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      1 //===-- Attributes.cpp - Implement AttributesList -------------------------===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file implements the AttributesList class and Attribute utilities.
     11 //
     12 //===----------------------------------------------------------------------===//
     13 
     14 #include "llvm/Attributes.h"
     15 #include "llvm/Type.h"
     16 #include "llvm/ADT/StringExtras.h"
     17 #include "llvm/ADT/FoldingSet.h"
     18 #include "llvm/Support/Atomic.h"
     19 #include "llvm/Support/Mutex.h"
     20 #include "llvm/Support/Debug.h"
     21 #include "llvm/Support/ManagedStatic.h"
     22 #include "llvm/Support/raw_ostream.h"
     23 using namespace llvm;
     24 
     25 //===----------------------------------------------------------------------===//
     26 // Attribute Function Definitions
     27 //===----------------------------------------------------------------------===//
     28 
     29 std::string Attribute::getAsString(Attributes Attrs) {
     30   std::string Result;
     31   if (Attrs & Attribute::ZExt)
     32     Result += "zeroext ";
     33   if (Attrs & Attribute::SExt)
     34     Result += "signext ";
     35   if (Attrs & Attribute::NoReturn)
     36     Result += "noreturn ";
     37   if (Attrs & Attribute::NoUnwind)
     38     Result += "nounwind ";
     39   if (Attrs & Attribute::UWTable)
     40     Result += "uwtable ";
     41   if (Attrs & Attribute::InReg)
     42     Result += "inreg ";
     43   if (Attrs & Attribute::NoAlias)
     44     Result += "noalias ";
     45   if (Attrs & Attribute::NoCapture)
     46     Result += "nocapture ";
     47   if (Attrs & Attribute::StructRet)
     48     Result += "sret ";
     49   if (Attrs & Attribute::ByVal)
     50     Result += "byval ";
     51   if (Attrs & Attribute::Nest)
     52     Result += "nest ";
     53   if (Attrs & Attribute::ReadNone)
     54     Result += "readnone ";
     55   if (Attrs & Attribute::ReadOnly)
     56     Result += "readonly ";
     57   if (Attrs & Attribute::OptimizeForSize)
     58     Result += "optsize ";
     59   if (Attrs & Attribute::NoInline)
     60     Result += "noinline ";
     61   if (Attrs & Attribute::InlineHint)
     62     Result += "inlinehint ";
     63   if (Attrs & Attribute::AlwaysInline)
     64     Result += "alwaysinline ";
     65   if (Attrs & Attribute::StackProtect)
     66     Result += "ssp ";
     67   if (Attrs & Attribute::StackProtectReq)
     68     Result += "sspreq ";
     69   if (Attrs & Attribute::NoRedZone)
     70     Result += "noredzone ";
     71   if (Attrs & Attribute::NoImplicitFloat)
     72     Result += "noimplicitfloat ";
     73   if (Attrs & Attribute::Naked)
     74     Result += "naked ";
     75   if (Attrs & Attribute::Hotpatch)
     76     Result += "hotpatch ";
     77   if (Attrs & Attribute::NonLazyBind)
     78     Result += "nonlazybind ";
     79   if (Attrs & Attribute::StackAlignment) {
     80     Result += "alignstack(";
     81     Result += utostr(Attribute::getStackAlignmentFromAttrs(Attrs));
     82     Result += ") ";
     83   }
     84   if (Attrs & Attribute::Alignment) {
     85     Result += "align ";
     86     Result += utostr(Attribute::getAlignmentFromAttrs(Attrs));
     87     Result += " ";
     88   }
     89   // Trim the trailing space.
     90   assert(!Result.empty() && "Unknown attribute!");
     91   Result.erase(Result.end()-1);
     92   return Result;
     93 }
     94 
     95 Attributes Attribute::typeIncompatible(Type *Ty) {
     96   Attributes Incompatible = None;
     97 
     98   if (!Ty->isIntegerTy())
     99     // Attributes that only apply to integers.
    100     Incompatible |= SExt | ZExt;
    101 
    102   if (!Ty->isPointerTy())
    103     // Attributes that only apply to pointers.
    104     Incompatible |= ByVal | Nest | NoAlias | StructRet | NoCapture;
    105 
    106   return Incompatible;
    107 }
    108 
    109 //===----------------------------------------------------------------------===//
    110 // AttributeListImpl Definition
    111 //===----------------------------------------------------------------------===//
    112 
    113 namespace llvm {
    114   class AttributeListImpl;
    115 }
    116 
    117 static ManagedStatic<FoldingSet<AttributeListImpl> > AttributesLists;
    118 
    119 namespace llvm {
    120 static ManagedStatic<sys::SmartMutex<true> > ALMutex;
    121 
    122 class AttributeListImpl : public FoldingSetNode {
    123   sys::cas_flag RefCount;
    124 
    125   // AttributesList is uniqued, these should not be publicly available.
    126   void operator=(const AttributeListImpl &); // Do not implement
    127   AttributeListImpl(const AttributeListImpl &); // Do not implement
    128   ~AttributeListImpl();                        // Private implementation
    129 public:
    130   SmallVector<AttributeWithIndex, 4> Attrs;
    131 
    132   AttributeListImpl(const AttributeWithIndex *Attr, unsigned NumAttrs)
    133     : Attrs(Attr, Attr+NumAttrs) {
    134     RefCount = 0;
    135   }
    136 
    137   void AddRef() {
    138     sys::SmartScopedLock<true> Lock(*ALMutex);
    139     ++RefCount;
    140   }
    141   void DropRef() {
    142     sys::SmartScopedLock<true> Lock(*ALMutex);
    143     if (!AttributesLists.isConstructed())
    144       return;
    145     sys::cas_flag new_val = --RefCount;
    146     if (new_val == 0)
    147       delete this;
    148   }
    149 
    150   void Profile(FoldingSetNodeID &ID) const {
    151     Profile(ID, Attrs.data(), Attrs.size());
    152   }
    153   static void Profile(FoldingSetNodeID &ID, const AttributeWithIndex *Attr,
    154                       unsigned NumAttrs) {
    155     for (unsigned i = 0; i != NumAttrs; ++i)
    156       ID.AddInteger(uint64_t(Attr[i].Attrs) << 32 | unsigned(Attr[i].Index));
    157   }
    158 };
    159 }
    160 
    161 AttributeListImpl::~AttributeListImpl() {
    162   // NOTE: Lock must be acquired by caller.
    163   AttributesLists->RemoveNode(this);
    164 }
    165 
    166 
    167 AttrListPtr AttrListPtr::get(const AttributeWithIndex *Attrs, unsigned NumAttrs) {
    168   // If there are no attributes then return a null AttributesList pointer.
    169   if (NumAttrs == 0)
    170     return AttrListPtr();
    171 
    172 #ifndef NDEBUG
    173   for (unsigned i = 0; i != NumAttrs; ++i) {
    174     assert(Attrs[i].Attrs != Attribute::None &&
    175            "Pointless attribute!");
    176     assert((!i || Attrs[i-1].Index < Attrs[i].Index) &&
    177            "Misordered AttributesList!");
    178   }
    179 #endif
    180 
    181   // Otherwise, build a key to look up the existing attributes.
    182   FoldingSetNodeID ID;
    183   AttributeListImpl::Profile(ID, Attrs, NumAttrs);
    184   void *InsertPos;
    185 
    186   sys::SmartScopedLock<true> Lock(*ALMutex);
    187 
    188   AttributeListImpl *PAL =
    189     AttributesLists->FindNodeOrInsertPos(ID, InsertPos);
    190 
    191   // If we didn't find any existing attributes of the same shape then
    192   // create a new one and insert it.
    193   if (!PAL) {
    194     PAL = new AttributeListImpl(Attrs, NumAttrs);
    195     AttributesLists->InsertNode(PAL, InsertPos);
    196   }
    197 
    198   // Return the AttributesList that we found or created.
    199   return AttrListPtr(PAL);
    200 }
    201 
    202 
    203 //===----------------------------------------------------------------------===//
    204 // AttrListPtr Method Implementations
    205 //===----------------------------------------------------------------------===//
    206 
    207 AttrListPtr::AttrListPtr(AttributeListImpl *LI) : AttrList(LI) {
    208   if (LI) LI->AddRef();
    209 }
    210 
    211 AttrListPtr::AttrListPtr(const AttrListPtr &P) : AttrList(P.AttrList) {
    212   if (AttrList) AttrList->AddRef();
    213 }
    214 
    215 const AttrListPtr &AttrListPtr::operator=(const AttrListPtr &RHS) {
    216   sys::SmartScopedLock<true> Lock(*ALMutex);
    217   if (AttrList == RHS.AttrList) return *this;
    218   if (AttrList) AttrList->DropRef();
    219   AttrList = RHS.AttrList;
    220   if (AttrList) AttrList->AddRef();
    221   return *this;
    222 }
    223 
    224 AttrListPtr::~AttrListPtr() {
    225   if (AttrList) AttrList->DropRef();
    226 }
    227 
    228 /// getNumSlots - Return the number of slots used in this attribute list.
    229 /// This is the number of arguments that have an attribute set on them
    230 /// (including the function itself).
    231 unsigned AttrListPtr::getNumSlots() const {
    232   return AttrList ? AttrList->Attrs.size() : 0;
    233 }
    234 
    235 /// getSlot - Return the AttributeWithIndex at the specified slot.  This
    236 /// holds a number plus a set of attributes.
    237 const AttributeWithIndex &AttrListPtr::getSlot(unsigned Slot) const {
    238   assert(AttrList && Slot < AttrList->Attrs.size() && "Slot # out of range!");
    239   return AttrList->Attrs[Slot];
    240 }
    241 
    242 
    243 /// getAttributes - The attributes for the specified index are
    244 /// returned.  Attributes for the result are denoted with Idx = 0.
    245 /// Function notes are denoted with idx = ~0.
    246 Attributes AttrListPtr::getAttributes(unsigned Idx) const {
    247   if (AttrList == 0) return Attribute::None;
    248 
    249   const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs;
    250   for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i)
    251     if (Attrs[i].Index == Idx)
    252       return Attrs[i].Attrs;
    253   return Attribute::None;
    254 }
    255 
    256 /// hasAttrSomewhere - Return true if the specified attribute is set for at
    257 /// least one parameter or for the return value.
    258 bool AttrListPtr::hasAttrSomewhere(Attributes Attr) const {
    259   if (AttrList == 0) return false;
    260 
    261   const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs;
    262   for (unsigned i = 0, e = Attrs.size(); i != e; ++i)
    263     if (Attrs[i].Attrs & Attr)
    264       return true;
    265   return false;
    266 }
    267 
    268 
    269 AttrListPtr AttrListPtr::addAttr(unsigned Idx, Attributes Attrs) const {
    270   Attributes OldAttrs = getAttributes(Idx);
    271 #ifndef NDEBUG
    272   // FIXME it is not obvious how this should work for alignment.
    273   // For now, say we can't change a known alignment.
    274   Attributes OldAlign = OldAttrs & Attribute::Alignment;
    275   Attributes NewAlign = Attrs & Attribute::Alignment;
    276   assert((!OldAlign || !NewAlign || OldAlign == NewAlign) &&
    277          "Attempt to change alignment!");
    278 #endif
    279 
    280   Attributes NewAttrs = OldAttrs | Attrs;
    281   if (NewAttrs == OldAttrs)
    282     return *this;
    283 
    284   SmallVector<AttributeWithIndex, 8> NewAttrList;
    285   if (AttrList == 0)
    286     NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
    287   else {
    288     const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
    289     unsigned i = 0, e = OldAttrList.size();
    290     // Copy attributes for arguments before this one.
    291     for (; i != e && OldAttrList[i].Index < Idx; ++i)
    292       NewAttrList.push_back(OldAttrList[i]);
    293 
    294     // If there are attributes already at this index, merge them in.
    295     if (i != e && OldAttrList[i].Index == Idx) {
    296       Attrs |= OldAttrList[i].Attrs;
    297       ++i;
    298     }
    299 
    300     NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
    301 
    302     // Copy attributes for arguments after this one.
    303     NewAttrList.insert(NewAttrList.end(),
    304                        OldAttrList.begin()+i, OldAttrList.end());
    305   }
    306 
    307   return get(NewAttrList.data(), NewAttrList.size());
    308 }
    309 
    310 AttrListPtr AttrListPtr::removeAttr(unsigned Idx, Attributes Attrs) const {
    311 #ifndef NDEBUG
    312   // FIXME it is not obvious how this should work for alignment.
    313   // For now, say we can't pass in alignment, which no current use does.
    314   assert(!(Attrs & Attribute::Alignment) && "Attempt to exclude alignment!");
    315 #endif
    316   if (AttrList == 0) return AttrListPtr();
    317 
    318   Attributes OldAttrs = getAttributes(Idx);
    319   Attributes NewAttrs = OldAttrs & ~Attrs;
    320   if (NewAttrs == OldAttrs)
    321     return *this;
    322 
    323   SmallVector<AttributeWithIndex, 8> NewAttrList;
    324   const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
    325   unsigned i = 0, e = OldAttrList.size();
    326 
    327   // Copy attributes for arguments before this one.
    328   for (; i != e && OldAttrList[i].Index < Idx; ++i)
    329     NewAttrList.push_back(OldAttrList[i]);
    330 
    331   // If there are attributes already at this index, merge them in.
    332   assert(OldAttrList[i].Index == Idx && "Attribute isn't set?");
    333   Attrs = OldAttrList[i].Attrs & ~Attrs;
    334   ++i;
    335   if (Attrs)  // If any attributes left for this parameter, add them.
    336     NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
    337 
    338   // Copy attributes for arguments after this one.
    339   NewAttrList.insert(NewAttrList.end(),
    340                      OldAttrList.begin()+i, OldAttrList.end());
    341 
    342   return get(NewAttrList.data(), NewAttrList.size());
    343 }
    344 
    345 void AttrListPtr::dump() const {
    346   dbgs() << "PAL[ ";
    347   for (unsigned i = 0; i < getNumSlots(); ++i) {
    348     const AttributeWithIndex &PAWI = getSlot(i);
    349     dbgs() << "{" << PAWI.Index << "," << PAWI.Attrs << "} ";
    350   }
    351 
    352   dbgs() << "]\n";
    353 }
    354