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  /frameworks/base/docs/html/guide/practices/design/
performance.jd 370 than rely on it having a JIT). You may even have to compile multiple versions
  /frameworks/base/docs/html/guide/topics/graphics/
hardware-accel.jd 411 application is hardware acclerated), is having rendering problems, this is an easy way to work
  /frameworks/base/docs/html/guide/topics/network/
sip.jd 37 without having to manage sessions, transport-level communication, or audio
  /frameworks/base/docs/html/guide/topics/ui/
declaring-layout.jd 59 <p>The advantage to declaring your UI in XML is that it enables you to better separate the presentation of your application from the code that controls its behavior. Your UI descriptions are external to your application code, which means that you can modify or adapt it without having to modify your source code and recompile. For example, you can create XML layouts for different screen orientations, different device screen sizes, and different languages. Additionally, declaring the layout in XML makes it easier to visualize the structure of your UI, so it's easier to debug problems. As such, this document focuses on teaching you how to declare your layout in XML. If you're
  /frameworks/base/docs/html/resources/faq/
troubleshooting.jd 99 <li>If logcat shows that the package manager is having problems loading the manifest
  /frameworks/base/docs/html/sdk/
android-2.3-highlights.jd 323 voice calls, without having to manage sessions, transport-level communication,
terms.jd 191 14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of this License Agreement is invalid, then that provision will be removed from this License Agreement without affecting the rest of this License Agreement. The remaining provisions of this License Agreement will continue to be valid and enforceable.
terms_body.html 303 14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any
  /frameworks/base/docs/html/training/multiple-apks/
texture.jd 154 project. Having a starting activity defined in the library project gives you a chance to put all
  /frameworks/base/libs/hwui/
FontRenderer.cpp 520 // Avoid having to reallocate memory and render quad by quad
  /frameworks/base/libs/rs/
rsFont.cpp 555 // Avoid having to reallocate memory and render quad by quad
  /frameworks/base/libs/ui/
InputTransport.cpp 473 // Only possible source of contention is the consumer having consumed (or being in the
  /frameworks/base/media/java/android/media/
SoundPool.java 40 * to ship with compressed streams without having to suffer the CPU load
  /frameworks/base/media/java/android/media/audiofx/
EnvironmentalReverb.java 445 * parameter was changed by another application having the control of the same
  /frameworks/base/media/libstagefright/codecs/aacdec/
pvmp4audiodecoder_api.h 261 * environment from having to perform stereo-to-mono or mono-to-stereo
  /frameworks/base/media/libstagefright/codecs/amrwbenc/src/
wb_vad.c 563 * Thus, noisy frames having occasional VAD = "1" decisions will not
  /frameworks/base/opengl/tests/hwc/
hwcStress.cpp 49 * additional HWC set calls can be made, without having to perform
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
Bridge.java 232 // user. Having the error in the console is just as useful. We'll
  /frameworks/base/tools/localize/
localize.cpp 151 * 0 1 1 0 (it was removed after having been translated)
  /frameworks/base/wifi/java/android/net/wifi/
WifiConfiguration.java 253 * associating with the AP having the specified BSSID. The value is
  /hardware/ti/omap4xxx/domx/omx_core/inc/
OMX_TI_IVCommon.h     [all...]
  /libcore/luni/src/main/java/java/lang/
ClassLoader.java 75 * inner class to get synchronization at init time without having to sync on
Object.java 212 * {@link java.lang.ref.ReferenceQueue} and having your own thread process that queue.
  /libcore/luni/src/main/java/java/sql/
Statement.java 237 * minimum of one of the elements having the {@code EXECUTE_FAILED} value.
  /libcore/luni/src/main/java/java/util/
IdentityHashMap.java 58 * maximum number of elements that can be put in this map before having to

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