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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef _OBJ_LOADER_H_
     18 #define _OBJ_LOADER_H_
     19 
     20 #include <vector>
     21 #include <string>
     22 #include <iostream>
     23 #include <fstream>
     24 
     25 #include "GeometryLoader.h"
     26 
     27 using namespace android;
     28 using namespace android::renderscript;
     29 
     30 #define MAX_INDEX 0xffffffff
     31 
     32 class ObjLoader : public GeometryLoader {
     33 public:
     34     ObjLoader();
     35     virtual ~ObjLoader() {
     36     }
     37     virtual bool init(const char *objFile);
     38 
     39     virtual SimpleMesh *getMesh(uint32_t meshIndex) {
     40         return &mMeshes[meshIndex];
     41     }
     42     virtual uint32_t getNumMeshes() const {
     43         return mMeshes.size();
     44     }
     45 
     46 private:
     47     // .obj has a global list of vertex data
     48     std::vector<float> mObjPositions;
     49     std::vector<float> mObjNormals;
     50     std::vector<float> mObjTextureCoords;
     51 
     52     struct PrimitiveVtx {
     53         uint32_t vertIdx;
     54         uint32_t normIdx;
     55         uint32_t texIdx;
     56 
     57         PrimitiveVtx() : vertIdx(MAX_INDEX),
     58                          normIdx(MAX_INDEX),
     59                          texIdx(MAX_INDEX){
     60         }
     61     };
     62 
     63     // Scratch buffer for faces
     64     std::vector<std::string> mRawFaces;
     65     std::vector<PrimitiveVtx> mParsedFaces;
     66     std::string mLastMtl;
     67 
     68     // Groups are used to separate multiple meshes within the same .obj file
     69     class ObjMesh : public SimpleMesh {
     70     public:
     71 
     72         std::vector<std::vector<PrimitiveVtx> > mUnfilteredFaces;
     73 
     74         void appendUnfilteredFaces(std::string name) {
     75             appendFaceList(name);
     76             mUnfilteredFaces.push_back(std::vector<PrimitiveVtx>());
     77             // Reserve some space for index data
     78             static const uint32_t numReserveIndecies = 128;
     79             mUnfilteredFaces.back().reserve(numReserveIndecies);
     80         }
     81 
     82         ObjMesh() {
     83             appendChannel("position", 3);
     84             appendChannel("normal", 3);
     85             appendChannel("texture0", 2);
     86         }
     87     };
     88 
     89     std::vector<ObjMesh> mMeshes;
     90     void checkNewMeshCreation(std::string &newGroup);
     91 
     92     void parseRawFaces();
     93     void handleObjLine(char *line);
     94 
     95     void reIndexGeometry();
     96     uint32_t reIndexGeometryPrim(ObjMesh &mesh, PrimitiveVtx &prim);
     97 
     98     unsigned int mPositionsStride;
     99     unsigned int mNormalsStride;
    100     unsigned int mTextureCoordsStride;
    101 
    102     // This vector is used to remap a position index into a list
    103     //  of all divergent vertices
    104     std::vector<std::vector<unsigned int> > mVertexRemap;
    105 };
    106 
    107 #endif //_OBJ_LOADER_H_
    108