1 /* 2 * Copyright (C) 2000 Lars Knoll (knoll (at) kde.org) 3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved. 4 * Copyright (C) 2010 Google Inc. All rights reserved. 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Library General Public 8 * License as published by the Free Software Foundation; either 9 * version 2 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Library General Public License for more details. 15 * 16 * You should have received a copy of the GNU Library General Public License 17 * along with this library; see the file COPYING.LIB. If not, write to 18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 19 * Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #include "config.h" 24 25 #include "BidiResolver.h" 26 #include "Hyphenation.h" 27 #include "InlineIterator.h" 28 #include "InlineTextBox.h" 29 #include "Logging.h" 30 #include "RenderArena.h" 31 #include "RenderCombineText.h" 32 #include "RenderInline.h" 33 #include "RenderLayer.h" 34 #include "RenderListMarker.h" 35 #include "RenderRubyRun.h" 36 #include "RenderView.h" 37 #include "Settings.h" 38 #include "TextBreakIterator.h" 39 #include "TextRun.h" 40 #include "TrailingFloatsRootInlineBox.h" 41 #include "VerticalPositionCache.h" 42 #include "break_lines.h" 43 #include <wtf/AlwaysInline.h> 44 #include <wtf/RefCountedLeakCounter.h> 45 #include <wtf/StdLibExtras.h> 46 #include <wtf/Vector.h> 47 #include <wtf/unicode/CharacterNames.h> 48 49 #if ENABLE(SVG) 50 #include "RenderSVGInlineText.h" 51 #include "SVGRootInlineBox.h" 52 #endif 53 54 #ifdef ANDROID_LAYOUT 55 #include "Frame.h" 56 #include "FrameTree.h" 57 #include "Settings.h" 58 #include "Text.h" 59 #include "HTMLNames.h" 60 #endif // ANDROID_LAYOUT 61 62 using namespace std; 63 using namespace WTF; 64 using namespace Unicode; 65 66 namespace WebCore { 67 68 // We don't let our line box tree for a single line get any deeper than this. 69 const unsigned cMaxLineDepth = 200; 70 71 static inline int borderPaddingMarginStart(RenderInline* child) 72 { 73 return child->marginStart() + child->paddingStart() + child->borderStart(); 74 } 75 76 static inline int borderPaddingMarginEnd(RenderInline* child) 77 { 78 return child->marginEnd() + child->paddingEnd() + child->borderEnd(); 79 } 80 81 static int inlineLogicalWidth(RenderObject* child, bool start = true, bool end = true) 82 { 83 unsigned lineDepth = 1; 84 int extraWidth = 0; 85 RenderObject* parent = child->parent(); 86 while (parent->isRenderInline() && lineDepth++ < cMaxLineDepth) { 87 RenderInline* parentAsRenderInline = toRenderInline(parent); 88 if (start && !child->previousSibling()) 89 extraWidth += borderPaddingMarginStart(parentAsRenderInline); 90 if (end && !child->nextSibling()) 91 extraWidth += borderPaddingMarginEnd(parentAsRenderInline); 92 child = parent; 93 parent = child->parent(); 94 } 95 return extraWidth; 96 } 97 98 static void checkMidpoints(LineMidpointState& lineMidpointState, InlineIterator& lBreak) 99 { 100 // Check to see if our last midpoint is a start point beyond the line break. If so, 101 // shave it off the list, and shave off a trailing space if the previous end point doesn't 102 // preserve whitespace. 103 if (lBreak.m_obj && lineMidpointState.numMidpoints && !(lineMidpointState.numMidpoints % 2)) { 104 InlineIterator* midpoints = lineMidpointState.midpoints.data(); 105 InlineIterator& endpoint = midpoints[lineMidpointState.numMidpoints - 2]; 106 const InlineIterator& startpoint = midpoints[lineMidpointState.numMidpoints - 1]; 107 InlineIterator currpoint = endpoint; 108 while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak) 109 currpoint.increment(); 110 if (currpoint == lBreak) { 111 // We hit the line break before the start point. Shave off the start point. 112 lineMidpointState.numMidpoints--; 113 if (endpoint.m_obj->style()->collapseWhiteSpace()) 114 endpoint.m_pos--; 115 } 116 } 117 } 118 119 static void addMidpoint(LineMidpointState& lineMidpointState, const InlineIterator& midpoint) 120 { 121 if (lineMidpointState.midpoints.size() <= lineMidpointState.numMidpoints) 122 lineMidpointState.midpoints.grow(lineMidpointState.numMidpoints + 10); 123 124 InlineIterator* midpoints = lineMidpointState.midpoints.data(); 125 midpoints[lineMidpointState.numMidpoints++] = midpoint; 126 } 127 128 static inline BidiRun* createRun(int start, int end, RenderObject* obj, InlineBidiResolver& resolver) 129 { 130 return new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir()); 131 } 132 133 void RenderBlock::appendRunsForObject(BidiRunList<BidiRun>& runs, int start, int end, RenderObject* obj, InlineBidiResolver& resolver) 134 { 135 if (start > end || obj->isFloating() || 136 (obj->isPositioned() && !obj->style()->isOriginalDisplayInlineType() && !obj->container()->isRenderInline())) 137 return; 138 139 LineMidpointState& lineMidpointState = resolver.midpointState(); 140 bool haveNextMidpoint = (lineMidpointState.currentMidpoint < lineMidpointState.numMidpoints); 141 InlineIterator nextMidpoint; 142 if (haveNextMidpoint) 143 nextMidpoint = lineMidpointState.midpoints[lineMidpointState.currentMidpoint]; 144 if (lineMidpointState.betweenMidpoints) { 145 if (!(haveNextMidpoint && nextMidpoint.m_obj == obj)) 146 return; 147 // This is a new start point. Stop ignoring objects and 148 // adjust our start. 149 lineMidpointState.betweenMidpoints = false; 150 start = nextMidpoint.m_pos; 151 lineMidpointState.currentMidpoint++; 152 if (start < end) 153 return appendRunsForObject(runs, start, end, obj, resolver); 154 } else { 155 if (!haveNextMidpoint || (obj != nextMidpoint.m_obj)) { 156 runs.addRun(createRun(start, end, obj, resolver)); 157 return; 158 } 159 160 // An end midpoint has been encountered within our object. We 161 // need to go ahead and append a run with our endpoint. 162 if (static_cast<int>(nextMidpoint.m_pos + 1) <= end) { 163 lineMidpointState.betweenMidpoints = true; 164 lineMidpointState.currentMidpoint++; 165 if (nextMidpoint.m_pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it. 166 if (static_cast<int>(nextMidpoint.m_pos + 1) > start) 167 runs.addRun(createRun(start, nextMidpoint.m_pos + 1, obj, resolver)); 168 return appendRunsForObject(runs, nextMidpoint.m_pos + 1, end, obj, resolver); 169 } 170 } else 171 runs.addRun(createRun(start, end, obj, resolver)); 172 } 173 } 174 175 static inline InlineBox* createInlineBoxForRenderer(RenderObject* obj, bool isRootLineBox, bool isOnlyRun = false) 176 { 177 if (isRootLineBox) 178 return toRenderBlock(obj)->createAndAppendRootInlineBox(); 179 180 if (obj->isText()) { 181 InlineTextBox* textBox = toRenderText(obj)->createInlineTextBox(); 182 // We only treat a box as text for a <br> if we are on a line by ourself or in strict mode 183 // (Note the use of strict mode. In "almost strict" mode, we don't treat the box for <br> as text.) 184 if (obj->isBR()) 185 textBox->setIsText(isOnlyRun || obj->document()->inNoQuirksMode()); 186 return textBox; 187 } 188 189 if (obj->isBox()) 190 return toRenderBox(obj)->createInlineBox(); 191 192 return toRenderInline(obj)->createAndAppendInlineFlowBox(); 193 } 194 195 static inline void dirtyLineBoxesForRenderer(RenderObject* o, bool fullLayout) 196 { 197 if (o->isText()) { 198 if (o->preferredLogicalWidthsDirty() && (o->isCounter() || o->isQuote())) 199 toRenderText(o)->computePreferredLogicalWidths(0); // FIXME: Counters depend on this hack. No clue why. Should be investigated and removed. 200 toRenderText(o)->dirtyLineBoxes(fullLayout); 201 } else 202 toRenderInline(o)->dirtyLineBoxes(fullLayout); 203 } 204 205 static bool parentIsConstructedOrHaveNext(InlineFlowBox* parentBox) 206 { 207 do { 208 if (parentBox->isConstructed() || parentBox->nextOnLine()) 209 return true; 210 parentBox = parentBox->parent(); 211 } while (parentBox); 212 return false; 213 } 214 215 InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine, InlineBox* childBox) 216 { 217 // See if we have an unconstructed line box for this object that is also 218 // the last item on the line. 219 unsigned lineDepth = 1; 220 InlineFlowBox* parentBox = 0; 221 InlineFlowBox* result = 0; 222 bool hasDefaultLineBoxContain = style()->lineBoxContain() == RenderStyle::initialLineBoxContain(); 223 do { 224 ASSERT(obj->isRenderInline() || obj == this); 225 226 RenderInline* inlineFlow = (obj != this) ? toRenderInline(obj) : 0; 227 228 // Get the last box we made for this render object. 229 parentBox = inlineFlow ? inlineFlow->lastLineBox() : toRenderBlock(obj)->lastLineBox(); 230 231 // If this box or its ancestor is constructed then it is from a previous line, and we need 232 // to make a new box for our line. If this box or its ancestor is unconstructed but it has 233 // something following it on the line, then we know we have to make a new box 234 // as well. In this situation our inline has actually been split in two on 235 // the same line (this can happen with very fancy language mixtures). 236 bool constructedNewBox = false; 237 bool allowedToConstructNewBox = !hasDefaultLineBoxContain || !inlineFlow || inlineFlow->alwaysCreateLineBoxes(); 238 bool canUseExistingParentBox = parentBox && !parentIsConstructedOrHaveNext(parentBox); 239 if (allowedToConstructNewBox && !canUseExistingParentBox) { 240 // We need to make a new box for this render object. Once 241 // made, we need to place it at the end of the current line. 242 InlineBox* newBox = createInlineBoxForRenderer(obj, obj == this); 243 ASSERT(newBox->isInlineFlowBox()); 244 parentBox = static_cast<InlineFlowBox*>(newBox); 245 parentBox->setFirstLineStyleBit(firstLine); 246 parentBox->setIsHorizontal(isHorizontalWritingMode()); 247 if (!hasDefaultLineBoxContain) 248 parentBox->clearDescendantsHaveSameLineHeightAndBaseline(); 249 constructedNewBox = true; 250 } 251 252 if (constructedNewBox || canUseExistingParentBox) { 253 if (!result) 254 result = parentBox; 255 256 // If we have hit the block itself, then |box| represents the root 257 // inline box for the line, and it doesn't have to be appended to any parent 258 // inline. 259 if (childBox) 260 parentBox->addToLine(childBox); 261 262 if (!constructedNewBox || obj == this) 263 break; 264 265 childBox = parentBox; 266 } 267 268 // If we've exceeded our line depth, then jump straight to the root and skip all the remaining 269 // intermediate inline flows. 270 obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent(); 271 272 } while (true); 273 274 return result; 275 } 276 277 static bool reachedEndOfTextRenderer(const BidiRunList<BidiRun>& bidiRuns) 278 { 279 BidiRun* run = bidiRuns.logicallyLastRun(); 280 if (!run) 281 return true; 282 unsigned int pos = run->stop(); 283 RenderObject* r = run->m_object; 284 if (!r->isText() || r->isBR()) 285 return false; 286 RenderText* renderText = toRenderText(r); 287 if (pos >= renderText->textLength()) 288 return true; 289 290 while (isASCIISpace(renderText->characters()[pos])) { 291 pos++; 292 if (pos >= renderText->textLength()) 293 return true; 294 } 295 return false; 296 } 297 298 RootInlineBox* RenderBlock::constructLine(BidiRunList<BidiRun>& bidiRuns, bool firstLine, bool lastLine) 299 { 300 ASSERT(bidiRuns.firstRun()); 301 302 bool rootHasSelectedChildren = false; 303 InlineFlowBox* parentBox = 0; 304 for (BidiRun* r = bidiRuns.firstRun(); r; r = r->next()) { 305 // Create a box for our object. 306 bool isOnlyRun = (bidiRuns.runCount() == 1); 307 if (bidiRuns.runCount() == 2 && !r->m_object->isListMarker()) 308 isOnlyRun = (!style()->isLeftToRightDirection() ? bidiRuns.lastRun() : bidiRuns.firstRun())->m_object->isListMarker(); 309 310 InlineBox* box = createInlineBoxForRenderer(r->m_object, false, isOnlyRun); 311 r->m_box = box; 312 313 ASSERT(box); 314 if (!box) 315 continue; 316 317 if (!rootHasSelectedChildren && box->renderer()->selectionState() != RenderObject::SelectionNone) 318 rootHasSelectedChildren = true; 319 320 // If we have no parent box yet, or if the run is not simply a sibling, 321 // then we need to construct inline boxes as necessary to properly enclose the 322 // run's inline box. 323 if (!parentBox || parentBox->renderer() != r->m_object->parent()) 324 // Create new inline boxes all the way back to the appropriate insertion point. 325 parentBox = createLineBoxes(r->m_object->parent(), firstLine, box); 326 else { 327 // Append the inline box to this line. 328 parentBox->addToLine(box); 329 } 330 331 bool visuallyOrdered = r->m_object->style()->visuallyOrdered(); 332 box->setBidiLevel(r->level()); 333 334 if (box->isInlineTextBox()) { 335 InlineTextBox* text = static_cast<InlineTextBox*>(box); 336 text->setStart(r->m_start); 337 text->setLen(r->m_stop - r->m_start); 338 text->m_dirOverride = r->dirOverride(visuallyOrdered); 339 if (r->m_hasHyphen) 340 text->setHasHyphen(true); 341 } 342 } 343 344 // We should have a root inline box. It should be unconstructed and 345 // be the last continuation of our line list. 346 ASSERT(lastLineBox() && !lastLineBox()->isConstructed()); 347 348 // Set the m_selectedChildren flag on the root inline box if one of the leaf inline box 349 // from the bidi runs walk above has a selection state. 350 if (rootHasSelectedChildren) 351 lastLineBox()->root()->setHasSelectedChildren(true); 352 353 // Set bits on our inline flow boxes that indicate which sides should 354 // paint borders/margins/padding. This knowledge will ultimately be used when 355 // we determine the horizontal positions and widths of all the inline boxes on 356 // the line. 357 bool isLogicallyLastRunWrapped = bidiRuns.logicallyLastRun()->m_object && bidiRuns.logicallyLastRun()->m_object->isText() ? !reachedEndOfTextRenderer(bidiRuns) : true; 358 lastLineBox()->determineSpacingForFlowBoxes(lastLine, isLogicallyLastRunWrapped, bidiRuns.logicallyLastRun()->m_object); 359 360 // Now mark the line boxes as being constructed. 361 lastLineBox()->setConstructed(); 362 363 // Return the last line. 364 return lastRootBox(); 365 } 366 367 ETextAlign RenderBlock::textAlignmentForLine(bool endsWithSoftBreak) const 368 { 369 ETextAlign alignment = style()->textAlign(); 370 if (!endsWithSoftBreak && alignment == JUSTIFY) 371 alignment = TAAUTO; 372 373 return alignment; 374 } 375 376 static void updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth) 377 { 378 // The direction of the block should determine what happens with wide lines. 379 // In particular with RTL blocks, wide lines should still spill out to the left. 380 if (isLeftToRightDirection) { 381 if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) 382 trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); 383 return; 384 } 385 386 if (trailingSpaceRun) 387 trailingSpaceRun->m_box->setLogicalWidth(0); 388 else if (totalLogicalWidth > availableLogicalWidth) 389 logicalLeft -= (totalLogicalWidth - availableLogicalWidth); 390 } 391 392 static void updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth) 393 { 394 // Wide lines spill out of the block based off direction. 395 // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right 396 // side of the block. 397 if (isLeftToRightDirection) { 398 if (trailingSpaceRun) { 399 totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); 400 trailingSpaceRun->m_box->setLogicalWidth(0); 401 } 402 if (totalLogicalWidth < availableLogicalWidth) 403 logicalLeft += availableLogicalWidth - totalLogicalWidth; 404 return; 405 } 406 407 if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) { 408 trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); 409 totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); 410 } else 411 logicalLeft += availableLogicalWidth - totalLogicalWidth; 412 } 413 414 static void updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth) 415 { 416 float trailingSpaceWidth = 0; 417 if (trailingSpaceRun) { 418 totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); 419 trailingSpaceWidth = min(trailingSpaceRun->m_box->logicalWidth(), (availableLogicalWidth - totalLogicalWidth + 1) / 2); 420 trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceWidth)); 421 } 422 if (isLeftToRightDirection) 423 logicalLeft += max<float>((availableLogicalWidth - totalLogicalWidth) / 2, 0); 424 else 425 logicalLeft += totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth; 426 } 427 428 void RenderBlock::computeInlineDirectionPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, 429 GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache& verticalPositionCache) 430 { 431 ETextAlign textAlign = textAlignmentForLine(!reachedEnd && !lineBox->endsWithBreak()); 432 float logicalLeft = logicalLeftOffsetForLine(logicalHeight(), firstLine); 433 float availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), firstLine) - logicalLeft; 434 435 bool needsWordSpacing = false; 436 float totalLogicalWidth = lineBox->getFlowSpacingLogicalWidth(); 437 unsigned expansionOpportunityCount = 0; 438 bool isAfterExpansion = true; 439 Vector<unsigned, 16> expansionOpportunities; 440 RenderObject* previousObject = 0; 441 442 for (BidiRun* r = firstRun; r; r = r->next()) { 443 if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak()) 444 continue; // Positioned objects are only participating to figure out their 445 // correct static x position. They have no effect on the width. 446 // Similarly, line break boxes have no effect on the width. 447 if (r->m_object->isText()) { 448 RenderText* rt = toRenderText(r->m_object); 449 450 if (textAlign == JUSTIFY && r != trailingSpaceRun) { 451 if (!isAfterExpansion) 452 static_cast<InlineTextBox*>(r->m_box)->setCanHaveLeadingExpansion(true); 453 unsigned opportunitiesInRun = Font::expansionOpportunityCount(rt->characters() + r->m_start, r->m_stop - r->m_start, r->m_box->direction(), isAfterExpansion); 454 expansionOpportunities.append(opportunitiesInRun); 455 expansionOpportunityCount += opportunitiesInRun; 456 } 457 458 if (int length = rt->textLength()) { 459 if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start])) 460 totalLogicalWidth += rt->style(firstLine)->font().wordSpacing(); 461 needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length; 462 } 463 HashSet<const SimpleFontData*> fallbackFonts; 464 GlyphOverflow glyphOverflow; 465 466 // Always compute glyph overflow if the block's line-box-contain value is "glyphs". 467 if (lineBox->fitsToGlyphs()) { 468 // If we don't stick out of the root line's font box, then don't bother computing our glyph overflow. This optimization 469 // will keep us from computing glyph bounds in nearly all cases. 470 bool includeRootLine = lineBox->includesRootLineBoxFontOrLeading(); 471 int baselineShift = lineBox->verticalPositionForBox(r->m_box, verticalPositionCache); 472 int rootDescent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().descent() : 0; 473 int rootAscent = includeRootLine ? lineBox->renderer()->style(firstLine)->font().fontMetrics().ascent() : 0; 474 int boxAscent = rt->style(firstLine)->font().fontMetrics().ascent() - baselineShift; 475 int boxDescent = rt->style(firstLine)->font().fontMetrics().descent() + baselineShift; 476 if (boxAscent > rootDescent || boxDescent > rootAscent) 477 glyphOverflow.computeBounds = true; 478 } 479 480 int hyphenWidth = 0; 481 if (static_cast<InlineTextBox*>(r->m_box)->hasHyphen()) { 482 const AtomicString& hyphenString = rt->style()->hyphenString(); 483 hyphenWidth = rt->style(firstLine)->font().width(TextRun(hyphenString.characters(), hyphenString.length())); 484 } 485 r->m_box->setLogicalWidth(rt->width(r->m_start, r->m_stop - r->m_start, totalLogicalWidth, firstLine, &fallbackFonts, &glyphOverflow) + hyphenWidth); 486 if (!fallbackFonts.isEmpty()) { 487 ASSERT(r->m_box->isText()); 488 GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first; 489 ASSERT(it->second.first.isEmpty()); 490 copyToVector(fallbackFonts, it->second.first); 491 r->m_box->parent()->clearDescendantsHaveSameLineHeightAndBaseline(); 492 } 493 if ((glyphOverflow.top || glyphOverflow.bottom || glyphOverflow.left || glyphOverflow.right)) { 494 ASSERT(r->m_box->isText()); 495 GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.add(static_cast<InlineTextBox*>(r->m_box), make_pair(Vector<const SimpleFontData*>(), GlyphOverflow())).first; 496 it->second.second = glyphOverflow; 497 r->m_box->clearKnownToHaveNoOverflow(); 498 } 499 } else { 500 isAfterExpansion = false; 501 if (!r->m_object->isRenderInline()) { 502 RenderBox* renderBox = toRenderBox(r->m_object); 503 if (renderBox->isRubyRun()) { 504 int startOverhang; 505 int endOverhang; 506 RenderObject* nextObject = 0; 507 for (BidiRun* runWithNextObject = r->next(); runWithNextObject; runWithNextObject = runWithNextObject->next()) { 508 if (!runWithNextObject->m_object->isPositioned() && !runWithNextObject->m_box->isLineBreak()) { 509 nextObject = runWithNextObject->m_object; 510 break; 511 } 512 } 513 toRenderRubyRun(renderBox)->getOverhang(firstLine, renderBox->style()->isLeftToRightDirection() ? previousObject : nextObject, renderBox->style()->isLeftToRightDirection() ? nextObject : previousObject, startOverhang, endOverhang); 514 setMarginStartForChild(renderBox, -startOverhang); 515 setMarginEndForChild(renderBox, -endOverhang); 516 } 517 r->m_box->setLogicalWidth(logicalWidthForChild(renderBox)); 518 totalLogicalWidth += marginStartForChild(renderBox) + marginEndForChild(renderBox); 519 } 520 } 521 522 totalLogicalWidth += r->m_box->logicalWidth(); 523 previousObject = r->m_object; 524 } 525 526 if (isAfterExpansion && !expansionOpportunities.isEmpty()) { 527 expansionOpportunities.last()--; 528 expansionOpportunityCount--; 529 } 530 531 // Armed with the total width of the line (without justification), 532 // we now examine our text-align property in order to determine where to position the 533 // objects horizontally. The total width of the line can be increased if we end up 534 // justifying text. 535 switch (textAlign) { 536 case LEFT: 537 case WEBKIT_LEFT: 538 updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); 539 break; 540 case JUSTIFY: 541 adjustInlineDirectionLineBounds(expansionOpportunityCount, logicalLeft, availableLogicalWidth); 542 if (expansionOpportunityCount) { 543 if (trailingSpaceRun) { 544 totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth(); 545 trailingSpaceRun->m_box->setLogicalWidth(0); 546 } 547 break; 548 } 549 // fall through 550 case TAAUTO: 551 // for right to left fall through to right aligned 552 if (style()->isLeftToRightDirection()) { 553 if (totalLogicalWidth > availableLogicalWidth && trailingSpaceRun) 554 trailingSpaceRun->m_box->setLogicalWidth(max<float>(0, trailingSpaceRun->m_box->logicalWidth() - totalLogicalWidth + availableLogicalWidth)); 555 break; 556 } 557 case RIGHT: 558 case WEBKIT_RIGHT: 559 updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); 560 break; 561 case CENTER: 562 case WEBKIT_CENTER: 563 updateLogicalWidthForCenterAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); 564 break; 565 case TASTART: 566 if (style()->isLeftToRightDirection()) 567 updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); 568 else 569 updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); 570 break; 571 case TAEND: 572 if (style()->isLeftToRightDirection()) 573 updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); 574 else 575 updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth); 576 break; 577 } 578 579 if (expansionOpportunityCount && availableLogicalWidth > totalLogicalWidth) { 580 size_t i = 0; 581 for (BidiRun* r = firstRun; r; r = r->next()) { 582 if (!r->m_box || r == trailingSpaceRun) 583 continue; 584 585 if (r->m_object->isText()) { 586 unsigned opportunitiesInRun = expansionOpportunities[i++]; 587 588 ASSERT(opportunitiesInRun <= expansionOpportunityCount); 589 590 // Only justify text if whitespace is collapsed. 591 if (r->m_object->style()->collapseWhiteSpace()) { 592 InlineTextBox* textBox = static_cast<InlineTextBox*>(r->m_box); 593 float expansion = (availableLogicalWidth - totalLogicalWidth) * opportunitiesInRun / expansionOpportunityCount; 594 textBox->setExpansion(expansion); 595 totalLogicalWidth += expansion; 596 } 597 expansionOpportunityCount -= opportunitiesInRun; 598 if (!expansionOpportunityCount) 599 break; 600 } 601 } 602 } 603 604 // The widths of all runs are now known. We can now place every inline box (and 605 // compute accurate widths for the inline flow boxes). 606 needsWordSpacing = false; 607 lineBox->placeBoxesInInlineDirection(logicalLeft, needsWordSpacing, textBoxDataMap); 608 } 609 610 void RenderBlock::computeBlockDirectionPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap, 611 VerticalPositionCache& verticalPositionCache) 612 { 613 setLogicalHeight(lineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache)); 614 lineBox->setBlockLogicalHeight(logicalHeight()); 615 616 // Now make sure we place replaced render objects correctly. 617 for (BidiRun* r = firstRun; r; r = r->next()) { 618 ASSERT(r->m_box); 619 if (!r->m_box) 620 continue; // Skip runs with no line boxes. 621 622 // Align positioned boxes with the top of the line box. This is 623 // a reasonable approximation of an appropriate y position. 624 if (r->m_object->isPositioned()) 625 r->m_box->setLogicalTop(logicalHeight()); 626 627 // Position is used to properly position both replaced elements and 628 // to update the static normal flow x/y of positioned elements. 629 if (r->m_object->isText()) 630 toRenderText(r->m_object)->positionLineBox(r->m_box); 631 else if (r->m_object->isBox()) 632 toRenderBox(r->m_object)->positionLineBox(r->m_box); 633 } 634 // Positioned objects and zero-length text nodes destroy their boxes in 635 // position(), which unnecessarily dirties the line. 636 lineBox->markDirty(false); 637 } 638 639 static inline bool isCollapsibleSpace(UChar character, RenderText* renderer) 640 { 641 if (character == ' ' || character == '\t' || character == softHyphen) 642 return true; 643 if (character == '\n') 644 return !renderer->style()->preserveNewline(); 645 if (character == noBreakSpace) 646 return renderer->style()->nbspMode() == SPACE; 647 return false; 648 } 649 650 651 static void setStaticPositions(RenderBlock* block, RenderBox* child) 652 { 653 // FIXME: The math here is actually not really right. It's a best-guess approximation that 654 // will work for the common cases 655 RenderObject* containerBlock = child->container(); 656 int blockHeight = block->logicalHeight(); 657 if (containerBlock->isRenderInline()) { 658 // A relative positioned inline encloses us. In this case, we also have to determine our 659 // position as though we were an inline. Set |staticInlinePosition| and |staticBlockPosition| on the relative positioned 660 // inline so that we can obtain the value later. 661 toRenderInline(containerBlock)->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false)); 662 toRenderInline(containerBlock)->layer()->setStaticBlockPosition(blockHeight); 663 } 664 665 if (child->style()->isOriginalDisplayInlineType()) 666 child->layer()->setStaticInlinePosition(block->startOffsetForLine(blockHeight, false)); 667 else 668 child->layer()->setStaticInlinePosition(block->borderAndPaddingStart()); 669 child->layer()->setStaticBlockPosition(blockHeight); 670 } 671 672 inline BidiRun* RenderBlock::handleTrailingSpaces(BidiRunList<BidiRun>& bidiRuns, BidiContext* currentContext) 673 { 674 if (!bidiRuns.runCount() 675 || !bidiRuns.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace() 676 || !bidiRuns.logicallyLastRun()->m_object->style()->autoWrap()) 677 return 0; 678 679 BidiRun* trailingSpaceRun = bidiRuns.logicallyLastRun(); 680 RenderObject* lastObject = trailingSpaceRun->m_object; 681 if (!lastObject->isText()) 682 return 0; 683 684 RenderText* lastText = toRenderText(lastObject); 685 const UChar* characters = lastText->characters(); 686 int firstSpace = trailingSpaceRun->stop(); 687 while (firstSpace > trailingSpaceRun->start()) { 688 UChar current = characters[firstSpace - 1]; 689 if (!isCollapsibleSpace(current, lastText)) 690 break; 691 firstSpace--; 692 } 693 if (firstSpace == trailingSpaceRun->stop()) 694 return 0; 695 696 TextDirection direction = style()->direction(); 697 bool shouldReorder = trailingSpaceRun != (direction == LTR ? bidiRuns.lastRun() : bidiRuns.firstRun()); 698 if (firstSpace != trailingSpaceRun->start()) { 699 BidiContext* baseContext = currentContext; 700 while (BidiContext* parent = baseContext->parent()) 701 baseContext = parent; 702 703 BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral); 704 trailingSpaceRun->m_stop = firstSpace; 705 if (direction == LTR) 706 bidiRuns.addRun(newTrailingRun); 707 else 708 bidiRuns.prependRun(newTrailingRun); 709 trailingSpaceRun = newTrailingRun; 710 return trailingSpaceRun; 711 } 712 if (!shouldReorder) 713 return trailingSpaceRun; 714 715 if (direction == LTR) { 716 bidiRuns.moveRunToEnd(trailingSpaceRun); 717 trailingSpaceRun->m_level = 0; 718 } else { 719 bidiRuns.moveRunToBeginning(trailingSpaceRun); 720 trailingSpaceRun->m_level = 1; 721 } 722 return trailingSpaceRun; 723 } 724 725 void RenderBlock::appendFloatingObjectToLastLine(FloatingObject* floatingObject) 726 { 727 ASSERT(!floatingObject->m_originatingLine); 728 floatingObject->m_originatingLine = lastRootBox(); 729 lastRootBox()->appendFloat(floatingObject->renderer()); 730 } 731 732 void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintLogicalTop, int& repaintLogicalBottom) 733 { 734 bool useRepaintBounds = false; 735 736 m_overflow.clear(); 737 738 setLogicalHeight(borderBefore() + paddingBefore()); 739 740 // Figure out if we should clear out our line boxes. 741 // FIXME: Handle resize eventually! 742 bool fullLayout = !firstLineBox() || selfNeedsLayout() || relayoutChildren; 743 if (fullLayout) 744 lineBoxes()->deleteLineBoxes(renderArena()); 745 746 // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't 747 // clip. 748 // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely 749 // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense 750 // anyway, so we won't worry about following the draft here. 751 bool hasTextOverflow = style()->textOverflow() && hasOverflowClip(); 752 753 // Walk all the lines and delete our ellipsis line boxes if they exist. 754 if (hasTextOverflow) 755 deleteEllipsisLineBoxes(); 756 757 if (firstChild()) { 758 #ifdef ANDROID_LAYOUT 759 // if we are in fitColumnToScreen mode 760 // and the current object is not float:right in LTR or not float:left in RTL, 761 // and text align is auto, or justify or left in LTR, or right in RTL, we 762 // will wrap text around screen width so that it doesn't need to scroll 763 // horizontally when reading a paragraph. 764 // In case the line height is less than the font size, we skip 765 // the text wrapping since this will cause text overlapping. 766 // If a text has background image, we ignore text wrapping, 767 // otherwise the background will be potentially messed up. 768 const Settings* settings = document()->settings(); 769 bool doTextWrap = settings && settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen; 770 if (doTextWrap) { 771 int ta = style()->textAlign(); 772 int dir = style()->direction(); 773 bool autowrap = style()->autoWrap(); 774 // if the RenderBlock is positioned, don't wrap text around screen 775 // width as it may cause text to overlap. 776 bool positioned = isPositioned(); 777 EFloat cssfloat = style()->floating(); 778 const int lineHeight = style()->computedLineHeight(); 779 const int fontSize = style()->fontSize(); 780 doTextWrap = autowrap && !positioned && 781 (fontSize <= lineHeight) && !style()->hasBackground() && 782 (((dir == LTR && cssfloat != FRIGHT) || 783 (dir == RTL && cssfloat != FNONE)) && 784 ((ta == TAAUTO) || (ta == JUSTIFY) || 785 ((ta == LEFT || ta == WEBKIT_LEFT) && (dir == LTR)) || 786 ((ta == RIGHT || ta == WEBKIT_RIGHT) && (dir == RTL)))); 787 } 788 bool hasTextToWrap = false; 789 #endif 790 // layout replaced elements 791 bool endOfInline = false; 792 RenderObject* o = bidiFirst(this, 0, false); 793 Vector<FloatWithRect> floats; 794 bool hasInlineChild = false; 795 while (o) { 796 if (!hasInlineChild && o->isInline()) 797 hasInlineChild = true; 798 799 if (o->isReplaced() || o->isFloating() || o->isPositioned()) { 800 RenderBox* box = toRenderBox(o); 801 802 if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent()) 803 o->setChildNeedsLayout(true, false); 804 805 // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths. 806 if (relayoutChildren && (o->style()->paddingStart().isPercent() || o->style()->paddingEnd().isPercent())) 807 o->setPreferredLogicalWidthsDirty(true, false); 808 809 if (o->isPositioned()) 810 o->containingBlock()->insertPositionedObject(box); 811 #if PLATFORM(ANDROID) 812 else { 813 #ifdef ANDROID_LAYOUT 814 // ignore text wrap for textField or menuList 815 if (doTextWrap && (o->isTextField() || o->isMenuList())) 816 doTextWrap = false; 817 #endif 818 if (o->isFloating()) 819 floats.append(FloatWithRect(box)); 820 else if (fullLayout || o->needsLayout()) { 821 // Replaced elements 822 toRenderBox(o)->dirtyLineBoxes(fullLayout); 823 o->layoutIfNeeded(); 824 } 825 } 826 #else 827 else if (o->isFloating()) 828 floats.append(FloatWithRect(box)); 829 else if (fullLayout || o->needsLayout()) { 830 // Replaced elements 831 toRenderBox(o)->dirtyLineBoxes(fullLayout); 832 o->layoutIfNeeded(); 833 } 834 #endif // PLATFORM(ANDROID) 835 } else if (o->isText() || (o->isRenderInline() && !endOfInline)) { 836 if (!o->isText()) 837 toRenderInline(o)->updateAlwaysCreateLineBoxes(); 838 if (fullLayout || o->selfNeedsLayout()) 839 dirtyLineBoxesForRenderer(o, fullLayout); 840 o->setNeedsLayout(false); 841 #ifdef ANDROID_LAYOUT 842 if (doTextWrap && !hasTextToWrap && o->isText()) { 843 Node* node = o->node(); 844 // as it is very common for sites to use a serial of <a> or 845 // <li> as tabs, we don't force text to wrap if all the text 846 // are short and within an <a> or <li> tag, and only separated 847 // by short word like "|" or ";". 848 if (node && node->isTextNode() && 849 !static_cast<Text*>(node)->containsOnlyWhitespace()) { 850 int length = static_cast<Text*>(node)->length(); 851 // FIXME, need a magic number to decide it is too long to 852 // be a tab. Pick 25 for now as it covers around 160px 853 // (half of 320px) with the default font. 854 if (length > 25 || (length > 3 && 855 (!node->parentOrHostNode()->hasTagName(HTMLNames::aTag) && 856 !node->parentOrHostNode()->hasTagName(HTMLNames::liTag)))) 857 hasTextToWrap = true; 858 } 859 } 860 #endif 861 } 862 o = bidiNext(this, o, 0, false, &endOfInline); 863 } 864 865 #ifdef ANDROID_LAYOUT 866 // try to make sure that inline text will not span wider than the 867 // screen size unless the container has a fixed height, 868 if (doTextWrap && hasTextToWrap) { 869 // check all the nested containing blocks, unless it is table or 870 // table-cell, to make sure there is no fixed height as it implies 871 // fixed layout. If we constrain the text to fit screen, we may 872 // cause text overlap with the block after. 873 bool isConstrained = false; 874 RenderObject* obj = this; 875 while (obj) { 876 if (obj->style()->height().isFixed() && (!obj->isTable() && !obj->isTableCell())) { 877 isConstrained = true; 878 break; 879 } 880 if (obj->isFloating() || obj->isPositioned()) { 881 // floating and absolute or fixed positioning are done out 882 // of normal flow. Don't need to worry about height any more. 883 break; 884 } 885 obj = obj->container(); 886 } 887 if (!isConstrained) { 888 int textWrapWidth = view()->frameView()->textWrapWidth(); 889 int padding = paddingLeft() + paddingRight(); 890 if (textWrapWidth > 0 && width() > (textWrapWidth + padding)) { 891 // limit the content width (width excluding padding) to be 892 // (textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING) 893 int maxWidth = textWrapWidth - 2 * ANDROID_FCTS_MARGIN_PADDING + padding; 894 setWidth(min(width(), maxWidth)); 895 m_minPreferredLogicalWidth = min(m_minPreferredLogicalWidth, maxWidth); 896 m_maxPreferredLogicalWidth = min(m_maxPreferredLogicalWidth, maxWidth); 897 898 IntRect overflow = layoutOverflowRect(); 899 if (overflow.width() > maxWidth) { 900 overflow.setWidth(maxWidth); 901 clearLayoutOverflow(); 902 addLayoutOverflow(overflow); 903 } 904 } 905 } 906 } 907 #endif 908 // We want to skip ahead to the first dirty line 909 InlineBidiResolver resolver; 910 unsigned floatIndex; 911 bool firstLine = true; 912 bool previousLineBrokeCleanly = true; 913 RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, previousLineBrokeCleanly, resolver, floats, floatIndex, 914 useRepaintBounds, repaintLogicalTop, repaintLogicalBottom); 915 916 if (fullLayout && hasInlineChild && !selfNeedsLayout()) { 917 setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like 918 // we're supposed to. 919 RenderView* v = view(); 920 if (v && !v->doingFullRepaint() && hasLayer()) { 921 // Because we waited until we were already inside layout to discover 922 // that the block really needed a full layout, we missed our chance to repaint the layer 923 // before layout started. Luckily the layer has cached the repaint rect for its original 924 // position and size, and so we can use that to make a repaint happen now. 925 repaintUsingContainer(containerForRepaint(), layer()->repaintRect()); 926 } 927 } 928 929 FloatingObject* lastFloat = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0; 930 931 LineMidpointState& lineMidpointState = resolver.midpointState(); 932 933 // We also find the first clean line and extract these lines. We will add them back 934 // if we determine that we're able to synchronize after handling all our dirty lines. 935 InlineIterator cleanLineStart; 936 BidiStatus cleanLineBidiStatus; 937 int endLineLogicalTop = 0; 938 RootInlineBox* endLine = (fullLayout || !startLine) ? 939 0 : determineEndPosition(startLine, floats, floatIndex, cleanLineStart, cleanLineBidiStatus, endLineLogicalTop); 940 941 if (startLine) { 942 if (!useRepaintBounds) { 943 useRepaintBounds = true; 944 repaintLogicalTop = logicalHeight(); 945 repaintLogicalBottom = logicalHeight(); 946 } 947 RenderArena* arena = renderArena(); 948 RootInlineBox* box = startLine; 949 while (box) { 950 repaintLogicalTop = min(repaintLogicalTop, box->logicalTopVisualOverflow()); 951 repaintLogicalBottom = max(repaintLogicalBottom, box->logicalBottomVisualOverflow()); 952 RootInlineBox* next = box->nextRootBox(); 953 box->deleteLine(arena); 954 box = next; 955 } 956 } 957 958 InlineIterator end = resolver.position(); 959 960 if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) { 961 // If the last line before the start line ends with a line break that clear floats, 962 // adjust the height accordingly. 963 // A line break can be either the first or the last object on a line, depending on its direction. 964 if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) { 965 RenderObject* lastObject = lastLeafChild->renderer(); 966 if (!lastObject->isBR()) 967 lastObject = lastRootBox()->firstLeafChild()->renderer(); 968 if (lastObject->isBR()) { 969 EClear clear = lastObject->style()->clear(); 970 if (clear != CNONE) 971 newLine(clear); 972 } 973 } 974 } 975 976 bool endLineMatched = false; 977 bool checkForEndLineMatch = endLine; 978 bool checkForFloatsFromLastLine = false; 979 980 bool isLineEmpty = true; 981 bool paginated = view()->layoutState() && view()->layoutState()->isPaginated(); 982 983 LineBreakIteratorInfo lineBreakIteratorInfo; 984 VerticalPositionCache verticalPositionCache; 985 986 while (!end.atEnd()) { 987 // FIXME: Is this check necessary before the first iteration or can it be moved to the end? 988 if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineLogicalTop, repaintLogicalBottom, repaintLogicalTop))) 989 break; 990 991 lineMidpointState.reset(); 992 993 isLineEmpty = true; 994 995 EClear clear = CNONE; 996 bool hyphenated; 997 Vector<RenderBox*> positionedObjects; 998 999 InlineIterator oldEnd = end; 1000 FloatingObject* lastFloatFromPreviousLine = (m_floatingObjects && !m_floatingObjects->set().isEmpty()) ? m_floatingObjects->set().last() : 0; 1001 end = findNextLineBreak(resolver, firstLine, isLineEmpty, lineBreakIteratorInfo, previousLineBrokeCleanly, hyphenated, &clear, lastFloatFromPreviousLine, positionedObjects); 1002 if (resolver.position().atEnd()) { 1003 // FIXME: We shouldn't be creating any runs in findNextLineBreak to begin with! 1004 // Once BidiRunList is separated from BidiResolver this will not be needed. 1005 resolver.runs().deleteRuns(); 1006 resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed). 1007 checkForFloatsFromLastLine = true; 1008 break; 1009 } 1010 ASSERT(end != resolver.position()); 1011 1012 if (isLineEmpty) { 1013 if (lastRootBox()) 1014 lastRootBox()->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status()); 1015 } else { 1016 VisualDirectionOverride override = (style()->visuallyOrdered() ? (style()->direction() == LTR ? VisualLeftToRightOverride : VisualRightToLeftOverride) : NoVisualOverride); 1017 // FIXME: This ownership is reversed. We should own the BidiRunList and pass it to createBidiRunsForLine. 1018 BidiRunList<BidiRun>& bidiRuns = resolver.runs(); 1019 resolver.createBidiRunsForLine(end, override, previousLineBrokeCleanly); 1020 ASSERT(resolver.position() == end); 1021 1022 BidiRun* trailingSpaceRun = !previousLineBrokeCleanly ? handleTrailingSpaces(bidiRuns, resolver.context()) : 0; 1023 1024 // Now that the runs have been ordered, we create the line boxes. 1025 // At the same time we figure out where border/padding/margin should be applied for 1026 // inline flow boxes. 1027 1028 RootInlineBox* lineBox = 0; 1029 int oldLogicalHeight = logicalHeight(); 1030 if (bidiRuns.runCount()) { 1031 if (hyphenated) 1032 bidiRuns.logicallyLastRun()->m_hasHyphen = true; 1033 lineBox = constructLine(bidiRuns, firstLine, !end.m_obj); 1034 if (lineBox) { 1035 lineBox->setEndsWithBreak(previousLineBrokeCleanly); 1036 1037 #if ENABLE(SVG) 1038 bool isSVGRootInlineBox = lineBox->isSVGRootInlineBox(); 1039 #else 1040 bool isSVGRootInlineBox = false; 1041 #endif 1042 1043 GlyphOverflowAndFallbackFontsMap textBoxDataMap; 1044 1045 // Now we position all of our text runs horizontally. 1046 if (!isSVGRootInlineBox) 1047 computeInlineDirectionPositionsForLine(lineBox, firstLine, bidiRuns.firstRun(), trailingSpaceRun, end.atEnd(), textBoxDataMap, verticalPositionCache); 1048 1049 // Now position our text runs vertically. 1050 computeBlockDirectionPositionsForLine(lineBox, bidiRuns.firstRun(), textBoxDataMap, verticalPositionCache); 1051 1052 #if ENABLE(SVG) 1053 // SVG text layout code computes vertical & horizontal positions on its own. 1054 // Note that we still need to execute computeVerticalPositionsForLine() as 1055 // it calls InlineTextBox::positionLineBox(), which tracks whether the box 1056 // contains reversed text or not. If we wouldn't do that editing and thus 1057 // text selection in RTL boxes would not work as expected. 1058 if (isSVGRootInlineBox) { 1059 ASSERT(isSVGText()); 1060 static_cast<SVGRootInlineBox*>(lineBox)->computePerCharacterLayoutInformation(); 1061 } 1062 #endif 1063 1064 // Compute our overflow now. 1065 lineBox->computeOverflow(lineBox->lineTop(), lineBox->lineBottom(), textBoxDataMap); 1066 1067 #if PLATFORM(MAC) 1068 // Highlight acts as an overflow inflation. 1069 if (style()->highlight() != nullAtom) 1070 lineBox->addHighlightOverflow(); 1071 #endif 1072 } 1073 } 1074 1075 bidiRuns.deleteRuns(); 1076 resolver.markCurrentRunEmpty(); // FIXME: This can probably be replaced by an ASSERT (or just removed). 1077 1078 if (lineBox) { 1079 lineBox->setLineBreakInfo(end.m_obj, end.m_pos, resolver.status()); 1080 if (useRepaintBounds) { 1081 repaintLogicalTop = min(repaintLogicalTop, lineBox->logicalTopVisualOverflow()); 1082 repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow()); 1083 } 1084 1085 if (paginated) { 1086 int adjustment = 0; 1087 adjustLinePositionForPagination(lineBox, adjustment); 1088 if (adjustment) { 1089 int oldLineWidth = availableLogicalWidthForLine(oldLogicalHeight, firstLine); 1090 lineBox->adjustBlockDirectionPosition(adjustment); 1091 if (useRepaintBounds) // This can only be a positive adjustment, so no need to update repaintTop. 1092 repaintLogicalBottom = max(repaintLogicalBottom, lineBox->logicalBottomVisualOverflow()); 1093 1094 if (availableLogicalWidthForLine(oldLogicalHeight + adjustment, firstLine) != oldLineWidth) { 1095 // We have to delete this line, remove all floats that got added, and let line layout re-run. 1096 lineBox->deleteLine(renderArena()); 1097 removeFloatingObjectsBelow(lastFloatFromPreviousLine, oldLogicalHeight); 1098 setLogicalHeight(oldLogicalHeight + adjustment); 1099 resolver.setPosition(oldEnd); 1100 end = oldEnd; 1101 continue; 1102 } 1103 1104 setLogicalHeight(lineBox->blockLogicalHeight()); 1105 } 1106 } 1107 } 1108 1109 for (size_t i = 0; i < positionedObjects.size(); ++i) 1110 setStaticPositions(this, positionedObjects[i]); 1111 1112 firstLine = false; 1113 newLine(clear); 1114 } 1115 1116 if (m_floatingObjects && lastRootBox()) { 1117 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); 1118 FloatingObjectSetIterator it = floatingObjectSet.begin(); 1119 FloatingObjectSetIterator end = floatingObjectSet.end(); 1120 if (lastFloat) { 1121 FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat); 1122 ASSERT(lastFloatIterator != end); 1123 ++lastFloatIterator; 1124 it = lastFloatIterator; 1125 } 1126 for (; it != end; ++it) { 1127 FloatingObject* f = *it; 1128 appendFloatingObjectToLastLine(f); 1129 ASSERT(f->m_renderer == floats[floatIndex].object); 1130 // If a float's geometry has changed, give up on syncing with clean lines. 1131 if (floats[floatIndex].rect != f->frameRect()) 1132 checkForEndLineMatch = false; 1133 floatIndex++; 1134 } 1135 lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0; 1136 } 1137 1138 lineMidpointState.reset(); 1139 resolver.setPosition(end); 1140 } 1141 1142 if (endLine) { 1143 if (endLineMatched) { 1144 // Attach all the remaining lines, and then adjust their y-positions as needed. 1145 int delta = logicalHeight() - endLineLogicalTop; 1146 for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) { 1147 line->attachLine(); 1148 if (paginated) { 1149 delta -= line->paginationStrut(); 1150 adjustLinePositionForPagination(line, delta); 1151 } 1152 if (delta) { 1153 repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow() + min(delta, 0)); 1154 repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow() + max(delta, 0)); 1155 line->adjustBlockDirectionPosition(delta); 1156 } 1157 if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { 1158 Vector<RenderBox*>::iterator end = cleanLineFloats->end(); 1159 for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) { 1160 FloatingObject* floatingObject = insertFloatingObject(*f); 1161 ASSERT(!floatingObject->m_originatingLine); 1162 floatingObject->m_originatingLine = line; 1163 setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f) + delta); 1164 positionNewFloats(); 1165 } 1166 } 1167 } 1168 setLogicalHeight(lastRootBox()->blockLogicalHeight()); 1169 } else { 1170 // Delete all the remaining lines. 1171 RootInlineBox* line = endLine; 1172 RenderArena* arena = renderArena(); 1173 while (line) { 1174 repaintLogicalTop = min(repaintLogicalTop, line->logicalTopVisualOverflow()); 1175 repaintLogicalBottom = max(repaintLogicalBottom, line->logicalBottomVisualOverflow()); 1176 RootInlineBox* next = line->nextRootBox(); 1177 line->deleteLine(arena); 1178 line = next; 1179 } 1180 } 1181 } 1182 if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) { 1183 // In case we have a float on the last line, it might not be positioned up to now. 1184 // This has to be done before adding in the bottom border/padding, or the float will 1185 // include the padding incorrectly. -dwh 1186 if (checkForFloatsFromLastLine) { 1187 int bottomVisualOverflow = lastRootBox()->logicalBottomVisualOverflow(); 1188 int bottomLayoutOverflow = lastRootBox()->logicalBottomLayoutOverflow(); 1189 TrailingFloatsRootInlineBox* trailingFloatsLineBox = new (renderArena()) TrailingFloatsRootInlineBox(this); 1190 m_lineBoxes.appendLineBox(trailingFloatsLineBox); 1191 trailingFloatsLineBox->setConstructed(); 1192 GlyphOverflowAndFallbackFontsMap textBoxDataMap; 1193 VerticalPositionCache verticalPositionCache; 1194 trailingFloatsLineBox->alignBoxesInBlockDirection(logicalHeight(), textBoxDataMap, verticalPositionCache); 1195 int blockLogicalHeight = logicalHeight(); 1196 IntRect logicalLayoutOverflow(0, blockLogicalHeight, 1, bottomLayoutOverflow - blockLogicalHeight); 1197 IntRect logicalVisualOverflow(0, blockLogicalHeight, 1, bottomVisualOverflow - blockLogicalHeight); 1198 trailingFloatsLineBox->setOverflowFromLogicalRects(logicalLayoutOverflow, logicalVisualOverflow, trailingFloatsLineBox->lineTop(), trailingFloatsLineBox->lineBottom()); 1199 trailingFloatsLineBox->setBlockLogicalHeight(logicalHeight()); 1200 } 1201 1202 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); 1203 FloatingObjectSetIterator it = floatingObjectSet.begin(); 1204 FloatingObjectSetIterator end = floatingObjectSet.end(); 1205 if (lastFloat) { 1206 FloatingObjectSetIterator lastFloatIterator = floatingObjectSet.find(lastFloat); 1207 ASSERT(lastFloatIterator != end); 1208 ++lastFloatIterator; 1209 it = lastFloatIterator; 1210 } 1211 for (; it != end; ++it) 1212 appendFloatingObjectToLastLine(*it); 1213 lastFloat = !floatingObjectSet.isEmpty() ? floatingObjectSet.last() : 0; 1214 } 1215 size_t floatCount = floats.size(); 1216 // Floats that did not have layout did not repaint when we laid them out. They would have 1217 // painted by now if they had moved, but if they stayed at (0, 0), they still need to be 1218 // painted. 1219 for (size_t i = 0; i < floatCount; ++i) { 1220 if (!floats[i].everHadLayout) { 1221 RenderBox* f = floats[i].object; 1222 if (!f->x() && !f->y() && f->checkForRepaintDuringLayout()) 1223 f->repaint(); 1224 } 1225 } 1226 } 1227 1228 // Expand the last line to accommodate Ruby and emphasis marks. 1229 int lastLineAnnotationsAdjustment = 0; 1230 if (lastRootBox()) { 1231 int lowestAllowedPosition = max(lastRootBox()->lineBottom(), logicalHeight() + paddingAfter()); 1232 if (!style()->isFlippedLinesWritingMode()) 1233 lastLineAnnotationsAdjustment = lastRootBox()->computeUnderAnnotationAdjustment(lowestAllowedPosition); 1234 else 1235 lastLineAnnotationsAdjustment = lastRootBox()->computeOverAnnotationAdjustment(lowestAllowedPosition); 1236 } 1237 1238 // Now add in the bottom border/padding. 1239 setLogicalHeight(logicalHeight() + lastLineAnnotationsAdjustment + borderAfter() + paddingAfter() + scrollbarLogicalHeight()); 1240 1241 if (!firstLineBox() && hasLineIfEmpty()) 1242 setLogicalHeight(logicalHeight() + lineHeight(true, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes)); 1243 1244 // See if we have any lines that spill out of our block. If we do, then we will possibly need to 1245 // truncate text. 1246 if (hasTextOverflow) 1247 checkLinesForTextOverflow(); 1248 } 1249 1250 void RenderBlock::checkFloatsInCleanLine(RootInlineBox* line, Vector<FloatWithRect>& floats, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat) 1251 { 1252 Vector<RenderBox*>* cleanLineFloats = line->floatsPtr(); 1253 if (!cleanLineFloats) 1254 return; 1255 1256 Vector<RenderBox*>::iterator end = cleanLineFloats->end(); 1257 for (Vector<RenderBox*>::iterator it = cleanLineFloats->begin(); it != end; ++it) { 1258 RenderBox* floatingBox = *it; 1259 floatingBox->layoutIfNeeded(); 1260 IntSize newSize(floatingBox->width() + floatingBox->marginLeft() + floatingBox->marginRight(), floatingBox->height() + floatingBox->marginTop() + floatingBox->marginBottom()); 1261 ASSERT(floatIndex < floats.size()); 1262 if (floats[floatIndex].object != floatingBox) { 1263 encounteredNewFloat = true; 1264 return; 1265 } 1266 if (floats[floatIndex].rect.size() != newSize) { 1267 int floatTop = isHorizontalWritingMode() ? floats[floatIndex].rect.y() : floats[floatIndex].rect.x(); 1268 int floatHeight = isHorizontalWritingMode() ? max(floats[floatIndex].rect.height(), newSize.height()) 1269 : max(floats[floatIndex].rect.width(), newSize.width()); 1270 floatHeight = min(floatHeight, numeric_limits<int>::max() - floatTop); 1271 line->markDirty(); 1272 markLinesDirtyInBlockRange(line->blockLogicalHeight(), floatTop + floatHeight, line); 1273 floats[floatIndex].rect.setSize(newSize); 1274 dirtiedByFloat = true; 1275 } 1276 floatIndex++; 1277 } 1278 } 1279 1280 RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly, 1281 InlineBidiResolver& resolver, Vector<FloatWithRect>& floats, unsigned& numCleanFloats, 1282 bool& useRepaintBounds, int& repaintLogicalTop, int& repaintLogicalBottom) 1283 { 1284 RootInlineBox* curr = 0; 1285 RootInlineBox* last = 0; 1286 1287 bool dirtiedByFloat = false; 1288 if (!fullLayout) { 1289 // Paginate all of the clean lines. 1290 bool paginated = view()->layoutState() && view()->layoutState()->isPaginated(); 1291 int paginationDelta = 0; 1292 size_t floatIndex = 0; 1293 for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) { 1294 if (paginated) { 1295 paginationDelta -= curr->paginationStrut(); 1296 adjustLinePositionForPagination(curr, paginationDelta); 1297 if (paginationDelta) { 1298 if (containsFloats() || !floats.isEmpty()) { 1299 // FIXME: Do better eventually. For now if we ever shift because of pagination and floats are present just go to a full layout. 1300 fullLayout = true; 1301 break; 1302 } 1303 1304 if (!useRepaintBounds) 1305 useRepaintBounds = true; 1306 1307 repaintLogicalTop = min(repaintLogicalTop, curr->logicalTopVisualOverflow() + min(paginationDelta, 0)); 1308 repaintLogicalBottom = max(repaintLogicalBottom, curr->logicalBottomVisualOverflow() + max(paginationDelta, 0)); 1309 curr->adjustBlockDirectionPosition(paginationDelta); 1310 } 1311 } 1312 1313 // If a new float has been inserted before this line or before its last known float,just do a full layout. 1314 checkFloatsInCleanLine(curr, floats, floatIndex, fullLayout, dirtiedByFloat); 1315 if (dirtiedByFloat || fullLayout) 1316 break; 1317 } 1318 // Check if a new float has been inserted after the last known float. 1319 if (!curr && floatIndex < floats.size()) 1320 fullLayout = true; 1321 } 1322 1323 if (fullLayout) { 1324 // Nuke all our lines. 1325 if (firstRootBox()) { 1326 RenderArena* arena = renderArena(); 1327 curr = firstRootBox(); 1328 while (curr) { 1329 RootInlineBox* next = curr->nextRootBox(); 1330 curr->deleteLine(arena); 1331 curr = next; 1332 } 1333 ASSERT(!firstLineBox() && !lastLineBox()); 1334 } 1335 } else { 1336 if (curr) { 1337 // We have a dirty line. 1338 if (RootInlineBox* prevRootBox = curr->prevRootBox()) { 1339 // We have a previous line. 1340 if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || (prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength()))) 1341 // The previous line didn't break cleanly or broke at a newline 1342 // that has been deleted, so treat it as dirty too. 1343 curr = prevRootBox; 1344 } 1345 } else { 1346 // No dirty lines were found. 1347 // If the last line didn't break cleanly, treat it as dirty. 1348 if (lastRootBox() && !lastRootBox()->endsWithBreak()) 1349 curr = lastRootBox(); 1350 } 1351 1352 // If we have no dirty lines, then last is just the last root box. 1353 last = curr ? curr->prevRootBox() : lastRootBox(); 1354 } 1355 1356 numCleanFloats = 0; 1357 if (!floats.isEmpty()) { 1358 int savedLogicalHeight = logicalHeight(); 1359 // Restore floats from clean lines. 1360 RootInlineBox* line = firstRootBox(); 1361 while (line != curr) { 1362 if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { 1363 Vector<RenderBox*>::iterator end = cleanLineFloats->end(); 1364 for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) { 1365 FloatingObject* floatingObject = insertFloatingObject(*f); 1366 ASSERT(!floatingObject->m_originatingLine); 1367 floatingObject->m_originatingLine = line; 1368 setLogicalHeight(logicalTopForChild(*f) - marginBeforeForChild(*f)); 1369 positionNewFloats(); 1370 ASSERT(floats[numCleanFloats].object == *f); 1371 numCleanFloats++; 1372 } 1373 } 1374 line = line->nextRootBox(); 1375 } 1376 setLogicalHeight(savedLogicalHeight); 1377 } 1378 1379 firstLine = !last; 1380 previousLineBrokeCleanly = !last || last->endsWithBreak(); 1381 1382 RenderObject* startObj; 1383 int pos = 0; 1384 if (last) { 1385 setLogicalHeight(last->blockLogicalHeight()); 1386 startObj = last->lineBreakObj(); 1387 pos = last->lineBreakPos(); 1388 resolver.setStatus(last->lineBreakBidiStatus()); 1389 } else { 1390 bool ltr = style()->isLeftToRightDirection(); 1391 Direction direction = ltr ? LeftToRight : RightToLeft; 1392 resolver.setLastStrongDir(direction); 1393 resolver.setLastDir(direction); 1394 resolver.setEorDir(direction); 1395 resolver.setContext(BidiContext::create(ltr ? 0 : 1, direction, style()->unicodeBidi() == Override, FromStyleOrDOM)); 1396 1397 startObj = bidiFirst(this, &resolver); 1398 } 1399 1400 resolver.setPosition(InlineIterator(this, startObj, pos)); 1401 1402 return curr; 1403 } 1404 1405 RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, Vector<FloatWithRect>& floats, size_t floatIndex, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& logicalTop) 1406 { 1407 RootInlineBox* last = 0; 1408 for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) { 1409 if (!curr->isDirty()) { 1410 bool encounteredNewFloat = false; 1411 bool dirtiedByFloat = false; 1412 checkFloatsInCleanLine(curr, floats, floatIndex, encounteredNewFloat, dirtiedByFloat); 1413 if (encounteredNewFloat) 1414 return 0; 1415 } 1416 if (curr->isDirty()) 1417 last = 0; 1418 else if (!last) 1419 last = curr; 1420 } 1421 1422 if (!last) 1423 return 0; 1424 1425 // At this point, |last| is the first line in a run of clean lines that ends with the last line 1426 // in the block. 1427 1428 RootInlineBox* prev = last->prevRootBox(); 1429 cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos()); 1430 cleanLineBidiStatus = prev->lineBreakBidiStatus(); 1431 logicalTop = prev->blockLogicalHeight(); 1432 1433 for (RootInlineBox* line = last; line; line = line->nextRootBox()) 1434 line->extractLine(); // Disconnect all line boxes from their render objects while preserving 1435 // their connections to one another. 1436 1437 return last; 1438 } 1439 1440 bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine, 1441 int& endLogicalTop, int& repaintLogicalBottom, int& repaintLogicalTop) 1442 { 1443 if (resolver.position() == endLineStart) { 1444 if (resolver.status() != endLineStatus) 1445 return false; 1446 1447 int delta = logicalHeight() - endLogicalTop; 1448 if (!delta || !m_floatingObjects) 1449 return true; 1450 1451 // See if any floats end in the range along which we want to shift the lines vertically. 1452 int logicalTop = min(logicalHeight(), endLogicalTop); 1453 1454 RootInlineBox* lastLine = endLine; 1455 while (RootInlineBox* nextLine = lastLine->nextRootBox()) 1456 lastLine = nextLine; 1457 1458 int logicalBottom = lastLine->blockLogicalHeight() + abs(delta); 1459 1460 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); 1461 FloatingObjectSetIterator end = floatingObjectSet.end(); 1462 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { 1463 FloatingObject* f = *it; 1464 if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom) 1465 return false; 1466 } 1467 1468 return true; 1469 } 1470 1471 // The first clean line doesn't match, but we can check a handful of following lines to try 1472 // to match back up. 1473 static int numLines = 8; // The # of lines we're willing to match against. 1474 RootInlineBox* line = endLine; 1475 for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) { 1476 if (line->lineBreakObj() == resolver.position().m_obj && line->lineBreakPos() == resolver.position().m_pos) { 1477 // We have a match. 1478 if (line->lineBreakBidiStatus() != resolver.status()) 1479 return false; // ...but the bidi state doesn't match. 1480 RootInlineBox* result = line->nextRootBox(); 1481 1482 // Set our logical top to be the block height of endLine. 1483 if (result) 1484 endLogicalTop = line->blockLogicalHeight(); 1485 1486 int delta = logicalHeight() - endLogicalTop; 1487 if (delta && m_floatingObjects) { 1488 // See if any floats end in the range along which we want to shift the lines vertically. 1489 int logicalTop = min(logicalHeight(), endLogicalTop); 1490 1491 RootInlineBox* lastLine = endLine; 1492 while (RootInlineBox* nextLine = lastLine->nextRootBox()) 1493 lastLine = nextLine; 1494 1495 int logicalBottom = lastLine->blockLogicalHeight() + abs(delta); 1496 1497 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); 1498 FloatingObjectSetIterator end = floatingObjectSet.end(); 1499 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { 1500 FloatingObject* f = *it; 1501 if (logicalBottomForFloat(f) >= logicalTop && logicalBottomForFloat(f) < logicalBottom) 1502 return false; 1503 } 1504 } 1505 1506 // Now delete the lines that we failed to sync. 1507 RootInlineBox* boxToDelete = endLine; 1508 RenderArena* arena = renderArena(); 1509 while (boxToDelete && boxToDelete != result) { 1510 repaintLogicalTop = min(repaintLogicalTop, boxToDelete->logicalTopVisualOverflow()); 1511 repaintLogicalBottom = max(repaintLogicalBottom, boxToDelete->logicalBottomVisualOverflow()); 1512 RootInlineBox* next = boxToDelete->nextRootBox(); 1513 boxToDelete->deleteLine(arena); 1514 boxToDelete = next; 1515 } 1516 1517 endLine = result; 1518 return result; 1519 } 1520 } 1521 1522 return false; 1523 } 1524 1525 static inline bool skipNonBreakingSpace(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly) 1526 { 1527 if (it.m_obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace) 1528 return false; 1529 1530 // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly 1531 // with m_minWidth/m_maxWidth. 1532 // Do not skip a non-breaking space if it is the first character 1533 // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off 1534 // |true|). 1535 if (isLineEmpty && previousLineBrokeCleanly) 1536 return false; 1537 1538 return true; 1539 } 1540 1541 static inline bool shouldCollapseWhiteSpace(const RenderStyle* style, bool isLineEmpty, bool previousLineBrokeCleanly) 1542 { 1543 return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly)); 1544 } 1545 1546 static bool inlineFlowRequiresLineBox(RenderInline* flow) 1547 { 1548 // FIXME: Right now, we only allow line boxes for inlines that are truly empty. 1549 // We need to fix this, though, because at the very least, inlines containing only 1550 // ignorable whitespace should should also have line boxes. 1551 return !flow->firstChild() && flow->hasInlineDirectionBordersPaddingOrMargin(); 1552 } 1553 1554 bool RenderBlock::requiresLineBox(const InlineIterator& it, bool isLineEmpty, bool previousLineBrokeCleanly) 1555 { 1556 if (it.m_obj->isFloatingOrPositioned()) 1557 return false; 1558 1559 if (it.m_obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderInline(it.m_obj))) 1560 return false; 1561 1562 if (!shouldCollapseWhiteSpace(it.m_obj->style(), isLineEmpty, previousLineBrokeCleanly) || it.m_obj->isBR()) 1563 return true; 1564 1565 UChar current = it.current(); 1566 return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || it.m_obj->preservesNewline()) 1567 && !skipNonBreakingSpace(it, isLineEmpty, previousLineBrokeCleanly); 1568 } 1569 1570 bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj, bool isLineEmpty, bool previousLineBrokeCleanly) 1571 { 1572 ASSERT(inlineObj->parent() == this); 1573 1574 InlineIterator it(this, inlineObj, 0); 1575 while (!it.atEnd() && !requiresLineBox(it, isLineEmpty, previousLineBrokeCleanly)) 1576 it.increment(); 1577 1578 return !it.atEnd(); 1579 } 1580 1581 // FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building 1582 // line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned 1583 // elements quite right. In other words, we need to build this function's work into the normal line 1584 // object iteration process. 1585 // NB. this function will insert any floating elements that would otherwise 1586 // be skipped but it will not position them. 1587 void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator, bool isLineEmpty, bool previousLineBrokeCleanly) 1588 { 1589 while (!iterator.atEnd() && !requiresLineBox(iterator, isLineEmpty, previousLineBrokeCleanly)) { 1590 RenderObject* object = iterator.m_obj; 1591 if (object->isFloating()) { 1592 insertFloatingObject(toRenderBox(object)); 1593 } else if (object->isPositioned()) 1594 setStaticPositions(this, toRenderBox(object)); 1595 iterator.increment(); 1596 } 1597 } 1598 1599 void RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool isLineEmpty, bool previousLineBrokeCleanly, 1600 FloatingObject* lastFloatFromPreviousLine, LineWidth& width) 1601 { 1602 while (!resolver.position().atEnd() && !requiresLineBox(resolver.position(), isLineEmpty, previousLineBrokeCleanly)) { 1603 RenderObject* object = resolver.position().m_obj; 1604 if (object->isFloating()) 1605 positionNewFloatOnLine(insertFloatingObject(toRenderBox(object)), lastFloatFromPreviousLine, width); 1606 else if (object->isPositioned()) 1607 setStaticPositions(this, toRenderBox(object)); 1608 resolver.increment(); 1609 } 1610 resolver.commitExplicitEmbedding(); 1611 } 1612 1613 // This is currently just used for list markers and inline flows that have line boxes. Neither should 1614 // have an effect on whitespace at the start of the line. 1615 static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o, LineMidpointState& lineMidpointState) 1616 { 1617 RenderObject* next = bidiNext(block, o); 1618 if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) { 1619 RenderText* nextText = toRenderText(next); 1620 UChar nextChar = nextText->characters()[0]; 1621 if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) { 1622 addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); 1623 return true; 1624 } 1625 } 1626 1627 return false; 1628 } 1629 1630 static inline float textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, float xPos, bool isFixedPitch, bool collapseWhiteSpace) 1631 { 1632 if (isFixedPitch || (!from && len == text->textLength()) || text->style()->hasTextCombine()) 1633 return text->width(from, len, font, xPos); 1634 return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos)); 1635 } 1636 1637 static void tryHyphenating(RenderText* text, const Font& font, const AtomicString& localeIdentifier, int minimumPrefixLength, int minimumSuffixLength, int lastSpace, int pos, float xPos, int availableWidth, bool isFixedPitch, bool collapseWhiteSpace, int lastSpaceWordSpacing, InlineIterator& lineBreak, int nextBreakable, bool& hyphenated) 1638 { 1639 // Map 'hyphenate-limit-{before,after}: auto;' to 2. 1640 if (minimumPrefixLength < 0) 1641 minimumPrefixLength = 2; 1642 1643 if (minimumSuffixLength < 0) 1644 minimumSuffixLength = 2; 1645 1646 if (pos - lastSpace <= minimumSuffixLength) 1647 return; 1648 1649 const AtomicString& hyphenString = text->style()->hyphenString(); 1650 int hyphenWidth = font.width(TextRun(hyphenString.characters(), hyphenString.length())); 1651 1652 float maxPrefixWidth = availableWidth - xPos - hyphenWidth - lastSpaceWordSpacing; 1653 // If the maximum width available for the prefix before the hyphen is small, then it is very unlikely 1654 // that an hyphenation opportunity exists, so do not bother to look for it. 1655 if (maxPrefixWidth <= font.pixelSize() * 5 / 4) 1656 return; 1657 1658 unsigned prefixLength = font.offsetForPosition(TextRun(text->characters() + lastSpace, pos - lastSpace, !collapseWhiteSpace, xPos + lastSpaceWordSpacing), maxPrefixWidth, false); 1659 if (prefixLength < static_cast<unsigned>(minimumPrefixLength)) 1660 return; 1661 1662 prefixLength = lastHyphenLocation(text->characters() + lastSpace, pos - lastSpace, min(prefixLength, static_cast<unsigned>(pos - lastSpace - minimumSuffixLength)) + 1, localeIdentifier); 1663 // FIXME: The following assumes that the character at lastSpace is a space (and therefore should not factor 1664 // into hyphenate-limit-before) unless lastSpace is 0. This is wrong in the rare case of hyphenating 1665 // the first word in a text node which has leading whitespace. 1666 if (!prefixLength || prefixLength - (lastSpace ? 1 : 0) < static_cast<unsigned>(minimumPrefixLength)) 1667 return; 1668 1669 ASSERT(pos - lastSpace - prefixLength >= static_cast<unsigned>(minimumSuffixLength)); 1670 1671 #if !ASSERT_DISABLED 1672 float prefixWidth = hyphenWidth + textWidth(text, lastSpace, prefixLength, font, xPos, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; 1673 ASSERT(xPos + prefixWidth <= availableWidth); 1674 #else 1675 UNUSED_PARAM(isFixedPitch); 1676 #endif 1677 1678 lineBreak.moveTo(text, lastSpace + prefixLength, nextBreakable); 1679 hyphenated = true; 1680 } 1681 1682 class LineWidth { 1683 public: 1684 LineWidth(RenderBlock* block, bool isFirstLine) 1685 : m_block(block) 1686 , m_uncommittedWidth(0) 1687 , m_committedWidth(0) 1688 , m_overhangWidth(0) 1689 , m_left(0) 1690 , m_right(0) 1691 , m_availableWidth(0) 1692 , m_isFirstLine(isFirstLine) 1693 { 1694 ASSERT(block); 1695 updateAvailableWidth(); 1696 } 1697 bool fitsOnLine() const { return currentWidth() <= m_availableWidth; } 1698 bool fitsOnLine(float extra) const { return currentWidth() + extra <= m_availableWidth; } 1699 float currentWidth() const { return m_committedWidth + m_uncommittedWidth; } 1700 1701 // FIXME: We should eventually replace these three functions by ones that work on a higher abstraction. 1702 float uncommittedWidth() const { return m_uncommittedWidth; } 1703 float committedWidth() const { return m_committedWidth; } 1704 float availableWidth() const { return m_availableWidth; } 1705 1706 void updateAvailableWidth(); 1707 void shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject*); 1708 void addUncommittedWidth(float delta) { m_uncommittedWidth += delta; } 1709 void commit() 1710 { 1711 m_committedWidth += m_uncommittedWidth; 1712 m_uncommittedWidth = 0; 1713 } 1714 void applyOverhang(RenderRubyRun*, RenderObject* startRenderer, RenderObject* endRenderer); 1715 void fitBelowFloats(); 1716 1717 private: 1718 void computeAvailableWidthFromLeftAndRight() 1719 { 1720 m_availableWidth = max(0, m_right - m_left) + m_overhangWidth; 1721 } 1722 1723 private: 1724 RenderBlock* m_block; 1725 float m_uncommittedWidth; 1726 float m_committedWidth; 1727 float m_overhangWidth; // The amount by which |m_availableWidth| has been inflated to account for possible contraction due to ruby overhang. 1728 int m_left; 1729 int m_right; 1730 float m_availableWidth; 1731 bool m_isFirstLine; 1732 }; 1733 1734 inline void LineWidth::updateAvailableWidth() 1735 { 1736 int height = m_block->logicalHeight(); 1737 m_left = m_block->logicalLeftOffsetForLine(height, m_isFirstLine); 1738 m_right = m_block->logicalRightOffsetForLine(height, m_isFirstLine); 1739 1740 computeAvailableWidthFromLeftAndRight(); 1741 } 1742 1743 inline void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(RenderBlock::FloatingObject* newFloat) 1744 { 1745 int height = m_block->logicalHeight(); 1746 if (height < m_block->logicalTopForFloat(newFloat) || height >= m_block->logicalBottomForFloat(newFloat)) 1747 return; 1748 1749 if (newFloat->type() == RenderBlock::FloatingObject::FloatLeft) 1750 m_left = m_block->logicalRightForFloat(newFloat); 1751 else 1752 m_right = m_block->logicalLeftForFloat(newFloat); 1753 1754 computeAvailableWidthFromLeftAndRight(); 1755 } 1756 1757 void LineWidth::applyOverhang(RenderRubyRun* rubyRun, RenderObject* startRenderer, RenderObject* endRenderer) 1758 { 1759 int startOverhang; 1760 int endOverhang; 1761 rubyRun->getOverhang(m_isFirstLine, startRenderer, endRenderer, startOverhang, endOverhang); 1762 1763 startOverhang = min<int>(startOverhang, m_committedWidth); 1764 m_availableWidth += startOverhang; 1765 1766 endOverhang = max(min<int>(endOverhang, m_availableWidth - currentWidth()), 0); 1767 m_availableWidth += endOverhang; 1768 m_overhangWidth += startOverhang + endOverhang; 1769 } 1770 1771 void LineWidth::fitBelowFloats() 1772 { 1773 ASSERT(!m_committedWidth); 1774 ASSERT(!fitsOnLine()); 1775 1776 int floatLogicalBottom; 1777 int lastFloatLogicalBottom = m_block->logicalHeight(); 1778 float newLineWidth = m_availableWidth; 1779 while (true) { 1780 floatLogicalBottom = m_block->nextFloatLogicalBottomBelow(lastFloatLogicalBottom); 1781 if (!floatLogicalBottom) 1782 break; 1783 1784 newLineWidth = m_block->availableLogicalWidthForLine(floatLogicalBottom, m_isFirstLine); 1785 lastFloatLogicalBottom = floatLogicalBottom; 1786 if (newLineWidth >= m_uncommittedWidth) 1787 break; 1788 } 1789 1790 if (newLineWidth > m_availableWidth) { 1791 m_block->setLogicalHeight(lastFloatLogicalBottom); 1792 m_availableWidth = newLineWidth + m_overhangWidth; 1793 } 1794 } 1795 1796 InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine, bool& isLineEmpty, LineBreakIteratorInfo& lineBreakIteratorInfo, bool& previousLineBrokeCleanly, 1797 bool& hyphenated, EClear* clear, FloatingObject* lastFloatFromPreviousLine, Vector<RenderBox*>& positionedBoxes) 1798 { 1799 ASSERT(resolver.position().root() == this); 1800 1801 bool appliedStartWidth = resolver.position().m_pos > 0; 1802 LineMidpointState& lineMidpointState = resolver.midpointState(); 1803 1804 LineWidth width(this, firstLine); 1805 1806 skipLeadingWhitespace(resolver, isLineEmpty, previousLineBrokeCleanly, lastFloatFromPreviousLine, width); 1807 1808 if (resolver.position().atEnd()) 1809 return resolver.position(); 1810 1811 // This variable is used only if whitespace isn't set to PRE, and it tells us whether 1812 // or not we are currently ignoring whitespace. 1813 bool ignoringSpaces = false; 1814 InlineIterator ignoreStart; 1815 1816 // This variable tracks whether the very last character we saw was a space. We use 1817 // this to detect when we encounter a second space so we know we have to terminate 1818 // a run. 1819 bool currentCharacterIsSpace = false; 1820 bool currentCharacterIsWS = false; 1821 RenderObject* trailingSpaceObject = 0; 1822 Vector<RenderBox*, 4> trailingPositionedBoxes; 1823 1824 InlineIterator lBreak = resolver.position(); 1825 1826 // FIXME: It is error-prone to split the position object out like this. 1827 // Teach this code to work with objects instead of this split tuple. 1828 RenderObject* o = resolver.position().m_obj; 1829 RenderObject* last = o; 1830 unsigned pos = resolver.position().m_pos; 1831 int nextBreakable = resolver.position().m_nextBreakablePosition; 1832 bool atStart = true; 1833 1834 bool prevLineBrokeCleanly = previousLineBrokeCleanly; 1835 previousLineBrokeCleanly = false; 1836 1837 hyphenated = false; 1838 1839 bool autoWrapWasEverTrueOnLine = false; 1840 bool floatsFitOnLine = true; 1841 1842 // Firefox and Opera will allow a table cell to grow to fit an image inside it under 1843 // very specific circumstances (in order to match common WinIE renderings). 1844 // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.) 1845 bool allowImagesToBreak = !document()->inQuirksMode() || !isTableCell() || !style()->logicalWidth().isIntrinsicOrAuto(); 1846 1847 EWhiteSpace currWS = style()->whiteSpace(); 1848 EWhiteSpace lastWS = currWS; 1849 while (o) { 1850 RenderObject* next = bidiNext(this, o); 1851 1852 currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace(); 1853 lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace(); 1854 1855 bool autoWrap = RenderStyle::autoWrap(currWS); 1856 autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap; 1857 1858 #if ENABLE(SVG) 1859 bool preserveNewline = o->isSVGInlineText() ? false : RenderStyle::preserveNewline(currWS); 1860 #else 1861 bool preserveNewline = RenderStyle::preserveNewline(currWS); 1862 #endif 1863 1864 bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS); 1865 1866 if (o->isBR()) { 1867 if (width.fitsOnLine()) { 1868 lBreak.moveToStartOf(o); 1869 lBreak.increment(); 1870 1871 // A <br> always breaks a line, so don't let the line be collapsed 1872 // away. Also, the space at the end of a line with a <br> does not 1873 // get collapsed away. It only does this if the previous line broke 1874 // cleanly. Otherwise the <br> has no effect on whether the line is 1875 // empty or not. 1876 if (prevLineBrokeCleanly) 1877 isLineEmpty = false; 1878 trailingSpaceObject = 0; 1879 previousLineBrokeCleanly = true; 1880 1881 if (!isLineEmpty && clear) 1882 *clear = o->style()->clear(); 1883 } 1884 goto end; 1885 } 1886 1887 if (o->isFloatingOrPositioned()) { 1888 // add to special objects... 1889 if (o->isFloating()) { 1890 RenderBox* floatBox = toRenderBox(o); 1891 FloatingObject* f = insertFloatingObject(floatBox); 1892 // check if it fits in the current line. 1893 // If it does, position it now, otherwise, position 1894 // it after moving to next line (in newLine() func) 1895 if (floatsFitOnLine && width.fitsOnLine(logicalWidthForFloat(f))) { 1896 positionNewFloatOnLine(f, lastFloatFromPreviousLine, width); 1897 if (lBreak.m_obj == o) { 1898 ASSERT(!lBreak.m_pos); 1899 lBreak.increment(); 1900 } 1901 } else 1902 floatsFitOnLine = false; 1903 } else if (o->isPositioned()) { 1904 // If our original display wasn't an inline type, then we can 1905 // go ahead and determine our static inline position now. 1906 RenderBox* box = toRenderBox(o); 1907 bool isInlineType = box->style()->isOriginalDisplayInlineType(); 1908 if (!isInlineType) 1909 box->layer()->setStaticInlinePosition(borderAndPaddingStart()); 1910 else { 1911 // If our original display was an INLINE type, then we can go ahead 1912 // and determine our static y position now. 1913 box->layer()->setStaticBlockPosition(logicalHeight()); 1914 } 1915 1916 // If we're ignoring spaces, we have to stop and include this object and 1917 // then start ignoring spaces again. 1918 if (isInlineType || o->container()->isRenderInline()) { 1919 if (ignoringSpaces) { 1920 ignoreStart.m_obj = o; 1921 ignoreStart.m_pos = 0; 1922 addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces. 1923 addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again. 1924 } 1925 if (trailingSpaceObject) 1926 trailingPositionedBoxes.append(box); 1927 } else 1928 positionedBoxes.append(box); 1929 } 1930 } else if (o->isRenderInline()) { 1931 // Right now, we should only encounter empty inlines here. 1932 ASSERT(!o->firstChild()); 1933 1934 RenderInline* flowBox = toRenderInline(o); 1935 1936 // Now that some inline flows have line boxes, if we are already ignoring spaces, we need 1937 // to make sure that we stop to include this object and then start ignoring spaces again. 1938 // If this object is at the start of the line, we need to behave like list markers and 1939 // start ignoring spaces. 1940 if (inlineFlowRequiresLineBox(flowBox)) { 1941 isLineEmpty = false; 1942 if (ignoringSpaces) { 1943 trailingSpaceObject = 0; 1944 trailingPositionedBoxes.clear(); 1945 addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Stop ignoring spaces. 1946 addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); // Start ignoring again. 1947 } else if (style()->collapseWhiteSpace() && resolver.position().m_obj == o 1948 && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) { 1949 // Like with list markers, we start ignoring spaces to make sure that any 1950 // additional spaces we see will be discarded. 1951 currentCharacterIsSpace = true; 1952 currentCharacterIsWS = true; 1953 ignoringSpaces = true; 1954 } 1955 } 1956 1957 width.addUncommittedWidth(borderPaddingMarginStart(flowBox) + borderPaddingMarginEnd(flowBox)); 1958 } else if (o->isReplaced()) { 1959 RenderBox* replacedBox = toRenderBox(o); 1960 1961 // Break on replaced elements if either has normal white-space. 1962 if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) { 1963 width.commit(); 1964 lBreak.moveToStartOf(o); 1965 } 1966 1967 if (ignoringSpaces) 1968 addMidpoint(lineMidpointState, InlineIterator(0, o, 0)); 1969 1970 isLineEmpty = false; 1971 ignoringSpaces = false; 1972 currentCharacterIsSpace = false; 1973 currentCharacterIsWS = false; 1974 trailingSpaceObject = 0; 1975 trailingPositionedBoxes.clear(); 1976 1977 // Optimize for a common case. If we can't find whitespace after the list 1978 // item, then this is all moot. 1979 int replacedLogicalWidth = logicalWidthForChild(replacedBox) + marginStartForChild(replacedBox) + marginEndForChild(replacedBox) + inlineLogicalWidth(o); 1980 if (o->isListMarker()) { 1981 if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o, lineMidpointState)) { 1982 // Like with inline flows, we start ignoring spaces to make sure that any 1983 // additional spaces we see will be discarded. 1984 currentCharacterIsSpace = true; 1985 currentCharacterIsWS = true; 1986 ignoringSpaces = true; 1987 } 1988 if (toRenderListMarker(o)->isInside()) 1989 width.addUncommittedWidth(replacedLogicalWidth); 1990 } else 1991 width.addUncommittedWidth(replacedLogicalWidth); 1992 if (o->isRubyRun()) 1993 width.applyOverhang(toRenderRubyRun(o), last, next); 1994 } else if (o->isText()) { 1995 if (!pos) 1996 appliedStartWidth = false; 1997 1998 RenderText* t = toRenderText(o); 1999 2000 #if ENABLE(SVG) 2001 bool isSVGText = t->isSVGInlineText(); 2002 #endif 2003 2004 RenderStyle* style = t->style(firstLine); 2005 if (style->hasTextCombine() && o->isCombineText()) 2006 toRenderCombineText(o)->combineText(); 2007 2008 int strlen = t->textLength(); 2009 int len = strlen - pos; 2010 const UChar* str = t->characters(); 2011 2012 const Font& f = style->font(); 2013 bool isFixedPitch = f.isFixedPitch(); 2014 bool canHyphenate = style->hyphens() == HyphensAuto && WebCore::canHyphenate(style->locale()); 2015 2016 int lastSpace = pos; 2017 float wordSpacing = o->style()->wordSpacing(); 2018 float lastSpaceWordSpacing = 0; 2019 2020 // Non-zero only when kerning is enabled, in which case we measure words with their trailing 2021 // space, then subtract its width. 2022 float wordTrailingSpaceWidth = f.typesettingFeatures() & Kerning ? f.width(TextRun(&space, 1)) + wordSpacing : 0; 2023 2024 float wrapW = width.uncommittedWidth() + inlineLogicalWidth(o, !appliedStartWidth, true); 2025 float charWidth = 0; 2026 bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE; 2027 // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word, 2028 // which is only possible if the word is the first thing on the line, that is, if |w| is zero. 2029 bool breakWords = o->style()->breakWords() && ((autoWrap && !width.committedWidth()) || currWS == PRE); 2030 bool midWordBreak = false; 2031 bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap; 2032 float hyphenWidth = 0; 2033 2034 if (t->isWordBreak()) { 2035 width.commit(); 2036 lBreak.moveToStartOf(o); 2037 ASSERT(!len); 2038 } 2039 2040 while (len) { 2041 bool previousCharacterIsSpace = currentCharacterIsSpace; 2042 bool previousCharacterIsWS = currentCharacterIsWS; 2043 UChar c = str[pos]; 2044 currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n')); 2045 2046 if (!collapseWhiteSpace || !currentCharacterIsSpace) 2047 isLineEmpty = false; 2048 2049 if (c == softHyphen && autoWrap && !hyphenWidth && style->hyphens() != HyphensNone) { 2050 const AtomicString& hyphenString = style->hyphenString(); 2051 hyphenWidth = f.width(TextRun(hyphenString.characters(), hyphenString.length())); 2052 width.addUncommittedWidth(hyphenWidth); 2053 } 2054 2055 bool applyWordSpacing = false; 2056 2057 currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace); 2058 2059 if ((breakAll || breakWords) && !midWordBreak) { 2060 wrapW += charWidth; 2061 charWidth = textWidth(t, pos, 1, f, width.committedWidth() + wrapW, isFixedPitch, collapseWhiteSpace); 2062 midWordBreak = width.committedWidth() + wrapW + charWidth > width.availableWidth(); 2063 } 2064 2065 if (lineBreakIteratorInfo.first != t) { 2066 lineBreakIteratorInfo.first = t; 2067 lineBreakIteratorInfo.second.reset(str, strlen); 2068 } 2069 2070 bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(lineBreakIteratorInfo.second, pos, nextBreakable, breakNBSP) && (style->hyphens() != HyphensNone || (pos && str[pos - 1] != softHyphen))); 2071 2072 if (betweenWords || midWordBreak) { 2073 bool stoppedIgnoringSpaces = false; 2074 if (ignoringSpaces) { 2075 if (!currentCharacterIsSpace) { 2076 // Stop ignoring spaces and begin at this 2077 // new point. 2078 ignoringSpaces = false; 2079 lastSpaceWordSpacing = 0; 2080 lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces. 2081 addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); 2082 stoppedIgnoringSpaces = true; 2083 } else { 2084 // Just keep ignoring these spaces. 2085 pos++; 2086 len--; 2087 continue; 2088 } 2089 } 2090 2091 float additionalTmpW; 2092 if (wordTrailingSpaceWidth && currentCharacterIsSpace) 2093 additionalTmpW = textWidth(t, lastSpace, pos + 1 - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) - wordTrailingSpaceWidth + lastSpaceWordSpacing; 2094 else 2095 additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; 2096 width.addUncommittedWidth(additionalTmpW); 2097 if (!appliedStartWidth) { 2098 width.addUncommittedWidth(inlineLogicalWidth(o, true, false)); 2099 appliedStartWidth = true; 2100 } 2101 2102 applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace; 2103 2104 if (!width.committedWidth() && autoWrap && !width.fitsOnLine()) 2105 width.fitBelowFloats(); 2106 2107 if (autoWrap || breakWords) { 2108 // If we break only after white-space, consider the current character 2109 // as candidate width for this line. 2110 bool lineWasTooWide = false; 2111 if (width.fitsOnLine() && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) { 2112 int charWidth = textWidth(t, pos, 1, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0); 2113 // Check if line is too big even without the extra space 2114 // at the end of the line. If it is not, do nothing. 2115 // If the line needs the extra whitespace to be too long, 2116 // then move the line break to the space and skip all 2117 // additional whitespace. 2118 if (!width.fitsOnLine(charWidth)) { 2119 lineWasTooWide = true; 2120 lBreak.moveTo(o, pos, nextBreakable); 2121 skipTrailingWhitespace(lBreak, isLineEmpty, previousLineBrokeCleanly); 2122 } 2123 } 2124 if (lineWasTooWide || !width.fitsOnLine()) { 2125 if (canHyphenate && !width.fitsOnLine()) { 2126 tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated); 2127 if (hyphenated) 2128 goto end; 2129 } 2130 if (lBreak.atTextParagraphSeparator()) { 2131 if (!stoppedIgnoringSpaces && pos > 0) { 2132 // We need to stop right before the newline and then start up again. 2133 addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop 2134 addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start 2135 } 2136 lBreak.increment(); 2137 previousLineBrokeCleanly = true; 2138 } 2139 if (lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone) 2140 hyphenated = true; 2141 goto end; // Didn't fit. Jump to the end. 2142 } else { 2143 if (!betweenWords || (midWordBreak && !autoWrap)) 2144 width.addUncommittedWidth(-additionalTmpW); 2145 if (hyphenWidth) { 2146 // Subtract the width of the soft hyphen out since we fit on a line. 2147 width.addUncommittedWidth(-hyphenWidth); 2148 hyphenWidth = 0; 2149 } 2150 } 2151 } 2152 2153 if (c == '\n' && preserveNewline) { 2154 if (!stoppedIgnoringSpaces && pos > 0) { 2155 // We need to stop right before the newline and then start up again. 2156 addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); // Stop 2157 addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); // Start 2158 } 2159 lBreak.moveTo(o, pos, nextBreakable); 2160 lBreak.increment(); 2161 previousLineBrokeCleanly = true; 2162 return lBreak; 2163 } 2164 2165 if (autoWrap && betweenWords) { 2166 width.commit(); 2167 wrapW = 0; 2168 lBreak.moveTo(o, pos, nextBreakable); 2169 // Auto-wrapping text should not wrap in the middle of a word once it has had an 2170 // opportunity to break after a word. 2171 breakWords = false; 2172 } 2173 2174 if (midWordBreak) { 2175 // Remember this as a breakable position in case 2176 // adding the end width forces a break. 2177 lBreak.moveTo(o, pos, nextBreakable); 2178 midWordBreak &= (breakWords || breakAll); 2179 } 2180 2181 if (betweenWords) { 2182 lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; 2183 lastSpace = pos; 2184 } 2185 2186 if (!ignoringSpaces && o->style()->collapseWhiteSpace()) { 2187 // If we encounter a newline, or if we encounter a 2188 // second space, we need to go ahead and break up this 2189 // run and enter a mode where we start collapsing spaces. 2190 if (currentCharacterIsSpace && previousCharacterIsSpace) { 2191 ignoringSpaces = true; 2192 2193 // We just entered a mode where we are ignoring 2194 // spaces. Create a midpoint to terminate the run 2195 // before the second space. 2196 addMidpoint(lineMidpointState, ignoreStart); 2197 } 2198 } 2199 } else if (ignoringSpaces) { 2200 // Stop ignoring spaces and begin at this 2201 // new point. 2202 ignoringSpaces = false; 2203 lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; 2204 lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces. 2205 addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); 2206 } 2207 2208 #if ENABLE(SVG) 2209 if (isSVGText && pos > 0) { 2210 // Force creation of new InlineBoxes for each absolute positioned character (those that start new text chunks). 2211 if (static_cast<RenderSVGInlineText*>(t)->characterStartsNewTextChunk(pos)) { 2212 addMidpoint(lineMidpointState, InlineIterator(0, o, pos - 1)); 2213 addMidpoint(lineMidpointState, InlineIterator(0, o, pos)); 2214 } 2215 } 2216 #endif 2217 2218 if (currentCharacterIsSpace && !previousCharacterIsSpace) { 2219 ignoreStart.m_obj = o; 2220 ignoreStart.m_pos = pos; 2221 } 2222 2223 if (!currentCharacterIsWS && previousCharacterIsWS) { 2224 if (autoWrap && o->style()->breakOnlyAfterWhiteSpace()) 2225 lBreak.moveTo(o, pos, nextBreakable); 2226 } 2227 2228 if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces) 2229 trailingSpaceObject = o; 2230 else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace) { 2231 trailingSpaceObject = 0; 2232 trailingPositionedBoxes.clear(); 2233 } 2234 2235 pos++; 2236 len--; 2237 atStart = false; 2238 } 2239 2240 // IMPORTANT: pos is > length here! 2241 float additionalTmpW = ignoringSpaces ? 0 : textWidth(t, lastSpace, pos - lastSpace, f, width.currentWidth(), isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; 2242 width.addUncommittedWidth(additionalTmpW + inlineLogicalWidth(o, !appliedStartWidth, true)); 2243 2244 if (!width.fitsOnLine()) { 2245 if (canHyphenate) 2246 tryHyphenating(t, f, style->locale(), style->hyphenationLimitBefore(), style->hyphenationLimitAfter(), lastSpace, pos, width.currentWidth() - additionalTmpW, width.availableWidth(), isFixedPitch, collapseWhiteSpace, lastSpaceWordSpacing, lBreak, nextBreakable, hyphenated); 2247 2248 if (!hyphenated && lBreak.m_obj && lBreak.m_pos && lBreak.m_obj->isText() && toRenderText(lBreak.m_obj)->textLength() && toRenderText(lBreak.m_obj)->characters()[lBreak.m_pos - 1] == softHyphen && style->hyphens() != HyphensNone) 2249 hyphenated = true; 2250 2251 if (hyphenated) 2252 goto end; 2253 } 2254 } else 2255 ASSERT_NOT_REACHED(); 2256 2257 bool checkForBreak = autoWrap; 2258 if (width.committedWidth() && !width.fitsOnLine() && lBreak.m_obj && currWS == NOWRAP) 2259 checkForBreak = true; 2260 else if (next && o->isText() && next->isText() && !next->isBR()) { 2261 if (autoWrap || (next->style()->autoWrap())) { 2262 if (currentCharacterIsSpace) 2263 checkForBreak = true; 2264 else { 2265 checkForBreak = false; 2266 RenderText* nextText = toRenderText(next); 2267 if (nextText->textLength()) { 2268 UChar c = nextText->characters()[0]; 2269 if (c == ' ' || c == '\t' || (c == '\n' && !next->preservesNewline())) 2270 // If the next item on the line is text, and if we did not end with 2271 // a space, then the next text run continues our word (and so it needs to 2272 // keep adding to |tmpW|. Just update and continue. 2273 checkForBreak = true; 2274 } else if (nextText->isWordBreak()) 2275 checkForBreak = true; 2276 2277 if (!width.fitsOnLine() && !width.committedWidth()) 2278 width.fitBelowFloats(); 2279 2280 bool canPlaceOnLine = width.fitsOnLine() || !autoWrapWasEverTrueOnLine; 2281 if (canPlaceOnLine && checkForBreak) { 2282 width.commit(); 2283 lBreak.moveToStartOf(next); 2284 } 2285 } 2286 } 2287 } 2288 2289 if (checkForBreak && !width.fitsOnLine()) { 2290 // if we have floats, try to get below them. 2291 if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace()) { 2292 trailingSpaceObject = 0; 2293 trailingPositionedBoxes.clear(); 2294 } 2295 2296 if (width.committedWidth()) 2297 goto end; 2298 2299 width.fitBelowFloats(); 2300 2301 // |width| may have been adjusted because we got shoved down past a float (thus 2302 // giving us more room), so we need to retest, and only jump to 2303 // the end label if we still don't fit on the line. -dwh 2304 if (!width.fitsOnLine()) 2305 goto end; 2306 } 2307 2308 if (!o->isFloatingOrPositioned()) { 2309 last = o; 2310 if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || toRenderListMarker(last)->isInside())) { 2311 width.commit(); 2312 lBreak.moveToStartOf(next); 2313 } 2314 } 2315 2316 o = next; 2317 nextBreakable = -1; 2318 2319 // Clear out our character space bool, since inline <pre>s don't collapse whitespace 2320 // with adjacent inline normal/nowrap spans. 2321 if (!collapseWhiteSpace) 2322 currentCharacterIsSpace = false; 2323 2324 pos = 0; 2325 atStart = false; 2326 } 2327 2328 if (width.fitsOnLine() || lastWS == NOWRAP) 2329 lBreak.clear(); 2330 2331 end: 2332 if (lBreak == resolver.position() && (!lBreak.m_obj || !lBreak.m_obj->isBR())) { 2333 // we just add as much as possible 2334 if (style()->whiteSpace() == PRE) { 2335 // FIXME: Don't really understand this case. 2336 if (pos != 0) { 2337 // FIXME: This should call moveTo which would clear m_nextBreakablePosition 2338 // this code as-is is likely wrong. 2339 lBreak.m_obj = o; 2340 lBreak.m_pos = pos - 1; 2341 } else 2342 lBreak.moveTo(last, last->isText() ? last->length() : 0); 2343 } else if (lBreak.m_obj) { 2344 // Don't ever break in the middle of a word if we can help it. 2345 // There's no room at all. We just have to be on this line, 2346 // even though we'll spill out. 2347 lBreak.moveTo(o, pos); 2348 } 2349 } 2350 2351 // make sure we consume at least one char/object. 2352 if (lBreak == resolver.position()) 2353 lBreak.increment(); 2354 2355 // Sanity check our midpoints. 2356 checkMidpoints(lineMidpointState, lBreak); 2357 2358 if (trailingSpaceObject) { 2359 // This object is either going to be part of the last midpoint, or it is going 2360 // to be the actual endpoint. In both cases we just decrease our pos by 1 level to 2361 // exclude the space, allowing it to - in effect - collapse into the newline. 2362 if (lineMidpointState.numMidpoints % 2) { 2363 // Find the trailing space object's midpoint. 2364 int trailingSpaceMidpoint = lineMidpointState.numMidpoints - 1; 2365 for ( ; trailingSpaceMidpoint >= 0 && lineMidpointState.midpoints[trailingSpaceMidpoint].m_obj != trailingSpaceObject; --trailingSpaceMidpoint) { } 2366 ASSERT(trailingSpaceMidpoint >= 0); 2367 lineMidpointState.midpoints[trailingSpaceMidpoint].m_pos--; 2368 2369 // Now make sure every single trailingPositionedBox following the trailingSpaceMidpoint properly stops and starts 2370 // ignoring spaces. 2371 size_t currentMidpoint = trailingSpaceMidpoint + 1; 2372 for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) { 2373 if (currentMidpoint >= lineMidpointState.numMidpoints) { 2374 // We don't have a midpoint for this box yet. 2375 InlineIterator ignoreStart(this, trailingPositionedBoxes[i], 0); 2376 addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring. 2377 addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again. 2378 } else { 2379 ASSERT(lineMidpointState.midpoints[currentMidpoint].m_obj == trailingPositionedBoxes[i]); 2380 ASSERT(lineMidpointState.midpoints[currentMidpoint + 1].m_obj == trailingPositionedBoxes[i]); 2381 } 2382 currentMidpoint += 2; 2383 } 2384 } else if (!lBreak.m_obj && trailingSpaceObject->isText()) { 2385 // Add a new end midpoint that stops right at the very end. 2386 RenderText* text = toRenderText(trailingSpaceObject); 2387 unsigned length = text->textLength(); 2388 unsigned pos = length >= 2 ? length - 2 : UINT_MAX; 2389 InlineIterator endMid(0, trailingSpaceObject, pos); 2390 addMidpoint(lineMidpointState, endMid); 2391 for (size_t i = 0; i < trailingPositionedBoxes.size(); ++i) { 2392 ignoreStart.m_obj = trailingPositionedBoxes[i]; 2393 ignoreStart.m_pos = 0; 2394 addMidpoint(lineMidpointState, ignoreStart); // Stop ignoring spaces. 2395 addMidpoint(lineMidpointState, ignoreStart); // Start ignoring again. 2396 } 2397 } 2398 } 2399 2400 // We might have made lBreak an iterator that points past the end 2401 // of the object. Do this adjustment to make it point to the start 2402 // of the next object instead to avoid confusing the rest of the 2403 // code. 2404 if (lBreak.m_pos > 0) { 2405 lBreak.m_pos--; 2406 lBreak.increment(); 2407 } 2408 2409 return lBreak; 2410 } 2411 2412 void RenderBlock::addOverflowFromInlineChildren() 2413 { 2414 int endPadding = hasOverflowClip() ? paddingEnd() : 0; 2415 // FIXME: Need to find another way to do this, since scrollbars could show when we don't want them to. 2416 if (hasOverflowClip() && !endPadding && node() && node()->rendererIsEditable() && node() == node()->rootEditableElement() && style()->isLeftToRightDirection()) 2417 endPadding = 1; 2418 for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { 2419 addLayoutOverflow(curr->paddedLayoutOverflowRect(endPadding)); 2420 if (!hasOverflowClip()) 2421 addVisualOverflow(curr->visualOverflowRect(curr->lineTop(), curr->lineBottom())); 2422 } 2423 } 2424 2425 void RenderBlock::deleteEllipsisLineBoxes() 2426 { 2427 for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) 2428 curr->clearTruncation(); 2429 } 2430 2431 void RenderBlock::checkLinesForTextOverflow() 2432 { 2433 // Determine the width of the ellipsis using the current font. 2434 // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable" 2435 TextRun ellipsisRun(&horizontalEllipsis, 1); 2436 DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1)); 2437 const Font& firstLineFont = firstLineStyle()->font(); 2438 const Font& font = style()->font(); 2439 int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun); 2440 int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun); 2441 2442 // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see 2443 // if the right edge of a line box exceeds that. For RTL, we use the left edge of the padding box and 2444 // check the left edge of the line box to see if it is less 2445 // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()" 2446 bool ltr = style()->isLeftToRightDirection(); 2447 for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { 2448 int blockRightEdge = logicalRightOffsetForLine(curr->y(), curr == firstRootBox()); 2449 int blockLeftEdge = logicalLeftOffsetForLine(curr->y(), curr == firstRootBox()); 2450 int lineBoxEdge = ltr ? curr->x() + curr->logicalWidth() : curr->x(); 2451 if ((ltr && lineBoxEdge > blockRightEdge) || (!ltr && lineBoxEdge < blockLeftEdge)) { 2452 // This line spills out of our box in the appropriate direction. Now we need to see if the line 2453 // can be truncated. In order for truncation to be possible, the line must have sufficient space to 2454 // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis 2455 // space. 2456 int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth; 2457 int blockEdge = ltr ? blockRightEdge : blockLeftEdge; 2458 if (curr->lineCanAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width)) 2459 curr->placeEllipsis(ellipsisStr, ltr, blockLeftEdge, blockRightEdge, width); 2460 } 2461 } 2462 } 2463 2464 bool RenderBlock::positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineWidth& width) 2465 { 2466 if (!positionNewFloats()) 2467 return false; 2468 2469 width.shrinkAvailableWidthForNewFloatIfNeeded(newFloat); 2470 2471 if (!newFloat->m_paginationStrut) 2472 return true; 2473 2474 FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); 2475 ASSERT(floatingObjectSet.last() == newFloat); 2476 2477 int floatLogicalTop = logicalTopForFloat(newFloat); 2478 int paginationStrut = newFloat->m_paginationStrut; 2479 2480 if (floatLogicalTop - paginationStrut != logicalHeight()) 2481 return true; 2482 2483 FloatingObjectSetIterator it = floatingObjectSet.end(); 2484 --it; // Last float is newFloat, skip that one. 2485 FloatingObjectSetIterator begin = floatingObjectSet.begin(); 2486 while (it != begin) { 2487 --it; 2488 FloatingObject* f = *it; 2489 if (f == lastFloatFromPreviousLine) 2490 break; 2491 if (logicalTopForFloat(f) == logicalHeight()) { 2492 ASSERT(!f->m_paginationStrut); 2493 f->m_paginationStrut = paginationStrut; 2494 RenderBox* o = f->m_renderer; 2495 setLogicalTopForChild(o, logicalTopForChild(o) + marginBeforeForChild(o) + paginationStrut); 2496 if (o->isRenderBlock()) 2497 toRenderBlock(o)->setChildNeedsLayout(true, false); 2498 o->layoutIfNeeded(); 2499 setLogicalTopForFloat(f, logicalTopForFloat(f) + f->m_paginationStrut); 2500 } 2501 } 2502 2503 setLogicalHeight(logicalHeight() + paginationStrut); 2504 width.updateAvailableWidth(); 2505 2506 return true; 2507 } 2508 2509 } 2510