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    Searched refs:glActiveTexture (Results 1 - 25 of 127) sorted by null

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  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 20 glActiveTexture,
  /external/skia/gpu/src/android/
GrGLDefaultInterface_android.cpp 23 glActiveTexture,
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 96 gl.glActiveTexture(GL10.GL_TEXTURE0);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 90 glActiveTexture(GL_TEXTURE0);
91 if (!checkGlError("glActiveTexture")) break;
SurfaceTextureRenderer.cpp 130 glActiveTexture(GL_TEXTURE0);
131 if (!checkGlError("glActiveTexture")) break;
WarpRenderer.cpp 121 glActiveTexture(GL_TEXTURE0);
122 if (!checkGlError("glActiveTexture")) break;
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 280 glActiveTexture(GL_TEXTURE0);
282 glActiveTexture(GL_TEXTURE1);
284 glActiveTexture(GL_TEXTURE0);
  /external/webkit/Source/WebCore/platform/graphics/cairo/
OpenGLShims.h 125 FUNCTION_TABLE_ENTRY(glActiveTexture);
222 #define glActiveTexture LOOKUP_GL_FUNCTION(glActiveTexture)
  /frameworks/base/libs/hwui/
LayerRenderer.cpp 191 glActiveTexture(GL_TEXTURE0);
278 glActiveTexture(GL_TEXTURE0);
388 glActiveTexture(GL_TEXTURE0);
SkiaShader.cpp 132 glActiveTexture(gTextureUnitsMap[textureSlot]);
226 glActiveTexture(gTextureUnitsMap[textureSlot]);
338 glActiveTexture(gTextureUnitsMap[textureSlot]);
LayerCache.cpp 143 glActiveTexture(GL_TEXTURE0);
  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.cpp 57 LOAD_GL_FUNC(glActiveTexture);
  /development/tools/emulator/opengl/tests/gles_android_wrapper/
gles_ftable.h 58 {"glActiveTexture", (void *)glActiveTexture},
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
GLMock.java 55 // glActiveTexture
179 public void glActiveTexture(int texture) {
  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp 346 glActiveTexture(GL_TEXTURE0);
543 glActiveTexture(GL_TEXTURE0);
632 glActiveTexture(GL_TEXTURE0);
  /external/quake/quake/src/WinQuake/
glquake.h 322 #define glActiveTexture(...) do { glActiveTexture(__VA_ARGS__); GLCHECK("glActiveTexture");} while(0)
  /cts/tests/src/android/media/cts/
VideoSurfaceView.java 159 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 57 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
StaticTriangleRenderer.java 152 glActiveTexture(GL_TEXTURE0);
TriangleRenderer.java 139 gl.glActiveTexture(GL10.GL_TEXTURE0);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 55 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerTexture.java 129 case glActiveTexture:
  /external/skia/gpu/src/mac/
GrGLDefaultInterface_mac.cpp 26 gDefaultInterface.fActiveTexture = glActiveTexture;
  /external/skia/gpu/src/mesa/
GrGLDefaultInterface_mesa.cpp 42 gDefaultInterface.fActiveTexture = glActiveTexture;
  /external/skia/gpu/src/unix/
GrGLDefaultInterface_unix.cpp 43 gDefaultInterface.fActiveTexture = glActiveTexture;

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