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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef _PIXELFLINGER2_FORMAT_H_
     18 #define _PIXELFLINGER2_FORMAT_H_
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 enum GGLPixelFormat {
     24     // these constants need to match those
     25     // in graphics/PixelFormat.java, ui/PixelFormat.h, BlitHardware.h
     26     GGL_PIXEL_FORMAT_UNKNOWN    =   0,
     27     GGL_PIXEL_FORMAT_NONE       =   0,
     28 
     29     GGL_PIXEL_FORMAT_RGBA_8888   =   1,  // 4x8-bit ARGB
     30     GGL_PIXEL_FORMAT_RGBX_8888   =   2,  // 3x8-bit RGB stored in 32-bit chunks
     31     GGL_PIXEL_FORMAT_RGB_888     =   3,  // 3x8-bit RGB
     32     GGL_PIXEL_FORMAT_RGB_565     =   4,  // 16-bit RGB
     33     GGL_PIXEL_FORMAT_BGRA_8888   =   5,  // 4x8-bit BGRA
     34     GGL_PIXEL_FORMAT_RGBA_5551   =   6,  // 16-bit RGBA
     35     GGL_PIXEL_FORMAT_RGBA_4444   =   7,  // 16-bit RGBA
     36 
     37     GGL_PIXEL_FORMAT_A_8         =   8,  // 8-bit A
     38     GGL_PIXEL_FORMAT_L_8         =   9,  // 8-bit L (R=G=B = L)
     39     GGL_PIXEL_FORMAT_LA_88       = 0xA,  // 16-bit LA
     40     GGL_PIXEL_FORMAT_RGB_332     = 0xB,  // 8-bit RGB (non paletted)
     41 
     42     // reserved range. don't use.
     43     GGL_PIXEL_FORMAT_RESERVED_10 = 0x10,
     44     GGL_PIXEL_FORMAT_RESERVED_11 = 0x11,
     45     GGL_PIXEL_FORMAT_RESERVED_12 = 0x12,
     46     GGL_PIXEL_FORMAT_RESERVED_13 = 0x13,
     47     GGL_PIXEL_FORMAT_RESERVED_14 = 0x14,
     48     GGL_PIXEL_FORMAT_RESERVED_15 = 0x15,
     49     GGL_PIXEL_FORMAT_RESERVED_16 = 0x16,
     50     GGL_PIXEL_FORMAT_RESERVED_17 = 0x17,
     51 
     52     // reserved/special formats
     53     GGL_PIXEL_FORMAT_Z_16       =  0x18,
     54     GGL_PIXEL_FORMAT_S_8        =  0x19,
     55     GGL_PIXEL_FORMAT_SZ_24      =  0x1A,
     56     GGL_PIXEL_FORMAT_SZ_8       =  0x1B,
     57 
     58     GGL_PIXEL_FORMAT_Z_32       = 0x1C,
     59 
     60     // reserved range. don't use.
     61     GGL_PIXEL_FORMAT_RESERVED_20 = 0x20,
     62     GGL_PIXEL_FORMAT_RESERVED_21 = 0x21,
     63 
     64 
     65     // must be last
     66     GGL_PIXEL_FORMAT_COUNT      = 0xFF
     67 };
     68 
     69 enum GGLFormatComponents {
     70         GGL_STENCIL_INDEX               = 0x1901,
     71         GGL_DEPTH_COMPONENT             = 0x1902,
     72         GGL_ALPHA                       = 0x1906,
     73         GGL_RGB                         = 0x1907,
     74         GGL_RGBA                        = 0x1908,
     75         GGL_LUMINANCE                   = 0x1909,
     76         GGL_LUMINANCE_ALPHA             = 0x190A,
     77 };
     78 
     79 enum GGLFormatComponentIndex {
     80     GGL_INDEX_ALPHA   = 0,
     81     GGL_INDEX_RED     = 1,
     82     GGL_INDEX_GREEN   = 2,
     83     GGL_INDEX_BLUE    = 3,
     84     GGL_INDEX_STENCIL = 0,
     85     GGL_INDEX_DEPTH   = 1,
     86     GGL_INDEX_Y       = 0,
     87     GGL_INDEX_CB      = 1,
     88     GGL_INDEX_CR      = 2,
     89 };
     90 
     91 typedef struct {
     92 #ifdef __cplusplus
     93     enum {
     94         ALPHA   = GGL_INDEX_ALPHA,
     95         RED     = GGL_INDEX_RED,
     96         GREEN   = GGL_INDEX_GREEN,
     97         BLUE    = GGL_INDEX_BLUE,
     98         STENCIL = GGL_INDEX_STENCIL,
     99         DEPTH   = GGL_INDEX_DEPTH,
    100         LUMA    = GGL_INDEX_Y,
    101         CHROMAB = GGL_INDEX_CB,
    102         CHROMAR = GGL_INDEX_CR,
    103     };
    104     inline uint32_t mask(int i) const {
    105             return ((1<<(c[i].h-c[i].l))-1)<<c[i].l;
    106     }
    107     inline uint32_t bits(int i) const {
    108             return c[i].h - c[i].l;
    109     }
    110 #endif
    111     uint8_t     size;       // bytes per pixel
    112     uint8_t     bitsPerPixel;
    113     union {
    114         struct {
    115             uint8_t     ah;             // alpha high bit position + 1
    116             uint8_t     al;             // alpha low bit position
    117             uint8_t     rh;             // red high bit position + 1
    118             uint8_t     rl;             // red low bit position
    119             uint8_t     gh;             // green high bit position + 1
    120             uint8_t     gl;             // green low bit position
    121             uint8_t     bh;             // blue high bit position + 1
    122             uint8_t     bl;             // blue low bit position
    123         };
    124         struct {
    125             uint8_t h;
    126             uint8_t l;
    127         } __attribute__((__packed__)) c[4];
    128     } __attribute__((__packed__));
    129         uint16_t    components; // GGLFormatComponents
    130 } GGLFormat;
    131 
    132 
    133 #ifdef __cplusplus
    134 extern "C" const GGLFormat* gglGetPixelFormatTable(size_t* numEntries = 0);
    135 #else
    136 const GGLFormat* gglGetPixelFormatTable(size_t* numEntries);
    137 #endif
    138 
    139 #endif // _PIXELFLINGER2_FORMAT_H_
    140