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  /external/jmonkeyengine/engine/src/core/com/jme3/material/
MaterialList.java 33 package com.jme3.material;
38 * A map from material name to a material. Used by loaders to locate
43 public class MaterialList extends HashMap<String, Material> {
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
MaterialKey.java 3 import com.jme3.material.Material;
6 * Used for loading {@link Material materials} only (not material definitions).
26 Material mat = (Material) asset;
  /external/jmonkeyengine/engine/src/test/jme3test/model/
TestObjLoading.java 36 import com.jme3.material.Material;
53 // show normals as material
54 Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloNode.java 36 import com.jme3.material.Material;
59 Material mat1 = new Material(assetManager,
67 Material mat2 = new Material(assetManager,
HelloJME3.java 36 import com.jme3.material.Material;
56 Material mat = new Material(assetManager,
57 "Common/MatDefs/Misc/Unshaded.j3md"); // create a simple material
58 mat.setColor("Color", ColorRGBA.Blue); // set color of material to blue
59 geom.setMaterial(mat); // set the cube's material
HelloLoop.java 36 import com.jme3.material.Material;
59 Material mat = new Material(assetManager,
HelloAssets.java 38 import com.jme3.material.Material;
45 * a material/texture, or text. */
58 Material mat_default = new Material( assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
62 /** Create a wall (Box with material and texture from test-data) */
65 Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
80 /** Load a Ninja model (OgreXML + material + texture from test_data) */
HelloEffects.java 38 import com.jme3.material.Material;
54 Material mat_red = new Material(assetManager,
74 Material debris_mat = new Material(assetManager,
92 // Material mat_blue = new Material(assetManager,
HelloMaterial.java 37 import com.jme3.material.Material;
38 import com.jme3.material.RenderState.BlendMode;
48 /** Sample 6 - how to give an object's surface a material and texture.
64 Material mat_stl = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
73 Material mat_tt = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
83 Material mat_tl = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md")
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  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
GammaCorrectionFilter.java 4 import com.jme3.material.Material;
32 protected Material getMaterial()
34 return material;
41 material = new Material(manager,
43 material.setFloat("gamma", gamma);
44 material.setBoolean("computeLuma", computeLuma);
58 if (material != null)
60 material.setFloat("gamma", gamma)
    [all...]
ColorOverlayFilter.java 39 import com.jme3.material.Material;
71 protected Material getMaterial() {
73 material.setColor("Color", color);
74 return material;
95 material = new Material(manager, "Common/MatDefs/Post/Overlay.j3md");
DepthOfFieldFilter.java 35 import com.jme3.material.Material;
70 protected Material getMaterial() {
72 return material;
78 material = new Material(assets, "Common/MatDefs/Post/DepthOfField.j3md");
79 material.setFloat("FocusDistance", focusDistance);
80 material.setFloat("FocusRange", focusRange);
86 material.setFloat("XScale", blurScale * xScale);
87 material.setFloat("YScale", blurScale * yScale)
    [all...]
FXAAFilter.java 4 import com.jme3.material.Material;
30 material = new Material(manager, "Common/MatDefs/Post/FXAA.j3md");
31 material.setFloat("SubPixelShift", subPixelShift);
32 material.setFloat("VxOffset", vxOffset);
33 material.setFloat("SpanMax", spanMax);
34 material.setFloat("ReduceMul", reduceMul);
38 protected Material getMaterial() {
39 return material;
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/
Terrain.java 34 import com.jme3.material.Material;
62 * take into account any normal maps on the material.
156 * Returns the material that this terrain uses.
161 public Material getMaterial();
164 * Returns the material that this terrain uses.
166 * In general, the TerrainQuad will only have one material. But
167 * TerrainGrid will have a different material per tile.
170 * implementations might just have the one material and not care where
176 public Material getMaterial(Vector3f worldLocation);
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  /external/jmonkeyengine/engine/src/test/jme3test/model/shape/
TestBox.java 36 import com.jme3.material.Material;
52 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TestCylinder.java 37 import com.jme3.material.Material;
54 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TestExpandingTorus.java 8 import com.jme3.material.Material;
28 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TestCustomMesh.java 36 import com.jme3.material.Material;
48 * once with vertex colors, and once with a wireframe material.
90 // Creating a geometry, and apply a single color material to it
92 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
104 Material matVC = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
145 Material matWireframe = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md")
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TestSphere.java 36 import com.jme3.material.Material;
51 Material solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
  /external/jmonkeyengine/engine/src/test/jme3test/conversion/
TestMipMapGen.java 37 import com.jme3.material.Material;
77 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
80 Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/android/jme3test/android/
SimpleTexturedTest.java 14 import com.jme3.material.Material;
57 Material material = null; local
58 Material materialMonkey = null;
62 material = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
63 material.setBoolean("VertexLighting", true);
64 material.setFloat("Shininess", 127);
65 material.setBoolean("LowQuality", true)
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  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestCollisionShapeFactory.java 38 import com.jme3.material.Material;
57 private Material mat1;
58 private Material mat2;
59 private Material mat3;
98 private void attachRandomGeometry(Node node, Material mat) {
126 mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
128 mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
130 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
PlaceholderAssets.java 6 import com.jme3.material.Material;
48 public static Material getPlaceholderMaterial(AssetManager assetManager){
49 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
PreDepthProcessor.java 36 import com.jme3.material.Material;
37 import com.jme3.material.RenderState;
38 import com.jme3.material.RenderState.FaceCullMode;
53 private Material preDepth;
58 preDepth = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md");
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/queue/
OpaqueComparator.java 35 import com.jme3.material.Material;
74 Material m1 = o1.getMaterial();
75 Material m2 = o2.getMaterial();

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