1 /* 2 * Copyright (C) 2011 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef WebGLVertexArrayObjectOES_h 27 #define WebGLVertexArrayObjectOES_h 28 29 #include "WebGLBuffer.h" 30 #include "WebGLObject.h" 31 32 #include <wtf/PassRefPtr.h> 33 #include <wtf/RefCounted.h> 34 35 namespace WebCore { 36 37 class WebGLVertexArrayObjectOES : public WebGLObject { 38 public: 39 enum VaoType { 40 VaoTypeDefault, 41 VaoTypeUser, 42 }; 43 44 virtual ~WebGLVertexArrayObjectOES() { deleteObject(); } 45 46 static PassRefPtr<WebGLVertexArrayObjectOES> create(WebGLRenderingContext*, VaoType); 47 48 // Cached values for vertex attrib range checks 49 struct VertexAttribState { 50 VertexAttribState() 51 : enabled(false) 52 , bytesPerElement(0) 53 , size(4) 54 , type(GraphicsContext3D::FLOAT) 55 , normalized(false) 56 , stride(16) 57 , originalStride(0) 58 , offset(0) 59 { 60 } 61 62 bool enabled; 63 RefPtr<WebGLBuffer> bufferBinding; 64 GC3Dsizei bytesPerElement; 65 GC3Dint size; 66 GC3Denum type; 67 bool normalized; 68 GC3Dsizei stride; 69 GC3Dsizei originalStride; 70 GC3Dintptr offset; 71 }; 72 73 bool isDefaultObject() const { return m_type == VaoTypeDefault; } 74 75 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } 76 void setHasEverBeenBound() { m_hasEverBeenBound = true; } 77 78 PassRefPtr<WebGLBuffer> getElementArrayBuffer() const { return m_boundElementArrayBuffer; } 79 void setElementArrayBuffer(PassRefPtr<WebGLBuffer> buffer) { m_boundElementArrayBuffer = buffer; } 80 81 VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribState[index]; } 82 83 private: 84 WebGLVertexArrayObjectOES(WebGLRenderingContext*, VaoType); 85 86 virtual void deleteObjectImpl(Platform3DObject); 87 88 virtual bool isVertexArray() const { return true; } 89 90 VaoType m_type; 91 bool m_hasEverBeenBound; 92 RefPtr<WebGLBuffer> m_boundElementArrayBuffer; 93 Vector<VertexAttribState> m_vertexAttribState; 94 }; 95 96 } // namespace WebCore 97 98 #endif // WebGLVertexArrayObjectOES_h 99