1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "SurfaceTexture_test" 18 //#define LOG_NDEBUG 0 19 20 #include <gtest/gtest.h> 21 #include <gui/SurfaceTexture.h> 22 #include <gui/SurfaceTextureClient.h> 23 #include <ui/GraphicBuffer.h> 24 #include <utils/String8.h> 25 #include <utils/threads.h> 26 27 #include <surfaceflinger/ISurfaceComposer.h> 28 #include <surfaceflinger/Surface.h> 29 #include <surfaceflinger/SurfaceComposerClient.h> 30 31 #include <EGL/egl.h> 32 #include <EGL/eglext.h> 33 #include <GLES2/gl2.h> 34 #include <GLES2/gl2ext.h> 35 36 #include <ui/FramebufferNativeWindow.h> 37 38 namespace android { 39 40 class GLTest : public ::testing::Test { 41 protected: 42 43 GLTest(): 44 mEglDisplay(EGL_NO_DISPLAY), 45 mEglSurface(EGL_NO_SURFACE), 46 mEglContext(EGL_NO_CONTEXT) { 47 } 48 49 virtual void SetUp() { 50 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 51 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 52 ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); 53 54 EGLint majorVersion; 55 EGLint minorVersion; 56 EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); 57 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 58 RecordProperty("EglVersionMajor", majorVersion); 59 RecordProperty("EglVersionMajor", minorVersion); 60 61 EGLint numConfigs = 0; 62 EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &mGlConfig, 63 1, &numConfigs)); 64 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 65 66 char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS"); 67 if (displaySecsEnv != NULL) { 68 mDisplaySecs = atoi(displaySecsEnv); 69 if (mDisplaySecs < 0) { 70 mDisplaySecs = 0; 71 } 72 } else { 73 mDisplaySecs = 0; 74 } 75 76 if (mDisplaySecs > 0) { 77 mComposerClient = new SurfaceComposerClient; 78 ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); 79 80 mSurfaceControl = mComposerClient->createSurface( 81 String8("Test Surface"), 0, 82 getSurfaceWidth(), getSurfaceHeight(), 83 PIXEL_FORMAT_RGB_888, 0); 84 85 ASSERT_TRUE(mSurfaceControl != NULL); 86 ASSERT_TRUE(mSurfaceControl->isValid()); 87 88 SurfaceComposerClient::openGlobalTransaction(); 89 ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF)); 90 ASSERT_EQ(NO_ERROR, mSurfaceControl->show()); 91 SurfaceComposerClient::closeGlobalTransaction(); 92 93 sp<ANativeWindow> window = mSurfaceControl->getSurface(); 94 mEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, 95 window.get(), NULL); 96 } else { 97 EGLint pbufferAttribs[] = { 98 EGL_WIDTH, getSurfaceWidth(), 99 EGL_HEIGHT, getSurfaceHeight(), 100 EGL_NONE }; 101 102 mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig, 103 pbufferAttribs); 104 } 105 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 106 ASSERT_NE(EGL_NO_SURFACE, mEglSurface); 107 108 mEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT, 109 getContextAttribs()); 110 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 111 ASSERT_NE(EGL_NO_CONTEXT, mEglContext); 112 113 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 114 mEglContext)); 115 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 116 117 EGLint w, h; 118 EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w)); 119 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 120 EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h)); 121 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 122 RecordProperty("EglSurfaceWidth", w); 123 RecordProperty("EglSurfaceHeight", h); 124 125 glViewport(0, 0, w, h); 126 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 127 } 128 129 virtual void TearDown() { 130 // Display the result 131 if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) { 132 eglSwapBuffers(mEglDisplay, mEglSurface); 133 sleep(mDisplaySecs); 134 } 135 136 if (mComposerClient != NULL) { 137 mComposerClient->dispose(); 138 } 139 if (mEglContext != EGL_NO_CONTEXT) { 140 eglDestroyContext(mEglDisplay, mEglContext); 141 } 142 if (mEglSurface != EGL_NO_SURFACE) { 143 eglDestroySurface(mEglDisplay, mEglSurface); 144 } 145 if (mEglDisplay != EGL_NO_DISPLAY) { 146 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 147 EGL_NO_CONTEXT); 148 eglTerminate(mEglDisplay); 149 } 150 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 151 } 152 153 virtual EGLint const* getConfigAttribs() { 154 static EGLint sDefaultConfigAttribs[] = { 155 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, 156 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, 157 EGL_RED_SIZE, 8, 158 EGL_GREEN_SIZE, 8, 159 EGL_BLUE_SIZE, 8, 160 EGL_ALPHA_SIZE, 8, 161 EGL_DEPTH_SIZE, 16, 162 EGL_STENCIL_SIZE, 8, 163 EGL_NONE }; 164 165 return sDefaultConfigAttribs; 166 } 167 168 virtual EGLint const* getContextAttribs() { 169 static EGLint sDefaultContextAttribs[] = { 170 EGL_CONTEXT_CLIENT_VERSION, 2, 171 EGL_NONE }; 172 173 return sDefaultContextAttribs; 174 } 175 176 virtual EGLint getSurfaceWidth() { 177 return 512; 178 } 179 180 virtual EGLint getSurfaceHeight() { 181 return 512; 182 } 183 184 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { 185 GLuint shader = glCreateShader(shaderType); 186 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 187 if (shader) { 188 glShaderSource(shader, 1, &pSource, NULL); 189 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 190 glCompileShader(shader); 191 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 192 GLint compiled = 0; 193 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 194 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 195 if (!compiled) { 196 GLint infoLen = 0; 197 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 198 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 199 if (infoLen) { 200 char* buf = (char*) malloc(infoLen); 201 if (buf) { 202 glGetShaderInfoLog(shader, infoLen, NULL, buf); 203 printf("Shader compile log:\n%s\n", buf); 204 free(buf); 205 FAIL(); 206 } 207 } else { 208 char* buf = (char*) malloc(0x1000); 209 if (buf) { 210 glGetShaderInfoLog(shader, 0x1000, NULL, buf); 211 printf("Shader compile log:\n%s\n", buf); 212 free(buf); 213 FAIL(); 214 } 215 } 216 glDeleteShader(shader); 217 shader = 0; 218 } 219 } 220 ASSERT_TRUE(shader != 0); 221 *outShader = shader; 222 } 223 224 void createProgram(const char* pVertexSource, const char* pFragmentSource, 225 GLuint* outPgm) { 226 GLuint vertexShader, fragmentShader; 227 { 228 SCOPED_TRACE("compiling vertex shader"); 229 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); 230 if (HasFatalFailure()) { 231 return; 232 } 233 } 234 { 235 SCOPED_TRACE("compiling fragment shader"); 236 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); 237 if (HasFatalFailure()) { 238 return; 239 } 240 } 241 242 GLuint program = glCreateProgram(); 243 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 244 if (program) { 245 glAttachShader(program, vertexShader); 246 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 247 glAttachShader(program, fragmentShader); 248 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 249 glLinkProgram(program); 250 GLint linkStatus = GL_FALSE; 251 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 252 if (linkStatus != GL_TRUE) { 253 GLint bufLength = 0; 254 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 255 if (bufLength) { 256 char* buf = (char*) malloc(bufLength); 257 if (buf) { 258 glGetProgramInfoLog(program, bufLength, NULL, buf); 259 printf("Program link log:\n%s\n", buf); 260 free(buf); 261 FAIL(); 262 } 263 } 264 glDeleteProgram(program); 265 program = 0; 266 } 267 } 268 glDeleteShader(vertexShader); 269 glDeleteShader(fragmentShader); 270 ASSERT_TRUE(program != 0); 271 *outPgm = program; 272 } 273 274 static int abs(int value) { 275 return value > 0 ? value : -value; 276 } 277 278 ::testing::AssertionResult checkPixel(int x, int y, int r, 279 int g, int b, int a, int tolerance=2) { 280 GLubyte pixel[4]; 281 String8 msg; 282 glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); 283 GLenum err = glGetError(); 284 if (err != GL_NO_ERROR) { 285 msg += String8::format("error reading pixel: %#x", err); 286 while ((err = glGetError()) != GL_NO_ERROR) { 287 msg += String8::format(", %#x", err); 288 } 289 fprintf(stderr, "pixel check failure: %s\n", msg.string()); 290 return ::testing::AssertionFailure( 291 ::testing::Message(msg.string())); 292 } 293 if (r >= 0 && abs(r - int(pixel[0])) > tolerance) { 294 msg += String8::format("r(%d isn't %d)", pixel[0], r); 295 } 296 if (g >= 0 && abs(g - int(pixel[1])) > tolerance) { 297 if (!msg.isEmpty()) { 298 msg += " "; 299 } 300 msg += String8::format("g(%d isn't %d)", pixel[1], g); 301 } 302 if (b >= 0 && abs(b - int(pixel[2])) > tolerance) { 303 if (!msg.isEmpty()) { 304 msg += " "; 305 } 306 msg += String8::format("b(%d isn't %d)", pixel[2], b); 307 } 308 if (a >= 0 && abs(a - int(pixel[3])) > tolerance) { 309 if (!msg.isEmpty()) { 310 msg += " "; 311 } 312 msg += String8::format("a(%d isn't %d)", pixel[3], a); 313 } 314 if (!msg.isEmpty()) { 315 fprintf(stderr, "pixel check failure: %s\n", msg.string()); 316 return ::testing::AssertionFailure( 317 ::testing::Message(msg.string())); 318 } else { 319 return ::testing::AssertionSuccess(); 320 } 321 } 322 323 int mDisplaySecs; 324 sp<SurfaceComposerClient> mComposerClient; 325 sp<SurfaceControl> mSurfaceControl; 326 327 EGLDisplay mEglDisplay; 328 EGLSurface mEglSurface; 329 EGLContext mEglContext; 330 EGLConfig mGlConfig; 331 }; 332 333 // XXX: Code above this point should live elsewhere 334 335 class SurfaceTextureGLTest : public GLTest { 336 protected: 337 enum { TEX_ID = 123 }; 338 339 virtual void SetUp() { 340 GLTest::SetUp(); 341 mST = new SurfaceTexture(TEX_ID); 342 mSTC = new SurfaceTextureClient(mST); 343 mANW = mSTC; 344 345 const char vsrc[] = 346 "attribute vec4 vPosition;\n" 347 "varying vec2 texCoords;\n" 348 "uniform mat4 texMatrix;\n" 349 "void main() {\n" 350 " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" 351 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n" 352 " gl_Position = vPosition;\n" 353 "}\n"; 354 355 const char fsrc[] = 356 "#extension GL_OES_EGL_image_external : require\n" 357 "precision mediump float;\n" 358 "uniform samplerExternalOES texSampler;\n" 359 "varying vec2 texCoords;\n" 360 "void main() {\n" 361 " gl_FragColor = texture2D(texSampler, texCoords);\n" 362 "}\n"; 363 364 { 365 SCOPED_TRACE("creating shader program"); 366 createProgram(vsrc, fsrc, &mPgm); 367 if (HasFatalFailure()) { 368 return; 369 } 370 } 371 372 mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); 373 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 374 ASSERT_NE(-1, mPositionHandle); 375 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); 376 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 377 ASSERT_NE(-1, mTexSamplerHandle); 378 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); 379 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 380 ASSERT_NE(-1, mTexMatrixHandle); 381 } 382 383 virtual void TearDown() { 384 mANW.clear(); 385 mSTC.clear(); 386 mST.clear(); 387 GLTest::TearDown(); 388 } 389 390 // drawTexture draws the SurfaceTexture over the entire GL viewport. 391 void drawTexture() { 392 const GLfloat triangleVertices[] = { 393 -1.0f, 1.0f, 394 -1.0f, -1.0f, 395 1.0f, -1.0f, 396 1.0f, 1.0f, 397 }; 398 399 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, 400 triangleVertices); 401 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 402 glEnableVertexAttribArray(mPositionHandle); 403 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 404 405 glUseProgram(mPgm); 406 glUniform1i(mTexSamplerHandle, 0); 407 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 408 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); 409 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 410 411 // XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as 412 // they're setting the defautls for that target, but when hacking things 413 // to use GL_TEXTURE_2D they are needed to achieve the same behavior. 414 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, 415 GL_LINEAR); 416 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 417 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, 418 GL_LINEAR); 419 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 420 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, 421 GL_CLAMP_TO_EDGE); 422 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 423 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, 424 GL_CLAMP_TO_EDGE); 425 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 426 427 GLfloat texMatrix[16]; 428 mST->getTransformMatrix(texMatrix); 429 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); 430 431 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 432 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 433 } 434 435 class FrameWaiter : public SurfaceTexture::FrameAvailableListener { 436 public: 437 FrameWaiter(): 438 mPendingFrames(0) { 439 } 440 441 void waitForFrame() { 442 Mutex::Autolock lock(mMutex); 443 while (mPendingFrames == 0) { 444 mCondition.wait(mMutex); 445 } 446 mPendingFrames--; 447 } 448 449 virtual void onFrameAvailable() { 450 Mutex::Autolock lock(mMutex); 451 mPendingFrames++; 452 mCondition.signal(); 453 } 454 455 int mPendingFrames; 456 Mutex mMutex; 457 Condition mCondition; 458 }; 459 460 sp<SurfaceTexture> mST; 461 sp<SurfaceTextureClient> mSTC; 462 sp<ANativeWindow> mANW; 463 464 GLuint mPgm; 465 GLint mPositionHandle; 466 GLint mTexSamplerHandle; 467 GLint mTexMatrixHandle; 468 }; 469 470 // Fill a YV12 buffer with a multi-colored checkerboard pattern 471 void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) { 472 const int blockWidth = w > 16 ? w / 16 : 1; 473 const int blockHeight = h > 16 ? h / 16 : 1; 474 const int yuvTexOffsetY = 0; 475 int yuvTexStrideY = stride; 476 int yuvTexOffsetV = yuvTexStrideY * h; 477 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 478 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; 479 int yuvTexStrideU = yuvTexStrideV; 480 for (int x = 0; x < w; x++) { 481 for (int y = 0; y < h; y++) { 482 int parityX = (x / blockWidth) & 1; 483 int parityY = (y / blockHeight) & 1; 484 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; 485 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; 486 if (x < w / 2 && y < h / 2) { 487 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity; 488 if (x * 2 < w / 2 && y * 2 < h / 2) { 489 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] = 490 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] = 491 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] = 492 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = 493 intensity; 494 } 495 } 496 } 497 } 498 } 499 500 // Fill a YV12 buffer with red outside a given rectangle and green inside it. 501 void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride, 502 const android_native_rect_t& rect) { 503 const int yuvTexOffsetY = 0; 504 int yuvTexStrideY = stride; 505 int yuvTexOffsetV = yuvTexStrideY * h; 506 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 507 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; 508 int yuvTexStrideU = yuvTexStrideV; 509 for (int x = 0; x < w; x++) { 510 for (int y = 0; y < h; y++) { 511 bool inside = rect.left <= x && x < rect.right && 512 rect.top <= y && y < rect.bottom; 513 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64; 514 if (x < w / 2 && y < h / 2) { 515 bool inside = rect.left <= 2*x && 2*x < rect.right && 516 rect.top <= 2*y && 2*y < rect.bottom; 517 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16; 518 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = 519 inside ? 16 : 255; 520 } 521 } 522 } 523 } 524 525 void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride) { 526 const size_t PIXEL_SIZE = 4; 527 for (int x = 0; x < w; x++) { 528 for (int y = 0; y < h; y++) { 529 off_t offset = (y * stride + x) * PIXEL_SIZE; 530 for (int c = 0; c < 4; c++) { 531 int parityX = (x / (1 << (c+2))) & 1; 532 int parityY = (y / (1 << (c+2))) & 1; 533 buf[offset + c] = (parityX ^ parityY) ? 231 : 35; 534 } 535 } 536 } 537 } 538 539 void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, uint8_t r, 540 uint8_t g, uint8_t b, uint8_t a) { 541 const size_t PIXEL_SIZE = 4; 542 for (int y = 0; y < h; y++) { 543 for (int x = 0; x < h; x++) { 544 off_t offset = (y * stride + x) * PIXEL_SIZE; 545 buf[offset + 0] = r; 546 buf[offset + 1] = g; 547 buf[offset + 2] = b; 548 buf[offset + 3] = a; 549 } 550 } 551 } 552 553 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { 554 const int texWidth = 64; 555 const int texHeight = 66; 556 557 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 558 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 559 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 560 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 561 562 ANativeWindowBuffer* anb; 563 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 564 ASSERT_TRUE(anb != NULL); 565 566 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 567 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); 568 569 // Fill the buffer with the a checkerboard pattern 570 uint8_t* img = NULL; 571 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 572 fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); 573 buf->unlock(); 574 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); 575 576 mST->updateTexImage(); 577 578 glClearColor(0.2, 0.2, 0.2, 0.2); 579 glClear(GL_COLOR_BUFFER_BIT); 580 581 glViewport(0, 0, texWidth, texHeight); 582 drawTexture(); 583 584 EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255)); 585 EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255)); 586 EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255)); 587 EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255)); 588 589 EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255)); 590 EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255)); 591 EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255)); 592 EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255)); 593 EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255)); 594 EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255)); 595 EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255)); 596 } 597 598 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) { 599 const int texWidth = 64; 600 const int texHeight = 64; 601 602 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 603 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 604 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 605 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 606 607 ANativeWindowBuffer* anb; 608 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 609 ASSERT_TRUE(anb != NULL); 610 611 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 612 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); 613 614 // Fill the buffer with the a checkerboard pattern 615 uint8_t* img = NULL; 616 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 617 fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); 618 buf->unlock(); 619 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); 620 621 mST->updateTexImage(); 622 623 glClearColor(0.2, 0.2, 0.2, 0.2); 624 glClear(GL_COLOR_BUFFER_BIT); 625 626 glViewport(0, 0, texWidth, texHeight); 627 drawTexture(); 628 629 EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255)); 630 EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255)); 631 EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255)); 632 EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); 633 634 EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255)); 635 EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255)); 636 EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255)); 637 EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255)); 638 EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255)); 639 EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255)); 640 EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255)); 641 } 642 643 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { 644 const int texWidth = 64; 645 const int texHeight = 66; 646 647 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 648 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 649 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 650 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 651 652 android_native_rect_t crops[] = { 653 {4, 6, 22, 36}, 654 {0, 6, 22, 36}, 655 {4, 0, 22, 36}, 656 {4, 6, texWidth, 36}, 657 {4, 6, 22, texHeight}, 658 }; 659 660 for (int i = 0; i < 5; i++) { 661 const android_native_rect_t& crop(crops[i]); 662 SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", 663 crop.left, crop.top, crop.right, crop.bottom).string()); 664 665 ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); 666 667 ANativeWindowBuffer* anb; 668 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 669 ASSERT_TRUE(anb != NULL); 670 671 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 672 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), 673 buf->getNativeBuffer())); 674 675 uint8_t* img = NULL; 676 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 677 fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop); 678 buf->unlock(); 679 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), 680 buf->getNativeBuffer())); 681 682 mST->updateTexImage(); 683 684 glClearColor(0.2, 0.2, 0.2, 0.2); 685 glClear(GL_COLOR_BUFFER_BIT); 686 687 glViewport(0, 0, 64, 64); 688 drawTexture(); 689 690 EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255)); 691 EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255)); 692 EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255)); 693 EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255)); 694 695 EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255)); 696 EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255)); 697 EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255)); 698 EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255)); 699 EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255)); 700 EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255)); 701 EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255)); 702 } 703 } 704 705 // This test is intended to catch synchronization bugs between the CPU-written 706 // and GPU-read buffers. 707 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) { 708 enum { texWidth = 16 }; 709 enum { texHeight = 16 }; 710 enum { numFrames = 1024 }; 711 712 ASSERT_EQ(NO_ERROR, mST->setSynchronousMode(true)); 713 ASSERT_EQ(NO_ERROR, mST->setBufferCountServer(2)); 714 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 715 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 716 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 717 GRALLOC_USAGE_SW_WRITE_OFTEN)); 718 719 struct TestPixel { 720 int x; 721 int y; 722 }; 723 const TestPixel testPixels[] = { 724 { 4, 11 }, 725 { 12, 14 }, 726 { 7, 2 }, 727 }; 728 enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])}; 729 730 class ProducerThread : public Thread { 731 public: 732 ProducerThread(const sp<ANativeWindow>& anw, 733 const TestPixel* testPixels): 734 mANW(anw), 735 mTestPixels(testPixels) { 736 } 737 738 virtual ~ProducerThread() { 739 } 740 741 virtual bool threadLoop() { 742 for (int i = 0; i < numFrames; i++) { 743 ANativeWindowBuffer* anb; 744 if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) { 745 return false; 746 } 747 if (anb == NULL) { 748 return false; 749 } 750 751 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 752 if (mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()) 753 != NO_ERROR) { 754 return false; 755 } 756 757 const int yuvTexOffsetY = 0; 758 int stride = buf->getStride(); 759 int yuvTexStrideY = stride; 760 int yuvTexOffsetV = yuvTexStrideY * texHeight; 761 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 762 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2; 763 int yuvTexStrideU = yuvTexStrideV; 764 765 uint8_t* img = NULL; 766 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 767 768 // Gray out all the test pixels first, so we're more likely to 769 // see a failure if GL is still texturing from the buffer we 770 // just dequeued. 771 for (int j = 0; j < numTestPixels; j++) { 772 int x = mTestPixels[j].x; 773 int y = mTestPixels[j].y; 774 uint8_t value = 128; 775 img[y*stride + x] = value; 776 } 777 778 // Fill the buffer with gray. 779 for (int y = 0; y < texHeight; y++) { 780 for (int x = 0; x < texWidth; x++) { 781 img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128; 782 img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128; 783 img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128; 784 } 785 } 786 787 // Set the test pixels to either white or black. 788 for (int j = 0; j < numTestPixels; j++) { 789 int x = mTestPixels[j].x; 790 int y = mTestPixels[j].y; 791 uint8_t value = 0; 792 if (j == (i % numTestPixels)) { 793 value = 255; 794 } 795 img[y*stride + x] = value; 796 } 797 798 buf->unlock(); 799 if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()) 800 != NO_ERROR) { 801 return false; 802 } 803 } 804 return false; 805 } 806 807 sp<ANativeWindow> mANW; 808 const TestPixel* mTestPixels; 809 }; 810 811 sp<FrameWaiter> fw(new FrameWaiter); 812 mST->setFrameAvailableListener(fw); 813 814 sp<Thread> pt(new ProducerThread(mANW, testPixels)); 815 pt->run(); 816 817 glViewport(0, 0, texWidth, texHeight); 818 819 glClearColor(0.2, 0.2, 0.2, 0.2); 820 glClear(GL_COLOR_BUFFER_BIT); 821 822 // We wait for the first two frames up front so that the producer will be 823 // likely to dequeue the buffer that's currently being textured from. 824 fw->waitForFrame(); 825 fw->waitForFrame(); 826 827 for (int i = 0; i < numFrames; i++) { 828 SCOPED_TRACE(String8::format("frame %d", i).string()); 829 830 // We must wait for each frame to come in because if we ever do an 831 // updateTexImage call that doesn't consume a newly available buffer 832 // then the producer and consumer will get out of sync, which will cause 833 // a deadlock. 834 if (i > 1) { 835 fw->waitForFrame(); 836 } 837 mST->updateTexImage(); 838 drawTexture(); 839 840 for (int j = 0; j < numTestPixels; j++) { 841 int x = testPixels[j].x; 842 int y = testPixels[j].y; 843 uint8_t value = 0; 844 if (j == (i % numTestPixels)) { 845 // We must y-invert the texture coords 846 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255)); 847 } else { 848 // We must y-invert the texture coords 849 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255)); 850 } 851 } 852 } 853 854 pt->requestExitAndWait(); 855 } 856 857 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) { 858 const int texWidth = 64; 859 const int texHeight = 66; 860 861 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 862 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 863 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 864 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 865 866 android_native_buffer_t* anb; 867 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 868 ASSERT_TRUE(anb != NULL); 869 870 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 871 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); 872 873 // Fill the buffer with the a checkerboard pattern 874 uint8_t* img = NULL; 875 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 876 fillRGBA8Buffer(img, texWidth, texHeight, buf->getStride()); 877 buf->unlock(); 878 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); 879 880 mST->updateTexImage(); 881 882 glClearColor(0.2, 0.2, 0.2, 0.2); 883 glClear(GL_COLOR_BUFFER_BIT); 884 885 glViewport(0, 0, texWidth, texHeight); 886 drawTexture(); 887 888 EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 889 EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231)); 890 EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231)); 891 EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35)); 892 893 EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231)); 894 EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35)); 895 EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35)); 896 EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35)); 897 EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231)); 898 EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231)); 899 EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231)); 900 EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231)); 901 EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35)); 902 EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35)); 903 EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231)); 904 EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231)); 905 EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231)); 906 EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231)); 907 EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35)); 908 EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231)); 909 } 910 911 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) { 912 const int texWidth = 64; 913 const int texHeight = 64; 914 915 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 916 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 917 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 918 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 919 920 android_native_buffer_t* anb; 921 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 922 ASSERT_TRUE(anb != NULL); 923 924 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 925 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); 926 927 // Fill the buffer with the a checkerboard pattern 928 uint8_t* img = NULL; 929 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 930 fillRGBA8Buffer(img, texWidth, texHeight, buf->getStride()); 931 buf->unlock(); 932 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); 933 934 mST->updateTexImage(); 935 936 glClearColor(0.2, 0.2, 0.2, 0.2); 937 glClear(GL_COLOR_BUFFER_BIT); 938 939 glViewport(0, 0, texWidth, texHeight); 940 drawTexture(); 941 942 EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231)); 943 EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35)); 944 EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231)); 945 EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35)); 946 947 EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35)); 948 EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231)); 949 EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231)); 950 EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35)); 951 EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35)); 952 EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231)); 953 EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35)); 954 EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35)); 955 EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35)); 956 EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231)); 957 EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231)); 958 EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231)); 959 EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231)); 960 EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35)); 961 EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231)); 962 EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35)); 963 } 964 965 TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) { 966 class ProducerThread : public Thread { 967 public: 968 ProducerThread(const sp<ANativeWindow>& anw): 969 mANW(anw), 970 mDequeueError(NO_ERROR) { 971 } 972 973 virtual ~ProducerThread() { 974 } 975 976 virtual bool threadLoop() { 977 Mutex::Autolock lock(mMutex); 978 ANativeWindowBuffer* anb; 979 980 // Frame 1 981 if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) { 982 return false; 983 } 984 if (anb == NULL) { 985 return false; 986 } 987 if (mANW->queueBuffer(mANW.get(), anb) 988 != NO_ERROR) { 989 return false; 990 } 991 992 // Frame 2 993 if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) { 994 return false; 995 } 996 if (anb == NULL) { 997 return false; 998 } 999 if (mANW->queueBuffer(mANW.get(), anb) 1000 != NO_ERROR) { 1001 return false; 1002 } 1003 1004 // Frame 3 - error expected 1005 mDequeueError = mANW->dequeueBuffer(mANW.get(), &anb); 1006 return false; 1007 } 1008 1009 status_t getDequeueError() { 1010 Mutex::Autolock lock(mMutex); 1011 return mDequeueError; 1012 } 1013 1014 private: 1015 sp<ANativeWindow> mANW; 1016 status_t mDequeueError; 1017 Mutex mMutex; 1018 }; 1019 1020 sp<FrameWaiter> fw(new FrameWaiter); 1021 mST->setFrameAvailableListener(fw); 1022 ASSERT_EQ(OK, mST->setSynchronousMode(true)); 1023 ASSERT_EQ(OK, mST->setBufferCountServer(2)); 1024 1025 sp<Thread> pt(new ProducerThread(mANW)); 1026 pt->run(); 1027 1028 fw->waitForFrame(); 1029 fw->waitForFrame(); 1030 1031 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to 1032 // block waiting for a buffer to become available. 1033 usleep(100000); 1034 1035 mST->abandon(); 1036 1037 pt->requestExitAndWait(); 1038 ASSERT_EQ(NO_INIT, 1039 reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError()); 1040 } 1041 1042 TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) { 1043 int texHeight = 16; 1044 ANativeWindowBuffer* anb; 1045 1046 GLint maxTextureSize; 1047 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 1048 1049 // make sure it works with small textures 1050 mST->setDefaultBufferSize(16, texHeight); 1051 EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 1052 EXPECT_EQ(16, anb->width); 1053 EXPECT_EQ(texHeight, anb->height); 1054 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb)); 1055 EXPECT_EQ(NO_ERROR, mST->updateTexImage()); 1056 1057 // make sure it works with GL_MAX_TEXTURE_SIZE 1058 mST->setDefaultBufferSize(maxTextureSize, texHeight); 1059 EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 1060 EXPECT_EQ(maxTextureSize, anb->width); 1061 EXPECT_EQ(texHeight, anb->height); 1062 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb)); 1063 EXPECT_EQ(NO_ERROR, mST->updateTexImage()); 1064 1065 // make sure it fails with GL_MAX_TEXTURE_SIZE+1 1066 mST->setDefaultBufferSize(maxTextureSize+1, texHeight); 1067 EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 1068 EXPECT_EQ(maxTextureSize+1, anb->width); 1069 EXPECT_EQ(texHeight, anb->height); 1070 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb)); 1071 ASSERT_NE(NO_ERROR, mST->updateTexImage()); 1072 } 1073 1074 /* 1075 * This test fixture is for testing GL -> GL texture streaming. It creates an 1076 * EGLSurface and an EGLContext for the image producer to use. 1077 */ 1078 class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest { 1079 protected: 1080 SurfaceTextureGLToGLTest(): 1081 mProducerEglSurface(EGL_NO_SURFACE), 1082 mProducerEglContext(EGL_NO_CONTEXT) { 1083 } 1084 1085 virtual void SetUp() { 1086 SurfaceTextureGLTest::SetUp(); 1087 1088 EGLConfig myConfig = {0}; 1089 EGLint numConfigs = 0; 1090 EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig, 1091 1, &numConfigs)); 1092 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1093 1094 mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig, 1095 mANW.get(), NULL); 1096 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1097 ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface); 1098 1099 mProducerEglContext = eglCreateContext(mEglDisplay, myConfig, 1100 EGL_NO_CONTEXT, getContextAttribs()); 1101 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1102 ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext); 1103 } 1104 1105 virtual void TearDown() { 1106 if (mProducerEglContext != EGL_NO_CONTEXT) { 1107 eglDestroyContext(mEglDisplay, mProducerEglContext); 1108 } 1109 if (mProducerEglSurface != EGL_NO_SURFACE) { 1110 eglDestroySurface(mEglDisplay, mProducerEglSurface); 1111 } 1112 SurfaceTextureGLTest::TearDown(); 1113 } 1114 1115 EGLSurface mProducerEglSurface; 1116 EGLContext mProducerEglContext; 1117 }; 1118 1119 TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { 1120 const int texWidth = 64; 1121 const int texHeight = 64; 1122 1123 mST->setDefaultBufferSize(texWidth, texHeight); 1124 1125 // Do the producer side of things 1126 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1127 mProducerEglSurface, mProducerEglContext)); 1128 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1129 1130 // This is needed to ensure we pick up a buffer of the correct size. 1131 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1132 1133 glClearColor(0.6, 0.6, 0.6, 0.6); 1134 glClear(GL_COLOR_BUFFER_BIT); 1135 1136 glEnable(GL_SCISSOR_TEST); 1137 glScissor(4, 4, 4, 4); 1138 glClearColor(1.0, 0.0, 0.0, 1.0); 1139 glClear(GL_COLOR_BUFFER_BIT); 1140 1141 glScissor(24, 48, 4, 4); 1142 glClearColor(0.0, 1.0, 0.0, 1.0); 1143 glClear(GL_COLOR_BUFFER_BIT); 1144 1145 glScissor(37, 17, 4, 4); 1146 glClearColor(0.0, 0.0, 1.0, 1.0); 1147 glClear(GL_COLOR_BUFFER_BIT); 1148 1149 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1150 1151 // Do the consumer side of things 1152 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1153 mEglContext)); 1154 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1155 1156 glDisable(GL_SCISSOR_TEST); 1157 1158 mST->updateTexImage(); // Skip the first frame, which was empty 1159 mST->updateTexImage(); 1160 1161 glClearColor(0.2, 0.2, 0.2, 0.2); 1162 glClear(GL_COLOR_BUFFER_BIT); 1163 1164 glViewport(0, 0, texWidth, texHeight); 1165 drawTexture(); 1166 1167 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 1168 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 1169 EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); 1170 EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); 1171 1172 EXPECT_TRUE(checkPixel( 4, 7, 255, 0, 0, 255)); 1173 EXPECT_TRUE(checkPixel(25, 51, 0, 255, 0, 255)); 1174 EXPECT_TRUE(checkPixel(40, 19, 0, 0, 255, 255)); 1175 EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153)); 1176 EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153)); 1177 EXPECT_TRUE(checkPixel(13, 8, 153, 153, 153, 153)); 1178 EXPECT_TRUE(checkPixel(46, 3, 153, 153, 153, 153)); 1179 EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153)); 1180 EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153)); 1181 EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153)); 1182 EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153)); 1183 EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153)); 1184 EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153)); 1185 EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153)); 1186 EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153)); 1187 EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153)); 1188 } 1189 1190 TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { 1191 sp<GraphicBuffer> buffers[3]; 1192 1193 // This test requires async mode to run on a single thread. 1194 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1195 mProducerEglSurface, mProducerEglContext)); 1196 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1197 EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); 1198 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1199 1200 for (int i = 0; i < 3; i++) { 1201 // Produce a frame 1202 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1203 mProducerEglSurface, mProducerEglContext)); 1204 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1205 glClear(GL_COLOR_BUFFER_BIT); 1206 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1207 1208 // Consume a frame 1209 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1210 mEglContext)); 1211 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1212 mST->updateTexImage(); 1213 buffers[i] = mST->getCurrentBuffer(); 1214 } 1215 1216 // Destroy the GL texture object to release its ref on buffers[2]. 1217 GLuint texID = TEX_ID; 1218 glDeleteTextures(1, &texID); 1219 1220 // Destroy the EGLSurface 1221 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1222 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1223 1224 // Release the ref that the SurfaceTexture has on buffers[2]. 1225 mST->abandon(); 1226 1227 EXPECT_EQ(1, buffers[0]->getStrongCount()); 1228 EXPECT_EQ(1, buffers[1]->getStrongCount()); 1229 1230 // Depending on how lazily the GL driver dequeues buffers, we may end up 1231 // with either two or three total buffers. If there are three, make sure 1232 // the last one was properly down-ref'd. 1233 if (buffers[2] != buffers[0]) { 1234 EXPECT_EQ(1, buffers[2]->getStrongCount()); 1235 } 1236 } 1237 1238 TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { 1239 sp<GraphicBuffer> buffers[3]; 1240 1241 // This test requires async mode to run on a single thread. 1242 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1243 mProducerEglSurface, mProducerEglContext)); 1244 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1245 EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); 1246 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1247 1248 for (int i = 0; i < 3; i++) { 1249 // Produce a frame 1250 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1251 mProducerEglSurface, mProducerEglContext)); 1252 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1253 glClear(GL_COLOR_BUFFER_BIT); 1254 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 1255 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1256 1257 // Consume a frame 1258 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1259 mEglContext)); 1260 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1261 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1262 buffers[i] = mST->getCurrentBuffer(); 1263 } 1264 1265 // Abandon the SurfaceTexture, releasing the ref that the SurfaceTexture has 1266 // on buffers[2]. 1267 mST->abandon(); 1268 1269 // Destroy the GL texture object to release its ref on buffers[2]. 1270 GLuint texID = TEX_ID; 1271 glDeleteTextures(1, &texID); 1272 1273 // Destroy the EGLSurface. 1274 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1275 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1276 1277 EXPECT_EQ(1, buffers[0]->getStrongCount()); 1278 EXPECT_EQ(1, buffers[1]->getStrongCount()); 1279 1280 // Depending on how lazily the GL driver dequeues buffers, we may end up 1281 // with either two or three total buffers. If there are three, make sure 1282 // the last one was properly down-ref'd. 1283 if (buffers[2] != buffers[0]) { 1284 EXPECT_EQ(1, buffers[2]->getStrongCount()); 1285 } 1286 } 1287 1288 TEST_F(SurfaceTextureGLToGLTest, EglSurfaceDefaultsToSynchronousMode) { 1289 // This test requires 3 buffers to run on a single thread. 1290 mST->setBufferCountServer(3); 1291 1292 ASSERT_TRUE(mST->isSynchronousMode()); 1293 1294 for (int i = 0; i < 10; i++) { 1295 // Produce a frame 1296 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1297 mProducerEglSurface, mProducerEglContext)); 1298 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1299 glClear(GL_COLOR_BUFFER_BIT); 1300 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 1301 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1302 1303 // Consume a frame 1304 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1305 mEglContext)); 1306 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1307 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1308 } 1309 1310 ASSERT_TRUE(mST->isSynchronousMode()); 1311 } 1312 1313 /* 1314 * This test fixture is for testing GL -> GL texture streaming from one thread 1315 * to another. It contains functionality to create a producer thread that will 1316 * perform GL rendering to an ANativeWindow that feeds frames to a 1317 * SurfaceTexture. Additionally it supports interlocking the producer and 1318 * consumer threads so that a specific sequence of calls can be 1319 * deterministically created by the test. 1320 * 1321 * The intended usage is as follows: 1322 * 1323 * TEST_F(...) { 1324 * class PT : public ProducerThread { 1325 * virtual void render() { 1326 * ... 1327 * swapBuffers(); 1328 * } 1329 * }; 1330 * 1331 * runProducerThread(new PT()); 1332 * 1333 * // The order of these calls will vary from test to test and may include 1334 * // multiple frames and additional operations (e.g. GL rendering from the 1335 * // texture). 1336 * fc->waitForFrame(); 1337 * mST->updateTexImage(); 1338 * fc->finishFrame(); 1339 * } 1340 * 1341 */ 1342 class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest { 1343 protected: 1344 1345 // ProducerThread is an abstract base class to simplify the creation of 1346 // OpenGL ES frame producer threads. 1347 class ProducerThread : public Thread { 1348 public: 1349 virtual ~ProducerThread() { 1350 } 1351 1352 void setEglObjects(EGLDisplay producerEglDisplay, 1353 EGLSurface producerEglSurface, 1354 EGLContext producerEglContext) { 1355 mProducerEglDisplay = producerEglDisplay; 1356 mProducerEglSurface = producerEglSurface; 1357 mProducerEglContext = producerEglContext; 1358 } 1359 1360 virtual bool threadLoop() { 1361 eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface, 1362 mProducerEglSurface, mProducerEglContext); 1363 render(); 1364 eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 1365 EGL_NO_CONTEXT); 1366 return false; 1367 } 1368 1369 protected: 1370 virtual void render() = 0; 1371 1372 void swapBuffers() { 1373 eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface); 1374 } 1375 1376 EGLDisplay mProducerEglDisplay; 1377 EGLSurface mProducerEglSurface; 1378 EGLContext mProducerEglContext; 1379 }; 1380 1381 // FrameCondition is a utility class for interlocking between the producer 1382 // and consumer threads. The FrameCondition object should be created and 1383 // destroyed in the consumer thread only. The consumer thread should set 1384 // the FrameCondition as the FrameAvailableListener of the SurfaceTexture, 1385 // and should call both waitForFrame and finishFrame once for each expected 1386 // frame. 1387 // 1388 // This interlocking relies on the fact that onFrameAvailable gets called 1389 // synchronously from SurfaceTexture::queueBuffer. 1390 class FrameCondition : public SurfaceTexture::FrameAvailableListener { 1391 public: 1392 FrameCondition(): 1393 mFrameAvailable(false), 1394 mFrameFinished(false) { 1395 } 1396 1397 // waitForFrame waits for the next frame to arrive. This should be 1398 // called from the consumer thread once for every frame expected by the 1399 // test. 1400 void waitForFrame() { 1401 Mutex::Autolock lock(mMutex); 1402 LOGV("+waitForFrame"); 1403 while (!mFrameAvailable) { 1404 mFrameAvailableCondition.wait(mMutex); 1405 } 1406 mFrameAvailable = false; 1407 LOGV("-waitForFrame"); 1408 } 1409 1410 // Allow the producer to return from its swapBuffers call and continue 1411 // on to produce the next frame. This should be called by the consumer 1412 // thread once for every frame expected by the test. 1413 void finishFrame() { 1414 Mutex::Autolock lock(mMutex); 1415 LOGV("+finishFrame"); 1416 mFrameFinished = true; 1417 mFrameFinishCondition.signal(); 1418 LOGV("-finishFrame"); 1419 } 1420 1421 // This should be called by SurfaceTexture on the producer thread. 1422 virtual void onFrameAvailable() { 1423 Mutex::Autolock lock(mMutex); 1424 LOGV("+onFrameAvailable"); 1425 mFrameAvailable = true; 1426 mFrameAvailableCondition.signal(); 1427 while (!mFrameFinished) { 1428 mFrameFinishCondition.wait(mMutex); 1429 } 1430 mFrameFinished = false; 1431 LOGV("-onFrameAvailable"); 1432 } 1433 1434 protected: 1435 bool mFrameAvailable; 1436 bool mFrameFinished; 1437 1438 Mutex mMutex; 1439 Condition mFrameAvailableCondition; 1440 Condition mFrameFinishCondition; 1441 }; 1442 1443 virtual void SetUp() { 1444 SurfaceTextureGLToGLTest::SetUp(); 1445 mFC = new FrameCondition(); 1446 mST->setFrameAvailableListener(mFC); 1447 } 1448 1449 virtual void TearDown() { 1450 if (mProducerThread != NULL) { 1451 mProducerThread->requestExitAndWait(); 1452 } 1453 mProducerThread.clear(); 1454 mFC.clear(); 1455 SurfaceTextureGLToGLTest::TearDown(); 1456 } 1457 1458 void runProducerThread(const sp<ProducerThread> producerThread) { 1459 ASSERT_TRUE(mProducerThread == NULL); 1460 mProducerThread = producerThread; 1461 producerThread->setEglObjects(mEglDisplay, mProducerEglSurface, 1462 mProducerEglContext); 1463 producerThread->run(); 1464 } 1465 1466 sp<ProducerThread> mProducerThread; 1467 sp<FrameCondition> mFC; 1468 }; 1469 1470 TEST_F(SurfaceTextureGLThreadToGLTest, 1471 UpdateTexImageBeforeFrameFinishedCompletes) { 1472 class PT : public ProducerThread { 1473 virtual void render() { 1474 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 1475 glClear(GL_COLOR_BUFFER_BIT); 1476 swapBuffers(); 1477 } 1478 }; 1479 1480 runProducerThread(new PT()); 1481 1482 mFC->waitForFrame(); 1483 mST->updateTexImage(); 1484 mFC->finishFrame(); 1485 1486 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 1487 } 1488 1489 TEST_F(SurfaceTextureGLThreadToGLTest, 1490 UpdateTexImageAfterFrameFinishedCompletes) { 1491 class PT : public ProducerThread { 1492 virtual void render() { 1493 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 1494 glClear(GL_COLOR_BUFFER_BIT); 1495 swapBuffers(); 1496 } 1497 }; 1498 1499 runProducerThread(new PT()); 1500 1501 mFC->waitForFrame(); 1502 mFC->finishFrame(); 1503 mST->updateTexImage(); 1504 1505 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 1506 } 1507 1508 TEST_F(SurfaceTextureGLThreadToGLTest, 1509 RepeatedUpdateTexImageBeforeFrameFinishedCompletes) { 1510 enum { NUM_ITERATIONS = 1024 }; 1511 1512 class PT : public ProducerThread { 1513 virtual void render() { 1514 for (int i = 0; i < NUM_ITERATIONS; i++) { 1515 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 1516 glClear(GL_COLOR_BUFFER_BIT); 1517 LOGV("+swapBuffers"); 1518 swapBuffers(); 1519 LOGV("-swapBuffers"); 1520 } 1521 } 1522 }; 1523 1524 runProducerThread(new PT()); 1525 1526 for (int i = 0; i < NUM_ITERATIONS; i++) { 1527 mFC->waitForFrame(); 1528 LOGV("+updateTexImage"); 1529 mST->updateTexImage(); 1530 LOGV("-updateTexImage"); 1531 mFC->finishFrame(); 1532 1533 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 1534 } 1535 } 1536 1537 TEST_F(SurfaceTextureGLThreadToGLTest, 1538 RepeatedUpdateTexImageAfterFrameFinishedCompletes) { 1539 enum { NUM_ITERATIONS = 1024 }; 1540 1541 class PT : public ProducerThread { 1542 virtual void render() { 1543 for (int i = 0; i < NUM_ITERATIONS; i++) { 1544 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 1545 glClear(GL_COLOR_BUFFER_BIT); 1546 LOGV("+swapBuffers"); 1547 swapBuffers(); 1548 LOGV("-swapBuffers"); 1549 } 1550 } 1551 }; 1552 1553 runProducerThread(new PT()); 1554 1555 for (int i = 0; i < NUM_ITERATIONS; i++) { 1556 mFC->waitForFrame(); 1557 mFC->finishFrame(); 1558 LOGV("+updateTexImage"); 1559 mST->updateTexImage(); 1560 LOGV("-updateTexImage"); 1561 1562 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 1563 } 1564 } 1565 1566 // XXX: This test is disabled because it is currently hanging on some devices. 1567 TEST_F(SurfaceTextureGLThreadToGLTest, 1568 DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) { 1569 enum { NUM_ITERATIONS = 64 }; 1570 1571 class PT : public ProducerThread { 1572 virtual void render() { 1573 for (int i = 0; i < NUM_ITERATIONS; i++) { 1574 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 1575 glClear(GL_COLOR_BUFFER_BIT); 1576 LOGV("+swapBuffers"); 1577 swapBuffers(); 1578 LOGV("-swapBuffers"); 1579 } 1580 } 1581 }; 1582 1583 ASSERT_EQ(OK, mST->setSynchronousMode(true)); 1584 ASSERT_EQ(OK, mST->setBufferCountServer(2)); 1585 1586 runProducerThread(new PT()); 1587 1588 // Allow three frames to be rendered and queued before starting the 1589 // rendering in this thread. For the latter two frames we don't call 1590 // updateTexImage so the next dequeue from the producer thread will block 1591 // waiting for a frame to become available. 1592 mFC->waitForFrame(); 1593 mFC->finishFrame(); 1594 1595 // We must call updateTexImage to consume the first frame so that the 1596 // SurfaceTexture is able to reduce the buffer count to 2. This is because 1597 // the GL driver may dequeue a buffer when the EGLSurface is created, and 1598 // that happens before we call setBufferCountServer. It's possible that the 1599 // driver does not dequeue a buffer at EGLSurface creation time, so we 1600 // cannot rely on this to cause the second dequeueBuffer call to block. 1601 mST->updateTexImage(); 1602 1603 mFC->waitForFrame(); 1604 mFC->finishFrame(); 1605 mFC->waitForFrame(); 1606 mFC->finishFrame(); 1607 1608 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to 1609 // block waiting for a buffer to become available. 1610 usleep(100000); 1611 1612 // Render and present a number of images. This thread should not be blocked 1613 // by the fact that the producer thread is blocking in dequeue. 1614 for (int i = 0; i < NUM_ITERATIONS; i++) { 1615 glClear(GL_COLOR_BUFFER_BIT); 1616 eglSwapBuffers(mEglDisplay, mEglSurface); 1617 } 1618 1619 // Consume the two pending buffers to unblock the producer thread. 1620 mST->updateTexImage(); 1621 mST->updateTexImage(); 1622 1623 // Consume the remaining buffers from the producer thread. 1624 for (int i = 0; i < NUM_ITERATIONS-3; i++) { 1625 mFC->waitForFrame(); 1626 mFC->finishFrame(); 1627 LOGV("+updateTexImage"); 1628 mST->updateTexImage(); 1629 LOGV("-updateTexImage"); 1630 } 1631 } 1632 1633 class SurfaceTextureFBOTest : public SurfaceTextureGLTest { 1634 protected: 1635 1636 virtual void SetUp() { 1637 SurfaceTextureGLTest::SetUp(); 1638 1639 glGenFramebuffers(1, &mFbo); 1640 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 1641 1642 glGenTextures(1, &mFboTex); 1643 glBindTexture(GL_TEXTURE_2D, mFboTex); 1644 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(), 1645 getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1646 glBindTexture(GL_TEXTURE_2D, 0); 1647 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 1648 1649 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 1650 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 1651 GL_TEXTURE_2D, mFboTex, 0); 1652 glBindFramebuffer(GL_FRAMEBUFFER, 0); 1653 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 1654 } 1655 1656 virtual void TearDown() { 1657 SurfaceTextureGLTest::TearDown(); 1658 1659 glDeleteTextures(1, &mFboTex); 1660 glDeleteFramebuffers(1, &mFbo); 1661 } 1662 1663 GLuint mFbo; 1664 GLuint mFboTex; 1665 }; 1666 1667 // This test is intended to verify that proper synchronization is done when 1668 // rendering into an FBO. 1669 TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) { 1670 const int texWidth = 64; 1671 const int texHeight = 64; 1672 1673 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 1674 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 1675 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 1676 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 1677 1678 android_native_buffer_t* anb; 1679 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 1680 ASSERT_TRUE(anb != NULL); 1681 1682 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 1683 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); 1684 1685 // Fill the buffer with green 1686 uint8_t* img = NULL; 1687 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 1688 fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255, 1689 0, 255); 1690 buf->unlock(); 1691 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); 1692 1693 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1694 1695 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 1696 drawTexture(); 1697 glBindFramebuffer(GL_FRAMEBUFFER, 0); 1698 1699 for (int i = 0; i < 4; i++) { 1700 SCOPED_TRACE(String8::format("frame %d", i).string()); 1701 1702 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); 1703 ASSERT_TRUE(anb != NULL); 1704 1705 buf = new GraphicBuffer(anb, false); 1706 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), 1707 buf->getNativeBuffer())); 1708 1709 // Fill the buffer with red 1710 ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, 1711 (void**)(&img))); 1712 fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0, 1713 0, 255); 1714 ASSERT_EQ(NO_ERROR, buf->unlock()); 1715 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), 1716 buf->getNativeBuffer())); 1717 1718 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1719 1720 drawTexture(); 1721 1722 EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255)); 1723 } 1724 1725 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 1726 1727 EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255)); 1728 } 1729 1730 } // namespace android 1731