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  /external/webkit/Source/WebCore/html/canvas/
WebGLContextAttributes.idl 34 attribute boolean stencil;
WebGLContextAttributes.cpp 80 bool WebGLContextAttributes::stencil() const function in class:WebCore::WebGLContextAttributes
82 return m_attrs.stencil;
85 void WebGLContextAttributes::setStencil(bool stencil)
87 m_attrs.stencil = stencil;
WebGLContextAttributes.h 54 // Whether or not the drawing buffer has a stencil buffer; default=true
55 bool stencil() const;
56 void setStencil(bool stencil);
  /external/webkit/Source/WebCore/platform/graphics/gtk/
GraphicsContext3DGtk.cpp 85 if (!m_attrs.antialias && (m_attrs.stencil || m_attrs.depth))
94 if (m_attrs.stencil || m_attrs.depth)
129 if (m_attrs.stencil || m_attrs.depth)
133 if (m_attrs.stencil || m_attrs.depth)
  /development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/
GL2JNIView.java 76 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) {
78 init(translucent, depth, stencil);
81 private void init(boolean translucent, int depth, int stencil) {
103 new ConfigChooser(8, 8, 8, 8, depth, stencil) :
104 new ConfigChooser(5, 6, 5, 0, depth, stencil) );
135 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
141 mStencilSize = stencil;
  /frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
GL2JNIView.java 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) {
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) {
73 new ConfigChooser(8,8,8,8, depth, stencil) :
74 new ConfigChooser(5,6,5,0, depth, stencil));
112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
118 mStencilSize = stencil;
  /frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
GLPerfView.java 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) {
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) {
73 new ConfigChooser(8,8,8,8, depth, stencil) :
74 new ConfigChooser(5,6,5,0, depth, stencil));
112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
118 mStencilSize = stencil;
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
GLDualGL2View.java 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) {
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) {
76 new ConfigChooser(8,8,8,8, depth, stencil) :
77 new ConfigChooser(5,6,5,0, depth, stencil));
115 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
121 mStencilSize = stencil;
  /packages/apps/LegacyCamera/src/com/android/camera/panorama/
MosaicRendererSurfaceView.java 51 int depth, int stencil) {
53 initialize(context, translucent, depth, stencil);
56 private void initialize(Context context, boolean translucent, int depth, int stencil) {
58 init(translucent, depth, stencil);
68 private void init(boolean translucent, int depth, int stencil) {
90 translucent ? new ConfigChooser(8, 8, 8, 8, depth, stencil) :
91 new ConfigChooser(5, 6, 5, 0, depth, stencil));
126 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
132 mStencilSize = stencil;
  /external/webkit/Source/WebCore/bindings/js/
JSHTMLCanvasElementCustom.cpp 70 Identifier stencil(exec, "stencil");
71 if (jsAttrs->hasProperty(exec, stencil))
72 webGLAttrs->setStencil(jsAttrs->get(exec, stencil).toBoolean(exec));
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
ViewPort.java 192 * Check if stencil buffer clearing is enabled.
194 * @return true if stencil buffer clearing is enabled.
203 * Enable or disable clearing of the stencil buffer for this ViewPort.
205 * By default stencil clearing is disabled.
207 * @param clearStencil Enable/disable stencil buffer clearing.
214 * Set the clear flags (color, depth, stencil) in one call.
218 * @param stencil If stencil buffer clearing should be enabled.
224 public void setClearFlags(boolean color, boolean depth, boolean stencil){
227 this.clearStencil = stencil;
    [all...]
Renderer.java 82 * @param stencil True if to clear stencil buffer (if available, otherwise
85 public void clearBuffers(boolean color, boolean depth, boolean stencil);
  /external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/
SDL_atarigl_c.h 78 GLint depth,stencil,accum; member in struct:SDL_PrivateGLData
93 #define gl_curstencil (this->gl_data->stencil)
  /external/webkit/Source/WebCore/bindings/v8/custom/
V8HTMLCanvasElementCustom.cpp 70 v8::Handle<v8::String> stencil = v8::String::New("stencil"); local
71 if (jsAttrs->Has(stencil))
72 webGLAttrs->setStencil(jsAttrs->Get(stencil)->BooleanValue());
  /external/webkit/Source/WebCore/platform/graphics/mac/
GraphicsContext3DMac.mm 187 if (!m_attrs.antialias && (m_attrs.stencil || m_attrs.depth))
196 if (m_attrs.stencil || m_attrs.depth)
232 if (m_attrs.stencil || m_attrs.depth)
236 if (m_attrs.stencil || m_attrs.depth)
  /external/mesa3d/docs/OLD/
MESA_packed_depth_stencil.spec 35 transfer depth and stencil image data. Specifically, we defined new
36 packed pixel formats and types which pack both stencil and depth
49 2. If not, is it correct to use _REV to indicate that stencil
85 STENCIL_INDEX Stencil Stencil index
99 DEPTH_STENCIL Depth, Depth component, stencil index.
100 Stencil
182 DEPTH_STENCIL_MESA depth stencil
  /external/mesa3d/src/pixelflinger2/
buffer.cpp 115 ctx->clearState.stencil = 0x01010101 * ((unsigned &)s & 0xff);
175 const unsigned stencil = ctx->clearState.stencil; local
177 *start = stencil;
180 *i = stencil & 0xff;
scanline.cpp 182 int * depth, unsigned char * stencil,
232 unsigned char * stencil = stencilBuffer + y * bufferWidth + startX; local
239 scanLineFunction(&vertex, &vertexDx, constants, frame, depth, stencil, activeStencil, endX - startX + 1);
302 // unsigned char * stencil = (unsigned char *)ctx->stencilSurface.data + y * ctx->frameSurface.width + startX;
315 // scanLineFunction(&vertex, &vertexDx, ctx->glCtx->CurrentProgram->ValuesUniform, frame, depth, stencil, &ctx->activeStencil, endX - startX + 1);
320 // bool sCmp = true; // default passed, unless failed by stencil test
321 // unsigned char s; // masked stored stencil value
337 // s = *stencil & sMask;
531 // *stencil = StencilOp(sdPass, s, sRef);
533 // *stencil = StencilOp(sdFail, s, sRef)
    [all...]
llvm_scanline.cpp 434 funcArgs.push_back(bytePointerType); // stencil
435 funcArgs.push_back(bytePointerType); // stencil state
446 // unsigned * frame, int * depth, unsigned char * stencil,
523 Value * depth = NULL, * stencil = NULL; local
540 stencil = builder.CreateLoad(stencilPtr);
541 stencil->setName("stencil");
549 s = builder.CreateLoad(stencil);
660 gglCtx->backStencil.dPass, sPtr, sRef), stencil); local
666 gglCtx->backStencil.dFail, sPtr, sRef), stencil); local
672 gglCtx->backStencil.sFail, sPtr, sRef), stencil); local
    [all...]
pixelflinger2.h 96 unsigned stencil; // s_8; repeated to clear 4 pixels at a time member in struct:GGLContext::__anon9729
  /external/webkit/Source/WebCore/platform/graphics/gpu/
DrawingBuffer.cpp 112 if (attributes.depth && attributes.stencil && m_packedDepthStencilExtensionSupported) {
133 if (attributes.stencil) {
164 if (attributes.stencil) {
184 if (attributes.stencil) {
  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglMacApi.cpp 33 EGLint red,green,blue,alpha,depth,stencil;
73 getPixelFormatAttrib(*frmt,MAC_STENCIL_SIZE,&stencil);
78 visualId,visualType,samples,stencil,supportedSurfaces,transparentType,tRed,tGreen,tBlue,*frmt);
  /external/jmonkeyengine/engine/src/core/com/jme3/system/
NullRenderer.java 68 public void clearBuffers(boolean color, boolean depth, boolean stencil) {
  /external/mesa3d/docs/
MESA_resize_buffers.spec 60 reallocating depth, stencil, alpha and accumulation buffers.
  /system/core/libpixelflinger/
clear.cpp 114 if (c->state.buffers.stencil.format == 0)
143 // XXX: do stencil buffer
167 c->state.clear.stencil = s;

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