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    Searched refs:GGLPixelFormat (Results 1 - 9 of 9) sorted by null

  /external/mesa3d/src/pixelflinger2/
texture.h 36 template<GGLPixelFormat format>
texture.cpp 79 template<GGLPixelFormat format>
138 template<GGLPixelFormat format, ChannelType output, unsigned minMag, unsigned wrapS, unsigned wrapT>
192 template<GGLPixelFormat format, ChannelType output, unsigned minMag, unsigned wrapS, unsigned wrapT>
scanline.cpp 186 void GGLScanLine(const gl_shader_program * program, const GGLPixelFormat colorFormat,
llvm_scanline.cpp 209 static Value * IntVectorToScreenColor(IRBuilder<> & builder, const GGLPixelFormat format, Value * src)
240 static Value * ScreenColorToIntVector(IRBuilder<> & builder, const GGLPixelFormat format, Value * src)
261 Value * GenerateFSBlend(const GGLState * gglCtx, const GGLPixelFormat format, /*const RegDesc * regDesc,*/
llvm_texture.cpp 30 // format is GGLPixelFormat for surface, return type is <4 x i32> rgba
31 static Value * pointSample(IRBuilder<> & builder, Value * textureData, Value * index, const GGLPixelFormat format)
146 const GGLPixelFormat format/*, const RegDesc * dstDesc*/)
shader.cpp 102 GGLPixelFormat textureFormats[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS];
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  /external/mesa3d/include/pixelflinger2/
pixelflinger2_format.h 23 enum GGLPixelFormat {
pixelflinger2_interface.h 52 enum GGLPixelFormat format;
62 enum GGLPixelFormat format; // affects vs/fs jit
106 enum GGLPixelFormat colorFormat, depthFormat, stencilFormat;
357 void GGLScanLine(const gl_shader_program_t * program, const enum GGLPixelFormat colorFormat,
  /system/core/include/pixelflinger/
format.h 23 enum GGLPixelFormat {

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