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  /external/webkit/Source/WebCore/dom/
ClientRectList.cpp 39 ClientRectList::ClientRectList(const Vector<FloatQuad>& quads)
41 m_list.reserveInitialCapacity(quads.size());
42 for (size_t i = 0; i < quads.size(); ++i)
43 m_list.append(ClientRect::create(quads[i].enclosingBoundingBox()));
ClientRectList.h 42 static PassRefPtr<ClientRectList> create(const Vector<FloatQuad>& quads) { return adoptRef(new ClientRectList(quads)); }
Element.cpp 512 Vector<FloatQuad> quads;
519 quads.append(renderer()->localToAbsoluteQuad(localRect));
525 renderBoxModelObject()->absoluteQuads(quads);
528 if (quads.isEmpty())
531 IntRect result = quads[0].enclosingBoundingBox();
532 for (size_t i = 1; i < quads.size(); ++i)
533 result.unite(quads[i].enclosingBoundingBox());
550 Vector<FloatQuad> quads;
551 renderBoxModelObject->absoluteQuads(quads);
561 for (size_t i = 0; i < quads.size(); ++i)
576 Vector<FloatQuad> quads; local
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Range.cpp 1894 Vector<FloatQuad> quads; local
1974 Vector<FloatQuad> quads; local
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  /external/opencv/cv/src/
cvcalibinit.cpp 44 uses a graph of connected quads. It is based on the code contributed
128 static int icvGenerateQuads( CvCBQuad **quads, CvCBCorner **corners,
135 static void icvFindQuadNeighbors( CvCBQuad *quads, int quad_count );
137 static int icvFindConnectedQuads( CvCBQuad *quads, int quad_count,
145 CvCBQuad **quads, CvSize pattern_size );
147 static int icvOrderFoundConnectedQuads( int quad_count, CvCBQuad **quads,
153 static int icvTrimCol(CvCBQuad **quads, int count, int col, int dir);
155 static int icvTrimRow(CvCBQuad **quads, int count, int row, int dir);
157 static int icvAddOuterQuad(CvCBQuad *quad, CvCBQuad **quads, int quad_count,
160 static void icvRemoveQuadFromGroup(CvCBQuad **quads, int count, CvCBQuad *q0)
217 CvCBQuad *quads = 0, **quad_group = 0; local
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  /external/webkit/Source/WebCore/rendering/svg/
RenderSVGModelObject.cpp 79 void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads)
81 quads.append(localToAbsoluteQuad(strokeBoundingBox()));
RenderSVGInline.cpp 85 void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads)
93 quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->logicalWidth(), box->logicalHeight())));
RenderSVGText.cpp 227 void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads)
229 quads.append(localToAbsoluteQuad(strokeBoundingBox()));
  /frameworks/base/opengl/tests/tritex/
tritex.cpp 31 void render(int quads);
228 void render(int quads)
249 GLushort* indices = (GLushort*)malloc(quads*sizeof(quadIndices));
250 for (i=0 ; i<quads ; i++)
267 printf("loop %d / 10 (%d quads / loop)\n", j, quads);
271 glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices);
  /frameworks/base/libs/hwui/
Patch.h 61 Vector<Rect> quads; member in struct:android::uirenderer::Patch
Patch.cpp 112 if (hasEmptyQuads) quads.clear();
116 // vertices we actually need when generating the quads
269 // Skip degenerate and transparent (empty) quads
280 // Record all non empty quads
283 quads.add(bounds);
OpenGLRenderer.cpp 779 // TODO: Reject quads outside of the clip
877 // GPUs with a tiler architecture, instead we draw quads with
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  /dalvik/tests/044-proxy/src/
BasicTest.java 45 Quads quads = (Quads) proxy; local
46 quads.rectangle(15, 25);
47 quads.trapezoid(6, 81.18, 4);
89 new Class[] { Quads.class, Colors.class });
127 interface Quads extends Shapes {
160 class Mix implements Quads, Colors {
  /external/webkit/Source/WebCore/rendering/
RenderInline.cpp 552 void RenderInline::absoluteQuads(Vector<FloatQuad>& quads)
555 culledInlineAbsoluteQuads(this, quads);
559 quads.append(localToAbsoluteQuad(localRect));
562 quads.append(localToAbsoluteQuad(FloatRect()));
565 continuation()->absoluteQuads(quads);
568 void RenderInline::culledInlineAbsoluteQuads(const RenderInline* container, Vector<FloatQuad>& quads)
571 quads.append(localToAbsoluteQuad(FloatRect()));
593 quads.append(localToAbsoluteQuad(result));
599 currInline->culledInlineAbsoluteQuads(container, quads);
616 quads.append(localToAbsoluteQuad(result))
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RenderText.cpp 347 void RenderText::absoluteQuads(Vector<FloatQuad>& quads, ClippingOption option)
360 quads.append(localToAbsoluteQuad(FloatRect(boundaries)));
364 void RenderText::absoluteQuads(Vector<FloatQuad>& quads)
366 absoluteQuads(quads, NoClipping);
369 void RenderText::absoluteQuadsForRange(Vector<FloatQuad>& quads, unsigned start, unsigned end, bool useSelectionHeight)
395 quads.append(localToAbsoluteQuad(FloatRect(r)));
410 quads.append(localToAbsoluteQuad(FloatRect(r)));
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RenderObject.cpp 1073 Vector<FloatQuad> quads; local
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RenderView.cpp 336 void RenderView::absoluteQuads(Vector<FloatQuad>& quads)
338 quads.append(FloatRect(0, 0, m_layer->width(), m_layer->height()));
RenderBlock.cpp     [all...]
RenderBox.cpp 478 void RenderBox::absoluteQuads(Vector<FloatQuad>& quads)
480 quads.append(localToAbsoluteQuad(FloatRect(0, 0, width(), height())));
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  /external/skia/src/core/
SkShader.cpp 141 int quads = kTempColorQuadCount; local
152 } while (--quads != 0);
  /external/webkit/Source/WebKit2/WebProcess/WebPage/mac/
WebPageMac.mm 516 Vector<FloatQuad> quads;
517 range->textQuads(quads);
518 if (quads.isEmpty())
521 IntRect rangeRect = frame->view()->contentsToWindow(quads[0].enclosingBoundingBox());
  /frameworks/base/opengl/tests/gl_basic/
gl_basic.cpp 339 int quads = 1;
  /external/webkit/Source/WebCore/accessibility/
AccessibilityRenderObject.cpp 1423 Vector<FloatQuad> quads; local
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  /external/webkit/Source/WebCore/editing/
SelectionController.cpp 1765 Vector<FloatQuad> quads; local
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  /external/icu4c/i18n/
ucol.cpp 4652 uint8_t *primaries = *result, *secondaries = second, *tertiaries = tert, *cases = caseB, *quads = quad; local
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