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      1 /*
      2  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2010 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 #include "GraphicsContextCG.h"
     28 
     29 #include "AffineTransform.h"
     30 #include "Path.h"
     31 
     32 #include <CoreGraphics/CGBitmapContext.h>
     33 #include <WebKitSystemInterface/WebKitSystemInterface.h>
     34 #include "GraphicsContextPlatformPrivateCG.h"
     35 
     36 using namespace std;
     37 
     38 namespace WebCore {
     39 
     40 static CGContextRef CGContextWithHDC(HDC hdc, bool hasAlpha)
     41 {
     42     HBITMAP bitmap = static_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP));
     43 
     44     DIBPixelData pixelData(bitmap);
     45 
     46     // FIXME: We can get here because we asked for a bitmap that is too big
     47     // when we have a tiled layer and we're compositing. In that case
     48     // bmBitsPixel will be 0. This seems to be benign, so for now we will
     49     // exit gracefully and look at it later:
     50     //  https://bugs.webkit.org/show_bug.cgi?id=52041
     51     // ASSERT(bitmapBits.bitsPerPixel() == 32);
     52     if (pixelData.bitsPerPixel() != 32)
     53         return 0;
     54 
     55     CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Little | (hasAlpha ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst);
     56     CGContextRef context = CGBitmapContextCreate(pixelData.buffer(), pixelData.size().width(), pixelData.size().height(), 8,
     57                                                  pixelData.bytesPerRow(), deviceRGBColorSpaceRef(), bitmapInfo);
     58 
     59     // Flip coords
     60     CGContextTranslateCTM(context, 0, pixelData.size().height());
     61     CGContextScaleCTM(context, 1, -1);
     62 
     63     // Put the HDC In advanced mode so it will honor affine transforms.
     64     SetGraphicsMode(hdc, GM_ADVANCED);
     65 
     66     return context;
     67 }
     68 
     69 GraphicsContext::GraphicsContext(HDC hdc, bool hasAlpha)
     70     : m_updatingControlTints(false)
     71 {
     72     platformInit(hdc, hasAlpha);
     73 }
     74 
     75 void GraphicsContext::platformInit(HDC hdc, bool hasAlpha)
     76 {
     77     m_data = new GraphicsContextPlatformPrivate(CGContextWithHDC(hdc, hasAlpha));
     78     CGContextRelease(m_data->m_cgContext.get());
     79     m_data->m_hdc = hdc;
     80     setPaintingDisabled(!m_data->m_cgContext);
     81     if (m_data->m_cgContext) {
     82         // Make sure the context starts in sync with our state.
     83         setPlatformFillColor(fillColor(), ColorSpaceDeviceRGB);
     84         setPlatformStrokeColor(strokeColor(), ColorSpaceDeviceRGB);
     85     }
     86 }
     87 
     88 // FIXME: Is it possible to merge getWindowsContext and createWindowsBitmap into a single API
     89 // suitable for all clients?
     90 void GraphicsContext::releaseWindowsContext(HDC hdc, const IntRect& dstRect, bool supportAlphaBlend, bool mayCreateBitmap)
     91 {
     92     bool createdBitmap = mayCreateBitmap && (!m_data->m_hdc || inTransparencyLayer());
     93     if (!createdBitmap) {
     94         m_data->restore();
     95         return;
     96     }
     97 
     98     if (dstRect.isEmpty())
     99         return;
    100 
    101     OwnPtr<HBITMAP> bitmap = adoptPtr(static_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP)));
    102 
    103     DIBPixelData pixelData(bitmap.get());
    104 
    105     ASSERT(pixelData.bitsPerPixel() == 32);
    106 
    107     CGContextRef bitmapContext = CGBitmapContextCreate(pixelData.buffer(), pixelData.size().width(), pixelData.size().height(), 8,
    108                                                        pixelData.bytesPerRow(), deviceRGBColorSpaceRef(), kCGBitmapByteOrder32Little |
    109                                                        (supportAlphaBlend ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst));
    110 
    111     CGImageRef image = CGBitmapContextCreateImage(bitmapContext);
    112     CGContextDrawImage(m_data->m_cgContext.get(), dstRect, image);
    113 
    114     // Delete all our junk.
    115     CGImageRelease(image);
    116     CGContextRelease(bitmapContext);
    117     ::DeleteDC(hdc);
    118 }
    119 
    120 void GraphicsContext::drawWindowsBitmap(WindowsBitmap* image, const IntPoint& point)
    121 {
    122     // FIXME: Creating CFData is non-optimal, but needed to avoid crashing when printing.  Ideally we should
    123     // make a custom CGDataProvider that controls the WindowsBitmap lifetime.  see <rdar://6394455>
    124     RetainPtr<CFDataRef> imageData(AdoptCF, CFDataCreate(kCFAllocatorDefault, image->buffer(), image->bufferLength()));
    125     RetainPtr<CGDataProviderRef> dataProvider(AdoptCF, CGDataProviderCreateWithCFData(imageData.get()));
    126     RetainPtr<CGImageRef> cgImage(AdoptCF, CGImageCreate(image->size().width(), image->size().height(), 8, 32, image->bytesPerRow(), deviceRGBColorSpaceRef(),
    127                                                          kCGBitmapByteOrder32Little | kCGImageAlphaFirst, dataProvider.get(), 0, true, kCGRenderingIntentDefault));
    128     CGContextDrawImage(m_data->m_cgContext.get(), CGRectMake(point.x(), point.y(), image->size().width(), image->size().height()), cgImage.get());
    129 }
    130 
    131 void GraphicsContext::drawFocusRing(const Path& path, int width, int offset, const Color& color)
    132 {
    133     // FIXME: implement
    134 }
    135 
    136 // FIXME: This is nearly identical to the GraphicsContext::drawFocusRing function in GraphicsContextMac.mm.
    137 // The code could move to GraphicsContextCG.cpp and be shared.
    138 void GraphicsContext::drawFocusRing(const Vector<IntRect>& rects, int width, int offset, const Color& color)
    139 {
    140     if (paintingDisabled())
    141         return;
    142 
    143     float radius = (width - 1) / 2.0f;
    144     offset += radius;
    145     CGColorRef colorRef = color.isValid() ? cachedCGColor(color, ColorSpaceDeviceRGB) : 0;
    146 
    147     CGMutablePathRef focusRingPath = CGPathCreateMutable();
    148     unsigned rectCount = rects.size();
    149     for (unsigned i = 0; i < rectCount; i++)
    150         CGPathAddRect(focusRingPath, 0, CGRectInset(rects[i], -offset, -offset));
    151 
    152     CGContextRef context = platformContext();
    153     CGContextSaveGState(context);
    154 
    155     CGContextBeginPath(context);
    156     CGContextAddPath(context, focusRingPath);
    157 
    158     wkDrawFocusRing(context, colorRef, radius);
    159 
    160     CGPathRelease(focusRingPath);
    161 
    162     CGContextRestoreGState(context);
    163 }
    164 
    165 // Pulled from GraphicsContextCG
    166 static void setCGStrokeColor(CGContextRef context, const Color& color)
    167 {
    168     CGFloat red, green, blue, alpha;
    169     color.getRGBA(red, green, blue, alpha);
    170     CGContextSetRGBStrokeColor(context, red, green, blue, alpha);
    171 }
    172 
    173 static const Color& spellingPatternColor() {
    174     static const Color spellingColor(255, 0, 0);
    175     return spellingColor;
    176 }
    177 
    178 static const Color& grammarPatternColor() {
    179     static const Color grammarColor(0, 128, 0);
    180     return grammarColor;
    181 }
    182 
    183 void GraphicsContext::drawLineForTextChecking(const FloatPoint& point, float width, TextCheckingLineStyle style)
    184 {
    185     if (paintingDisabled())
    186         return;
    187 
    188     if (style != TextCheckingSpellingLineStyle && style != TextCheckingGrammarLineStyle)
    189         return;
    190 
    191     // These are the same for misspelling or bad grammar
    192     const int patternHeight = 3; // 3 rows
    193     ASSERT(cMisspellingLineThickness == patternHeight);
    194     const int patternWidth = 4; // 4 pixels
    195     ASSERT(patternWidth == cMisspellingLinePatternWidth);
    196 
    197     // Make sure to draw only complete dots.
    198     // NOTE: Code here used to shift the underline to the left and increase the width
    199     // to make sure everything gets underlined, but that results in drawing out of
    200     // bounds (e.g. when at the edge of a view) and could make it appear that the
    201     // space between adjacent misspelled words was underlined.
    202     // allow slightly more considering that the pattern ends with a transparent pixel
    203     float widthMod = fmodf(width, patternWidth);
    204     if (patternWidth - widthMod > cMisspellingLinePatternGapWidth)
    205         width -= widthMod;
    206 
    207     // Draw the underline
    208     CGContextRef context = platformContext();
    209     CGContextSaveGState(context);
    210 
    211     const Color& patternColor = style == TextCheckingGrammarLineStyle ? grammarPatternColor() : spellingPatternColor();
    212     setCGStrokeColor(context, patternColor);
    213 
    214     wkSetPatternPhaseInUserSpace(context, point);
    215     CGContextSetBlendMode(context, kCGBlendModeNormal);
    216 
    217     // 3 rows, each offset by half a pixel for blending purposes
    218     const CGPoint upperPoints [] = {{point.x(), point.y() + patternHeight - 2.5 }, {point.x() + width, point.y() + patternHeight - 2.5}};
    219     const CGPoint middlePoints [] = {{point.x(), point.y() + patternHeight - 1.5 }, {point.x() + width, point.y() + patternHeight - 1.5}};
    220     const CGPoint lowerPoints [] = {{point.x(), point.y() + patternHeight - 0.5 }, {point.x() + width, point.y() + patternHeight - 0.5 }};
    221 
    222     // Dash lengths for the top and bottom of the error underline are the same.
    223     // These are magic.
    224     static const float edge_dash_lengths[] = {2.0f, 2.0f};
    225     static const float middle_dash_lengths[] = {2.76f, 1.24f};
    226     static const float edge_offset = -(edge_dash_lengths[1] - 1.0f) / 2.0f;
    227     static const float middle_offset = -(middle_dash_lengths[1] - 1.0f) / 2.0f;
    228 
    229     // Line opacities.  Once again, these are magic.
    230     const float upperOpacity = 0.33f;
    231     const float middleOpacity = 0.75f;
    232     const float lowerOpacity = 0.88f;
    233 
    234     //Top line
    235     CGContextSetLineDash(context, edge_offset, edge_dash_lengths, WTF_ARRAY_LENGTH(edge_dash_lengths));
    236     CGContextSetAlpha(context, upperOpacity);
    237     CGContextStrokeLineSegments(context, upperPoints, 2);
    238 
    239     // Middle line
    240     CGContextSetLineDash(context, middle_offset, middle_dash_lengths, WTF_ARRAY_LENGTH(middle_dash_lengths));
    241     CGContextSetAlpha(context, middleOpacity);
    242     CGContextStrokeLineSegments(context, middlePoints, 2);
    243 
    244     // Bottom line
    245     CGContextSetLineDash(context, edge_offset, edge_dash_lengths, WTF_ARRAY_LENGTH(edge_dash_lengths));
    246     CGContextSetAlpha(context, lowerOpacity);
    247     CGContextStrokeLineSegments(context, lowerPoints, 2);
    248 
    249     CGContextRestoreGState(context);
    250 }
    251 
    252 void GraphicsContextPlatformPrivate::flush()
    253 {
    254     CGContextFlush(m_cgContext.get());
    255 }
    256 
    257 }
    258