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      1 /*
      2  * Copyright (c) 2010, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *     * Redistributions of source code must retain the above copyright
      8  * notice, this list of conditions and the following disclaimer.
      9  *     * Redistributions in binary form must reproduce the above
     10  * copyright notice, this list of conditions and the following disclaimer
     11  * in the documentation and/or other materials provided with the
     12  * distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     15  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     16  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     17  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     18  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     19  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     20  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     21  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     22  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 
     29 #if ENABLE(WEBGL)
     30 
     31 #include "WebGLContextAttributes.h"
     32 
     33 namespace WebCore {
     34 
     35 PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create()
     36 {
     37     return adoptRef(new WebGLContextAttributes());
     38 }
     39 
     40 PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create(GraphicsContext3D::Attributes attributes)
     41 {
     42     return adoptRef(new WebGLContextAttributes(attributes));
     43 }
     44 
     45 WebGLContextAttributes::WebGLContextAttributes()
     46     : CanvasContextAttributes()
     47 {
     48 }
     49 
     50 WebGLContextAttributes::WebGLContextAttributes(GraphicsContext3D::Attributes attributes)
     51     : CanvasContextAttributes()
     52     , m_attrs(attributes)
     53 {
     54 }
     55 
     56 WebGLContextAttributes::~WebGLContextAttributes()
     57 {
     58 }
     59 
     60 bool WebGLContextAttributes::alpha() const
     61 {
     62     return m_attrs.alpha;
     63 }
     64 
     65 void WebGLContextAttributes::setAlpha(bool alpha)
     66 {
     67     m_attrs.alpha = alpha;
     68 }
     69 
     70 bool WebGLContextAttributes::depth() const
     71 {
     72     return m_attrs.depth;
     73 }
     74 
     75 void WebGLContextAttributes::setDepth(bool depth)
     76 {
     77     m_attrs.depth = depth;
     78 }
     79 
     80 bool WebGLContextAttributes::stencil() const
     81 {
     82     return m_attrs.stencil;
     83 }
     84 
     85 void WebGLContextAttributes::setStencil(bool stencil)
     86 {
     87     m_attrs.stencil = stencil;
     88 }
     89 
     90 bool WebGLContextAttributes::antialias() const
     91 {
     92     return m_attrs.antialias;
     93 }
     94 
     95 void WebGLContextAttributes::setAntialias(bool antialias)
     96 {
     97     m_attrs.antialias = antialias;
     98 }
     99 
    100 bool WebGLContextAttributes::premultipliedAlpha() const
    101 {
    102     return m_attrs.premultipliedAlpha;
    103 }
    104 
    105 void WebGLContextAttributes::setPremultipliedAlpha(bool premultipliedAlpha)
    106 {
    107     m_attrs.premultipliedAlpha = premultipliedAlpha;
    108 }
    109 
    110 bool WebGLContextAttributes::preserveDrawingBuffer() const
    111 {
    112     return m_attrs.preserveDrawingBuffer;
    113 }
    114 
    115 void WebGLContextAttributes::setPreserveDrawingBuffer(bool preserveDrawingBuffer)
    116 {
    117     m_attrs.preserveDrawingBuffer = preserveDrawingBuffer;
    118 }
    119 
    120 GraphicsContext3D::Attributes WebGLContextAttributes::attributes() const
    121 {
    122     return m_attrs;
    123 }
    124 
    125 } // namespace WebCore
    126 
    127 #endif // ENABLE(WEBGL)
    128