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      1 // Copyright 2012 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 #include <string.h>
     29 
     30 #include "v8.h"
     31 #include "zone-inl.h"
     32 
     33 namespace v8 {
     34 namespace internal {
     35 
     36 
     37 // Segments represent chunks of memory: They have starting address
     38 // (encoded in the this pointer) and a size in bytes. Segments are
     39 // chained together forming a LIFO structure with the newest segment
     40 // available as segment_head_. Segments are allocated using malloc()
     41 // and de-allocated using free().
     42 
     43 class Segment {
     44  public:
     45   void Initialize(Segment* next, int size) {
     46     next_ = next;
     47     size_ = size;
     48   }
     49 
     50   Segment* next() const { return next_; }
     51   void clear_next() { next_ = NULL; }
     52 
     53   int size() const { return size_; }
     54   int capacity() const { return size_ - sizeof(Segment); }
     55 
     56   Address start() const { return address(sizeof(Segment)); }
     57   Address end() const { return address(size_); }
     58 
     59  private:
     60   // Computes the address of the nth byte in this segment.
     61   Address address(int n) const {
     62     return Address(this) + n;
     63   }
     64 
     65   Segment* next_;
     66   int size_;
     67 };
     68 
     69 
     70 Zone::Zone()
     71     : zone_excess_limit_(256 * MB),
     72       segment_bytes_allocated_(0),
     73       position_(0),
     74       limit_(0),
     75       scope_nesting_(0),
     76       segment_head_(NULL) {
     77 }
     78 unsigned Zone::allocation_size_ = 0;
     79 
     80 ZoneScope::~ZoneScope() {
     81   ASSERT_EQ(Isolate::Current(), isolate_);
     82   if (ShouldDeleteOnExit()) isolate_->zone()->DeleteAll();
     83   isolate_->zone()->scope_nesting_--;
     84 }
     85 
     86 
     87 // Creates a new segment, sets it size, and pushes it to the front
     88 // of the segment chain. Returns the new segment.
     89 Segment* Zone::NewSegment(int size) {
     90   Segment* result = reinterpret_cast<Segment*>(Malloced::New(size));
     91   adjust_segment_bytes_allocated(size);
     92   if (result != NULL) {
     93     result->Initialize(segment_head_, size);
     94     segment_head_ = result;
     95   }
     96   return result;
     97 }
     98 
     99 
    100 // Deletes the given segment. Does not touch the segment chain.
    101 void Zone::DeleteSegment(Segment* segment, int size) {
    102   adjust_segment_bytes_allocated(-size);
    103   Malloced::Delete(segment);
    104 }
    105 
    106 
    107 void Zone::DeleteAll() {
    108 #ifdef DEBUG
    109   // Constant byte value used for zapping dead memory in debug mode.
    110   static const unsigned char kZapDeadByte = 0xcd;
    111 #endif
    112 
    113   // Find a segment with a suitable size to keep around.
    114   Segment* keep = segment_head_;
    115   while (keep != NULL && keep->size() > kMaximumKeptSegmentSize) {
    116     keep = keep->next();
    117   }
    118 
    119   // Traverse the chained list of segments, zapping (in debug mode)
    120   // and freeing every segment except the one we wish to keep.
    121   Segment* current = segment_head_;
    122   while (current != NULL) {
    123     Segment* next = current->next();
    124     if (current == keep) {
    125       // Unlink the segment we wish to keep from the list.
    126       current->clear_next();
    127     } else {
    128       int size = current->size();
    129 #ifdef DEBUG
    130       // Zap the entire current segment (including the header).
    131       memset(current, kZapDeadByte, size);
    132 #endif
    133       DeleteSegment(current, size);
    134     }
    135     current = next;
    136   }
    137 
    138   // If we have found a segment we want to keep, we must recompute the
    139   // variables 'position' and 'limit' to prepare for future allocate
    140   // attempts. Otherwise, we must clear the position and limit to
    141   // force a new segment to be allocated on demand.
    142   if (keep != NULL) {
    143     Address start = keep->start();
    144     position_ = RoundUp(start, kAlignment);
    145     limit_ = keep->end();
    146 #ifdef DEBUG
    147     // Zap the contents of the kept segment (but not the header).
    148     memset(start, kZapDeadByte, keep->capacity());
    149 #endif
    150   } else {
    151     position_ = limit_ = 0;
    152   }
    153 
    154   // Update the head segment to be the kept segment (if any).
    155   segment_head_ = keep;
    156 }
    157 
    158 
    159 void Zone::DeleteKeptSegment() {
    160   if (segment_head_ != NULL) {
    161     DeleteSegment(segment_head_, segment_head_->size());
    162     segment_head_ = NULL;
    163   }
    164 }
    165 
    166 
    167 Address Zone::NewExpand(int size) {
    168   // Make sure the requested size is already properly aligned and that
    169   // there isn't enough room in the Zone to satisfy the request.
    170   ASSERT(size == RoundDown(size, kAlignment));
    171   ASSERT(size > limit_ - position_);
    172 
    173   // Compute the new segment size. We use a 'high water mark'
    174   // strategy, where we increase the segment size every time we expand
    175   // except that we employ a maximum segment size when we delete. This
    176   // is to avoid excessive malloc() and free() overhead.
    177   Segment* head = segment_head_;
    178   int old_size = (head == NULL) ? 0 : head->size();
    179   static const int kSegmentOverhead = sizeof(Segment) + kAlignment;
    180   int new_size_no_overhead = size + (old_size << 1);
    181   int new_size = kSegmentOverhead + new_size_no_overhead;
    182   // Guard against integer overflow.
    183   if (new_size_no_overhead < size || new_size < kSegmentOverhead) {
    184     V8::FatalProcessOutOfMemory("Zone");
    185     return NULL;
    186   }
    187   if (new_size < kMinimumSegmentSize) {
    188     new_size = kMinimumSegmentSize;
    189   } else if (new_size > kMaximumSegmentSize) {
    190     // Limit the size of new segments to avoid growing the segment size
    191     // exponentially, thus putting pressure on contiguous virtual address space.
    192     // All the while making sure to allocate a segment large enough to hold the
    193     // requested size.
    194     new_size = Max(kSegmentOverhead + size, kMaximumSegmentSize);
    195   }
    196   Segment* segment = NewSegment(new_size);
    197   if (segment == NULL) {
    198     V8::FatalProcessOutOfMemory("Zone");
    199     return NULL;
    200   }
    201 
    202   // Recompute 'top' and 'limit' based on the new segment.
    203   Address result = RoundUp(segment->start(), kAlignment);
    204   position_ = result + size;
    205   // Check for address overflow.
    206   if (position_ < result) {
    207     V8::FatalProcessOutOfMemory("Zone");
    208     return NULL;
    209   }
    210   limit_ = segment->end();
    211   ASSERT(position_ <= limit_);
    212   return result;
    213 }
    214 
    215 
    216 } }  // namespace v8::internal
    217