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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.helloworld;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.material.Material;
     37 import com.jme3.math.ColorRGBA;
     38 import com.jme3.math.Vector3f;
     39 import com.jme3.scene.Geometry;
     40 import com.jme3.scene.Node;
     41 import com.jme3.scene.shape.Box;
     42 
     43 /** Sample 2 - How to use nodes as handles to manipulate objects in the scene.
     44  * You can rotate, translate, and scale objects by manipulating their parent nodes.
     45  * The Root Node is special: Only what is attached to the Root Node appears in the scene. */
     46 public class HelloNode extends SimpleApplication {
     47 
     48     public static void main(String[] args){
     49         HelloNode app = new HelloNode();
     50         app.start();
     51     }
     52 
     53     @Override
     54     public void simpleInitApp() {
     55 
     56         /** create a blue box at coordinates (1,-1,1) */
     57         Box box1 = new Box( new Vector3f(1,-1,1), 1,1,1);
     58         Geometry blue = new Geometry("Box", box1);
     59         Material mat1 = new Material(assetManager,
     60                 "Common/MatDefs/Misc/Unshaded.j3md");
     61         mat1.setColor("Color", ColorRGBA.Blue);
     62         blue.setMaterial(mat1);
     63 
     64         /** create a red box straight above the blue one at (1,3,1) */
     65         Box box2 = new Box( new Vector3f(1,3,1), 1,1,1);
     66         Geometry red = new Geometry("Box", box2);
     67         Material mat2 = new Material(assetManager,
     68                 "Common/MatDefs/Misc/Unshaded.j3md");
     69         mat2.setColor("Color", ColorRGBA.Red);
     70         red.setMaterial(mat2);
     71 
     72         /** Create a pivot node at (0,0,0) and attach it to the root node */
     73         Node pivot = new Node("pivot");
     74         rootNode.attachChild(pivot); // put this node in the scene
     75 
     76         /** Attach the two boxes to the *pivot* node. (And transitively to the root node.) */
     77         pivot.attachChild(blue);
     78         pivot.attachChild(red);
     79         /** Rotate the pivot node: Note that both boxes have rotated! */
     80         pivot.rotate(.4f,.4f,0f);
     81     }
     82 }
     83 
     84