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  /external/jmonkeyengine/engine/src/test/jme3test/model/shape/
TestSphere.java 62 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
TestDebugShapes.java 84 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
MotionTrack.java 66 protected Vector3f lookAt;
103 LookAt
200 oc.write(lookAt, "lookAt", Vector3f.ZERO);
211 lookAt = (Vector3f) in.readSavable("lookAt", Vector3f.ZERO);
230 q.lookAt(direction, Vector3f.UNIT_Y);
233 case LookAt:
234 if (lookAt != null) {
235 spatial.lookAt(lookAt, upVector)
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
Arrow.java 79 tempQuat.lookAt(dir, Vector3f.UNIT_Y);
119 tempQuat.lookAt(extent, Vector3f.UNIT_Y);
  /external/jmonkeyengine/engine/src/test/jme3test/stress/
TestLeakingGL.java 71 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestRagdollCharacter.java 90 cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y);
93 model.lookAt(new Vector3f(0,0,-1), Vector3f.UNIT_Y);
TestHoveringTank.java 239 Vector3f lookAt = new Vector3f(dir);
240 lookAt.multLocal(7); // look at dist
241 lookAt.addLocal(pos);
242 cam.lookAt(lookAt, Vector3f.UNIT_Y);
TestBrickTower.java 111 cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
TestBrickWall.java 101 cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestRenderToTexture.java 81 offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
110 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
TestRenderToMemory.java 189 offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestAnimBlendBug.java 94 cam.lookAt( new Vector3f( 0f, 100f, 0f ), Vector3f.UNIT_Y );
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestSimpleWater.java 95 cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
CharacterControl.java 143 localRotationQuat.lookAt(viewDirection, Vector3f.UNIT_Y);
148 localRotationQuat.lookAt(viewDirection, Vector3f.UNIT_Y);
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloPhysics.java 105 cam.lookAt(new Vector3f(2, 2, 0), Vector3f.UNIT_Y);
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeTower.java 119 cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Camera.java 693 this.rotation.lookAt(direction, up);
803 * <code>lookAt</code> is a convienence method for auto-setting the frame
813 public void lookAt(Vector3f pos, Vector3f worldUpVector) {
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/app/
Application.java 250 cam.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
  /external/jmonkeyengine/engine/src/core/com/jme3/input/
ChaseCamera.java 457 cam.lookAt(targetLocation, initialUpVec);
825 * Sets the up vector of the camera used for the lookAt on the target
833 * Returns the up vector of the camera used for the lookAt on the target
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Quaternion.java     [all...]
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
SimpleWaterProcessor.java 224 reflectionCam.lookAt(targetLocation, vect3);
WaterFilter.java 176 reflectionCam.lookAt(targetLocation, vars.vect3);
    [all...]
  /cts/suite/pts/hostTests/browser/browserlauncher/assets/octane/
raytrace.js 547 lookAt: null,
552 initialize : function(pos, lookAt, up) {
554 this.lookAt = lookAt;
556 this.equator = lookAt.normalize().cross(this.up);
557 this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Spatial.java 392 * <code>lookAt</code> is a convenience method for auto-setting the local
395 * Unlike {@link Quaternion#lookAt(com.jme3.math.Vector3f, com.jme3.math.Vector3f) }
404 public void lookAt(Vector3f position, Vector3f upVector) {
413 getLocalRotation().lookAt(compVecA, upVector);
    [all...]
  /external/v8/benchmarks/
raytrace.js 547 lookAt: null,
552 initialize : function(pos, lookAt, up) {
554 this.lookAt = lookAt;
556 this.equator = lookAt.normalize().cross(this.up);
557 this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);

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