/external/mesa3d/src/glsl/builtins/ir/ |
noise1 | 1 ((function noise1
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/external/quake/quake/src/QW/progs/ |
plats.qc | 47 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM);
55 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM);
167 self.noise1 = "plats/plat2.wav";
175 self.noise1 = "plats/medplat2.wav";
263 sound (self, CHAN_VOICE, self.noise1, 1, ATTN_NORM);
306 self.noise1 = ("misc/null.wav");
314 self.noise1 = ("plats/train1.wav");
354 self.noise1 = ("misc/null.wav");
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progdefs.h | 135 string_t noise1;
member in struct:__anon10373
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doors.qc | 51 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM);
61 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM);
456 self.noise1 = "misc/null.wav";
463 self.noise1 = "doors/drclos4.wav";
471 self.noise1 = "doors/hydro2.wav";
478 self.noise1 = "doors/stndr2.wav";
484 self.noise1 = "doors/ddoor2.wav";
592 sound(self, CHAN_VOICE, self.noise1, 1, ATTN_NORM);
737 self.noise1 = "doors/latch2.wav";
746 self.noise1 = "doors/airdoor2.wav"; [all...] |
defs.qc | 209 .string noise, noise1, noise2, noise3; // contains names of wavs to play
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/external/quake/quake/src/WinQuake/ |
progdefs.q1 | 138 string_t noise1;
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progdefs.q2 | 147 string_t noise1;
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/external/mesa3d/src/glsl/builtins/profiles/ |
110.frag | 346 float noise1(float x); 347 float noise1(vec2 x); 348 float noise1(vec3 x); 349 float noise1(vec4 x);
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110.vert | 333 float noise1(float x); 334 float noise1(vec2 x); 335 float noise1(vec3 x); 336 float noise1(vec4 x);
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120.frag | 378 float noise1(float x); 379 float noise1(vec2 x); 380 float noise1(vec3 x); 381 float noise1(vec4 x);
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120.vert | 365 float noise1(float x); 366 float noise1(vec2 x); 367 float noise1(vec3 x); 368 float noise1(vec4 x);
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130.frag | [all...] |
130.vert | [all...] |
/external/quake/quake/src/QW/server/ |
progdefs.h | 154 string_t noise1; member in struct:__anon10421
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/external/libvpx/examples/includes/geshi/geshi/ |
glsl.php | 93 'noise1', 'noise2', 'noise3', 'noise4'
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/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
Initialize.cpp | 316 //s.append(TString("float noise1(float x);")); 317 //s.append(TString("float noise1(vec2 x);")); 318 //s.append(TString("float noise1(vec3 x);")); 319 //s.append(TString("float noise1(vec4 x);"));
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/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/ |
MagicSmokeRS.java | 299 loadBitmap(R.drawable.noise1, 0, "Tnoise1", alphamul, lowcol, highcol);
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/external/mesa3d/src/glsl/ |
builtin_function.cpp | [all...] |