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  /development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Validate.h 34 static bool precisionType(GLenum type);
GLESv2Validate.cpp 127 bool GLESv2Validate::precisionType(GLenum type){
GLESv2Imp.cpp     [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/lib/
libGLESv2.so 
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/lib/
libGLESv2.so 
  /prebuilt/ndk/android-ndk-r5/platforms/android-5/arch-arm/usr/lib/
libGLESv2.so 
  /prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-arm/usr/lib/
libGLESv2.so 
  /frameworks/base/opengl/libs/GLES2/
gl2_api.in 208 void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
209 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
  /frameworks/base/opengl/libs/GLES2_dbg/
gl2_api_annotated.in 208 void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
209 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
MessageParserEx.java 163 builder.setArg1(parseArgument()); // GLenum precisiontype
  /frameworks/base/opengl/tools/glgen/specs/gles11/
GLES20.spec 71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
MessageParserEx.java 163 builder.setArg1(parseArgument()); // GLenum precisiontype
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /frameworks/base/opengl/libs/GLES2_dbg/src/
api.cpp 1659 GLenum precisiontype; member in struct:__anon15544
    [all...]
  /frameworks/base/opengl/libs/
trace.in 187 TRACE_GL_VOID(glGetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision), (shadertype, precisiontype, range, precision), 4, "GLenum", shadertype, "GLenum", precisiontype, "GLint*", range, "GLint*", precision)
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
DummyGLfuncs.cpp 246 void GL_APIENTRY dummy_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision){}
DummyGLfuncs.h 253 void GL_APIENTRY dummy_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
GLDispatch.h 253 static void (GL_APIENTRY *glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /development/tools/emulator/opengl/system/GLESv2_enc/
gl2.attrib 176 #void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
gl2.in 70 GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
  /external/webkit/Source/WebKit/chromium/public/
WebGraphicsContext3D.h 243 // void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /frameworks/base/core/jni/
android_opengl_GLES20.cpp     [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  /external/mesa3d/include/GLES2/
gl2.h 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);

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