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      1 /*
      2 Copyright (C) 1996-1997 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 // sbar.c -- status bar code
     21 
     22 #include "quakedef.h"
     23 
     24 
     25 int			sb_updates;		// if >= vid.numpages, no update needed
     26 
     27 #define STAT_MINUS		10	// num frame for '-' stats digit
     28 qpic_t		*sb_nums[2][11];
     29 qpic_t		*sb_colon, *sb_slash;
     30 qpic_t		*sb_ibar;
     31 qpic_t		*sb_sbar;
     32 qpic_t		*sb_scorebar;
     33 
     34 qpic_t		*sb_weapons[7][8];	// 0 is active, 1 is owned, 2-5 are flashes
     35 qpic_t		*sb_ammo[4];
     36 qpic_t		*sb_sigil[4];
     37 qpic_t		*sb_armor[3];
     38 qpic_t		*sb_items[32];
     39 
     40 qpic_t	*sb_faces[7][2];		// 0 is gibbed, 1 is dead, 2-6 are alive
     41 							// 0 is static, 1 is temporary animation
     42 qpic_t	*sb_face_invis;
     43 qpic_t	*sb_face_quad;
     44 qpic_t	*sb_face_invuln;
     45 qpic_t	*sb_face_invis_invuln;
     46 
     47 qboolean	sb_showscores;
     48 qboolean	sb_showteamscores;
     49 
     50 int			sb_lines;			// scan lines to draw
     51 
     52 void Sbar_DeathmatchOverlay (int start);
     53 void Sbar_TeamOverlay (void);
     54 void Sbar_MiniDeathmatchOverlay (void);
     55 
     56 static qboolean largegame = false;
     57 
     58 /*
     59 ===============
     60 Sbar_ShowTeamScores
     61 
     62 Tab key down
     63 ===============
     64 */
     65 void Sbar_ShowTeamScores (void)
     66 {
     67 	if (sb_showteamscores)
     68 		return;
     69 
     70 	sb_showteamscores = true;
     71 	sb_updates = 0;
     72 }
     73 
     74 /*
     75 ===============
     76 Sbar_DontShowTeamScores
     77 
     78 Tab key up
     79 ===============
     80 */
     81 void Sbar_DontShowTeamScores (void)
     82 {
     83 	sb_showteamscores = false;
     84 	sb_updates = 0;
     85 }
     86 
     87 /*
     88 ===============
     89 Sbar_ShowScores
     90 
     91 Tab key down
     92 ===============
     93 */
     94 void Sbar_ShowScores (void)
     95 {
     96 	if (sb_showscores)
     97 		return;
     98 
     99 	sb_showscores = true;
    100 	sb_updates = 0;
    101 }
    102 
    103 /*
    104 ===============
    105 Sbar_DontShowScores
    106 
    107 Tab key up
    108 ===============
    109 */
    110 void Sbar_DontShowScores (void)
    111 {
    112 	sb_showscores = false;
    113 	sb_updates = 0;
    114 }
    115 
    116 /*
    117 ===============
    118 Sbar_Changed
    119 ===============
    120 */
    121 void Sbar_Changed (void)
    122 {
    123 	sb_updates = 0;	// update next frame
    124 }
    125 
    126 /*
    127 ===============
    128 Sbar_Init
    129 ===============
    130 */
    131 void Sbar_Init (void)
    132 {
    133 	int		i;
    134 
    135 	for (i=0 ; i<10 ; i++)
    136 	{
    137 		sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
    138 		sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
    139 	}
    140 
    141 	sb_nums[0][10] = Draw_PicFromWad ("num_minus");
    142 	sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
    143 
    144 	sb_colon = Draw_PicFromWad ("num_colon");
    145 	sb_slash = Draw_PicFromWad ("num_slash");
    146 
    147 	sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
    148 	sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
    149 	sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
    150 	sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
    151 	sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
    152 	sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
    153 	sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
    154 
    155 	sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
    156 	sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
    157 	sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
    158 	sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
    159 	sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
    160 	sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
    161 	sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
    162 
    163 	for (i=0 ; i<5 ; i++)
    164 	{
    165 		sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
    166 		sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
    167 		sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
    168 		sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
    169 		sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
    170 		sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
    171 		sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
    172 	}
    173 
    174 	sb_ammo[0] = Draw_PicFromWad ("sb_shells");
    175 	sb_ammo[1] = Draw_PicFromWad ("sb_nails");
    176 	sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
    177 	sb_ammo[3] = Draw_PicFromWad ("sb_cells");
    178 
    179 	sb_armor[0] = Draw_PicFromWad ("sb_armor1");
    180 	sb_armor[1] = Draw_PicFromWad ("sb_armor2");
    181 	sb_armor[2] = Draw_PicFromWad ("sb_armor3");
    182 
    183 	sb_items[0] = Draw_PicFromWad ("sb_key1");
    184 	sb_items[1] = Draw_PicFromWad ("sb_key2");
    185 	sb_items[2] = Draw_PicFromWad ("sb_invis");
    186 	sb_items[3] = Draw_PicFromWad ("sb_invuln");
    187 	sb_items[4] = Draw_PicFromWad ("sb_suit");
    188 	sb_items[5] = Draw_PicFromWad ("sb_quad");
    189 
    190 	sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
    191 	sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
    192 	sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
    193 	sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
    194 
    195 	sb_faces[4][0] = Draw_PicFromWad ("face1");
    196 	sb_faces[4][1] = Draw_PicFromWad ("face_p1");
    197 	sb_faces[3][0] = Draw_PicFromWad ("face2");
    198 	sb_faces[3][1] = Draw_PicFromWad ("face_p2");
    199 	sb_faces[2][0] = Draw_PicFromWad ("face3");
    200 	sb_faces[2][1] = Draw_PicFromWad ("face_p3");
    201 	sb_faces[1][0] = Draw_PicFromWad ("face4");
    202 	sb_faces[1][1] = Draw_PicFromWad ("face_p4");
    203 	sb_faces[0][0] = Draw_PicFromWad ("face5");
    204 	sb_faces[0][1] = Draw_PicFromWad ("face_p5");
    205 
    206 	sb_face_invis = Draw_PicFromWad ("face_invis");
    207 	sb_face_invuln = Draw_PicFromWad ("face_invul2");
    208 	sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
    209 	sb_face_quad = Draw_PicFromWad ("face_quad");
    210 
    211 	Cmd_AddCommand ("+showscores", Sbar_ShowScores);
    212 	Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
    213 
    214 	Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores);
    215 	Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores);
    216 
    217 	sb_sbar = Draw_PicFromWad ("sbar");
    218 	sb_ibar = Draw_PicFromWad ("ibar");
    219 	sb_scorebar = Draw_PicFromWad ("scorebar");
    220 }
    221 
    222 
    223 //=============================================================================
    224 
    225 // drawing routines are reletive to the status bar location
    226 
    227 /*
    228 =============
    229 Sbar_DrawPic
    230 =============
    231 */
    232 void Sbar_DrawPic (int x, int y, qpic_t *pic)
    233 {
    234 	Draw_Pic (x /* + ((vid.width - 320)>>1) */, y + (vid.height-SBAR_HEIGHT), pic);
    235 }
    236 
    237 /*
    238 =============
    239 Sbar_DrawSubPic
    240 =============
    241 JACK: Draws a portion of the picture in the status bar.
    242 */
    243 
    244 void Sbar_DrawSubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
    245 {
    246 	Draw_SubPic (x, y+(vid.height-SBAR_HEIGHT), pic, srcx, srcy, width, height);
    247 }
    248 
    249 
    250 /*
    251 =============
    252 Sbar_DrawTransPic
    253 =============
    254 */
    255 void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
    256 {
    257 	Draw_TransPic (x /*+ ((vid.width - 320)>>1) */, y + (vid.height-SBAR_HEIGHT), pic);
    258 }
    259 
    260 /*
    261 ================
    262 Sbar_DrawCharacter
    263 
    264 Draws one solid graphics character
    265 ================
    266 */
    267 void Sbar_DrawCharacter (int x, int y, int num)
    268 {
    269 	Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4, y + vid.height-SBAR_HEIGHT, num);
    270 }
    271 
    272 /*
    273 ================
    274 Sbar_DrawString
    275 ================
    276 */
    277 void Sbar_DrawString (int x, int y, char *str)
    278 {
    279 	Draw_String (x /*+ ((vid.width - 320)>>1) */, y+ vid.height-SBAR_HEIGHT, str);
    280 }
    281 
    282 /*
    283 =============
    284 Sbar_itoa
    285 =============
    286 */
    287 int Sbar_itoa (int num, char *buf)
    288 {
    289 	char	*str;
    290 	int		pow10;
    291 	int		dig;
    292 
    293 	str = buf;
    294 
    295 	if (num < 0)
    296 	{
    297 		*str++ = '-';
    298 		num = -num;
    299 	}
    300 
    301 	for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
    302 	;
    303 
    304 	do
    305 	{
    306 		pow10 /= 10;
    307 		dig = num/pow10;
    308 		*str++ = '0'+dig;
    309 		num -= dig*pow10;
    310 	} while (pow10 != 1);
    311 
    312 	*str = 0;
    313 
    314 	return str-buf;
    315 }
    316 
    317 
    318 /*
    319 =============
    320 Sbar_DrawNum
    321 =============
    322 */
    323 void Sbar_DrawNum (int x, int y, int num, int digits, int color)
    324 {
    325 	char			str[12];
    326 	char			*ptr;
    327 	int				l, frame;
    328 
    329 	l = Sbar_itoa (num, str);
    330 	ptr = str;
    331 	if (l > digits)
    332 		ptr += (l-digits);
    333 	if (l < digits)
    334 		x += (digits-l)*24;
    335 
    336 	while (*ptr)
    337 	{
    338 		if (*ptr == '-')
    339 			frame = STAT_MINUS;
    340 		else
    341 			frame = *ptr -'0';
    342 
    343 		Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
    344 		x += 24;
    345 		ptr++;
    346 	}
    347 }
    348 
    349 //=============================================================================
    350 
    351 //ZOID: this should be MAX_CLIENTS, not MAX_SCOREBOARD!!
    352 //int		fragsort[MAX_SCOREBOARD];
    353 int		fragsort[MAX_CLIENTS];
    354 int		scoreboardlines;
    355 typedef struct {
    356 	char team[16+1];
    357 	int frags;
    358 	int players;
    359 	int plow, phigh, ptotal;
    360 } team_t;
    361 team_t teams[MAX_CLIENTS];
    362 int teamsort[MAX_CLIENTS];
    363 int scoreboardteams;
    364 
    365 /*
    366 ===============
    367 Sbar_SortFrags
    368 ===============
    369 */
    370 void Sbar_SortFrags (qboolean includespec)
    371 {
    372 	int		i, j, k;
    373 
    374 // sort by frags
    375 	scoreboardlines = 0;
    376 	for (i=0 ; i<MAX_CLIENTS ; i++)
    377 	{
    378 		if (cl.players[i].name[0] &&
    379 			(!cl.players[i].spectator || includespec))
    380 		{
    381 			fragsort[scoreboardlines] = i;
    382 			scoreboardlines++;
    383 			if (cl.players[i].spectator)
    384 				cl.players[i].frags = -999;
    385 		}
    386 	}
    387 
    388 	for (i=0 ; i<scoreboardlines ; i++)
    389 		for (j=0 ; j<scoreboardlines-1-i ; j++)
    390 			if (cl.players[fragsort[j]].frags < cl.players[fragsort[j+1]].frags)
    391 			{
    392 				k = fragsort[j];
    393 				fragsort[j] = fragsort[j+1];
    394 				fragsort[j+1] = k;
    395 			}
    396 }
    397 
    398 void Sbar_SortTeams (void)
    399 {
    400 	int				i, j, k;
    401 	player_info_t	*s;
    402 	int				teamplay;
    403 	char t[16+1];
    404 
    405 // request new ping times every two second
    406 	scoreboardteams = 0;
    407 
    408 	teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
    409 	if (!teamplay)
    410 		return;
    411 
    412 // sort the teams
    413 	memset(teams, 0, sizeof(teams));
    414 	for (i = 0; i < MAX_CLIENTS; i++)
    415 		teams[i].plow = 999;
    416 
    417 	for (i = 0; i < MAX_CLIENTS; i++) {
    418 		s = &cl.players[i];
    419 		if (!s->name[0])
    420 			continue;
    421 		if (s->spectator)
    422 			continue;
    423 
    424 		// find his team in the list
    425 		t[16] = 0;
    426 		strncpy(t, Info_ValueForKey(s->userinfo, "team"), 16);
    427 		if (!t || !t[0])
    428 			continue; // not on team
    429 		for (j = 0; j < scoreboardteams; j++)
    430 			if (!strcmp(teams[j].team, t)) {
    431 				teams[j].frags += s->frags;
    432 				teams[j].players++;
    433 				goto addpinginfo;
    434 			}
    435 		if (j == scoreboardteams) { // must add him
    436 			j = scoreboardteams++;
    437 			strcpy(teams[j].team, t);
    438 			teams[j].frags = s->frags;
    439 			teams[j].players = 1;
    440 addpinginfo:
    441 			if (teams[j].plow > s->ping)
    442 				teams[j].plow = s->ping;
    443 			if (teams[j].phigh < s->ping)
    444 				teams[j].phigh = s->ping;
    445 			teams[j].ptotal += s->ping;
    446 		}
    447 	}
    448 
    449 	// sort
    450 	for (i = 0; i < scoreboardteams; i++)
    451 		teamsort[i] = i;
    452 
    453 	// good 'ol bubble sort
    454 	for (i = 0; i < scoreboardteams - 1; i++)
    455 		for (j = i + 1; j < scoreboardteams; j++)
    456 			if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
    457 				k = teamsort[i];
    458 				teamsort[i] = teamsort[j];
    459 				teamsort[j] = k;
    460 			}
    461 }
    462 
    463 int	Sbar_ColorForMap (int m)
    464 {
    465 	m = (m < 0) ? 0 : ((m > 13) ? 13 : m);
    466 
    467 	m *= 16;
    468 	return m < 128 ? m + 8 : m + 8;
    469 }
    470 
    471 
    472 /*
    473 ===============
    474 Sbar_SoloScoreboard
    475 ===============
    476 */
    477 void Sbar_SoloScoreboard (void)
    478 {
    479 	char	str[80];
    480 	int		minutes, seconds, tens, units;
    481 
    482 	Sbar_DrawPic (0, 0, sb_scorebar);
    483 
    484 	// time
    485 	minutes = cl.time / 60;
    486 	seconds = cl.time - 60*minutes;
    487 	tens = seconds / 10;
    488 	units = seconds - 10*tens;
    489 	sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
    490 	Sbar_DrawString (184, 4, str);
    491 }
    492 
    493 //=============================================================================
    494 
    495 /*
    496 ===============
    497 Sbar_DrawInventory
    498 ===============
    499 */
    500 void Sbar_DrawInventory (void)
    501 {
    502 	int		i;
    503 	char	num[6];
    504 	float	time;
    505 	int		flashon;
    506 	qboolean	headsup;
    507 	qboolean    hudswap;
    508 
    509 	headsup = !(cl_sbar.value || scr_viewsize.value<100);
    510 	hudswap = cl_hudswap.value; // Get that nasty float out :)
    511 
    512 	if (!headsup)
    513 		Sbar_DrawPic (0, -24, sb_ibar);
    514 // weapons
    515 	for (i=0 ; i<7 ; i++)
    516 	{
    517 		if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
    518 		{
    519 			time = cl.item_gettime[i];
    520 			flashon = (int)((cl.time - time)*10);
    521 			if (flashon < 0)
    522 				flashon = 0;
    523 			if (flashon >= 10)
    524 			{
    525 				if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i)  )
    526 					flashon = 1;
    527 				else
    528 					flashon = 0;
    529 			}
    530 			else
    531 				flashon = (flashon%5) + 2;
    532 
    533 			if (headsup) {
    534 				if (i || vid.height>200)
    535 					Sbar_DrawSubPic ((hudswap) ? 0 : (vid.width-24),-68-(7-i)*16 , sb_weapons[flashon][i],0,0,24,16);
    536 
    537 			} else
    538 			Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
    539 //			Sbar_DrawSubPic (0,0,20,20,i*24, -16, sb_weapons[flashon][i]);
    540 
    541 			if (flashon > 1)
    542 				sb_updates = 0;		// force update to remove flash
    543 		}
    544 	}
    545 
    546 // ammo counts
    547 	for (i=0 ; i<4 ; i++)
    548 	{
    549 		sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
    550 		if (headsup) {
    551 //			Sbar_DrawSubPic(3, -24, sb_ibar, 3, 0, 42,11);
    552 			Sbar_DrawSubPic((hudswap) ? 0 : (vid.width-42), -24 - (4-i)*11, sb_ibar, 3+(i*48), 0, 42, 11);
    553 			if (num[0] != ' ')
    554 				Sbar_DrawCharacter ( (hudswap) ? 3 : (vid.width-39), -24 - (4-i)*11, 18 + num[0] - '0');
    555 			if (num[1] != ' ')
    556 				Sbar_DrawCharacter ( (hudswap) ? 11 : (vid.width-31), -24 - (4-i)*11, 18 + num[1] - '0');
    557 			if (num[2] != ' ')
    558 				Sbar_DrawCharacter ( (hudswap) ? 19 : (vid.width-23), -24 - (4-i)*11, 18 + num[2] - '0');
    559 		} else {
    560 		if (num[0] != ' ')
    561 			Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
    562 		if (num[1] != ' ')
    563 			Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
    564 		if (num[2] != ' ')
    565 			Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
    566 	}
    567 	}
    568 
    569 	flashon = 0;
    570 // items
    571 	for (i=0 ; i<6 ; i++)
    572 		if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
    573 		{
    574 			time = cl.item_gettime[17+i];
    575 			if (time &&	time > cl.time - 2 && flashon )
    576 			{	// flash frame
    577 				sb_updates = 0;
    578 			}
    579 			else
    580 				Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
    581 			if (time &&	time > cl.time - 2)
    582 				sb_updates = 0;
    583 		}
    584 
    585 // sigils
    586 	for (i=0 ; i<4 ; i++)
    587 		if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
    588 		{
    589 			time = cl.item_gettime[28+i];
    590 			if (time &&	time > cl.time - 2 && flashon )
    591 			{	// flash frame
    592 				sb_updates = 0;
    593 			}
    594 			else
    595 				Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
    596 			if (time &&	time > cl.time - 2)
    597 				sb_updates = 0;
    598 		}
    599 }
    600 
    601 //=============================================================================
    602 
    603 /*
    604 ===============
    605 Sbar_DrawFrags
    606 ===============
    607 */
    608 void Sbar_DrawFrags (void)
    609 {
    610 	int				i, k, l;
    611 	int				top, bottom;
    612 	int				x, y, f;
    613 	char			num[12];
    614 	player_info_t	*s;
    615 
    616 	Sbar_SortFrags (false);
    617 
    618 // draw the text
    619 	l = scoreboardlines <= 4 ? scoreboardlines : 4;
    620 
    621 	x = 23;
    622 //	xofs = (vid.width - 320)>>1;
    623 	y = vid.height - SBAR_HEIGHT - 23;
    624 
    625 	for (i=0 ; i<l ; i++)
    626 	{
    627 		k = fragsort[i];
    628 		s = &cl.players[k];
    629 		if (!s->name[0])
    630 			continue;
    631 		if (s->spectator)
    632 			continue;
    633 
    634 	// draw background
    635 		top = s->topcolor;
    636 		bottom = s->bottomcolor;
    637 		top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
    638 		bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
    639 
    640 		top = Sbar_ColorForMap (top);
    641 		bottom = Sbar_ColorForMap (bottom);
    642 
    643 //		Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
    644 //		Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
    645 		Draw_Fill (x*8 + 10, y, 28, 4, top);
    646 		Draw_Fill (x*8 + 10, y+4, 28, 3, bottom);
    647 
    648 	// draw number
    649 		f = s->frags;
    650 		sprintf (num, "%3i",f);
    651 
    652 		Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
    653 		Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
    654 		Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
    655 
    656 		if (k == cl.playernum)
    657 		{
    658 			Sbar_DrawCharacter (x*8+2, -24, 16);
    659 			Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
    660 		}
    661 		x+=4;
    662 	}
    663 }
    664 
    665 //=============================================================================
    666 
    667 
    668 /*
    669 ===============
    670 Sbar_DrawFace
    671 ===============
    672 */
    673 void Sbar_DrawFace (void)
    674 {
    675 	int		f, anim;
    676 
    677 	if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) )
    678 	== (IT_INVISIBILITY | IT_INVULNERABILITY) )
    679 	{
    680 		Sbar_DrawPic (112, 0, sb_face_invis_invuln);
    681 		return;
    682 	}
    683 	if (cl.stats[STAT_ITEMS] & IT_QUAD)
    684 	{
    685 		Sbar_DrawPic (112, 0, sb_face_quad );
    686 		return;
    687 	}
    688 	if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
    689 	{
    690 		Sbar_DrawPic (112, 0, sb_face_invis );
    691 		return;
    692 	}
    693 	if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
    694 	{
    695 		Sbar_DrawPic (112, 0, sb_face_invuln);
    696 		return;
    697 	}
    698 
    699 	if (cl.stats[STAT_HEALTH] >= 100)
    700 		f = 4;
    701 	else
    702 		f = cl.stats[STAT_HEALTH] / 20;
    703 
    704 	if (cl.time <= cl.faceanimtime)
    705 	{
    706 		anim = 1;
    707 		sb_updates = 0;		// make sure the anim gets drawn over
    708 	}
    709 	else
    710 		anim = 0;
    711 	Sbar_DrawPic (112, 0, sb_faces[f][anim]);
    712 }
    713 
    714 /*
    715 =============
    716 Sbar_DrawNormal
    717 =============
    718 */
    719 void Sbar_DrawNormal (void)
    720 {
    721 	if (cl_sbar.value || scr_viewsize.value<100)
    722 	Sbar_DrawPic (0, 0, sb_sbar);
    723 
    724 // armor
    725 	if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
    726 	{
    727 		Sbar_DrawNum (24, 0, 666, 3, 1);
    728 		Sbar_DrawPic (0, 0, draw_disc);
    729 	}
    730 	else
    731 	{
    732 		Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
    733 		, cl.stats[STAT_ARMOR] <= 25);
    734 		if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
    735 			Sbar_DrawPic (0, 0, sb_armor[2]);
    736 		else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
    737 			Sbar_DrawPic (0, 0, sb_armor[1]);
    738 		else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
    739 			Sbar_DrawPic (0, 0, sb_armor[0]);
    740 	}
    741 
    742 // face
    743 	Sbar_DrawFace ();
    744 
    745 // health
    746 	Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
    747 	, cl.stats[STAT_HEALTH] <= 25);
    748 
    749 // ammo icon
    750 	if (cl.stats[STAT_ITEMS] & IT_SHELLS)
    751 		Sbar_DrawPic (224, 0, sb_ammo[0]);
    752 	else if (cl.stats[STAT_ITEMS] & IT_NAILS)
    753 		Sbar_DrawPic (224, 0, sb_ammo[1]);
    754 	else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
    755 		Sbar_DrawPic (224, 0, sb_ammo[2]);
    756 	else if (cl.stats[STAT_ITEMS] & IT_CELLS)
    757 		Sbar_DrawPic (224, 0, sb_ammo[3]);
    758 
    759 	Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3
    760 	, cl.stats[STAT_AMMO] <= 10);
    761 }
    762 
    763 /*
    764 ===============
    765 Sbar_Draw
    766 ===============
    767 */
    768 void Sbar_Draw (void)
    769 {
    770 	qboolean headsup;
    771 	char st[512];
    772 
    773 	headsup = !(cl_sbar.value || scr_viewsize.value<100);
    774 	if ((sb_updates >= vid.numpages) && !headsup)
    775 		return;
    776 
    777 	if (scr_con_current == vid.height)
    778 		return;		// console is full screen
    779 
    780 	scr_copyeverything = 1;
    781 //	scr_fullupdate = 0;
    782 
    783 	sb_updates++;
    784 
    785 // top line
    786 	if (sb_lines > 24)
    787 	{
    788 		if (!cl.spectator || autocam == CAM_TRACK)
    789 			Sbar_DrawInventory ();
    790 		if (!headsup || vid.width<512)
    791 			Sbar_DrawFrags ();
    792 	}
    793 
    794 // main area
    795 	if (sb_lines > 0)
    796 	{
    797 		if (cl.spectator) {
    798 			if (autocam != CAM_TRACK) {
    799 				Sbar_DrawPic (0, 0, sb_scorebar);
    800 				Sbar_DrawString (160-7*8,4, "SPECTATOR MODE");
    801 				Sbar_DrawString(160-14*8+4, 12, "Press [ATTACK] for AutoCamera");
    802 			} else {
    803 				if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
    804 					Sbar_SoloScoreboard ();
    805 				else
    806 					Sbar_DrawNormal ();
    807 
    808 //					Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA");
    809 				sprintf(st, "Tracking %-.13s, [JUMP] for next",
    810 						cl.players[spec_track].name);
    811 				Sbar_DrawString(0, -8, st);
    812 			}
    813 		} else if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
    814 			Sbar_SoloScoreboard ();
    815 		else
    816 			Sbar_DrawNormal ();
    817 	}
    818 
    819 // main screen deathmatch rankings
    820 	// if we're dead show team scores in team games
    821 	if (cl.stats[STAT_HEALTH] <= 0 && !cl.spectator)
    822 		if (atoi(Info_ValueForKey(cl.serverinfo, "teamplay")) > 0 &&
    823 			!sb_showscores)
    824 			Sbar_TeamOverlay();
    825 		else
    826 			Sbar_DeathmatchOverlay (0);
    827 	else if (sb_showscores)
    828 		Sbar_DeathmatchOverlay (0);
    829 	else if (sb_showteamscores)
    830 		Sbar_TeamOverlay();
    831 
    832 #ifdef GLQUAKE
    833 	if (sb_showscores || sb_showteamscores ||
    834 		cl.stats[STAT_HEALTH] <= 0)
    835 		sb_updates = 0;
    836 	// clear unused areas in gl
    837 #if 0
    838 	{
    839 		int x = (vid.width - 320)>>1;
    840 
    841 		// left
    842 		if (x > 0) {
    843 			Draw_TileClear (0, vid.height - sb_lines, x, sb_lines);
    844 			Draw_TileClear (x+320, vid.height - sb_lines, vid.width - x+320, sb_lines);
    845 		}
    846 	}
    847 #endif
    848 	if (vid.width > 320 && !headsup)
    849 		Draw_TileClear (320, vid.height - sb_lines, vid.width - 320, sb_lines);
    850 #endif
    851 
    852 	if (sb_lines > 0)
    853 		Sbar_MiniDeathmatchOverlay ();
    854 }
    855 
    856 //=============================================================================
    857 
    858 /*
    859 ==================
    860 Sbar_IntermissionNumber
    861 
    862 ==================
    863 */
    864 void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
    865 {
    866 	char			str[12];
    867 	char			*ptr;
    868 	int				l, frame;
    869 
    870 	l = Sbar_itoa (num, str);
    871 	ptr = str;
    872 	if (l > digits)
    873 		ptr += (l-digits);
    874 	if (l < digits)
    875 		x += (digits-l)*24;
    876 
    877 	while (*ptr)
    878 	{
    879 		if (*ptr == '-')
    880 			frame = STAT_MINUS;
    881 		else
    882 			frame = *ptr -'0';
    883 
    884 		Draw_TransPic (x,y,sb_nums[color][frame]);
    885 		x += 24;
    886 		ptr++;
    887 	}
    888 }
    889 
    890 /*
    891 ==================
    892 Sbar_TeamOverlay
    893 
    894 team frags
    895 added by Zoid
    896 ==================
    897 */
    898 void Sbar_TeamOverlay (void)
    899 {
    900 	qpic_t			*pic;
    901 	int				i, k, l;
    902 	int				x, y;
    903 	char			num[12];
    904 	int				teamplay;
    905 	char			team[5];
    906 	team_t *tm;
    907 	int plow, phigh, pavg;
    908 
    909 // request new ping times every two second
    910 	teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
    911 
    912 	if (!teamplay) {
    913 		Sbar_DeathmatchOverlay(0);
    914 		return;
    915 	}
    916 
    917 	scr_copyeverything = 1;
    918 	scr_fullupdate = 0;
    919 
    920 	pic = Draw_CachePic ("gfx/ranking.lmp");
    921 	Draw_Pic (160-pic->width/2, 0, pic);
    922 
    923 	y = 24;
    924 	x = 36;
    925 	Draw_String(x, y, "low/avg/high team total players");
    926 	y += 8;
    927 //	Draw_String(x, y, "------------ ---- ----- -------");
    928 	Draw_String(x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1f");
    929 	y += 8;
    930 
    931 // sort the teams
    932 	Sbar_SortTeams();
    933 
    934 // draw the text
    935 	l = scoreboardlines;
    936 
    937 	for (i=0 ; i < scoreboardteams && y <= (int) (vid.height-10) ; i++)
    938 	{
    939 		k = teamsort[i];
    940 		tm = teams + k;
    941 
    942 	// draw pings
    943 		plow = tm->plow;
    944 		if (plow < 0 || plow > 999)
    945 			plow = 999;
    946 		phigh = tm->phigh;
    947 		if (phigh < 0 || phigh > 999)
    948 			phigh = 999;
    949 		if (!tm->players)
    950 			pavg = 999;
    951 		else
    952 			pavg = tm->ptotal / tm->players;
    953 		if (pavg < 0 || pavg > 999)
    954 			pavg = 999;
    955 
    956 		sprintf (num, "%3i/%3i/%3i", plow, pavg, phigh);
    957 		Draw_String ( x, y, num);
    958 
    959 	// draw team
    960 		team[4] = 0;
    961 		strncpy (team, tm->team, 4);
    962 		Draw_String (x + 104, y, team);
    963 
    964 	// draw total
    965 		sprintf (num, "%5i", tm->frags);
    966 		Draw_String (x + 104 + 40, y, num);
    967 
    968 	// draw players
    969 		sprintf (num, "%5i", tm->players);
    970 		Draw_String (x + 104 + 88, y, num);
    971 
    972 		if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
    973 			"team"), tm->team, 16)) {
    974 			Draw_Character ( x + 104 - 8, y, 16);
    975 			Draw_Character ( x + 104 + 32, y, 17);
    976 		}
    977 
    978 		y += 8;
    979 	}
    980 	y += 8;
    981 	Sbar_DeathmatchOverlay(y);
    982 }
    983 
    984 /*
    985 ==================
    986 Sbar_DeathmatchOverlay
    987 
    988 ping time frags name
    989 ==================
    990 */
    991 void Sbar_DeathmatchOverlay (int start)
    992 {
    993 	qpic_t			*pic;
    994 	int				i, k, l;
    995 	int				top, bottom;
    996 	int				x, y, f;
    997 	char			num[12];
    998 	player_info_t	*s;
    999 	int				total;
   1000 	int				minutes;
   1001 	int				p;
   1002 	int				teamplay;
   1003 	char			team[5];
   1004 	int				skip = 10;
   1005 
   1006 	if (largegame)
   1007 		skip = 8;
   1008 
   1009 // request new ping times every two second
   1010 	if (realtime - cl.last_ping_request > 2)
   1011 	{
   1012 		cl.last_ping_request = realtime;
   1013 		MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
   1014 		SZ_Print (&cls.netchan.message, "pings");
   1015 	}
   1016 
   1017 	teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
   1018 
   1019 	scr_copyeverything = 1;
   1020 	scr_fullupdate = 0;
   1021 
   1022 	if (!start) {
   1023 		pic = Draw_CachePic ("gfx/ranking.lmp");
   1024 		Draw_Pic (160-pic->width/2, 0, pic);
   1025 	}
   1026 
   1027 // scores
   1028 	Sbar_SortFrags (true);
   1029 
   1030 // draw the text
   1031 	l = scoreboardlines;
   1032 
   1033 	if (start)
   1034 		y = start;
   1035 	else
   1036 		y = 24;
   1037 	if (teamplay)
   1038 	{
   1039 		x = 4;
   1040 //                            0    40 64   104   152  192
   1041 		Draw_String ( x , y, "ping pl time frags team name");
   1042 		y += 8;
   1043 //		Draw_String ( x , y, "---- -- ---- ----- ---- ----------------");
   1044 		Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
   1045 		y += 8;
   1046 	}
   1047 	else
   1048 	{
   1049 		x = 16;
   1050 //                            0    40 64   104   152
   1051 		Draw_String ( x , y, "ping pl time frags name");
   1052 		y += 8;
   1053 //		Draw_String ( x , y, "---- -- ---- ----- ----------------");
   1054 		Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
   1055 		y += 8;
   1056 	}
   1057 
   1058 	for (i=0 ; i<l && y <= (int) (vid.height-10) ; i++)
   1059 	{
   1060 		k = fragsort[i];
   1061 		s = &cl.players[k];
   1062 		if (!s->name[0])
   1063 			continue;
   1064 
   1065 		// draw ping
   1066 		p = s->ping;
   1067 		if (p < 0 || p > 999)
   1068 			p = 999;
   1069 		sprintf (num, "%4i", p);
   1070 		Draw_String ( x, y, num);
   1071 
   1072 		// draw pl
   1073 		p = s->pl;
   1074 		sprintf (num, "%3i", p);
   1075 		if (p > 25)
   1076 			Draw_Alt_String ( x+32, y, num);
   1077 		else
   1078 			Draw_String ( x+32, y, num);
   1079 
   1080 		if (s->spectator)
   1081 		{
   1082 			Draw_String (x+40, y, "(spectator)");
   1083 			// draw name
   1084 			if (teamplay)
   1085 				Draw_String (x+152+40, y, s->name);
   1086 			else
   1087 				Draw_String (x+152, y, s->name);
   1088 			y += skip;
   1089 			continue;
   1090 		}
   1091 
   1092 
   1093 		// draw time
   1094 		if (cl.intermission)
   1095 			total = cl.completed_time - s->entertime;
   1096 		else
   1097 			total = realtime - s->entertime;
   1098 		minutes = (int)total/60;
   1099 		sprintf (num, "%4i", minutes);
   1100 		Draw_String ( x+64 , y, num);
   1101 
   1102 		// draw background
   1103 		top = s->topcolor;
   1104 		bottom = s->bottomcolor;
   1105 		top = Sbar_ColorForMap (top);
   1106 		bottom = Sbar_ColorForMap (bottom);
   1107 
   1108 		if (largegame)
   1109 			Draw_Fill ( x+104, y+1, 40, 3, top);
   1110 		else
   1111 			Draw_Fill ( x+104, y, 40, 4, top);
   1112 		Draw_Fill ( x+104, y+4, 40, 4, bottom);
   1113 
   1114 	// draw number
   1115 		f = s->frags;
   1116 		sprintf (num, "%3i",f);
   1117 
   1118 		Draw_Character ( x+112 , y, num[0]);
   1119 		Draw_Character ( x+120 , y, num[1]);
   1120 		Draw_Character ( x+128 , y, num[2]);
   1121 
   1122 		if (k == cl.playernum)
   1123 		{
   1124 			Draw_Character ( x + 104, y, 16);
   1125 			Draw_Character ( x + 136, y, 17);
   1126 		}
   1127 
   1128 		// team
   1129 		if (teamplay)
   1130 		{
   1131 			team[4] = 0;
   1132 			strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
   1133 			Draw_String (x+152, y, team);
   1134 		}
   1135 
   1136 		// draw name
   1137 		if (teamplay)
   1138 			Draw_String (x+152+40, y, s->name);
   1139 		else
   1140 			Draw_String (x+152, y, s->name);
   1141 
   1142 		y += skip;
   1143 	}
   1144 
   1145 	if (y >= (int) (vid.height-10)) // we ran over the screen size, squish
   1146 		largegame = true;
   1147 }
   1148 
   1149 /*
   1150 ==================
   1151 Sbar_MiniDeathmatchOverlay
   1152 
   1153 frags name
   1154 frags team name
   1155 displayed to right of status bar if there's room
   1156 ==================
   1157 */
   1158 void Sbar_MiniDeathmatchOverlay (void)
   1159 {
   1160 	int				i, k;
   1161 	int				top, bottom;
   1162 	int				x, y, f;
   1163 	char			num[12];
   1164 	player_info_t	*s;
   1165 	int				teamplay;
   1166 	char			team[5];
   1167 	int				numlines;
   1168 	char			name[16+1];
   1169 	team_t			*tm;
   1170 
   1171 	if (vid.width < 512 || !sb_lines)
   1172 		return; // not enuff room
   1173 
   1174 	teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
   1175 
   1176 	scr_copyeverything = 1;
   1177 	scr_fullupdate = 0;
   1178 
   1179 // scores
   1180 	Sbar_SortFrags (false);
   1181 	if (vid.width >= 640)
   1182 		Sbar_SortTeams();
   1183 
   1184 	if (!scoreboardlines)
   1185 		return; // no one there?
   1186 
   1187 // draw the text
   1188 	y = vid.height - sb_lines - 1;
   1189 	numlines = sb_lines/8;
   1190 	if (numlines < 3)
   1191 		return; // not enough room
   1192 
   1193 	// find us
   1194 	for (i=0 ; i < scoreboardlines; i++)
   1195 		if (fragsort[i] == cl.playernum)
   1196 			break;
   1197 
   1198 	if (i == scoreboardlines) // we're not there, we are probably a spectator, just display top
   1199 		i = 0;
   1200 	else // figure out start
   1201 		i = i - numlines/2;
   1202 
   1203 	if (i > scoreboardlines - numlines)
   1204 		i = scoreboardlines - numlines;
   1205 	if (i < 0)
   1206 		i = 0;
   1207 
   1208 	x = 324;
   1209 
   1210 	for (/* */ ; i < scoreboardlines && y < (int) (vid.height - 8 + 1); i++)
   1211 	{
   1212 		k = fragsort[i];
   1213 		s = &cl.players[k];
   1214 		if (!s->name[0])
   1215 			continue;
   1216 
   1217 	// draw ping
   1218 		top = s->topcolor;
   1219 		bottom = s->bottomcolor;
   1220 		top = Sbar_ColorForMap (top);
   1221 		bottom = Sbar_ColorForMap (bottom);
   1222 
   1223 		Draw_Fill ( x, y+1, 40, 3, top);
   1224 		Draw_Fill ( x, y+4, 40, 4, bottom);
   1225 
   1226 	// draw number
   1227 		f = s->frags;
   1228 		sprintf (num, "%3i",f);
   1229 
   1230 		Draw_Character ( x+8 , y, num[0]);
   1231 		Draw_Character ( x+16, y, num[1]);
   1232 		Draw_Character ( x+24, y, num[2]);
   1233 
   1234 		if (k == cl.playernum)
   1235 		{
   1236 			Draw_Character ( x, y, 16);
   1237 			Draw_Character ( x + 32, y, 17);
   1238 		}
   1239 
   1240 	// team
   1241 		if (teamplay)
   1242 		{
   1243 			team[4] = 0;
   1244 			strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
   1245 			Draw_String (x+48, y, team);
   1246 		}
   1247 
   1248 	// draw name
   1249 		name[16] = 0;
   1250 		strncpy(name, s->name, 16);
   1251 		if (teamplay)
   1252 			Draw_String (x+48+40, y, name);
   1253 		else
   1254 			Draw_String (x+48, y, name);
   1255 		y += 8;
   1256 	}
   1257 
   1258 	// draw teams if room
   1259 	if (vid.width < 640 || !teamplay)
   1260 		return;
   1261 
   1262 	// draw seperator
   1263 	x += 208;
   1264 	for (y = vid.height - sb_lines; y < (int) (vid.height - 6); y += 2)
   1265 		Draw_Character(x, y, 14);
   1266 
   1267 	x += 16;
   1268 
   1269 	y = vid.height - sb_lines;
   1270 	for (i=0 ; i < scoreboardteams && y <= (int) vid.height; i++)
   1271 	{
   1272 		k = teamsort[i];
   1273 		tm = teams + k;
   1274 
   1275 	// draw pings
   1276 		team[4] = 0;
   1277 		strncpy (team, tm->team, 4);
   1278 		Draw_String (x, y, team);
   1279 
   1280 	// draw total
   1281 		sprintf (num, "%5i", tm->frags);
   1282 		Draw_String (x + 40, y, num);
   1283 
   1284 		if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
   1285 			"team"), tm->team, 16)) {
   1286 			Draw_Character ( x - 8, y, 16);
   1287 			Draw_Character ( x + 32, y, 17);
   1288 		}
   1289 
   1290 		y += 8;
   1291 	}
   1292 
   1293 }
   1294 
   1295 
   1296 /*
   1297 ==================
   1298 Sbar_IntermissionOverlay
   1299 
   1300 ==================
   1301 */
   1302 void Sbar_IntermissionOverlay (void)
   1303 {
   1304 	scr_copyeverything = 1;
   1305 	scr_fullupdate = 0;
   1306 
   1307 	if (atoi(Info_ValueForKey(cl.serverinfo, "teamplay")) > 0 && !sb_showscores)
   1308 		Sbar_TeamOverlay ();
   1309 	else
   1310 		Sbar_DeathmatchOverlay (0);
   1311 }
   1312 
   1313 
   1314 /*
   1315 ==================
   1316 Sbar_FinaleOverlay
   1317 
   1318 ==================
   1319 */
   1320 void Sbar_FinaleOverlay (void)
   1321 {
   1322 	qpic_t	*pic;
   1323 
   1324 	scr_copyeverything = 1;
   1325 
   1326 	pic = Draw_CachePic ("gfx/finale.lmp");
   1327 	Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
   1328 }
   1329 
   1330 
   1331