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      1 //===-- CodePlacementOpt.cpp - Code Placement pass. -----------------------===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file implements the pass that optimizes code placement and aligns loop
     11 // headers to target-specific alignment boundaries.
     12 //
     13 //===----------------------------------------------------------------------===//
     14 
     15 #define DEBUG_TYPE "code-placement"
     16 #include "llvm/CodeGen/MachineLoopInfo.h"
     17 #include "llvm/CodeGen/MachineFunctionPass.h"
     18 #include "llvm/CodeGen/Passes.h"
     19 #include "llvm/Target/TargetInstrInfo.h"
     20 #include "llvm/Target/TargetLowering.h"
     21 #include "llvm/Target/TargetMachine.h"
     22 #include "llvm/Support/Compiler.h"
     23 #include "llvm/Support/Debug.h"
     24 #include "llvm/ADT/Statistic.h"
     25 using namespace llvm;
     26 
     27 STATISTIC(NumLoopsAligned,  "Number of loops aligned");
     28 STATISTIC(NumIntraElim,     "Number of intra loop branches eliminated");
     29 STATISTIC(NumIntraMoved,    "Number of intra loop branches moved");
     30 
     31 namespace {
     32   class CodePlacementOpt : public MachineFunctionPass {
     33     const MachineLoopInfo *MLI;
     34     const TargetInstrInfo *TII;
     35     const TargetLowering  *TLI;
     36 
     37   public:
     38     static char ID;
     39     CodePlacementOpt() : MachineFunctionPass(ID) {}
     40 
     41     virtual bool runOnMachineFunction(MachineFunction &MF);
     42     virtual const char *getPassName() const {
     43       return "Code Placement Optimizer";
     44     }
     45 
     46     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
     47       AU.addRequired<MachineLoopInfo>();
     48       AU.addPreservedID(MachineDominatorsID);
     49       MachineFunctionPass::getAnalysisUsage(AU);
     50     }
     51 
     52   private:
     53     bool HasFallthrough(MachineBasicBlock *MBB);
     54     bool HasAnalyzableTerminator(MachineBasicBlock *MBB);
     55     void Splice(MachineFunction &MF,
     56                 MachineFunction::iterator InsertPt,
     57                 MachineFunction::iterator Begin,
     58                 MachineFunction::iterator End);
     59     bool EliminateUnconditionalJumpsToTop(MachineFunction &MF,
     60                                           MachineLoop *L);
     61     bool MoveDiscontiguousLoopBlocks(MachineFunction &MF,
     62                                      MachineLoop *L);
     63     bool OptimizeIntraLoopEdgesInLoopNest(MachineFunction &MF, MachineLoop *L);
     64     bool OptimizeIntraLoopEdges(MachineFunction &MF);
     65     bool AlignLoops(MachineFunction &MF);
     66     bool AlignLoop(MachineFunction &MF, MachineLoop *L, unsigned Align);
     67   };
     68 
     69   char CodePlacementOpt::ID = 0;
     70 } // end anonymous namespace
     71 
     72 FunctionPass *llvm::createCodePlacementOptPass() {
     73   return new CodePlacementOpt();
     74 }
     75 
     76 /// HasFallthrough - Test whether the given branch has a fallthrough, either as
     77 /// a plain fallthrough or as a fallthrough case of a conditional branch.
     78 ///
     79 bool CodePlacementOpt::HasFallthrough(MachineBasicBlock *MBB) {
     80   MachineBasicBlock *TBB = 0, *FBB = 0;
     81   SmallVector<MachineOperand, 4> Cond;
     82   if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond))
     83     return false;
     84   // This conditional branch has no fallthrough.
     85   if (FBB)
     86     return false;
     87   // An unconditional branch has no fallthrough.
     88   if (Cond.empty() && TBB)
     89     return false;
     90   // It has a fallthrough.
     91   return true;
     92 }
     93 
     94 /// HasAnalyzableTerminator - Test whether AnalyzeBranch will succeed on MBB.
     95 /// This is called before major changes are begun to test whether it will be
     96 /// possible to complete the changes.
     97 ///
     98 /// Target-specific code is hereby encouraged to make AnalyzeBranch succeed
     99 /// whenever possible.
    100 ///
    101 bool CodePlacementOpt::HasAnalyzableTerminator(MachineBasicBlock *MBB) {
    102   // Conservatively ignore EH landing pads.
    103   if (MBB->isLandingPad()) return false;
    104 
    105   // Aggressively handle return blocks and similar constructs.
    106   if (MBB->succ_empty()) return true;
    107 
    108   // Ask the target's AnalyzeBranch if it can handle this block.
    109   MachineBasicBlock *TBB = 0, *FBB = 0;
    110   SmallVector<MachineOperand, 4> Cond;
    111   // Make sure the terminator is understood.
    112   if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond))
    113     return false;
    114    // Ignore blocks which look like they might have EH-related control flow.
    115    // AnalyzeBranch thinks it knows how to analyze such things, but it doesn't
    116    // recognize the possibility of a control transfer through an unwind.
    117    // Such blocks contain EH_LABEL instructions, however they may be in the
    118    // middle of the block. Instead of searching for them, just check to see
    119    // if the CFG disagrees with AnalyzeBranch.
    120   if (1u + !Cond.empty() != MBB->succ_size())
    121     return false;
    122   // Make sure we have the option of reversing the condition.
    123   if (!Cond.empty() && TII->ReverseBranchCondition(Cond))
    124     return false;
    125   return true;
    126 }
    127 
    128 /// Splice - Move the sequence of instructions [Begin,End) to just before
    129 /// InsertPt. Update branch instructions as needed to account for broken
    130 /// fallthrough edges and to take advantage of newly exposed fallthrough
    131 /// opportunities.
    132 ///
    133 void CodePlacementOpt::Splice(MachineFunction &MF,
    134                               MachineFunction::iterator InsertPt,
    135                               MachineFunction::iterator Begin,
    136                               MachineFunction::iterator End) {
    137   assert(Begin != MF.begin() && End != MF.begin() && InsertPt != MF.begin() &&
    138          "Splice can't change the entry block!");
    139   MachineFunction::iterator OldBeginPrior = prior(Begin);
    140   MachineFunction::iterator OldEndPrior = prior(End);
    141 
    142   MF.splice(InsertPt, Begin, End);
    143 
    144   prior(Begin)->updateTerminator();
    145   OldBeginPrior->updateTerminator();
    146   OldEndPrior->updateTerminator();
    147 }
    148 
    149 /// EliminateUnconditionalJumpsToTop - Move blocks which unconditionally jump
    150 /// to the loop top to the top of the loop so that they have a fall through.
    151 /// This can introduce a branch on entry to the loop, but it can eliminate a
    152 /// branch within the loop. See the @simple case in
    153 /// test/CodeGen/X86/loop_blocks.ll for an example of this.
    154 bool CodePlacementOpt::EliminateUnconditionalJumpsToTop(MachineFunction &MF,
    155                                                         MachineLoop *L) {
    156   bool Changed = false;
    157   MachineBasicBlock *TopMBB = L->getTopBlock();
    158 
    159   bool BotHasFallthrough = HasFallthrough(L->getBottomBlock());
    160 
    161   if (TopMBB == MF.begin() ||
    162       HasAnalyzableTerminator(prior(MachineFunction::iterator(TopMBB)))) {
    163   new_top:
    164     for (MachineBasicBlock::pred_iterator PI = TopMBB->pred_begin(),
    165          PE = TopMBB->pred_end(); PI != PE; ++PI) {
    166       MachineBasicBlock *Pred = *PI;
    167       if (Pred == TopMBB) continue;
    168       if (HasFallthrough(Pred)) continue;
    169       if (!L->contains(Pred)) continue;
    170 
    171       // Verify that we can analyze all the loop entry edges before beginning
    172       // any changes which will require us to be able to analyze them.
    173       if (Pred == MF.begin())
    174         continue;
    175       if (!HasAnalyzableTerminator(Pred))
    176         continue;
    177       if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(Pred))))
    178         continue;
    179 
    180       // Move the block.
    181       DEBUG(dbgs() << "CGP: Moving blocks starting at BB#" << Pred->getNumber()
    182                    << " to top of loop.\n");
    183       Changed = true;
    184 
    185       // Move it and all the blocks that can reach it via fallthrough edges
    186       // exclusively, to keep existing fallthrough edges intact.
    187       MachineFunction::iterator Begin = Pred;
    188       MachineFunction::iterator End = llvm::next(Begin);
    189       while (Begin != MF.begin()) {
    190         MachineFunction::iterator Prior = prior(Begin);
    191         if (Prior == MF.begin())
    192           break;
    193         // Stop when a non-fallthrough edge is found.
    194         if (!HasFallthrough(Prior))
    195           break;
    196         // Stop if a block which could fall-through out of the loop is found.
    197         if (Prior->isSuccessor(End))
    198           break;
    199         // If we've reached the top, stop scanning.
    200         if (Prior == MachineFunction::iterator(TopMBB)) {
    201           // We know top currently has a fall through (because we just checked
    202           // it) which would be lost if we do the transformation, so it isn't
    203           // worthwhile to do the transformation unless it would expose a new
    204           // fallthrough edge.
    205           if (!Prior->isSuccessor(End))
    206             goto next_pred;
    207           // Otherwise we can stop scanning and procede to move the blocks.
    208           break;
    209         }
    210         // If we hit a switch or something complicated, don't move anything
    211         // for this predecessor.
    212         if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(Prior))))
    213           break;
    214         // Ok, the block prior to Begin will be moved along with the rest.
    215         // Extend the range to include it.
    216         Begin = Prior;
    217         ++NumIntraMoved;
    218       }
    219 
    220       // Move the blocks.
    221       Splice(MF, TopMBB, Begin, End);
    222 
    223       // Update TopMBB.
    224       TopMBB = L->getTopBlock();
    225 
    226       // We have a new loop top. Iterate on it. We shouldn't have to do this
    227       // too many times if BranchFolding has done a reasonable job.
    228       goto new_top;
    229     next_pred:;
    230     }
    231   }
    232 
    233   // If the loop previously didn't exit with a fall-through and it now does,
    234   // we eliminated a branch.
    235   if (Changed &&
    236       !BotHasFallthrough &&
    237       HasFallthrough(L->getBottomBlock())) {
    238     ++NumIntraElim;
    239   }
    240 
    241   return Changed;
    242 }
    243 
    244 /// MoveDiscontiguousLoopBlocks - Move any loop blocks that are not in the
    245 /// portion of the loop contiguous with the header. This usually makes the loop
    246 /// contiguous, provided that AnalyzeBranch can handle all the relevant
    247 /// branching. See the @cfg_islands case in test/CodeGen/X86/loop_blocks.ll
    248 /// for an example of this.
    249 bool CodePlacementOpt::MoveDiscontiguousLoopBlocks(MachineFunction &MF,
    250                                                    MachineLoop *L) {
    251   bool Changed = false;
    252   MachineBasicBlock *TopMBB = L->getTopBlock();
    253   MachineBasicBlock *BotMBB = L->getBottomBlock();
    254 
    255   // Determine a position to move orphaned loop blocks to. If TopMBB is not
    256   // entered via fallthrough and BotMBB is exited via fallthrough, prepend them
    257   // to the top of the loop to avoid losing that fallthrough. Otherwise append
    258   // them to the bottom, even if it previously had a fallthrough, on the theory
    259   // that it's worth an extra branch to keep the loop contiguous.
    260   MachineFunction::iterator InsertPt =
    261     llvm::next(MachineFunction::iterator(BotMBB));
    262   bool InsertAtTop = false;
    263   if (TopMBB != MF.begin() &&
    264       !HasFallthrough(prior(MachineFunction::iterator(TopMBB))) &&
    265       HasFallthrough(BotMBB)) {
    266     InsertPt = TopMBB;
    267     InsertAtTop = true;
    268   }
    269 
    270   // Keep a record of which blocks are in the portion of the loop contiguous
    271   // with the loop header.
    272   SmallPtrSet<MachineBasicBlock *, 8> ContiguousBlocks;
    273   for (MachineFunction::iterator I = TopMBB,
    274        E = llvm::next(MachineFunction::iterator(BotMBB)); I != E; ++I)
    275     ContiguousBlocks.insert(I);
    276 
    277   // Find non-contigous blocks and fix them.
    278   if (InsertPt != MF.begin() && HasAnalyzableTerminator(prior(InsertPt)))
    279     for (MachineLoop::block_iterator BI = L->block_begin(), BE = L->block_end();
    280          BI != BE; ++BI) {
    281       MachineBasicBlock *BB = *BI;
    282 
    283       // Verify that we can analyze all the loop entry edges before beginning
    284       // any changes which will require us to be able to analyze them.
    285       if (!HasAnalyzableTerminator(BB))
    286         continue;
    287       if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(BB))))
    288         continue;
    289 
    290       // If the layout predecessor is part of the loop, this block will be
    291       // processed along with it. This keeps them in their relative order.
    292       if (BB != MF.begin() &&
    293           L->contains(prior(MachineFunction::iterator(BB))))
    294         continue;
    295 
    296       // Check to see if this block is already contiguous with the main
    297       // portion of the loop.
    298       if (!ContiguousBlocks.insert(BB))
    299         continue;
    300 
    301       // Move the block.
    302       DEBUG(dbgs() << "CGP: Moving blocks starting at BB#" << BB->getNumber()
    303                    << " to be contiguous with loop.\n");
    304       Changed = true;
    305 
    306       // Process this block and all loop blocks contiguous with it, to keep
    307       // them in their relative order.
    308       MachineFunction::iterator Begin = BB;
    309       MachineFunction::iterator End = llvm::next(MachineFunction::iterator(BB));
    310       for (; End != MF.end(); ++End) {
    311         if (!L->contains(End)) break;
    312         if (!HasAnalyzableTerminator(End)) break;
    313         ContiguousBlocks.insert(End);
    314         ++NumIntraMoved;
    315       }
    316 
    317       // If we're inserting at the bottom of the loop, and the code we're
    318       // moving originally had fall-through successors, bring the sucessors
    319       // up with the loop blocks to preserve the fall-through edges.
    320       if (!InsertAtTop)
    321         for (; End != MF.end(); ++End) {
    322           if (L->contains(End)) break;
    323           if (!HasAnalyzableTerminator(End)) break;
    324           if (!HasFallthrough(prior(End))) break;
    325         }
    326 
    327       // Move the blocks. This may invalidate TopMBB and/or BotMBB, but
    328       // we don't need them anymore at this point.
    329       Splice(MF, InsertPt, Begin, End);
    330     }
    331 
    332   return Changed;
    333 }
    334 
    335 /// OptimizeIntraLoopEdgesInLoopNest - Reposition loop blocks to minimize
    336 /// intra-loop branching and to form contiguous loops.
    337 ///
    338 /// This code takes the approach of making minor changes to the existing
    339 /// layout to fix specific loop-oriented problems. Also, it depends on
    340 /// AnalyzeBranch, which can't understand complex control instructions.
    341 ///
    342 bool CodePlacementOpt::OptimizeIntraLoopEdgesInLoopNest(MachineFunction &MF,
    343                                                         MachineLoop *L) {
    344   bool Changed = false;
    345 
    346   // Do optimization for nested loops.
    347   for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
    348     Changed |= OptimizeIntraLoopEdgesInLoopNest(MF, *I);
    349 
    350   // Do optimization for this loop.
    351   Changed |= EliminateUnconditionalJumpsToTop(MF, L);
    352   Changed |= MoveDiscontiguousLoopBlocks(MF, L);
    353 
    354   return Changed;
    355 }
    356 
    357 /// OptimizeIntraLoopEdges - Reposition loop blocks to minimize
    358 /// intra-loop branching and to form contiguous loops.
    359 ///
    360 bool CodePlacementOpt::OptimizeIntraLoopEdges(MachineFunction &MF) {
    361   bool Changed = false;
    362 
    363   if (!TLI->shouldOptimizeCodePlacement())
    364     return Changed;
    365 
    366   // Do optimization for each loop in the function.
    367   for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end();
    368        I != E; ++I)
    369     if (!(*I)->getParentLoop())
    370       Changed |= OptimizeIntraLoopEdgesInLoopNest(MF, *I);
    371 
    372   return Changed;
    373 }
    374 
    375 /// AlignLoops - Align loop headers to target preferred alignments.
    376 ///
    377 bool CodePlacementOpt::AlignLoops(MachineFunction &MF) {
    378   const Function *F = MF.getFunction();
    379   if (F->hasFnAttr(Attribute::OptimizeForSize))
    380     return false;
    381 
    382   unsigned Align = TLI->getPrefLoopAlignment();
    383   if (!Align)
    384     return false;  // Don't care about loop alignment.
    385 
    386   bool Changed = false;
    387 
    388   for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end();
    389        I != E; ++I)
    390     Changed |= AlignLoop(MF, *I, Align);
    391 
    392   return Changed;
    393 }
    394 
    395 /// AlignLoop - Align loop headers to target preferred alignments.
    396 ///
    397 bool CodePlacementOpt::AlignLoop(MachineFunction &MF, MachineLoop *L,
    398                                  unsigned Align) {
    399   bool Changed = false;
    400 
    401   // Do alignment for nested loops.
    402   for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
    403     Changed |= AlignLoop(MF, *I, Align);
    404 
    405   L->getTopBlock()->setAlignment(Align);
    406   Changed = true;
    407   ++NumLoopsAligned;
    408 
    409   return Changed;
    410 }
    411 
    412 bool CodePlacementOpt::runOnMachineFunction(MachineFunction &MF) {
    413   MLI = &getAnalysis<MachineLoopInfo>();
    414   if (MLI->empty())
    415     return false;  // No loops.
    416 
    417   TLI = MF.getTarget().getTargetLowering();
    418   TII = MF.getTarget().getInstrInfo();
    419 
    420   bool Changed = OptimizeIntraLoopEdges(MF);
    421 
    422   Changed |= AlignLoops(MF);
    423 
    424   return Changed;
    425 }
    426