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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.model.shape;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.asset.TextureKey;
     37 import com.jme3.material.Material;
     38 import com.jme3.scene.Geometry;
     39 import com.jme3.scene.shape.Cylinder;
     40 import com.jme3.texture.Texture;
     41 
     42 public class TestCylinder extends SimpleApplication {
     43 
     44     public static void main(String[] args){
     45         TestCylinder app = new TestCylinder();
     46         app.start();
     47     }
     48 
     49     @Override
     50     public void simpleInitApp() {
     51         Cylinder t = new Cylinder(20, 50, 1, 2, true);
     52         Geometry geom = new Geometry("Cylinder", t);
     53 
     54         Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
     55         TextureKey key = new TextureKey("Interface/Logo/Monkey.jpg", true);
     56         key.setGenerateMips(true);
     57         Texture tex = assetManager.loadTexture(key);
     58         tex.setMinFilter(Texture.MinFilter.Trilinear);
     59         mat.setTexture("ColorMap", tex);
     60 
     61         geom.setMaterial(mat);
     62 
     63         rootNode.attachChild(geom);
     64     }
     65 
     66 }
     67