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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.gallery3d.ui;
     18 
     19 import java.nio.Buffer;
     20 import java.util.HashMap;
     21 import javax.microedition.khronos.opengles.GL10;
     22 import javax.microedition.khronos.opengles.GL11;
     23 
     24 public class GLMock extends GLStub {
     25     @SuppressWarnings("unused")
     26     private static final String TAG = "GLMock";
     27 
     28     // glClear
     29     int mGLClearCalled;
     30     int mGLClearMask;
     31     // glBlendFunc
     32     int mGLBlendFuncCalled;
     33     int mGLBlendFuncSFactor;
     34     int mGLBlendFuncDFactor;
     35     // glColor4[fx]
     36     int mGLColorCalled;
     37     int mGLColor;
     38     // glEnable, glDisable
     39     boolean mGLBlendEnabled;
     40     boolean mGLStencilEnabled;
     41     // glEnableClientState
     42     boolean mGLVertexArrayEnabled;
     43     // glVertexPointer
     44     PointerInfo mGLVertexPointer;
     45     // glMatrixMode
     46     int mGLMatrixMode = GL10.GL_MODELVIEW;
     47     // glLoadMatrixf
     48     float[] mGLModelViewMatrix = new float[16];
     49     float[] mGLProjectionMatrix = new float[16];
     50     // glBindTexture
     51     int mGLBindTextureId;
     52     // glTexEnvf
     53     HashMap<Integer, Float> mGLTexEnv0 = new HashMap<Integer, Float>();
     54     HashMap<Integer, Float> mGLTexEnv1 = new HashMap<Integer, Float>();
     55     // glActiveTexture
     56     int mGLActiveTexture = GL11.GL_TEXTURE0;
     57 
     58     @Override
     59     public void glClear(int mask) {
     60         mGLClearCalled++;
     61         mGLClearMask = mask;
     62     }
     63 
     64     @Override
     65     public void glBlendFunc(int sfactor, int dfactor) {
     66         mGLBlendFuncSFactor = sfactor;
     67         mGLBlendFuncDFactor = dfactor;
     68         mGLBlendFuncCalled++;
     69     }
     70 
     71     @Override
     72     public void glColor4f(float red, float green, float blue,
     73         float alpha) {
     74         mGLColorCalled++;
     75         mGLColor = makeColor4f(red, green, blue, alpha);
     76     }
     77 
     78     @Override
     79     public void glColor4x(int red, int green, int blue, int alpha) {
     80         mGLColorCalled++;
     81         mGLColor = makeColor4x(red, green, blue, alpha);
     82     }
     83 
     84     @Override
     85     public void glEnable(int cap) {
     86         if (cap == GL11.GL_BLEND) {
     87             mGLBlendEnabled = true;
     88         } else if (cap == GL11.GL_STENCIL_TEST) {
     89             mGLStencilEnabled = true;
     90         }
     91     }
     92 
     93     @Override
     94     public void glDisable(int cap) {
     95         if (cap == GL11.GL_BLEND) {
     96             mGLBlendEnabled = false;
     97         } else if (cap == GL11.GL_STENCIL_TEST) {
     98             mGLStencilEnabled = false;
     99         }
    100     }
    101 
    102     @Override
    103     public void glEnableClientState(int array) {
    104         if (array == GL10.GL_VERTEX_ARRAY) {
    105            mGLVertexArrayEnabled = true;
    106         }
    107     }
    108 
    109     @Override
    110     public void glVertexPointer(int size, int type, int stride, Buffer pointer) {
    111         mGLVertexPointer = new PointerInfo(size, type, stride, pointer);
    112     }
    113 
    114     @Override
    115     public void glMatrixMode(int mode) {
    116         mGLMatrixMode = mode;
    117     }
    118 
    119     @Override
    120     public void glLoadMatrixf(float[] m, int offset) {
    121         if (mGLMatrixMode == GL10.GL_MODELVIEW) {
    122             System.arraycopy(m, offset, mGLModelViewMatrix, 0, 16);
    123         } else if (mGLMatrixMode == GL10.GL_PROJECTION) {
    124             System.arraycopy(m, offset, mGLProjectionMatrix, 0, 16);
    125         }
    126     }
    127 
    128     @Override
    129     public void glOrthof(
    130         float left, float right, float bottom, float top,
    131         float zNear, float zFar) {
    132         float tx = -(right + left) / (right - left);
    133         float ty = -(top + bottom) / (top - bottom);
    134             float tz = - (zFar + zNear) / (zFar - zNear);
    135             float[] m = new float[] {
    136                     2 / (right - left), 0, 0,  0,
    137                     0, 2 / (top - bottom), 0,  0,
    138                     0, 0, -2 / (zFar - zNear), 0,
    139                     tx, ty, tz, 1
    140             };
    141             glLoadMatrixf(m, 0);
    142     }
    143 
    144     @Override
    145     public void glBindTexture(int target, int texture) {
    146         if (target == GL11.GL_TEXTURE_2D) {
    147             mGLBindTextureId = texture;
    148         }
    149     }
    150 
    151     @Override
    152     public void glTexEnvf(int target, int pname, float param) {
    153         if (target == GL11.GL_TEXTURE_ENV) {
    154             if (mGLActiveTexture == GL11.GL_TEXTURE0) {
    155                 mGLTexEnv0.put(pname, param);
    156             } else if (mGLActiveTexture == GL11.GL_TEXTURE1) {
    157                 mGLTexEnv1.put(pname, param);
    158             } else {
    159                 throw new AssertionError();
    160             }
    161         }
    162     }
    163 
    164     public int getTexEnvi(int pname) {
    165         return getTexEnvi(mGLActiveTexture, pname);
    166     }
    167 
    168     public int getTexEnvi(int activeTexture, int pname) {
    169         if (activeTexture == GL11.GL_TEXTURE0) {
    170             return (int) mGLTexEnv0.get(pname).floatValue();
    171         } else if (activeTexture == GL11.GL_TEXTURE1) {
    172             return (int) mGLTexEnv1.get(pname).floatValue();
    173         } else {
    174             throw new AssertionError();
    175         }
    176     }
    177 
    178     @Override
    179     public void glActiveTexture(int texture) {
    180         mGLActiveTexture = texture;
    181     }
    182 
    183     public static int makeColor4f(float red, float green, float blue,
    184             float alpha) {
    185         return (Math.round(alpha * 255) << 24) |
    186                 (Math.round(red * 255) << 16) |
    187                 (Math.round(green * 255) << 8) |
    188                 Math.round(blue * 255);
    189     }
    190 
    191     public static int makeColor4x(int red, int green, int blue, int alpha) {
    192         final float X = 65536f;
    193         return makeColor4f(red / X, green / X, blue / X, alpha / X);
    194     }
    195 }
    196