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  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
Texture.java 19 // Texture is a rectangular image which can be drawn on GLCanvas.
20 // The isOpaque() function gives a hint about whether the texture is opaque,
23 // This is the current texture hierarchy:
25 // Texture
37 public interface Texture {
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Texture.cpp 35 #include "Texture.h"
50 Texture::Texture(GraphicsContext3D* context, PassOwnPtr<Vector<unsigned int> > tileTextureIds, Format format, int width, int height, int maxTextureSize)
58 Texture::~Texture()
64 static void convertFormat(GraphicsContext3D* context, Texture::Format format, unsigned int* glFormat, unsigned int* glType, bool* swizzle)
68 case Texture::RGBA8:
72 case Texture::BGRA8:
88 PassRefPtr<Texture> Texture::create(GraphicsContext3D* context, Format format, int width, int height
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Texture.h 46 class Texture : public RefCounted<Texture> {
48 ~Texture();
50 static PassRefPtr<Texture> create(GraphicsContext3D*, Format, int width, int height);
57 Texture(GraphicsContext3D*, PassOwnPtr<Vector<unsigned int> > tileTextureIds, Format format, int width, int height, int maxTextureSize);
  /external/replicaisland/src/com/replica/replicaisland/
Texture.java 21 * OpenGL texture names, and also as a placeholder object for textures that may or may not have
22 * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture
25 public class Texture extends AllocationGuard {
32 public Texture() {
  /external/webkit/Source/WebCore/platform/graphics/chromium/
VideoLayerChromium.h 45 struct Texture {
91 Texture m_textures[3];
  /frameworks/base/libs/hwui/
Texture.h 26 * Represents an OpenGL texture.
28 struct Texture {
29 Texture() {
96 * Name of the texture.
104 * Indicates whether the texture requires blending.
116 * Indicates whether this texture should be cleaned up after use.
124 * Indicates whether this texture will use trilinear filtering.
130 * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE.
136 * Last filters set on this texture. Defaults to GL_NEAREST.
143 }; // struct Texture
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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Texture.h 7 // Texture.h: Defines the abstract gl::Texture class and its concrete derived
8 // classes Texture2D and TextureCubeMap. Implements GL texture objects and
40 class Texture : public RefCountObject
43 explicit Texture(GLuint id);
45 virtual ~Texture();
77 static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
85 TextureColorbufferProxy(Texture *texture, GLenum target);
86 // target is a 2D-like texture target (GL_TEXTURE_2D or one of the cube face targets
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Texture.cpp 7 // Texture.cpp: Implements the gl::Texture class and its derived classes
8 // Texture2D and TextureCubeMap. Implements GL texture objects and related
11 #include "libGLESv2/Texture.h"
27 Texture::Image::Image()
32 Texture::Image::~Image()
37 Texture::Texture(GLuint id) : RefCountObject(id)
54 Texture::~Texture()
1510 IDirect3DTexture9 *texture; local
1558 IDirect3DTexture9 *texture = NULL; local
1951 IDirect3DCubeTexture9 *texture; local
1999 IDirect3DCubeTexture9 *texture = NULL; local
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  /frameworks/base/cmds/bootanimation/
BootAnimation.h 53 struct Texture {
81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
90 Texture mAndroid[2];
  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
Texture.java 33 package com.jme3.texture;
46 * <code>Texture</code> defines a texture object to be used to display an
48 * <code>Image</code> class. All attributes required for texture mapping are
55 * @see com.jme3.texture.Image
58 * @version $Id: Texture.java 4131 2009-03-19 20:15:28Z blaine.dev $
60 public abstract class Texture implements Asset, Savable, Cloneable {
65 * Two dimensional texture (default). A rectangle.
75 * Three dimensional texture. (A cube)
98 * sampled (at texture level 0), and their colors are combined b
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  /cts/tests/src/android/opengl/cts/
CompressedTextureLoader.java 49 public static class Texture {
50 public Texture(int width, int height, int internalformat, ByteBuffer data,
60 * Get the width of the texture in pixels.
61 * @return the width of the texture in pixels.
66 * Get the height of the texture in pixels.
67 * @return the width of the texture in pixels.
72 * Get the compressed data of the texture.
73 * @return the texture data.
78 * Get the format of the texture.
84 * Get the format of the texture
    [all...]
  /external/mesa3d/src/mesa/main/
mtypes.h     [all...]

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