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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package jme3test.bullet;
     33 
     34 import com.jme3.animation.AnimChannel;
     35 import com.jme3.animation.AnimControl;
     36 import com.jme3.animation.AnimEventListener;
     37 import com.jme3.animation.LoopMode;
     38 import com.jme3.app.SimpleApplication;
     39 import com.jme3.asset.TextureKey;
     40 import com.jme3.bullet.BulletAppState;
     41 import com.jme3.bullet.PhysicsSpace;
     42 import com.jme3.bullet.control.KinematicRagdollControl;
     43 import com.jme3.bullet.control.RigidBodyControl;
     44 import com.jme3.input.KeyInput;
     45 import com.jme3.input.controls.ActionListener;
     46 import com.jme3.input.controls.KeyTrigger;
     47 import com.jme3.light.DirectionalLight;
     48 import com.jme3.material.Material;
     49 import com.jme3.math.ColorRGBA;
     50 import com.jme3.math.Vector2f;
     51 import com.jme3.math.Vector3f;
     52 import com.jme3.renderer.queue.RenderQueue.ShadowMode;
     53 import com.jme3.scene.Geometry;
     54 import com.jme3.scene.Node;
     55 import com.jme3.scene.shape.Box;
     56 import com.jme3.texture.Texture;
     57 
     58 /**
     59  * @author normenhansen
     60  */
     61 public class TestRagdollCharacter extends SimpleApplication implements AnimEventListener, ActionListener {
     62 
     63     BulletAppState bulletAppState;
     64     Node model;
     65     KinematicRagdollControl ragdoll;
     66     boolean leftStrafe = false, rightStrafe = false, forward = false, backward = false,
     67             leftRotate = false, rightRotate = false;
     68     AnimControl animControl;
     69     AnimChannel animChannel;
     70 
     71     public static void main(String[] args) {
     72         TestRagdollCharacter app = new TestRagdollCharacter();
     73         app.start();
     74     }
     75 
     76     public void simpleInitApp() {
     77         setupKeys();
     78 
     79         bulletAppState = new BulletAppState();
     80         bulletAppState.setEnabled(true);
     81         stateManager.attach(bulletAppState);
     82 
     83 
     84 //        bulletAppState.getPhysicsSpace().enableDebug(assetManager);
     85         PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
     86         initWall(2,1,1);
     87         setupLight();
     88 
     89         cam.setLocation(new Vector3f(-8,0,-4));
     90         cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y);
     91 
     92         model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
     93         model.lookAt(new Vector3f(0,0,-1), Vector3f.UNIT_Y);
     94         model.setLocalTranslation(4, 0, -7f);
     95 
     96         ragdoll = new KinematicRagdollControl(0.5f);
     97         model.addControl(ragdoll);
     98 
     99         getPhysicsSpace().add(ragdoll);
    100         speed = 1.3f;
    101 
    102         rootNode.attachChild(model);
    103 
    104 
    105         AnimControl control = model.getControl(AnimControl.class);
    106         animChannel = control.createChannel();
    107         animChannel.setAnim("IdleTop");
    108         control.addListener(this);
    109 
    110     }
    111 
    112     private void setupLight() {
    113         DirectionalLight dl = new DirectionalLight();
    114         dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
    115         dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
    116         rootNode.addLight(dl);
    117     }
    118 
    119     private PhysicsSpace getPhysicsSpace() {
    120         return bulletAppState.getPhysicsSpace();
    121     }
    122 
    123     private void setupKeys() {
    124         inputManager.addMapping("Rotate Left",
    125                 new KeyTrigger(KeyInput.KEY_H));
    126         inputManager.addMapping("Rotate Right",
    127                 new KeyTrigger(KeyInput.KEY_K));
    128         inputManager.addMapping("Walk Forward",
    129                 new KeyTrigger(KeyInput.KEY_U));
    130         inputManager.addMapping("Walk Backward",
    131                 new KeyTrigger(KeyInput.KEY_J));
    132         inputManager.addMapping("Slice",
    133                 new KeyTrigger(KeyInput.KEY_SPACE),
    134                 new KeyTrigger(KeyInput.KEY_RETURN));
    135         inputManager.addListener(this, "Strafe Left", "Strafe Right");
    136         inputManager.addListener(this, "Rotate Left", "Rotate Right");
    137         inputManager.addListener(this, "Walk Forward", "Walk Backward");
    138         inputManager.addListener(this, "Slice");
    139     }
    140 
    141     public void initWall(float bLength, float bWidth, float bHeight) {
    142         Box brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
    143         brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
    144         Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    145         TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
    146         key.setGenerateMips(true);
    147         Texture tex = assetManager.loadTexture(key);
    148         mat2.setTexture("ColorMap", tex);
    149 
    150         float startpt = bLength / 4;
    151         float height = -5;
    152         for (int j = 0; j < 15; j++) {
    153             for (int i = 0; i < 4; i++) {
    154                 Vector3f ori = new Vector3f(i * bLength * 2 + startpt, bHeight + height, -10);
    155                 Geometry reBoxg = new Geometry("brick", brick);
    156                 reBoxg.setMaterial(mat2);
    157                 reBoxg.setLocalTranslation(ori);
    158                 //for geometry with sphere mesh the physics system automatically uses a sphere collision shape
    159                 reBoxg.addControl(new RigidBodyControl(1.5f));
    160                 reBoxg.setShadowMode(ShadowMode.CastAndReceive);
    161                 reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f);
    162                 this.rootNode.attachChild(reBoxg);
    163                 this.getPhysicsSpace().add(reBoxg);
    164             }
    165             startpt = -startpt;
    166             height += 2 * bHeight;
    167         }
    168     }
    169 
    170     public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
    171 
    172         if (channel.getAnimationName().equals("SliceHorizontal")) {
    173             channel.setLoopMode(LoopMode.DontLoop);
    174             channel.setAnim("IdleTop", 5);
    175             channel.setLoopMode(LoopMode.Loop);
    176         }
    177 
    178     }
    179 
    180     public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
    181     }
    182 
    183     public void onAction(String binding, boolean value, float tpf) {
    184         if (binding.equals("Rotate Left")) {
    185             if (value) {
    186                 leftRotate = true;
    187             } else {
    188                 leftRotate = false;
    189             }
    190         } else if (binding.equals("Rotate Right")) {
    191             if (value) {
    192                 rightRotate = true;
    193             } else {
    194                 rightRotate = false;
    195             }
    196         } else if (binding.equals("Walk Forward")) {
    197             if (value) {
    198                 forward = true;
    199             } else {
    200                 forward = false;
    201             }
    202         } else if (binding.equals("Walk Backward")) {
    203             if (value) {
    204                 backward = true;
    205             } else {
    206                 backward = false;
    207             }
    208         } else if (binding.equals("Slice")) {
    209             if (value) {
    210                 animChannel.setAnim("SliceHorizontal");
    211                 animChannel.setSpeed(0.3f);
    212             }
    213         }
    214     }
    215 
    216     @Override
    217     public void simpleUpdate(float tpf) {
    218         if(forward){
    219             model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(tpf));
    220         }else if(backward){
    221             model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(-tpf));
    222         }else if(leftRotate){
    223             model.rotate(0, tpf, 0);
    224         }else if(rightRotate){
    225             model.rotate(0, -tpf, 0);
    226         }
    227         fpsText.setText(cam.getLocation() + "/" + cam.getRotation());
    228     }
    229 
    230 }
    231