/external/quake/quake/src/QW/progs/ |
doors.qc | 67 sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
89 sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
457 self.noise2 = "misc/null.wav";
464 self.noise2 = "doors/doormv1.wav";
470 self.noise2 = "doors/hydro1.wav";
477 self.noise2 = "doors/stndr1.wav";
485 self.noise2 = "doors/ddoor1.wav";
616 sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
630 sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
648 sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM); [all...] |
progdefs.h | 136 string_t noise2;
member in struct:__anon10373
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defs.qc | 209 .string noise, noise1, noise2, noise3; // contains names of wavs to play
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/external/mesa3d/src/glsl/builtins/ir/ |
noise2 | 1 ((function noise2
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/external/quake/quake/src/WinQuake/ |
progdefs.q1 | 139 string_t noise2;
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progdefs.q2 | 148 string_t noise2;
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/external/mesa3d/src/glsl/builtins/profiles/ |
110.frag | 351 vec2 noise2(float x); 352 vec2 noise2(vec2 x); 353 vec2 noise2(vec3 x); 354 vec2 noise2(vec4 x);
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110.vert | 338 vec2 noise2(float x); 339 vec2 noise2(vec2 x); 340 vec2 noise2(vec3 x); 341 vec2 noise2(vec4 x);
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120.frag | 383 vec2 noise2(float x); 384 vec2 noise2(vec2 x); 385 vec2 noise2(vec3 x); 386 vec2 noise2(vec4 x);
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120.vert | 370 vec2 noise2(float x); 371 vec2 noise2(vec2 x); 372 vec2 noise2(vec3 x); 373 vec2 noise2(vec4 x);
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130.frag | [all...] |
130.vert | [all...] |
/external/quake/quake/src/QW/server/ |
progdefs.h | 155 string_t noise2; member in struct:__anon10421
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/external/libvpx/examples/includes/geshi/geshi/ |
glsl.php | 93 'noise1', 'noise2', 'noise3', 'noise4'
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/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
Initialize.cpp | 321 //s.append(TString("vec2 noise2(float x);")); 322 //s.append(TString("vec2 noise2(vec2 x);")); 323 //s.append(TString("vec2 noise2(vec3 x);")); 324 //s.append(TString("vec2 noise2(vec4 x);"));
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/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/ |
MagicSmokeRS.java | 300 loadBitmap(R.drawable.noise2, 1, "Tnoise2", alphamul, lowcol, highcol);
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/external/mesa3d/src/glsl/ |
builtin_function.cpp | [all...] |