/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
TestSphere.java | 62 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
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TestDebugShapes.java | 84 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
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/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/ |
MotionTrack.java | 66 protected Vector3f lookAt; 103 LookAt 200 oc.write(lookAt, "lookAt", Vector3f.ZERO); 211 lookAt = (Vector3f) in.readSavable("lookAt", Vector3f.ZERO); 230 q.lookAt(direction, Vector3f.UNIT_Y); 233 case LookAt: 234 if (lookAt != null) { 235 spatial.lookAt(lookAt, upVector) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
Arrow.java | 79 tempQuat.lookAt(dir, Vector3f.UNIT_Y); 119 tempQuat.lookAt(extent, Vector3f.UNIT_Y);
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/external/jmonkeyengine/engine/src/test/jme3test/stress/ |
TestLeakingGL.java | 71 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestRagdollCharacter.java | 90 cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y); 93 model.lookAt(new Vector3f(0,0,-1), Vector3f.UNIT_Y);
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TestHoveringTank.java | 239 Vector3f lookAt = new Vector3f(dir); 240 lookAt.multLocal(7); // look at dist 241 lookAt.addLocal(pos); 242 cam.lookAt(lookAt, Vector3f.UNIT_Y);
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TestBrickTower.java | 111 cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
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TestBrickWall.java | 101 cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestRenderToTexture.java | 81 offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y); 110 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
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TestRenderToMemory.java | 189 offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestAnimBlendBug.java | 94 cam.lookAt( new Vector3f( 0f, 100f, 0f ), Vector3f.UNIT_Y );
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestSimpleWater.java | 95 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
CharacterControl.java | 143 localRotationQuat.lookAt(viewDirection, Vector3f.UNIT_Y); 148 localRotationQuat.lookAt(viewDirection, Vector3f.UNIT_Y);
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloPhysics.java | 105 cam.lookAt(new Vector3f(2, 2, 0), Vector3f.UNIT_Y);
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNodeTower.java | 119 cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Camera.java | 693 this.rotation.lookAt(direction, up); 803 * <code>lookAt</code> is a convienence method for auto-setting the frame 813 public void lookAt(Vector3f pos, Vector3f worldUpVector) { [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/app/ |
Application.java | 250 cam.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
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/external/jmonkeyengine/engine/src/core/com/jme3/input/ |
ChaseCamera.java | 457 cam.lookAt(targetLocation, initialUpVec);
825 * Sets the up vector of the camera used for the lookAt on the target
833 * Returns the up vector of the camera used for the lookAt on the target
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
Quaternion.java | [all...] |
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
SimpleWaterProcessor.java | 224 reflectionCam.lookAt(targetLocation, vect3);
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WaterFilter.java | 176 reflectionCam.lookAt(targetLocation, vars.vect3); [all...] |
/cts/suite/pts/hostTests/browser/browserlauncher/assets/octane/ |
raytrace.js | 547 lookAt: null, 552 initialize : function(pos, lookAt, up) { 554 this.lookAt = lookAt; 556 this.equator = lookAt.normalize().cross(this.up); 557 this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
Spatial.java | 392 * <code>lookAt</code> is a convenience method for auto-setting the local 395 * Unlike {@link Quaternion#lookAt(com.jme3.math.Vector3f, com.jme3.math.Vector3f) } 404 public void lookAt(Vector3f position, Vector3f upVector) { 413 getLocalRotation().lookAt(compVecA, upVector); [all...] |
/external/v8/benchmarks/ |
raytrace.js | 547 lookAt: null, 552 initialize : function(pos, lookAt, up) { 554 this.lookAt = lookAt; 556 this.equator = lookAt.normalize().cross(this.up); 557 this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
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