/frameworks/base/libs/gui/ |
IGraphicBufferAlloc.cpp | 25 #include <ui/GraphicBuffer.h> 45 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, 54 sp<GraphicBuffer> graphicBuffer; 57 graphicBuffer = new GraphicBuffer(); 58 reply.read(*graphicBuffer); 64 return graphicBuffer; 78 * GraphicBuffer until it is destroyed (that is, until 82 sp<GraphicBuffer> buffer [all...] |
SurfaceTexture.cpp | 232 status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) { 401 const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer); 408 usage |= GraphicBuffer::USAGE_HW_TEXTURE; 410 sp<GraphicBuffer> graphicBuffer( 413 if (graphicBuffer == 0) { 421 mSlots[buf].mGraphicBuffer = graphicBuffer; 802 sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer); 940 const sp<GraphicBuffer>& graphicBuffer) { [all...] |
/frameworks/base/include/media/stagefright/ |
MediaBuffer.h | 29 class GraphicBuffer; 53 MediaBuffer(const sp<GraphicBuffer>& graphicBuffer); 72 sp<GraphicBuffer> graphicBuffer() const; 105 sp<GraphicBuffer> mGraphicBuffer;
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/frameworks/base/media/libstagefright/ |
MediaBuffer.cpp | 29 #include <ui/GraphicBuffer.h> 60 MediaBuffer::MediaBuffer(const sp<GraphicBuffer>& graphicBuffer) 68 mGraphicBuffer(graphicBuffer), 146 sp<GraphicBuffer> MediaBuffer::graphicBuffer() const {
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SurfaceMediaSource.cpp | 20 #include <ui/GraphicBuffer.h> 152 status_t SurfaceMediaSource::requestBuffer(int slot, sp<GraphicBuffer>* buf) { 333 const sp<GraphicBuffer>& buffer(mSlots[bufIndex].mGraphicBuffer); 339 usage |= GraphicBuffer::USAGE_HW_TEXTURE; 341 sp<GraphicBuffer> graphicBuffer( 344 if (graphicBuffer == 0) { 351 mSlots[bufIndex].mGraphicBuffer = graphicBuffer; 594 sp<GraphicBuffer> SurfaceMediaSource::getCurrentBuffer() const {
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OMXCodec.cpp | [all...] |
ACodec.cpp | 519 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(buf, false)); 523 info.mGraphicBuffer = graphicBuffer; 527 err = mOMX->useGraphicBuffer(mNode, kPortIndexOutput, graphicBuffer, 530 LOGE("registering GraphicBuffer %lu with OMX IL component failed: " 539 bufferId, graphicBuffer.get()); [all...] |
AwesomePlayer.cpp | 136 mNativeWindow.get(), buffer->graphicBuffer().get()); [all...] |
/frameworks/base/media/libstagefright/omx/ |
OMXNodeInstance.cpp | 44 BufferMeta(const sp<GraphicBuffer> &graphicBuffer) 45 : mGraphicBuffer(graphicBuffer), 70 sp<GraphicBuffer> mGraphicBuffer; 418 OMX_U32 portIndex, const sp<GraphicBuffer>& graphicBuffer, 436 BufferMeta *bufferMeta = new BufferMeta(graphicBuffer); 440 reinterpret_cast<const OMX_U8*>(graphicBuffer->handle)); 472 OMX_U32 portIndex, const sp<GraphicBuffer>& graphicBuffer, [all...] |
OMX.cpp | 336 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer) { 338 port_index, graphicBuffer, buffer);
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/frameworks/base/media/libstagefright/include/ |
OMXNodeInstance.h | 65 OMX_U32 portIndex, const sp<GraphicBuffer> &graphicBuffer, 115 OMX_U32 portIndex, const sp<GraphicBuffer> &graphicBuffer,
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OMX.h | 80 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer);
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/frameworks/base/include/gui/ |
SurfaceTexture.h | 27 #include <ui/GraphicBuffer.h> 75 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); 182 sp<GraphicBuffer> getCurrentBuffer() const; 218 // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage) 222 // freeAllBuffersLocked frees the resources (both GraphicBuffer and 226 // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer 244 // createImage creates a new EGLImage from a GraphicBuffer. 246 const sp<GraphicBuffer>& graphicBuffer); 251 // current texture. It uses mCurrentTransform and the current GraphicBuffer [all...] |
/frameworks/base/include/media/ |
IOMX.h | 22 #include <ui/GraphicBuffer.h> 99 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer) = 0;
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/frameworks/base/media/libmedia/ |
IOMX.cpp | 264 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer) { 269 data.write(*graphicBuffer); 608 sp<GraphicBuffer> graphicBuffer = new GraphicBuffer(); 609 data.read(*graphicBuffer); 613 node, port_index, graphicBuffer, &buffer);
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/frameworks/media/libvideoeditor/lvpp/ |
NativeWindowRenderer.cpp | 386 status_t err = anw->queueBuffer(anw, buffer->graphicBuffer().get()); 406 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
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PreviewPlayerBase.cpp | 128 mNativeWindow.get(), buffer->graphicBuffer().get()); [all...] |
/frameworks/base/services/surfaceflinger/ |
SurfaceFlinger.cpp | [all...] |