
    263 
    264     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(frame);
    265     if (v8Context.IsEmpty())
    266         return;
    267 
    268     v8::Context::Scope scope(v8Context);
    269 
    270     v8::Handle<v8::Object> value = createV8ObjectForNPObject(object, 0);
    271 
    272     // Attach to the global object.
    273     v8::Handle<v8::Object> global = v8Context->Global();
    274     global->Set(v8String(key), value);
    275 }
    276 
    277 void ScriptController::collectGarbage()
    278 {
    279     v8::HandleScope handleScope;
    280     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(m_proxy->frame());
    281     if (v8Context.IsEmpty())
    282         return;
    283 
    284     v8::Context::Scope scope(v8Context);
    285 
    286     m_proxy->evaluate(ScriptSourceCode("if (window.gc) void(gc());"), 0);
    287 }
    288 
    289 void ScriptController::lowMemoryNotification()
    290 {
    291     v8::V8::LowMemoryNotification();
    292 }
    293 
    294 bool ScriptController::haveInterpreter() const
    295 {
    296     return m_proxy->windowShell()->isContextInitialized();
    297 }
    298 
    299 PassScriptInstance ScriptController::createScriptInstanceForWidget(Widget* widget)
    300 {
    301     ASSERT(widget);
    302 
    303     if (widget->isFrameView())
    304         return 0;
    305 
    306     NPObject* npObject = PlatformBridge::pluginScriptableObject(widget);
    307 
    308     if (!npObject)
    309         return 0;
    310 
    311     // Frame Memory Management for NPObjects
    312     // -------------------------------------
    313     // NPObjects are treated differently than other objects wrapped by JS.
    314     // NPObjects can be created either by the browser (e.g. the main
    315     // window object) or by the plugin (the main plugin object
    316     // for a HTMLEmbedElement). Further, unlike most DOM Objects, the frame
    317     // is especially careful to ensure NPObjects terminate at frame teardown because
    318     // if a plugin leaks a reference, it could leak its objects (or the browser's objects).
    319     //
    320     // The Frame maintains a list of plugin objects (m_pluginObjects)
    321     // which it can use to quickly find the wrapped embed object.
    322     //
    323     // Inside the NPRuntime, we've added a few methods for registering
    324     // wrapped NPObjects. The purpose of the registration is because
    325     // javascript garbage collection is non-deterministic, yet we need to
    326     // be able to tear down the plugin objects immediately. When an object
    327     // is registered, javascript can use it. When the object is destroyed,
    328     // or when the object's "owning" object is destroyed, the object will
    329     // be un-registered, and the javascript engine must not use it.
    330     //
    331     // Inside the javascript engine, the engine can keep a reference to the
    332     // NPObject as part of its wrapper. However, before accessing the object
    333     // it must consult the _NPN_Registry.
    334 
    335     v8::Local<v8::Object> wrapper = createV8ObjectForNPObject(npObject, 0);
    336 
    337 #ifdef ANDROID_FIX
    338     // TODO: this should be up streamed.
    339     // HTMLEmbedElement::getInstance() will call this function with its closest
    340     // ancestor who has the objectTag. So this "widget" may be already in the
    341     // HashMap. If it does, even m_pluginObjects.set() is a no-op, we do need to
    342     // call _NPN_ReleaseObject on the npObject to balance the reference count.
    343     PluginObjectMap::iterator it = m_pluginObjects.find(widget);
    344     if (it != m_pluginObjects.end()) {
    345         ASSERT(it->second == npObject);
    346         _NPN_ReleaseObject(it->second);
    347     }
    348 #endif
    349 
    350     // Track the plugin object. We've been given a reference to the object.
    351     m_pluginObjects.set(widget, npObject);
    352 
    353     return V8ScriptInstance::create(wrapper);
    354 }
    355 
    356 void ScriptController::cleanupScriptObjectsForPlugin(Widget* nativeHandle)
    357 {
    358     PluginObjectMap::iterator it = m_pluginObjects.find(nativeHandle);
    359     if (it == m_pluginObjects.end())
    360         return;
    361     _NPN_UnregisterObject(it->second);
    362     _NPN_ReleaseObject(it->second);
    363     m_pluginObjects.remove(it);
    364 }
    365 
    366 void ScriptController::getAllWorlds(Vector<DOMWrapperWorld*>& worlds)
    367 {
    368     worlds.append(mainThreadNormalWorld());
    369 }
    370 
    371 void ScriptController::evaluateInWorld(const ScriptSourceCode& source,
    372                                        DOMWrapperWorld* world)
    373 {
    374     Vector<ScriptSourceCode> sources;
    375     sources.append(source);
    376     // FIXME: Get an ID from the world param.
    377     evaluateInIsolatedWorld(0, sources);
    378 }
    379 
    380 static NPObject* createNoScriptObject()
    381 {
    382     notImplemented();
    383     return 0;
    384 }
    385 
    386 static NPObject* createScriptObject(Frame* frame)
    387 {
    388     v8::HandleScope handleScope;
    389     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(frame);
    390     if (v8Context.IsEmpty())
    391         return createNoScriptObject();
    392 
    393     v8::Context::Scope scope(v8Context);
    394     DOMWindow* window = frame->domWindow();
    395     v8::Handle<v8::Value> global = toV8(window);
    396     ASSERT(global->IsObject());
    397     return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(global), window);
    398 }
    399 
    400 NPObject* ScriptController::windowScriptNPObject()
    401 {
    402     if (m_windowScriptNPObject)
    403         return m_windowScriptNPObject;
    404 
    405     if (canExecuteScripts()) {
    406         // JavaScript is enabled, so there is a JavaScript window object.
    407         // Return an NPObject bound to the window object.
    408         m_windowScriptNPObject = createScriptObject(m_frame);
    409         _NPN_RegisterObject(m_windowScriptNPObject, 0);
    410     } else {
    411         // JavaScript is not enabled, so we cannot bind the NPObject to the
    412         // JavaScript window object. Instead, we create an NPObject of a
    413         // different class, one which is not bound to a JavaScript object.
    414         m_windowScriptNPObject = createNoScriptObject();
    415     }
    416     return m_windowScriptNPObject;
    417 }
    418 
    419 NPObject* ScriptController::createScriptObjectForPluginElement(HTMLPlugInElement* plugin)
    420 {
    421     // Can't create NPObjects when JavaScript is disabled.
    422     if (!canExecuteScripts())
    423         return createNoScriptObject();
    424 
    425     v8::HandleScope handleScope;
    426     v8::Handle<v8::Context> v8Context = V8Proxy::mainWorldContext(m_frame);
    427     if (v8Context.IsEmpty())
    428         return createNoScriptObject();
    429     v8::Context::Scope scope(v8Context);
    430 
    431     DOMWindow* window = m_frame->domWindow();
    432     v8::Handle<v8::Value> v8plugin = toV8(static_cast<HTMLEmbedElement*>(plugin));
    433     if (!v8plugin->IsObject())
    434         return createNoScriptObject();
    435 
    436     return npCreateV8ScriptObject(0, v8::Handle<v8::Object>::Cast(v8plugin), window);
    437 }
    438 
    439 
    440 void ScriptController::clearWindowShell()
    441 {
    442     // V8 binding expects ScriptController::clearWindowShell only be called
    443     // when a frame is loading a new page. V8Proxy::clearForNavigation
    444     // creates a new context for the new page.
    445     m_proxy->clearForNavigation();
    446 }
    447 
    448 void ScriptController::attachDebugger(void*)
    449 {
    450     notImplemented();
    451 }
    452 
    453 void ScriptController::updateDocument()
    454 {
    455     m_proxy->windowShell()->updateDocument();
    456 }
    457 
    458 } // namespace WebCore
    459