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  /external/mesa3d/src/glsl/builtins/ir/
noise1 1 ((function noise1
  /external/quake/quake/src/QW/progs/
plats.qc 47 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM);
55 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM);
167 self.noise1 = "plats/plat2.wav";
175 self.noise1 = "plats/medplat2.wav";
263 sound (self, CHAN_VOICE, self.noise1, 1, ATTN_NORM);
306 self.noise1 = ("misc/null.wav");
314 self.noise1 = ("plats/train1.wav");
354 self.noise1 = ("misc/null.wav");
progdefs.h 135 string_t noise1; member in struct:__anon10373
doors.qc 51 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM);
61 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM);
456 self.noise1 = "misc/null.wav";
463 self.noise1 = "doors/drclos4.wav";
471 self.noise1 = "doors/hydro2.wav";
478 self.noise1 = "doors/stndr2.wav";
484 self.noise1 = "doors/ddoor2.wav";
592 sound(self, CHAN_VOICE, self.noise1, 1, ATTN_NORM);
737 self.noise1 = "doors/latch2.wav";
746 self.noise1 = "doors/airdoor2.wav";
    [all...]
defs.qc 209 .string noise, noise1, noise2, noise3; // contains names of wavs to play
  /external/quake/quake/src/WinQuake/
progdefs.q1 138 string_t noise1;
progdefs.q2 147 string_t noise1;
  /external/mesa3d/src/glsl/builtins/profiles/
110.frag 346 float noise1(float x);
347 float noise1(vec2 x);
348 float noise1(vec3 x);
349 float noise1(vec4 x);
110.vert 333 float noise1(float x);
334 float noise1(vec2 x);
335 float noise1(vec3 x);
336 float noise1(vec4 x);
120.frag 378 float noise1(float x);
379 float noise1(vec2 x);
380 float noise1(vec3 x);
381 float noise1(vec4 x);
120.vert 365 float noise1(float x);
366 float noise1(vec2 x);
367 float noise1(vec3 x);
368 float noise1(vec4 x);
130.frag     [all...]
130.vert     [all...]
  /external/quake/quake/src/QW/server/
progdefs.h 154 string_t noise1; member in struct:__anon10421
  /external/libvpx/examples/includes/geshi/geshi/
glsl.php 93 'noise1', 'noise2', 'noise3', 'noise4'
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
Initialize.cpp 316 //s.append(TString("float noise1(float x);"));
317 //s.append(TString("float noise1(vec2 x);"));
318 //s.append(TString("float noise1(vec3 x);"));
319 //s.append(TString("float noise1(vec4 x);"));
  /packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/
MagicSmokeRS.java 299 loadBitmap(R.drawable.noise1, 0, "Tnoise1", alphamul, lowcol, highcol);
  /external/mesa3d/src/glsl/
builtin_function.cpp     [all...]

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