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    Searched full:noise2 (Results 1 - 17 of 17) sorted by null

  /external/quake/quake/src/QW/progs/
doors.qc 67 sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
89 sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
457 self.noise2 = "misc/null.wav";
464 self.noise2 = "doors/doormv1.wav";
470 self.noise2 = "doors/hydro1.wav";
477 self.noise2 = "doors/stndr1.wav";
485 self.noise2 = "doors/ddoor1.wav";
616 sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
630 sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
648 sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
    [all...]
progdefs.h 136 string_t noise2; member in struct:__anon10373
defs.qc 209 .string noise, noise1, noise2, noise3; // contains names of wavs to play
  /external/mesa3d/src/glsl/builtins/ir/
noise2 1 ((function noise2
  /external/quake/quake/src/WinQuake/
progdefs.q1 139 string_t noise2;
progdefs.q2 148 string_t noise2;
  /external/mesa3d/src/glsl/builtins/profiles/
110.frag 351 vec2 noise2(float x);
352 vec2 noise2(vec2 x);
353 vec2 noise2(vec3 x);
354 vec2 noise2(vec4 x);
110.vert 338 vec2 noise2(float x);
339 vec2 noise2(vec2 x);
340 vec2 noise2(vec3 x);
341 vec2 noise2(vec4 x);
120.frag 383 vec2 noise2(float x);
384 vec2 noise2(vec2 x);
385 vec2 noise2(vec3 x);
386 vec2 noise2(vec4 x);
120.vert 370 vec2 noise2(float x);
371 vec2 noise2(vec2 x);
372 vec2 noise2(vec3 x);
373 vec2 noise2(vec4 x);
130.frag     [all...]
130.vert     [all...]
  /external/quake/quake/src/QW/server/
progdefs.h 155 string_t noise2; member in struct:__anon10421
  /external/libvpx/examples/includes/geshi/geshi/
glsl.php 93 'noise1', 'noise2', 'noise3', 'noise4'
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
Initialize.cpp 321 //s.append(TString("vec2 noise2(float x);"));
322 //s.append(TString("vec2 noise2(vec2 x);"));
323 //s.append(TString("vec2 noise2(vec3 x);"));
324 //s.append(TString("vec2 noise2(vec4 x);"));
  /packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/
MagicSmokeRS.java 300 loadBitmap(R.drawable.noise2, 1, "Tnoise2", alphamul, lowcol, highcol);
  /external/mesa3d/src/glsl/
builtin_function.cpp     [all...]

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