1 2 /* 3 * Copyright 2006 The Android Open Source Project 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10 #include "SkDraw.h" 11 #include "SkBlitter.h" 12 #include "SkBounder.h" 13 #include "SkCanvas.h" 14 #include "SkColorPriv.h" 15 #include "SkDevice.h" 16 #include "SkFixed.h" 17 #include "SkMaskFilter.h" 18 #include "SkPaint.h" 19 #include "SkPathEffect.h" 20 #include "SkRasterClip.h" 21 #include "SkRasterizer.h" 22 #include "SkScan.h" 23 #include "SkShader.h" 24 #include "SkStroke.h" 25 #include "SkTemplatesPriv.h" 26 #include "SkTLazy.h" 27 #include "SkUtils.h" 28 29 #include "SkAutoKern.h" 30 #include "SkBitmapProcShader.h" 31 #include "SkDrawProcs.h" 32 33 //#define TRACE_BITMAP_DRAWS 34 35 #define kBlitterStorageLongCount (sizeof(SkBitmapProcShader) >> 2) 36 37 /** Helper for allocating small blitters on the stack. 38 */ 39 class SkAutoBlitterChoose : SkNoncopyable { 40 public: 41 SkAutoBlitterChoose() { 42 fBlitter = NULL; 43 } 44 SkAutoBlitterChoose(const SkBitmap& device, const SkMatrix& matrix, 45 const SkPaint& paint) { 46 fBlitter = SkBlitter::Choose(device, matrix, paint, 47 fStorage, sizeof(fStorage)); 48 } 49 50 ~SkAutoBlitterChoose(); 51 52 SkBlitter* operator->() { return fBlitter; } 53 SkBlitter* get() const { return fBlitter; } 54 55 void choose(const SkBitmap& device, const SkMatrix& matrix, 56 const SkPaint& paint) { 57 SkASSERT(!fBlitter); 58 fBlitter = SkBlitter::Choose(device, matrix, paint, 59 fStorage, sizeof(fStorage)); 60 } 61 62 private: 63 SkBlitter* fBlitter; 64 uint32_t fStorage[kBlitterStorageLongCount]; 65 }; 66 67 SkAutoBlitterChoose::~SkAutoBlitterChoose() { 68 if ((void*)fBlitter == (void*)fStorage) { 69 fBlitter->~SkBlitter(); 70 } else { 71 SkDELETE(fBlitter); 72 } 73 } 74 75 /** 76 * Since we are providing the storage for the shader (to avoid the perf cost 77 * of calling new) we insist that in our destructor we can account for all 78 * owners of the shader. 79 */ 80 class SkAutoBitmapShaderInstall : SkNoncopyable { 81 public: 82 SkAutoBitmapShaderInstall(const SkBitmap& src, const SkPaint& paint) 83 : fPaint(paint) /* makes a copy of the paint */ { 84 fPaint.setShader(SkShader::CreateBitmapShader(src, 85 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, 86 fStorage, sizeof(fStorage))); 87 // we deliberately left the shader with an owner-count of 2 88 SkASSERT(2 == fPaint.getShader()->getRefCnt()); 89 } 90 91 ~SkAutoBitmapShaderInstall() { 92 SkShader* shader = fPaint.getShader(); 93 // since we manually destroy shader, we insist that owners == 2 94 SkASSERT(2 == shader->getRefCnt()); 95 96 fPaint.setShader(NULL); // unref the shader by 1 97 98 // now destroy to take care of the 2nd owner-count 99 if ((void*)shader == (void*)fStorage) { 100 shader->~SkShader(); 101 } else { 102 SkDELETE(shader); 103 } 104 } 105 106 // return the new paint that has the shader applied 107 const SkPaint& paintWithShader() const { return fPaint; } 108 109 private: 110 SkPaint fPaint; // copy of caller's paint (which we then modify) 111 uint32_t fStorage[kBlitterStorageLongCount]; 112 }; 113 114 /////////////////////////////////////////////////////////////////////////////// 115 116 SkDraw::SkDraw() { 117 sk_bzero(this, sizeof(*this)); 118 } 119 120 SkDraw::SkDraw(const SkDraw& src) { 121 memcpy(this, &src, sizeof(*this)); 122 } 123 124 /////////////////////////////////////////////////////////////////////////////// 125 126 typedef void (*BitmapXferProc)(void* pixels, size_t bytes, uint32_t data); 127 128 static void D_Clear_BitmapXferProc(void* pixels, size_t bytes, uint32_t) { 129 sk_bzero(pixels, bytes); 130 } 131 132 static void D_Dst_BitmapXferProc(void*, size_t, uint32_t data) {} 133 134 static void D32_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) { 135 sk_memset32((uint32_t*)pixels, data, bytes >> 2); 136 } 137 138 static void D16_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) { 139 sk_memset16((uint16_t*)pixels, data, bytes >> 1); 140 } 141 142 static void DA8_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) { 143 memset(pixels, data, bytes); 144 } 145 146 static BitmapXferProc ChooseBitmapXferProc(const SkBitmap& bitmap, 147 const SkPaint& paint, 148 uint32_t* data) { 149 // todo: we can apply colorfilter up front if no shader, so we wouldn't 150 // need to abort this fastpath 151 if (paint.getShader() || paint.getColorFilter()) { 152 return NULL; 153 } 154 155 SkXfermode::Mode mode; 156 if (!SkXfermode::AsMode(paint.getXfermode(), &mode)) { 157 return NULL; 158 } 159 160 SkColor color = paint.getColor(); 161 162 // collaps modes based on color... 163 if (SkXfermode::kSrcOver_Mode == mode) { 164 unsigned alpha = SkColorGetA(color); 165 if (0 == alpha) { 166 mode = SkXfermode::kDst_Mode; 167 } else if (0xFF == alpha) { 168 mode = SkXfermode::kSrc_Mode; 169 } 170 } 171 172 switch (mode) { 173 case SkXfermode::kClear_Mode: 174 // SkDebugf("--- D_Clear_BitmapXferProc\n"); 175 return D_Clear_BitmapXferProc; // ignore data 176 case SkXfermode::kDst_Mode: 177 // SkDebugf("--- D_Dst_BitmapXferProc\n"); 178 return D_Dst_BitmapXferProc; // ignore data 179 case SkXfermode::kSrc_Mode: { 180 /* 181 should I worry about dithering for the lower depths? 182 */ 183 SkPMColor pmc = SkPreMultiplyColor(color); 184 switch (bitmap.config()) { 185 case SkBitmap::kARGB_8888_Config: 186 if (data) { 187 *data = pmc; 188 } 189 // SkDebugf("--- D32_Src_BitmapXferProc\n"); 190 return D32_Src_BitmapXferProc; 191 case SkBitmap::kARGB_4444_Config: 192 if (data) { 193 *data = SkPixel32ToPixel4444(pmc); 194 } 195 // SkDebugf("--- D16_Src_BitmapXferProc\n"); 196 return D16_Src_BitmapXferProc; 197 case SkBitmap::kRGB_565_Config: 198 if (data) { 199 *data = SkPixel32ToPixel16(pmc); 200 } 201 // SkDebugf("--- D16_Src_BitmapXferProc\n"); 202 return D16_Src_BitmapXferProc; 203 case SkBitmap::kA8_Config: 204 if (data) { 205 *data = SkGetPackedA32(pmc); 206 } 207 // SkDebugf("--- DA8_Src_BitmapXferProc\n"); 208 return DA8_Src_BitmapXferProc; 209 default: 210 break; 211 } 212 break; 213 } 214 default: 215 break; 216 } 217 return NULL; 218 } 219 220 static void CallBitmapXferProc(const SkBitmap& bitmap, const SkIRect& rect, 221 BitmapXferProc proc, uint32_t procData) { 222 int shiftPerPixel; 223 switch (bitmap.config()) { 224 case SkBitmap::kARGB_8888_Config: 225 shiftPerPixel = 2; 226 break; 227 case SkBitmap::kARGB_4444_Config: 228 case SkBitmap::kRGB_565_Config: 229 shiftPerPixel = 1; 230 break; 231 case SkBitmap::kA8_Config: 232 shiftPerPixel = 0; 233 break; 234 default: 235 SkDEBUGFAIL("Can't use xferproc on this config"); 236 return; 237 } 238 239 uint8_t* pixels = (uint8_t*)bitmap.getPixels(); 240 SkASSERT(pixels); 241 const size_t rowBytes = bitmap.rowBytes(); 242 const int widthBytes = rect.width() << shiftPerPixel; 243 244 // skip down to the first scanline and X position 245 pixels += rect.fTop * rowBytes + (rect.fLeft << shiftPerPixel); 246 for (int scans = rect.height() - 1; scans >= 0; --scans) { 247 proc(pixels, widthBytes, procData); 248 pixels += rowBytes; 249 } 250 } 251 252 void SkDraw::drawPaint(const SkPaint& paint) const { 253 SkDEBUGCODE(this->validate();) 254 255 if (fRC->isEmpty()) { 256 return; 257 } 258 259 SkIRect devRect; 260 devRect.set(0, 0, fBitmap->width(), fBitmap->height()); 261 if (fBounder && !fBounder->doIRect(devRect)) { 262 return; 263 } 264 265 if (fRC->isBW()) { 266 /* If we don't have a shader (i.e. we're just a solid color) we may 267 be faster to operate directly on the device bitmap, rather than invoking 268 a blitter. Esp. true for xfermodes, which require a colorshader to be 269 present, which is just redundant work. Since we're drawing everywhere 270 in the clip, we don't have to worry about antialiasing. 271 */ 272 uint32_t procData = 0; // to avoid the warning 273 BitmapXferProc proc = ChooseBitmapXferProc(*fBitmap, paint, &procData); 274 if (proc) { 275 if (D_Dst_BitmapXferProc == proc) { // nothing to do 276 return; 277 } 278 279 SkRegion::Iterator iter(fRC->bwRgn()); 280 while (!iter.done()) { 281 CallBitmapXferProc(*fBitmap, iter.rect(), proc, procData); 282 iter.next(); 283 } 284 return; 285 } 286 } 287 288 // normal case: use a blitter 289 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); 290 SkScan::FillIRect(devRect, *fRC, blitter.get()); 291 } 292 293 /////////////////////////////////////////////////////////////////////////////// 294 295 struct PtProcRec { 296 SkCanvas::PointMode fMode; 297 const SkPaint* fPaint; 298 const SkRegion* fClip; 299 const SkRasterClip* fRC; 300 301 // computed values 302 SkFixed fRadius; 303 304 typedef void (*Proc)(const PtProcRec&, const SkPoint devPts[], int count, 305 SkBlitter*); 306 307 bool init(SkCanvas::PointMode, const SkPaint&, const SkMatrix* matrix, 308 const SkRasterClip*); 309 Proc chooseProc(SkBlitter** blitter); 310 311 private: 312 SkAAClipBlitterWrapper fWrapper; 313 }; 314 315 static void bw_pt_rect_hair_proc(const PtProcRec& rec, const SkPoint devPts[], 316 int count, SkBlitter* blitter) { 317 SkASSERT(rec.fClip->isRect()); 318 const SkIRect& r = rec.fClip->getBounds(); 319 320 for (int i = 0; i < count; i++) { 321 int x = SkScalarFloor(devPts[i].fX); 322 int y = SkScalarFloor(devPts[i].fY); 323 if (r.contains(x, y)) { 324 blitter->blitH(x, y, 1); 325 } 326 } 327 } 328 329 static void bw_pt_rect_16_hair_proc(const PtProcRec& rec, 330 const SkPoint devPts[], int count, 331 SkBlitter* blitter) { 332 SkASSERT(rec.fRC->isRect()); 333 const SkIRect& r = rec.fRC->getBounds(); 334 uint32_t value; 335 const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value); 336 SkASSERT(bitmap); 337 338 uint16_t* addr = bitmap->getAddr16(0, 0); 339 int rb = bitmap->rowBytes(); 340 341 for (int i = 0; i < count; i++) { 342 int x = SkScalarFloor(devPts[i].fX); 343 int y = SkScalarFloor(devPts[i].fY); 344 if (r.contains(x, y)) { 345 // *bitmap->getAddr16(x, y) = SkToU16(value); 346 ((uint16_t*)((char*)addr + y * rb))[x] = SkToU16(value); 347 } 348 } 349 } 350 351 static void bw_pt_hair_proc(const PtProcRec& rec, const SkPoint devPts[], 352 int count, SkBlitter* blitter) { 353 for (int i = 0; i < count; i++) { 354 int x = SkScalarFloor(devPts[i].fX); 355 int y = SkScalarFloor(devPts[i].fY); 356 if (rec.fClip->contains(x, y)) { 357 blitter->blitH(x, y, 1); 358 } 359 } 360 } 361 362 static void bw_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[], 363 int count, SkBlitter* blitter) { 364 for (int i = 0; i < count; i += 2) { 365 SkScan::HairLine(devPts[i], devPts[i+1], *rec.fRC, blitter); 366 } 367 } 368 369 static void bw_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[], 370 int count, SkBlitter* blitter) { 371 for (int i = 0; i < count - 1; i++) { 372 SkScan::HairLine(devPts[i], devPts[i+1], *rec.fRC, blitter); 373 } 374 } 375 376 // aa versions 377 378 static void aa_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[], 379 int count, SkBlitter* blitter) { 380 for (int i = 0; i < count; i += 2) { 381 SkScan::AntiHairLine(devPts[i], devPts[i+1], *rec.fRC, blitter); 382 } 383 } 384 385 static void aa_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[], 386 int count, SkBlitter* blitter) { 387 for (int i = 0; i < count - 1; i++) { 388 SkScan::AntiHairLine(devPts[i], devPts[i+1], *rec.fRC, blitter); 389 } 390 } 391 392 // square procs (strokeWidth > 0 but matrix is square-scale (sx == sy) 393 394 static void bw_square_proc(const PtProcRec& rec, const SkPoint devPts[], 395 int count, SkBlitter* blitter) { 396 const SkFixed radius = rec.fRadius; 397 for (int i = 0; i < count; i++) { 398 SkFixed x = SkScalarToFixed(devPts[i].fX); 399 SkFixed y = SkScalarToFixed(devPts[i].fY); 400 401 SkXRect r; 402 r.fLeft = x - radius; 403 r.fTop = y - radius; 404 r.fRight = x + radius; 405 r.fBottom = y + radius; 406 407 SkScan::FillXRect(r, *rec.fRC, blitter); 408 } 409 } 410 411 static void aa_square_proc(const PtProcRec& rec, const SkPoint devPts[], 412 int count, SkBlitter* blitter) { 413 const SkFixed radius = rec.fRadius; 414 for (int i = 0; i < count; i++) { 415 SkFixed x = SkScalarToFixed(devPts[i].fX); 416 SkFixed y = SkScalarToFixed(devPts[i].fY); 417 418 SkXRect r; 419 r.fLeft = x - radius; 420 r.fTop = y - radius; 421 r.fRight = x + radius; 422 r.fBottom = y + radius; 423 424 SkScan::AntiFillXRect(r, *rec.fRC, blitter); 425 } 426 } 427 428 // If this guy returns true, then chooseProc() must return a valid proc 429 bool PtProcRec::init(SkCanvas::PointMode mode, const SkPaint& paint, 430 const SkMatrix* matrix, const SkRasterClip* rc) { 431 if (paint.getPathEffect()) { 432 return false; 433 } 434 SkScalar width = paint.getStrokeWidth(); 435 if (0 == width) { 436 fMode = mode; 437 fPaint = &paint; 438 fClip = NULL; 439 fRC = rc; 440 fRadius = SK_Fixed1 >> 1; 441 return true; 442 } 443 if (paint.getStrokeCap() != SkPaint::kRound_Cap && 444 matrix->rectStaysRect() && SkCanvas::kPoints_PointMode == mode) { 445 SkScalar sx = matrix->get(SkMatrix::kMScaleX); 446 SkScalar sy = matrix->get(SkMatrix::kMScaleY); 447 if (SkScalarNearlyZero(sx - sy)) { 448 if (sx < 0) { 449 sx = -sx; 450 } 451 452 fMode = mode; 453 fPaint = &paint; 454 fClip = NULL; 455 fRC = rc; 456 fRadius = SkScalarToFixed(SkScalarMul(width, sx)) >> 1; 457 return true; 458 } 459 } 460 return false; 461 } 462 463 PtProcRec::Proc PtProcRec::chooseProc(SkBlitter** blitterPtr) { 464 Proc proc = NULL; 465 466 SkBlitter* blitter = *blitterPtr; 467 if (fRC->isBW()) { 468 fClip = &fRC->bwRgn(); 469 } else { 470 fWrapper.init(*fRC, blitter); 471 fClip = &fWrapper.getRgn(); 472 blitter = fWrapper.getBlitter(); 473 *blitterPtr = blitter; 474 } 475 476 // for our arrays 477 SkASSERT(0 == SkCanvas::kPoints_PointMode); 478 SkASSERT(1 == SkCanvas::kLines_PointMode); 479 SkASSERT(2 == SkCanvas::kPolygon_PointMode); 480 SkASSERT((unsigned)fMode <= (unsigned)SkCanvas::kPolygon_PointMode); 481 482 // first check for hairlines 483 if (0 == fPaint->getStrokeWidth()) { 484 if (fPaint->isAntiAlias()) { 485 static const Proc gAAProcs[] = { 486 aa_square_proc, aa_line_hair_proc, aa_poly_hair_proc 487 }; 488 proc = gAAProcs[fMode]; 489 } else { 490 if (SkCanvas::kPoints_PointMode == fMode && fClip->isRect()) { 491 uint32_t value; 492 const SkBitmap* bm = blitter->justAnOpaqueColor(&value); 493 if (bm && bm->config() == SkBitmap::kRGB_565_Config) { 494 proc = bw_pt_rect_16_hair_proc; 495 } else { 496 proc = bw_pt_rect_hair_proc; 497 } 498 } else { 499 static Proc gBWProcs[] = { 500 bw_pt_hair_proc, bw_line_hair_proc, bw_poly_hair_proc 501 }; 502 proc = gBWProcs[fMode]; 503 } 504 } 505 } else if (fPaint->getStrokeCap() != SkPaint::kRound_Cap) { 506 SkASSERT(SkCanvas::kPoints_PointMode == fMode); 507 if (fPaint->isAntiAlias()) { 508 proc = aa_square_proc; 509 } else { 510 proc = bw_square_proc; 511 } 512 } 513 return proc; 514 } 515 516 static bool bounder_points(SkBounder* bounder, SkCanvas::PointMode mode, 517 size_t count, const SkPoint pts[], 518 const SkPaint& paint, const SkMatrix& matrix) { 519 SkIRect ibounds; 520 SkRect bounds; 521 SkScalar inset = paint.getStrokeWidth(); 522 523 bounds.set(pts, count); 524 bounds.inset(-inset, -inset); 525 matrix.mapRect(&bounds); 526 527 bounds.roundOut(&ibounds); 528 return bounder->doIRect(ibounds); 529 } 530 531 // each of these costs 8-bytes of stack space, so don't make it too large 532 // must be even for lines/polygon to work 533 #define MAX_DEV_PTS 32 534 535 void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count, 536 const SkPoint pts[], const SkPaint& paint, 537 bool forceUseDevice) const { 538 // if we're in lines mode, force count to be even 539 if (SkCanvas::kLines_PointMode == mode) { 540 count &= ~(size_t)1; 541 } 542 543 if ((long)count <= 0) { 544 return; 545 } 546 547 SkASSERT(pts != NULL); 548 SkDEBUGCODE(this->validate();) 549 550 // nothing to draw 551 if (fRC->isEmpty()) { 552 return; 553 } 554 555 if (fBounder) { 556 if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) { 557 return; 558 } 559 560 // clear the bounder and call this again, so we don't invoke the bounder 561 // later if we happen to call ourselves for drawRect, drawPath, etc. 562 SkDraw noBounder(*this); 563 noBounder.fBounder = NULL; 564 noBounder.drawPoints(mode, count, pts, paint, forceUseDevice); 565 return; 566 } 567 568 PtProcRec rec; 569 if (!forceUseDevice && rec.init(mode, paint, fMatrix, fRC)) { 570 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); 571 572 SkPoint devPts[MAX_DEV_PTS]; 573 const SkMatrix* matrix = fMatrix; 574 SkBlitter* bltr = blitter.get(); 575 PtProcRec::Proc proc = rec.chooseProc(&bltr); 576 // we have to back up subsequent passes if we're in polygon mode 577 const size_t backup = (SkCanvas::kPolygon_PointMode == mode); 578 579 do { 580 size_t n = count; 581 if (n > MAX_DEV_PTS) { 582 n = MAX_DEV_PTS; 583 } 584 matrix->mapPoints(devPts, pts, n); 585 proc(rec, devPts, n, bltr); 586 pts += n - backup; 587 SkASSERT(count >= n); 588 count -= n; 589 if (count > 0) { 590 count += backup; 591 } 592 } while (count != 0); 593 } else { 594 switch (mode) { 595 case SkCanvas::kPoints_PointMode: { 596 // temporarily mark the paint as filling. 597 SkPaint newPaint(paint); 598 newPaint.setStyle(SkPaint::kFill_Style); 599 600 SkScalar width = newPaint.getStrokeWidth(); 601 SkScalar radius = SkScalarHalf(width); 602 603 if (newPaint.getStrokeCap() == SkPaint::kRound_Cap) { 604 SkPath path; 605 SkMatrix preMatrix; 606 607 path.addCircle(0, 0, radius); 608 for (size_t i = 0; i < count; i++) { 609 preMatrix.setTranslate(pts[i].fX, pts[i].fY); 610 // pass true for the last point, since we can modify 611 // then path then 612 if (fDevice) { 613 fDevice->drawPath(*this, path, newPaint, &preMatrix, 614 (count-1) == i); 615 } else { 616 this->drawPath(path, newPaint, &preMatrix, 617 (count-1) == i); 618 } 619 } 620 } else { 621 SkRect r; 622 623 for (size_t i = 0; i < count; i++) { 624 r.fLeft = pts[i].fX - radius; 625 r.fTop = pts[i].fY - radius; 626 r.fRight = r.fLeft + width; 627 r.fBottom = r.fTop + width; 628 if (fDevice) { 629 fDevice->drawRect(*this, r, newPaint); 630 } else { 631 this->drawRect(r, newPaint); 632 } 633 } 634 } 635 break; 636 } 637 case SkCanvas::kLines_PointMode: 638 case SkCanvas::kPolygon_PointMode: { 639 count -= 1; 640 SkPath path; 641 SkPaint p(paint); 642 p.setStyle(SkPaint::kStroke_Style); 643 size_t inc = (SkCanvas::kLines_PointMode == mode) ? 2 : 1; 644 for (size_t i = 0; i < count; i += inc) { 645 path.moveTo(pts[i]); 646 path.lineTo(pts[i+1]); 647 if (fDevice) { 648 fDevice->drawPath(*this, path, p, NULL, true); 649 } else { 650 this->drawPath(path, p, NULL, true); 651 } 652 path.rewind(); 653 } 654 break; 655 } 656 } 657 } 658 } 659 660 static inline SkPoint* as_lefttop(SkRect* r) { 661 return (SkPoint*)(void*)r; 662 } 663 664 static inline SkPoint* as_rightbottom(SkRect* r) { 665 return ((SkPoint*)(void*)r) + 1; 666 } 667 668 static bool easy_rect_join(const SkPaint& paint, const SkMatrix& matrix, 669 SkPoint* strokeSize) { 670 if (SkPaint::kMiter_Join != paint.getStrokeJoin() || 671 paint.getStrokeMiter() < SK_ScalarSqrt2) { 672 return false; 673 } 674 675 SkASSERT(matrix.rectStaysRect()); 676 SkPoint pt = { paint.getStrokeWidth(), paint.getStrokeWidth() }; 677 matrix.mapVectors(strokeSize, &pt, 1); 678 strokeSize->fX = SkScalarAbs(strokeSize->fX); 679 strokeSize->fY = SkScalarAbs(strokeSize->fY); 680 return true; 681 } 682 683 SkDraw::RectType SkDraw::ComputeRectType(const SkPaint& paint, 684 const SkMatrix& matrix, 685 SkPoint* strokeSize) { 686 RectType rtype; 687 const SkScalar width = paint.getStrokeWidth(); 688 const bool zeroWidth = (0 == width); 689 SkPaint::Style style = paint.getStyle(); 690 691 if ((SkPaint::kStrokeAndFill_Style == style) && zeroWidth) { 692 style = SkPaint::kFill_Style; 693 } 694 695 if (paint.getPathEffect() || paint.getMaskFilter() || 696 paint.getRasterizer() || !matrix.rectStaysRect() || 697 SkPaint::kStrokeAndFill_Style == style) { 698 rtype = kPath_RectType; 699 } else if (SkPaint::kFill_Style == style) { 700 rtype = kFill_RectType; 701 } else if (zeroWidth) { 702 rtype = kHair_RectType; 703 } else if (easy_rect_join(paint, matrix, strokeSize)) { 704 rtype = kStroke_RectType; 705 } else { 706 rtype = kPath_RectType; 707 } 708 return rtype; 709 } 710 711 static SkPoint* rect_points(SkRect& r, int index) { 712 SkASSERT((unsigned)index < 2); 713 return &((SkPoint*)(void*)&r)[index]; 714 } 715 716 void SkDraw::drawRect(const SkRect& rect, const SkPaint& paint) const { 717 SkDEBUGCODE(this->validate();) 718 719 // nothing to draw 720 if (fRC->isEmpty()) { 721 return; 722 } 723 724 SkPoint strokeSize; 725 RectType rtype = ComputeRectType(paint, *fMatrix, &strokeSize); 726 727 #ifdef SK_DISABLE_FAST_AA_STROKE_RECT 728 if (kStroke_RectType == rtype && paint.isAntiAlias()) { 729 rtype = kPath_RectType; 730 } 731 #endif 732 733 if (kPath_RectType == rtype) { 734 SkPath tmp; 735 tmp.addRect(rect); 736 tmp.setFillType(SkPath::kWinding_FillType); 737 this->drawPath(tmp, paint, NULL, true); 738 return; 739 } 740 741 const SkMatrix& matrix = *fMatrix; 742 SkRect devRect; 743 744 // transform rect into devRect 745 { 746 matrix.mapXY(rect.fLeft, rect.fTop, rect_points(devRect, 0)); 747 matrix.mapXY(rect.fRight, rect.fBottom, rect_points(devRect, 1)); 748 devRect.sort(); 749 } 750 751 if (fBounder && !fBounder->doRect(devRect, paint)) { 752 return; 753 } 754 755 // look for the quick exit, before we build a blitter 756 { 757 SkIRect ir; 758 devRect.roundOut(&ir); 759 if (paint.getStyle() != SkPaint::kFill_Style) { 760 // extra space for hairlines 761 ir.inset(-1, -1); 762 } 763 if (fRC->quickReject(ir)) 764 return; 765 } 766 767 SkAutoBlitterChoose blitterStorage(*fBitmap, matrix, paint); 768 const SkRasterClip& clip = *fRC; 769 SkBlitter* blitter = blitterStorage.get(); 770 771 // we want to "fill" if we are kFill or kStrokeAndFill, since in the latter 772 // case we are also hairline (if we've gotten to here), which devolves to 773 // effectively just kFill 774 switch (rtype) { 775 case kFill_RectType: 776 if (paint.isAntiAlias()) { 777 SkScan::AntiFillRect(devRect, clip, blitter); 778 } else { 779 SkScan::FillRect(devRect, clip, blitter); 780 } 781 break; 782 case kStroke_RectType: 783 if (paint.isAntiAlias()) { 784 SkScan::AntiFrameRect(devRect, strokeSize, clip, blitter); 785 } else { 786 SkScan::FrameRect(devRect, strokeSize, clip, blitter); 787 } 788 break; 789 case kHair_RectType: 790 if (paint.isAntiAlias()) { 791 SkScan::AntiHairRect(devRect, clip, blitter); 792 } else { 793 SkScan::HairRect(devRect, clip, blitter); 794 } 795 break; 796 default: 797 SkDEBUGFAIL("bad rtype"); 798 } 799 } 800 801 void SkDraw::drawDevMask(const SkMask& srcM, const SkPaint& paint) const { 802 if (srcM.fBounds.isEmpty()) { 803 return; 804 } 805 806 const SkMask* mask = &srcM; 807 808 SkMask dstM; 809 if (paint.getMaskFilter() && 810 paint.getMaskFilter()->filterMask(&dstM, srcM, *fMatrix, NULL)) { 811 mask = &dstM; 812 } else { 813 dstM.fImage = NULL; 814 } 815 SkAutoMaskFreeImage ami(dstM.fImage); 816 817 if (fBounder && !fBounder->doIRect(mask->fBounds)) { 818 return; 819 } 820 821 SkAutoBlitterChoose blitterChooser(*fBitmap, *fMatrix, paint); 822 SkBlitter* blitter = blitterChooser.get(); 823 824 SkAAClipBlitterWrapper wrapper; 825 const SkRegion* clipRgn; 826 827 if (fRC->isBW()) { 828 clipRgn = &fRC->bwRgn(); 829 } else { 830 wrapper.init(*fRC, blitter); 831 clipRgn = &wrapper.getRgn(); 832 blitter = wrapper.getBlitter(); 833 } 834 blitter->blitMaskRegion(*mask, *clipRgn); 835 } 836 837 static SkScalar fast_len(const SkVector& vec) { 838 SkScalar x = SkScalarAbs(vec.fX); 839 SkScalar y = SkScalarAbs(vec.fY); 840 if (x < y) { 841 SkTSwap(x, y); 842 } 843 return x + SkScalarHalf(y); 844 } 845 846 static bool xfermodeSupportsCoverageAsAlpha(SkXfermode* xfer) { 847 SkXfermode::Coeff dc; 848 if (!SkXfermode::AsCoeff(xfer, NULL, &dc)) { 849 return false; 850 } 851 852 switch (dc) { 853 case SkXfermode::kOne_Coeff: 854 case SkXfermode::kISA_Coeff: 855 case SkXfermode::kISC_Coeff: 856 return true; 857 default: 858 return false; 859 } 860 } 861 862 bool SkDrawTreatAsHairline(const SkPaint& paint, const SkMatrix& matrix, 863 SkScalar* coverage) { 864 SkASSERT(coverage); 865 if (SkPaint::kStroke_Style != paint.getStyle()) { 866 return false; 867 } 868 SkScalar strokeWidth = paint.getStrokeWidth(); 869 if (0 == strokeWidth) { 870 *coverage = SK_Scalar1; 871 return true; 872 } 873 874 // if we get here, we need to try to fake a thick-stroke with a modulated 875 // hairline 876 877 if (!paint.isAntiAlias()) { 878 return false; 879 } 880 if (matrix.hasPerspective()) { 881 return false; 882 } 883 884 SkVector src[2], dst[2]; 885 src[0].set(strokeWidth, 0); 886 src[1].set(0, strokeWidth); 887 matrix.mapVectors(dst, src, 2); 888 SkScalar len0 = fast_len(dst[0]); 889 SkScalar len1 = fast_len(dst[1]); 890 if (len0 <= SK_Scalar1 && len1 <= SK_Scalar1) { 891 *coverage = SkScalarAve(len0, len1); 892 return true; 893 } 894 return false; 895 } 896 897 void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& origPaint, 898 const SkMatrix* prePathMatrix, bool pathIsMutable) const { 899 SkDEBUGCODE(this->validate();) 900 901 // nothing to draw 902 if (fRC->isEmpty()) { 903 return; 904 } 905 906 SkPath* pathPtr = (SkPath*)&origSrcPath; 907 bool doFill = true; 908 SkPath tmpPath; 909 SkMatrix tmpMatrix; 910 const SkMatrix* matrix = fMatrix; 911 912 if (prePathMatrix) { 913 if (origPaint.getPathEffect() || origPaint.getStyle() != SkPaint::kFill_Style || 914 origPaint.getRasterizer()) { 915 SkPath* result = pathPtr; 916 917 if (!pathIsMutable) { 918 result = &tmpPath; 919 pathIsMutable = true; 920 } 921 pathPtr->transform(*prePathMatrix, result); 922 pathPtr = result; 923 } else { 924 if (!tmpMatrix.setConcat(*matrix, *prePathMatrix)) { 925 // overflow 926 return; 927 } 928 matrix = &tmpMatrix; 929 } 930 } 931 // at this point we're done with prePathMatrix 932 SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;) 933 934 const SkPaint* paint = &origPaint; 935 SkTLazy<SkPaint> lazyPaint; 936 937 { 938 SkScalar coverage; 939 if (SkDrawTreatAsHairline(origPaint, *matrix, &coverage)) { 940 if (SK_Scalar1 == coverage) { 941 lazyPaint.set(origPaint); 942 lazyPaint.get()->setStrokeWidth(0); 943 paint = lazyPaint.get(); 944 } else if (xfermodeSupportsCoverageAsAlpha(origPaint.getXfermode())) { 945 U8CPU newAlpha; 946 #if 0 947 newAlpha = SkToU8(SkScalarRoundToInt(coverage * 948 origPaint.getAlpha())); 949 #else 950 // this is the old technique, which we preserve for now so 951 // we don't change previous results (testing) 952 // the new way seems fine, its just (a tiny bit) different 953 int scale = (int)SkScalarMul(coverage, 256); 954 newAlpha = origPaint.getAlpha() * scale >> 8; 955 #endif 956 lazyPaint.set(origPaint); 957 lazyPaint.get()->setStrokeWidth(0); 958 lazyPaint.get()->setAlpha(newAlpha); 959 paint = lazyPaint.get(); 960 } 961 } 962 } 963 964 if (paint->getPathEffect() || paint->getStyle() != SkPaint::kFill_Style) { 965 doFill = paint->getFillPath(*pathPtr, &tmpPath); 966 pathPtr = &tmpPath; 967 } 968 969 if (paint->getRasterizer()) { 970 SkMask mask; 971 if (paint->getRasterizer()->rasterize(*pathPtr, *matrix, 972 &fRC->getBounds(), paint->getMaskFilter(), &mask, 973 SkMask::kComputeBoundsAndRenderImage_CreateMode)) { 974 this->drawDevMask(mask, *paint); 975 SkMask::FreeImage(mask.fImage); 976 } 977 return; 978 } 979 980 // avoid possibly allocating a new path in transform if we can 981 SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath; 982 983 // transform the path into device space 984 pathPtr->transform(*matrix, devPathPtr); 985 986 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, *paint); 987 988 // how does filterPath() know to fill or hairline the path??? <mrr> 989 if (paint->getMaskFilter() && 990 paint->getMaskFilter()->filterPath(*devPathPtr, *fMatrix, *fRC, 991 fBounder, blitter.get())) { 992 return; // filterPath() called the blitter, so we're done 993 } 994 995 if (fBounder && !fBounder->doPath(*devPathPtr, *paint, doFill)) { 996 return; 997 } 998 999 void (*proc)(const SkPath&, const SkRasterClip&, SkBlitter*); 1000 if (doFill) { 1001 if (paint->isAntiAlias()) { 1002 proc = SkScan::AntiFillPath; 1003 } else { 1004 proc = SkScan::FillPath; 1005 } 1006 } else { // hairline 1007 if (paint->isAntiAlias()) { 1008 proc = SkScan::AntiHairPath; 1009 } else { 1010 proc = SkScan::HairPath; 1011 } 1012 } 1013 proc(*devPathPtr, *fRC, blitter.get()); 1014 } 1015 1016 /** For the purposes of drawing bitmaps, if a matrix is "almost" translate 1017 go ahead and treat it as if it were, so that subsequent code can go fast. 1018 */ 1019 static bool just_translate(const SkMatrix& matrix, const SkBitmap& bitmap) { 1020 SkMatrix::TypeMask mask = matrix.getType(); 1021 1022 if (mask & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) { 1023 return false; 1024 } 1025 if (mask & SkMatrix::kScale_Mask) { 1026 SkScalar sx = matrix[SkMatrix::kMScaleX]; 1027 SkScalar sy = matrix[SkMatrix::kMScaleY]; 1028 int w = bitmap.width(); 1029 int h = bitmap.height(); 1030 int sw = SkScalarRound(SkScalarMul(sx, SkIntToScalar(w))); 1031 int sh = SkScalarRound(SkScalarMul(sy, SkIntToScalar(h))); 1032 return sw == w && sh == h; 1033 } 1034 // if we got here, we're either kTranslate_Mask or identity 1035 return true; 1036 } 1037 1038 void SkDraw::drawBitmapAsMask(const SkBitmap& bitmap, 1039 const SkPaint& paint) const { 1040 SkASSERT(bitmap.getConfig() == SkBitmap::kA8_Config); 1041 1042 if (just_translate(*fMatrix, bitmap)) { 1043 int ix = SkScalarRound(fMatrix->getTranslateX()); 1044 int iy = SkScalarRound(fMatrix->getTranslateY()); 1045 1046 SkMask mask; 1047 mask.fBounds.set(ix, iy, ix + bitmap.width(), iy + bitmap.height()); 1048 mask.fFormat = SkMask::kA8_Format; 1049 mask.fRowBytes = bitmap.rowBytes(); 1050 mask.fImage = bitmap.getAddr8(0, 0); 1051 1052 this->drawDevMask(mask, paint); 1053 } else { // need to xform the bitmap first 1054 SkRect r; 1055 SkMask mask; 1056 1057 r.set(0, 0, 1058 SkIntToScalar(bitmap.width()), SkIntToScalar(bitmap.height())); 1059 fMatrix->mapRect(&r); 1060 r.round(&mask.fBounds); 1061 1062 // set the mask's bounds to the transformed bitmap-bounds, 1063 // clipped to the actual device 1064 { 1065 SkIRect devBounds; 1066 devBounds.set(0, 0, fBitmap->width(), fBitmap->height()); 1067 // need intersect(l, t, r, b) on irect 1068 if (!mask.fBounds.intersect(devBounds)) { 1069 return; 1070 } 1071 } 1072 1073 mask.fFormat = SkMask::kA8_Format; 1074 mask.fRowBytes = SkAlign4(mask.fBounds.width()); 1075 size_t size = mask.computeImageSize(); 1076 if (0 == size) { 1077 // the mask is too big to allocated, draw nothing 1078 return; 1079 } 1080 1081 // allocate (and clear) our temp buffer to hold the transformed bitmap 1082 SkAutoMalloc storage(size); 1083 mask.fImage = (uint8_t*)storage.get(); 1084 memset(mask.fImage, 0, size); 1085 1086 // now draw our bitmap(src) into mask(dst), transformed by the matrix 1087 { 1088 SkBitmap device; 1089 device.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(), 1090 mask.fBounds.height(), mask.fRowBytes); 1091 device.setPixels(mask.fImage); 1092 1093 SkCanvas c(device); 1094 // need the unclipped top/left for the translate 1095 c.translate(-SkIntToScalar(mask.fBounds.fLeft), 1096 -SkIntToScalar(mask.fBounds.fTop)); 1097 c.concat(*fMatrix); 1098 1099 // We can't call drawBitmap, or we'll infinitely recurse. Instead 1100 // we manually build a shader and draw that into our new mask 1101 SkPaint tmpPaint; 1102 tmpPaint.setFlags(paint.getFlags()); 1103 SkAutoBitmapShaderInstall install(bitmap, tmpPaint); 1104 SkRect rr; 1105 rr.set(0, 0, SkIntToScalar(bitmap.width()), 1106 SkIntToScalar(bitmap.height())); 1107 c.drawRect(rr, install.paintWithShader()); 1108 } 1109 this->drawDevMask(mask, paint); 1110 } 1111 } 1112 1113 static bool clipped_out(const SkMatrix& m, const SkRasterClip& c, 1114 const SkRect& srcR) { 1115 SkRect dstR; 1116 SkIRect devIR; 1117 1118 m.mapRect(&dstR, srcR); 1119 dstR.roundOut(&devIR); 1120 return c.quickReject(devIR); 1121 } 1122 1123 static bool clipped_out(const SkMatrix& matrix, const SkRasterClip& clip, 1124 int width, int height) { 1125 SkRect r; 1126 r.set(0, 0, SkIntToScalar(width), SkIntToScalar(height)); 1127 return clipped_out(matrix, clip, r); 1128 } 1129 1130 static bool clipHandlesSprite(const SkRasterClip& clip, int x, int y, 1131 const SkBitmap& bitmap) { 1132 return clip.isBW() || 1133 clip.quickContains(x, y, x + bitmap.width(), y + bitmap.height()); 1134 } 1135 1136 void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix, 1137 const SkPaint& origPaint) const { 1138 SkDEBUGCODE(this->validate();) 1139 1140 // nothing to draw 1141 if (fRC->isEmpty() || 1142 bitmap.width() == 0 || bitmap.height() == 0 || 1143 bitmap.getConfig() == SkBitmap::kNo_Config) { 1144 return; 1145 } 1146 1147 #ifndef SK_ALLOW_OVER_32K_BITMAPS 1148 // run away on too-big bitmaps for now (exceed 16.16) 1149 if (bitmap.width() > 32767 || bitmap.height() > 32767) { 1150 return; 1151 } 1152 #endif 1153 1154 SkPaint paint(origPaint); 1155 paint.setStyle(SkPaint::kFill_Style); 1156 1157 SkMatrix matrix; 1158 if (!matrix.setConcat(*fMatrix, prematrix)) { 1159 return; 1160 } 1161 1162 if (clipped_out(matrix, *fRC, bitmap.width(), bitmap.height())) { 1163 return; 1164 } 1165 1166 if (fBounder && just_translate(matrix, bitmap)) { 1167 SkIRect ir; 1168 int32_t ix = SkScalarRound(matrix.getTranslateX()); 1169 int32_t iy = SkScalarRound(matrix.getTranslateY()); 1170 ir.set(ix, iy, ix + bitmap.width(), iy + bitmap.height()); 1171 if (!fBounder->doIRect(ir)) { 1172 return; 1173 } 1174 } 1175 1176 // only lock the pixels if we passed the clip and bounder tests 1177 SkAutoLockPixels alp(bitmap); 1178 // after the lock, check if we are valid 1179 if (!bitmap.readyToDraw()) { 1180 return; 1181 } 1182 1183 if (bitmap.getConfig() != SkBitmap::kA8_Config && 1184 just_translate(matrix, bitmap)) { 1185 int ix = SkScalarRound(matrix.getTranslateX()); 1186 int iy = SkScalarRound(matrix.getTranslateY()); 1187 if (clipHandlesSprite(*fRC, ix, iy, bitmap)) { 1188 uint32_t storage[kBlitterStorageLongCount]; 1189 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, 1190 ix, iy, storage, sizeof(storage)); 1191 if (blitter) { 1192 SkAutoTPlacementDelete<SkBlitter> ad(blitter, storage); 1193 1194 SkIRect ir; 1195 ir.set(ix, iy, ix + bitmap.width(), iy + bitmap.height()); 1196 1197 SkScan::FillIRect(ir, *fRC, blitter); 1198 return; 1199 } 1200 } 1201 } 1202 1203 // now make a temp draw on the stack, and use it 1204 // 1205 SkDraw draw(*this); 1206 draw.fMatrix = &matrix; 1207 1208 if (bitmap.getConfig() == SkBitmap::kA8_Config) { 1209 draw.drawBitmapAsMask(bitmap, paint); 1210 } else { 1211 SkAutoBitmapShaderInstall install(bitmap, paint); 1212 1213 SkRect r; 1214 r.set(0, 0, SkIntToScalar(bitmap.width()), 1215 SkIntToScalar(bitmap.height())); 1216 // is this ok if paint has a rasterizer? 1217 draw.drawRect(r, install.paintWithShader()); 1218 } 1219 } 1220 1221 void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y, 1222 const SkPaint& origPaint) const { 1223 SkDEBUGCODE(this->validate();) 1224 1225 // nothing to draw 1226 if (fRC->isEmpty() || 1227 bitmap.width() == 0 || bitmap.height() == 0 || 1228 bitmap.getConfig() == SkBitmap::kNo_Config) { 1229 return; 1230 } 1231 1232 SkIRect bounds; 1233 bounds.set(x, y, x + bitmap.width(), y + bitmap.height()); 1234 1235 if (fRC->quickReject(bounds)) { 1236 return; // nothing to draw 1237 } 1238 1239 SkPaint paint(origPaint); 1240 paint.setStyle(SkPaint::kFill_Style); 1241 1242 if (NULL == paint.getColorFilter() && clipHandlesSprite(*fRC, x, y, bitmap)) { 1243 uint32_t storage[kBlitterStorageLongCount]; 1244 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, 1245 x, y, storage, sizeof(storage)); 1246 1247 if (blitter) { 1248 SkAutoTPlacementDelete<SkBlitter> ad(blitter, storage); 1249 1250 if (fBounder && !fBounder->doIRect(bounds)) { 1251 return; 1252 } 1253 1254 SkScan::FillIRect(bounds, *fRC, blitter); 1255 return; 1256 } 1257 } 1258 1259 SkAutoBitmapShaderInstall install(bitmap, paint); 1260 const SkPaint& shaderPaint = install.paintWithShader(); 1261 1262 SkMatrix matrix; 1263 SkRect r; 1264 1265 // get a scalar version of our rect 1266 r.set(bounds); 1267 1268 // tell the shader our offset 1269 matrix.setTranslate(r.fLeft, r.fTop); 1270 shaderPaint.getShader()->setLocalMatrix(matrix); 1271 1272 SkDraw draw(*this); 1273 matrix.reset(); 1274 draw.fMatrix = &matrix; 1275 // call ourself with a rect 1276 // is this OK if paint has a rasterizer? 1277 draw.drawRect(r, shaderPaint); 1278 } 1279 1280 /////////////////////////////////////////////////////////////////////////////// 1281 1282 #include "SkScalerContext.h" 1283 #include "SkGlyphCache.h" 1284 #include "SkUtils.h" 1285 1286 static void measure_text(SkGlyphCache* cache, SkDrawCacheProc glyphCacheProc, 1287 const char text[], size_t byteLength, SkVector* stopVector) { 1288 SkFixed x = 0, y = 0; 1289 const char* stop = text + byteLength; 1290 1291 SkAutoKern autokern; 1292 1293 while (text < stop) { 1294 // don't need x, y here, since all subpixel variants will have the 1295 // same advance 1296 const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0); 1297 1298 x += autokern.adjust(glyph) + glyph.fAdvanceX; 1299 y += glyph.fAdvanceY; 1300 } 1301 stopVector->set(SkFixedToScalar(x), SkFixedToScalar(y)); 1302 1303 SkASSERT(text == stop); 1304 } 1305 1306 void SkDraw::drawText_asPaths(const char text[], size_t byteLength, 1307 SkScalar x, SkScalar y, 1308 const SkPaint& paint) const { 1309 SkDEBUGCODE(this->validate();) 1310 1311 SkTextToPathIter iter(text, byteLength, paint, true, true); 1312 1313 SkMatrix matrix; 1314 matrix.setScale(iter.getPathScale(), iter.getPathScale()); 1315 matrix.postTranslate(x, y); 1316 1317 const SkPath* iterPath; 1318 SkScalar xpos, prevXPos = 0; 1319 1320 while ((iterPath = iter.next(&xpos)) != NULL) { 1321 matrix.postTranslate(xpos - prevXPos, 0); 1322 const SkPaint& pnt = iter.getPaint(); 1323 if (fDevice) { 1324 fDevice->drawPath(*this, *iterPath, pnt, &matrix, false); 1325 } else { 1326 this->drawPath(*iterPath, pnt, &matrix, false); 1327 } 1328 prevXPos = xpos; 1329 } 1330 } 1331 1332 // disable warning : local variable used without having been initialized 1333 #if defined _WIN32 && _MSC_VER >= 1300 1334 #pragma warning ( push ) 1335 #pragma warning ( disable : 4701 ) 1336 #endif 1337 1338 ////////////////////////////////////////////////////////////////////////////// 1339 1340 static void D1G_NoBounder_RectClip(const SkDraw1Glyph& state, 1341 SkFixed fx, SkFixed fy, 1342 const SkGlyph& glyph) { 1343 int left = SkFixedFloor(fx); 1344 int top = SkFixedFloor(fy); 1345 SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0); 1346 SkASSERT(NULL == state.fBounder); 1347 SkASSERT((NULL == state.fClip && state.fAAClip) || 1348 (state.fClip && NULL == state.fAAClip && state.fClip->isRect())); 1349 1350 left += glyph.fLeft; 1351 top += glyph.fTop; 1352 1353 int right = left + glyph.fWidth; 1354 int bottom = top + glyph.fHeight; 1355 1356 SkMask mask; 1357 SkIRect storage; 1358 SkIRect* bounds = &mask.fBounds; 1359 1360 mask.fBounds.set(left, top, right, bottom); 1361 1362 // this extra test is worth it, assuming that most of the time it succeeds 1363 // since we can avoid writing to storage 1364 if (!state.fClipBounds.containsNoEmptyCheck(left, top, right, bottom)) { 1365 if (!storage.intersectNoEmptyCheck(mask.fBounds, state.fClipBounds)) 1366 return; 1367 bounds = &storage; 1368 } 1369 1370 uint8_t* aa = (uint8_t*)glyph.fImage; 1371 if (NULL == aa) { 1372 aa = (uint8_t*)state.fCache->findImage(glyph); 1373 if (NULL == aa) { 1374 return; // can't rasterize glyph 1375 } 1376 } 1377 1378 mask.fRowBytes = glyph.rowBytes(); 1379 mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat); 1380 mask.fImage = aa; 1381 state.fBlitter->blitMask(mask, *bounds); 1382 } 1383 1384 static void D1G_NoBounder_RgnClip(const SkDraw1Glyph& state, 1385 SkFixed fx, SkFixed fy, 1386 const SkGlyph& glyph) { 1387 int left = SkFixedFloor(fx); 1388 int top = SkFixedFloor(fy); 1389 SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0); 1390 SkASSERT(!state.fClip->isRect()); 1391 SkASSERT(NULL == state.fBounder); 1392 1393 SkMask mask; 1394 1395 left += glyph.fLeft; 1396 top += glyph.fTop; 1397 1398 mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight); 1399 SkRegion::Cliperator clipper(*state.fClip, mask.fBounds); 1400 1401 if (!clipper.done()) { 1402 const SkIRect& cr = clipper.rect(); 1403 const uint8_t* aa = (const uint8_t*)glyph.fImage; 1404 if (NULL == aa) { 1405 aa = (uint8_t*)state.fCache->findImage(glyph); 1406 if (NULL == aa) { 1407 return; 1408 } 1409 } 1410 1411 mask.fRowBytes = glyph.rowBytes(); 1412 mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat); 1413 mask.fImage = (uint8_t*)aa; 1414 do { 1415 state.fBlitter->blitMask(mask, cr); 1416 clipper.next(); 1417 } while (!clipper.done()); 1418 } 1419 } 1420 1421 static void D1G_Bounder(const SkDraw1Glyph& state, 1422 SkFixed fx, SkFixed fy, 1423 const SkGlyph& glyph) { 1424 int left = SkFixedFloor(fx); 1425 int top = SkFixedFloor(fy); 1426 SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0); 1427 1428 SkMask mask; 1429 1430 left += glyph.fLeft; 1431 top += glyph.fTop; 1432 1433 mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight); 1434 SkRegion::Cliperator clipper(*state.fClip, mask.fBounds); 1435 1436 if (!clipper.done()) { 1437 const SkIRect& cr = clipper.rect(); 1438 const uint8_t* aa = (const uint8_t*)glyph.fImage; 1439 if (NULL == aa) { 1440 aa = (uint8_t*)state.fCache->findImage(glyph); 1441 if (NULL == aa) { 1442 return; 1443 } 1444 } 1445 1446 // we need to pass the origin, which we approximate with our 1447 // (unadjusted) left,top coordinates (the caller called fixedfloor) 1448 if (state.fBounder->doIRectGlyph(cr, 1449 left - glyph.fLeft, 1450 top - glyph.fTop, glyph)) { 1451 mask.fRowBytes = glyph.rowBytes(); 1452 mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat); 1453 mask.fImage = (uint8_t*)aa; 1454 do { 1455 state.fBlitter->blitMask(mask, cr); 1456 clipper.next(); 1457 } while (!clipper.done()); 1458 } 1459 } 1460 } 1461 1462 static void D1G_Bounder_AAClip(const SkDraw1Glyph& state, 1463 SkFixed fx, SkFixed fy, 1464 const SkGlyph& glyph) { 1465 int left = SkFixedFloor(fx); 1466 int top = SkFixedFloor(fy); 1467 SkIRect bounds; 1468 bounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight); 1469 1470 if (state.fBounder->doIRectGlyph(bounds, left, top, glyph)) { 1471 D1G_NoBounder_RectClip(state, fx, fy, glyph); 1472 } 1473 } 1474 1475 static bool hasCustomD1GProc(const SkDraw& draw) { 1476 return draw.fProcs && draw.fProcs->fD1GProc; 1477 } 1478 1479 static bool needsRasterTextBlit(const SkDraw& draw) { 1480 return !hasCustomD1GProc(draw); 1481 } 1482 1483 SkDraw1Glyph::Proc SkDraw1Glyph::init(const SkDraw* draw, SkBlitter* blitter, 1484 SkGlyphCache* cache) { 1485 fDraw = draw; 1486 fBounder = draw->fBounder; 1487 fBlitter = blitter; 1488 fCache = cache; 1489 1490 if (hasCustomD1GProc(*draw)) { 1491 // todo: fix this assumption about clips w/ custom 1492 fClip = draw->fClip; 1493 fClipBounds = fClip->getBounds(); 1494 return draw->fProcs->fD1GProc; 1495 } 1496 1497 if (draw->fRC->isBW()) { 1498 fAAClip = NULL; 1499 fClip = &draw->fRC->bwRgn(); 1500 fClipBounds = fClip->getBounds(); 1501 if (NULL == fBounder) { 1502 if (fClip->isRect()) { 1503 return D1G_NoBounder_RectClip; 1504 } else { 1505 return D1G_NoBounder_RgnClip; 1506 } 1507 } else { 1508 return D1G_Bounder; 1509 } 1510 } else { // aaclip 1511 fAAClip = &draw->fRC->aaRgn(); 1512 fClip = NULL; 1513 fClipBounds = fAAClip->getBounds(); 1514 if (NULL == fBounder) { 1515 return D1G_NoBounder_RectClip; 1516 } else { 1517 return D1G_Bounder_AAClip; 1518 } 1519 } 1520 } 1521 1522 /////////////////////////////////////////////////////////////////////////////// 1523 1524 void SkDraw::drawText(const char text[], size_t byteLength, 1525 SkScalar x, SkScalar y, const SkPaint& paint) const { 1526 SkASSERT(byteLength == 0 || text != NULL); 1527 1528 SkDEBUGCODE(this->validate();) 1529 1530 // nothing to draw 1531 if (text == NULL || byteLength == 0 || fRC->isEmpty()) { 1532 return; 1533 } 1534 1535 if (/*paint.isLinearText() ||*/ 1536 (fMatrix->hasPerspective())) { 1537 this->drawText_asPaths(text, byteLength, x, y, paint); 1538 return; 1539 } 1540 1541 SkDrawCacheProc glyphCacheProc = paint.getDrawCacheProc(); 1542 1543 const SkMatrix* matrix = fMatrix; 1544 if (hasCustomD1GProc(*this)) { 1545 // only support the fMVMatrix (for now) for the GPU case, which also 1546 // sets the fD1GProc 1547 if (fMVMatrix) { 1548 matrix = fMVMatrix; 1549 } 1550 } 1551 1552 SkAutoGlyphCache autoCache(paint, matrix); 1553 SkGlyphCache* cache = autoCache.getCache(); 1554 1555 // transform our starting point 1556 { 1557 SkPoint loc; 1558 matrix->mapXY(x, y, &loc); 1559 x = loc.fX; 1560 y = loc.fY; 1561 } 1562 1563 // need to measure first 1564 if (paint.getTextAlign() != SkPaint::kLeft_Align) { 1565 SkVector stop; 1566 1567 measure_text(cache, glyphCacheProc, text, byteLength, &stop); 1568 1569 SkScalar stopX = stop.fX; 1570 SkScalar stopY = stop.fY; 1571 1572 if (paint.getTextAlign() == SkPaint::kCenter_Align) { 1573 stopX = SkScalarHalf(stopX); 1574 stopY = SkScalarHalf(stopY); 1575 } 1576 x -= stopX; 1577 y -= stopY; 1578 } 1579 1580 SkFixed fx = SkScalarToFixed(x); 1581 SkFixed fy = SkScalarToFixed(y); 1582 const char* stop = text + byteLength; 1583 1584 SkFixed fxMask = ~0; 1585 SkFixed fyMask = ~0; 1586 if (cache->isSubpixel()) { 1587 SkAxisAlignment baseline = SkComputeAxisAlignmentForHText(*matrix); 1588 if (kX_SkAxisAlignment == baseline) { 1589 fyMask = 0; 1590 } else if (kY_SkAxisAlignment == baseline) { 1591 fxMask = 0; 1592 } 1593 1594 // apply bias here to avoid adding 1/2 the sampling frequency in the loop 1595 fx += SK_FixedHalf >> SkGlyph::kSubBits; 1596 fy += SK_FixedHalf >> SkGlyph::kSubBits; 1597 } else { 1598 fx += SK_FixedHalf; 1599 fy += SK_FixedHalf; 1600 } 1601 1602 SkAAClipBlitter aaBlitter; 1603 SkAutoBlitterChoose blitterChooser; 1604 SkBlitter* blitter = NULL; 1605 if (needsRasterTextBlit(*this)) { 1606 blitterChooser.choose(*fBitmap, *matrix, paint); 1607 blitter = blitterChooser.get(); 1608 if (fRC->isAA()) { 1609 aaBlitter.init(blitter, &fRC->aaRgn()); 1610 blitter = &aaBlitter; 1611 } 1612 } 1613 1614 SkAutoKern autokern; 1615 SkDraw1Glyph d1g; 1616 SkDraw1Glyph::Proc proc = d1g.init(this, blitter, cache); 1617 1618 while (text < stop) { 1619 const SkGlyph& glyph = glyphCacheProc(cache, &text, fx & fxMask, fy & fyMask); 1620 1621 fx += autokern.adjust(glyph); 1622 1623 if (glyph.fWidth) { 1624 proc(d1g, fx, fy, glyph); 1625 } 1626 fx += glyph.fAdvanceX; 1627 fy += glyph.fAdvanceY; 1628 } 1629 } 1630 1631 // last parameter is interpreted as SkFixed [x, y] 1632 // return the fixed position, which may be rounded or not by the caller 1633 // e.g. subpixel doesn't round 1634 typedef void (*AlignProc)(const SkPoint&, const SkGlyph&, SkIPoint*); 1635 1636 static void leftAlignProc(const SkPoint& loc, const SkGlyph& glyph, 1637 SkIPoint* dst) { 1638 dst->set(SkScalarToFixed(loc.fX), SkScalarToFixed(loc.fY)); 1639 } 1640 1641 static void centerAlignProc(const SkPoint& loc, const SkGlyph& glyph, 1642 SkIPoint* dst) { 1643 dst->set(SkScalarToFixed(loc.fX) - (glyph.fAdvanceX >> 1), 1644 SkScalarToFixed(loc.fY) - (glyph.fAdvanceY >> 1)); 1645 } 1646 1647 static void rightAlignProc(const SkPoint& loc, const SkGlyph& glyph, 1648 SkIPoint* dst) { 1649 dst->set(SkScalarToFixed(loc.fX) - glyph.fAdvanceX, 1650 SkScalarToFixed(loc.fY) - glyph.fAdvanceY); 1651 } 1652 1653 static AlignProc pick_align_proc(SkPaint::Align align) { 1654 static const AlignProc gProcs[] = { 1655 leftAlignProc, centerAlignProc, rightAlignProc 1656 }; 1657 1658 SkASSERT((unsigned)align < SK_ARRAY_COUNT(gProcs)); 1659 1660 return gProcs[align]; 1661 } 1662 1663 class TextMapState { 1664 public: 1665 mutable SkPoint fLoc; 1666 1667 TextMapState(const SkMatrix& matrix, SkScalar y) 1668 : fMatrix(matrix), fProc(matrix.getMapXYProc()), fY(y) {} 1669 1670 typedef void (*Proc)(const TextMapState&, const SkScalar pos[]); 1671 1672 Proc pickProc(int scalarsPerPosition); 1673 1674 private: 1675 const SkMatrix& fMatrix; 1676 SkMatrix::MapXYProc fProc; 1677 SkScalar fY; // ignored by MapXYProc 1678 // these are only used by Only... procs 1679 SkScalar fScaleX, fTransX, fTransformedY; 1680 1681 static void MapXProc(const TextMapState& state, const SkScalar pos[]) { 1682 state.fProc(state.fMatrix, *pos, state.fY, &state.fLoc); 1683 } 1684 1685 static void MapXYProc(const TextMapState& state, const SkScalar pos[]) { 1686 state.fProc(state.fMatrix, pos[0], pos[1], &state.fLoc); 1687 } 1688 1689 static void MapOnlyScaleXProc(const TextMapState& state, 1690 const SkScalar pos[]) { 1691 state.fLoc.set(SkScalarMul(state.fScaleX, *pos) + state.fTransX, 1692 state.fTransformedY); 1693 } 1694 1695 static void MapOnlyTransXProc(const TextMapState& state, 1696 const SkScalar pos[]) { 1697 state.fLoc.set(*pos + state.fTransX, state.fTransformedY); 1698 } 1699 }; 1700 1701 TextMapState::Proc TextMapState::pickProc(int scalarsPerPosition) { 1702 SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition); 1703 1704 if (1 == scalarsPerPosition) { 1705 unsigned mtype = fMatrix.getType(); 1706 if (mtype & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) { 1707 return MapXProc; 1708 } else { 1709 fScaleX = fMatrix.getScaleX(); 1710 fTransX = fMatrix.getTranslateX(); 1711 fTransformedY = SkScalarMul(fY, fMatrix.getScaleY()) + 1712 fMatrix.getTranslateY(); 1713 return (mtype & SkMatrix::kScale_Mask) ? 1714 MapOnlyScaleXProc : MapOnlyTransXProc; 1715 } 1716 } else { 1717 return MapXYProc; 1718 } 1719 } 1720 1721 ////////////////////////////////////////////////////////////////////////////// 1722 1723 void SkDraw::drawPosText(const char text[], size_t byteLength, 1724 const SkScalar pos[], SkScalar constY, 1725 int scalarsPerPosition, const SkPaint& paint) const { 1726 SkASSERT(byteLength == 0 || text != NULL); 1727 SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition); 1728 1729 SkDEBUGCODE(this->validate();) 1730 1731 // nothing to draw 1732 if (text == NULL || byteLength == 0 || fRC->isEmpty()) { 1733 return; 1734 } 1735 1736 if (/*paint.isLinearText() ||*/ 1737 (fMatrix->hasPerspective())) { 1738 // TODO !!!! 1739 // this->drawText_asPaths(text, byteLength, x, y, paint); 1740 return; 1741 } 1742 1743 const SkMatrix* matrix = fMatrix; 1744 if (hasCustomD1GProc(*this)) { 1745 // only support the fMVMatrix (for now) for the GPU case, which also 1746 // sets the fD1GProc 1747 if (fMVMatrix) { 1748 matrix = fMVMatrix; 1749 } 1750 } 1751 1752 SkDrawCacheProc glyphCacheProc = paint.getDrawCacheProc(); 1753 SkAutoGlyphCache autoCache(paint, matrix); 1754 SkGlyphCache* cache = autoCache.getCache(); 1755 1756 SkAAClipBlitterWrapper wrapper; 1757 SkAutoBlitterChoose blitterChooser; 1758 SkBlitter* blitter = NULL; 1759 if (needsRasterTextBlit(*this)) { 1760 blitterChooser.choose(*fBitmap, *matrix, paint); 1761 blitter = blitterChooser.get(); 1762 if (fRC->isAA()) { 1763 wrapper.init(*fRC, blitter); 1764 blitter = wrapper.getBlitter(); 1765 } 1766 } 1767 1768 const char* stop = text + byteLength; 1769 AlignProc alignProc = pick_align_proc(paint.getTextAlign()); 1770 SkDraw1Glyph d1g; 1771 SkDraw1Glyph::Proc proc = d1g.init(this, blitter, cache); 1772 TextMapState tms(*matrix, constY); 1773 TextMapState::Proc tmsProc = tms.pickProc(scalarsPerPosition); 1774 1775 if (cache->isSubpixel()) { 1776 // maybe we should skip the rounding if linearText is set 1777 SkAxisAlignment roundBaseline = SkComputeAxisAlignmentForHText(*matrix); 1778 1779 if (SkPaint::kLeft_Align == paint.getTextAlign()) { 1780 while (text < stop) { 1781 1782 tmsProc(tms, pos); 1783 1784 #ifdef SK_DRAW_POS_TEXT_IGNORE_SUBPIXEL_LEFT_ALIGN_FIX 1785 SkFixed fx = SkScalarToFixed(tms.fLoc.fX); 1786 SkFixed fy = SkScalarToFixed(tms.fLoc.fY); 1787 #else 1788 SkFixed fx = SkScalarToFixed(tms.fLoc.fX) + (SK_FixedHalf >> SkGlyph::kSubBits); 1789 SkFixed fy = SkScalarToFixed(tms.fLoc.fY) + (SK_FixedHalf >> SkGlyph::kSubBits); 1790 #endif 1791 SkFixed fxMask = ~0; 1792 SkFixed fyMask = ~0; 1793 1794 if (kX_SkAxisAlignment == roundBaseline) { 1795 fyMask = 0; 1796 } else if (kY_SkAxisAlignment == roundBaseline) { 1797 fxMask = 0; 1798 } 1799 1800 const SkGlyph& glyph = glyphCacheProc(cache, &text, 1801 fx & fxMask, fy & fyMask); 1802 1803 if (glyph.fWidth) { 1804 proc(d1g, fx, fy, glyph); 1805 } 1806 pos += scalarsPerPosition; 1807 } 1808 } else { 1809 while (text < stop) { 1810 const char* currentText = text; 1811 const SkGlyph* glyph = &glyphCacheProc(cache, &text, 0, 0); 1812 1813 if (glyph->fWidth) { 1814 SkDEBUGCODE(SkFixed prevAdvX = glyph->fAdvanceX;) 1815 SkDEBUGCODE(SkFixed prevAdvY = glyph->fAdvanceY;) 1816 1817 SkFixed fx, fy; 1818 SkFixed fxMask = ~0; 1819 SkFixed fyMask = ~0; 1820 tmsProc(tms, pos); 1821 1822 { 1823 SkIPoint fixedLoc; 1824 alignProc(tms.fLoc, *glyph, &fixedLoc); 1825 fx = fixedLoc.fX + (SK_FixedHalf >> SkGlyph::kSubBits); 1826 fy = fixedLoc.fY + (SK_FixedHalf >> SkGlyph::kSubBits); 1827 1828 if (kX_SkAxisAlignment == roundBaseline) { 1829 fyMask = 0; 1830 } else if (kY_SkAxisAlignment == roundBaseline) { 1831 fxMask = 0; 1832 } 1833 } 1834 1835 // have to call again, now that we've been "aligned" 1836 glyph = &glyphCacheProc(cache, ¤tText, 1837 fx & fxMask, fy & fyMask); 1838 // the assumption is that the advance hasn't changed 1839 SkASSERT(prevAdvX == glyph->fAdvanceX); 1840 SkASSERT(prevAdvY == glyph->fAdvanceY); 1841 1842 proc(d1g, fx, fy, *glyph); 1843 } 1844 pos += scalarsPerPosition; 1845 } 1846 } 1847 } else { // not subpixel 1848 while (text < stop) { 1849 // the last 2 parameters are ignored 1850 const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0); 1851 1852 if (glyph.fWidth) { 1853 tmsProc(tms, pos); 1854 1855 SkIPoint fixedLoc; 1856 alignProc(tms.fLoc, glyph, &fixedLoc); 1857 1858 proc(d1g, 1859 fixedLoc.fX + SK_FixedHalf, 1860 fixedLoc.fY + SK_FixedHalf, 1861 glyph); 1862 } 1863 pos += scalarsPerPosition; 1864 } 1865 } 1866 } 1867 1868 #if defined _WIN32 && _MSC_VER >= 1300 1869 #pragma warning ( pop ) 1870 #endif 1871 1872 /////////////////////////////////////////////////////////////////////////////// 1873 1874 #include "SkPathMeasure.h" 1875 1876 static void morphpoints(SkPoint dst[], const SkPoint src[], int count, 1877 SkPathMeasure& meas, const SkMatrix& matrix) { 1878 SkMatrix::MapXYProc proc = matrix.getMapXYProc(); 1879 1880 for (int i = 0; i < count; i++) { 1881 SkPoint pos; 1882 SkVector tangent; 1883 1884 proc(matrix, src[i].fX, src[i].fY, &pos); 1885 SkScalar sx = pos.fX; 1886 SkScalar sy = pos.fY; 1887 1888 meas.getPosTan(sx, &pos, &tangent); 1889 1890 /* This is the old way (that explains our approach but is way too slow 1891 SkMatrix matrix; 1892 SkPoint pt; 1893 1894 pt.set(sx, sy); 1895 matrix.setSinCos(tangent.fY, tangent.fX); 1896 matrix.preTranslate(-sx, 0); 1897 matrix.postTranslate(pos.fX, pos.fY); 1898 matrix.mapPoints(&dst[i], &pt, 1); 1899 */ 1900 dst[i].set(pos.fX - SkScalarMul(tangent.fY, sy), 1901 pos.fY + SkScalarMul(tangent.fX, sy)); 1902 } 1903 } 1904 1905 /* TODO 1906 1907 Need differentially more subdivisions when the follow-path is curvy. Not sure how to 1908 determine that, but we need it. I guess a cheap answer is let the caller tell us, 1909 but that seems like a cop-out. Another answer is to get Rob Johnson to figure it out. 1910 */ 1911 static void morphpath(SkPath* dst, const SkPath& src, SkPathMeasure& meas, 1912 const SkMatrix& matrix) { 1913 SkPath::Iter iter(src, false); 1914 SkPoint srcP[4], dstP[3]; 1915 SkPath::Verb verb; 1916 1917 while ((verb = iter.next(srcP)) != SkPath::kDone_Verb) { 1918 switch (verb) { 1919 case SkPath::kMove_Verb: 1920 morphpoints(dstP, srcP, 1, meas, matrix); 1921 dst->moveTo(dstP[0]); 1922 break; 1923 case SkPath::kLine_Verb: 1924 // turn lines into quads to look bendy 1925 srcP[0].fX = SkScalarAve(srcP[0].fX, srcP[1].fX); 1926 srcP[0].fY = SkScalarAve(srcP[0].fY, srcP[1].fY); 1927 morphpoints(dstP, srcP, 2, meas, matrix); 1928 dst->quadTo(dstP[0], dstP[1]); 1929 break; 1930 case SkPath::kQuad_Verb: 1931 morphpoints(dstP, &srcP[1], 2, meas, matrix); 1932 dst->quadTo(dstP[0], dstP[1]); 1933 break; 1934 case SkPath::kCubic_Verb: 1935 morphpoints(dstP, &srcP[1], 3, meas, matrix); 1936 dst->cubicTo(dstP[0], dstP[1], dstP[2]); 1937 break; 1938 case SkPath::kClose_Verb: 1939 dst->close(); 1940 break; 1941 default: 1942 SkDEBUGFAIL("unknown verb"); 1943 break; 1944 } 1945 } 1946 } 1947 1948 void SkDraw::drawTextOnPath(const char text[], size_t byteLength, 1949 const SkPath& follow, const SkMatrix* matrix, 1950 const SkPaint& paint) const { 1951 SkASSERT(byteLength == 0 || text != NULL); 1952 1953 // nothing to draw 1954 if (text == NULL || byteLength == 0 || fRC->isEmpty()) { 1955 return; 1956 } 1957 1958 SkTextToPathIter iter(text, byteLength, paint, true, true); 1959 SkPathMeasure meas(follow, false); 1960 SkScalar hOffset = 0; 1961 1962 // need to measure first 1963 if (paint.getTextAlign() != SkPaint::kLeft_Align) { 1964 SkScalar pathLen = meas.getLength(); 1965 if (paint.getTextAlign() == SkPaint::kCenter_Align) { 1966 pathLen = SkScalarHalf(pathLen); 1967 } 1968 hOffset += pathLen; 1969 } 1970 1971 const SkPath* iterPath; 1972 SkScalar xpos; 1973 SkMatrix scaledMatrix; 1974 SkScalar scale = iter.getPathScale(); 1975 1976 scaledMatrix.setScale(scale, scale); 1977 1978 while ((iterPath = iter.next(&xpos)) != NULL) { 1979 SkPath tmp; 1980 SkMatrix m(scaledMatrix); 1981 1982 m.postTranslate(xpos + hOffset, 0); 1983 if (matrix) { 1984 m.postConcat(*matrix); 1985 } 1986 morphpath(&tmp, *iterPath, meas, m); 1987 if (fDevice) { 1988 fDevice->drawPath(*this, tmp, iter.getPaint(), NULL, true); 1989 } else { 1990 this->drawPath(tmp, iter.getPaint(), NULL, true); 1991 } 1992 } 1993 } 1994 1995 #ifdef SK_BUILD_FOR_ANDROID 1996 void SkDraw::drawPosTextOnPath(const char text[], size_t byteLength, 1997 const SkPoint pos[], const SkPaint& paint, 1998 const SkPath& path, const SkMatrix* matrix) const { 1999 // nothing to draw 2000 if (text == NULL || byteLength == 0 || fRC->isEmpty()) { 2001 return; 2002 } 2003 2004 SkMatrix scaledMatrix; 2005 SkPathMeasure meas(path, false); 2006 2007 SkMeasureCacheProc glyphCacheProc = paint.getMeasureCacheProc( 2008 SkPaint::kForward_TextBufferDirection, true); 2009 2010 // Copied (modified) from SkTextToPathIter constructor to setup paint 2011 SkPaint tempPaint(paint); 2012 2013 tempPaint.setLinearText(true); 2014 tempPaint.setMaskFilter(NULL); // don't want this affecting our path-cache lookup 2015 2016 if (tempPaint.getPathEffect() == NULL && !(tempPaint.getStrokeWidth() > 0 2017 && tempPaint.getStyle() != SkPaint::kFill_Style)) { 2018 tempPaint.setStyle(SkPaint::kFill_Style); 2019 tempPaint.setPathEffect(NULL); 2020 } 2021 // End copied from SkTextToPathIter constructor 2022 2023 // detach cache 2024 SkGlyphCache* cache = tempPaint.detachCache(NULL); 2025 2026 // Must set scale, even if 1 2027 SkScalar scale = SK_Scalar1; 2028 scaledMatrix.setScale(scale, scale); 2029 2030 // Loop over all glyph ids 2031 for (const char* stop = text + byteLength; text < stop; pos++) { 2032 2033 const SkGlyph& glyph = glyphCacheProc(cache, &text); 2034 SkPath tmp; 2035 2036 const SkPath* glyphPath = cache->findPath(glyph); 2037 if (glyphPath == NULL) { 2038 continue; 2039 } 2040 2041 SkMatrix m(scaledMatrix); 2042 m.postTranslate(pos->fX, 0); 2043 2044 if (matrix) { 2045 m.postConcat(*matrix); 2046 } 2047 2048 morphpath(&tmp, *glyphPath, meas, m); 2049 this->drawPath(tmp, tempPaint); 2050 2051 } 2052 2053 // re-attach cache 2054 SkGlyphCache::AttachCache(cache); 2055 } 2056 #endif 2057 2058 /////////////////////////////////////////////////////////////////////////////// 2059 2060 struct VertState { 2061 int f0, f1, f2; 2062 2063 VertState(int vCount, const uint16_t indices[], int indexCount) 2064 : fIndices(indices) { 2065 fCurrIndex = 0; 2066 if (indices) { 2067 fCount = indexCount; 2068 } else { 2069 fCount = vCount; 2070 } 2071 } 2072 2073 typedef bool (*Proc)(VertState*); 2074 Proc chooseProc(SkCanvas::VertexMode mode); 2075 2076 private: 2077 int fCount; 2078 int fCurrIndex; 2079 const uint16_t* fIndices; 2080 2081 static bool Triangles(VertState*); 2082 static bool TrianglesX(VertState*); 2083 static bool TriangleStrip(VertState*); 2084 static bool TriangleStripX(VertState*); 2085 static bool TriangleFan(VertState*); 2086 static bool TriangleFanX(VertState*); 2087 }; 2088 2089 bool VertState::Triangles(VertState* state) { 2090 int index = state->fCurrIndex; 2091 if (index + 3 > state->fCount) { 2092 return false; 2093 } 2094 state->f0 = index + 0; 2095 state->f1 = index + 1; 2096 state->f2 = index + 2; 2097 state->fCurrIndex = index + 3; 2098 return true; 2099 } 2100 2101 bool VertState::TrianglesX(VertState* state) { 2102 const uint16_t* indices = state->fIndices; 2103 int index = state->fCurrIndex; 2104 if (index + 3 > state->fCount) { 2105 return false; 2106 } 2107 state->f0 = indices[index + 0]; 2108 state->f1 = indices[index + 1]; 2109 state->f2 = indices[index + 2]; 2110 state->fCurrIndex = index + 3; 2111 return true; 2112 } 2113 2114 bool VertState::TriangleStrip(VertState* state) { 2115 int index = state->fCurrIndex; 2116 if (index + 3 > state->fCount) { 2117 return false; 2118 } 2119 state->f2 = index + 2; 2120 if (index & 1) { 2121 state->f0 = index + 1; 2122 state->f1 = index + 0; 2123 } else { 2124 state->f0 = index + 0; 2125 state->f1 = index + 1; 2126 } 2127 state->fCurrIndex = index + 1; 2128 return true; 2129 } 2130 2131 bool VertState::TriangleStripX(VertState* state) { 2132 const uint16_t* indices = state->fIndices; 2133 int index = state->fCurrIndex; 2134 if (index + 3 > state->fCount) { 2135 return false; 2136 } 2137 state->f2 = indices[index + 2]; 2138 if (index & 1) { 2139 state->f0 = indices[index + 1]; 2140 state->f1 = indices[index + 0]; 2141 } else { 2142 state->f0 = indices[index + 0]; 2143 state->f1 = indices[index + 1]; 2144 } 2145 state->fCurrIndex = index + 1; 2146 return true; 2147 } 2148 2149 bool VertState::TriangleFan(VertState* state) { 2150 int index = state->fCurrIndex; 2151 if (index + 3 > state->fCount) { 2152 return false; 2153 } 2154 state->f0 = 0; 2155 state->f1 = index + 1; 2156 state->f2 = index + 2; 2157 state->fCurrIndex = index + 1; 2158 return true; 2159 } 2160 2161 bool VertState::TriangleFanX(VertState* state) { 2162 const uint16_t* indices = state->fIndices; 2163 int index = state->fCurrIndex; 2164 if (index + 3 > state->fCount) { 2165 return false; 2166 } 2167 state->f0 = indices[0]; 2168 state->f1 = indices[index + 1]; 2169 state->f2 = indices[index + 2]; 2170 state->fCurrIndex = index + 1; 2171 return true; 2172 } 2173 2174 VertState::Proc VertState::chooseProc(SkCanvas::VertexMode mode) { 2175 switch (mode) { 2176 case SkCanvas::kTriangles_VertexMode: 2177 return fIndices ? TrianglesX : Triangles; 2178 case SkCanvas::kTriangleStrip_VertexMode: 2179 return fIndices ? TriangleStripX : TriangleStrip; 2180 case SkCanvas::kTriangleFan_VertexMode: 2181 return fIndices ? TriangleFanX : TriangleFan; 2182 default: 2183 return NULL; 2184 } 2185 } 2186 2187 typedef void (*HairProc)(const SkPoint&, const SkPoint&, const SkRasterClip&, 2188 SkBlitter*); 2189 2190 static HairProc ChooseHairProc(bool doAntiAlias) { 2191 return doAntiAlias ? SkScan::AntiHairLine : SkScan::HairLine; 2192 } 2193 2194 static bool texture_to_matrix(const VertState& state, const SkPoint verts[], 2195 const SkPoint texs[], SkMatrix* matrix) { 2196 SkPoint src[3], dst[3]; 2197 2198 src[0] = texs[state.f0]; 2199 src[1] = texs[state.f1]; 2200 src[2] = texs[state.f2]; 2201 dst[0] = verts[state.f0]; 2202 dst[1] = verts[state.f1]; 2203 dst[2] = verts[state.f2]; 2204 return matrix->setPolyToPoly(src, dst, 3); 2205 } 2206 2207 class SkTriColorShader : public SkShader { 2208 public: 2209 SkTriColorShader() {} 2210 2211 bool setup(const SkPoint pts[], const SkColor colors[], int, int, int); 2212 2213 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 2214 2215 protected: 2216 SkTriColorShader(SkFlattenableReadBuffer& buffer) : SkShader(buffer) {} 2217 2218 virtual Factory getFactory() { return CreateProc; } 2219 2220 private: 2221 SkMatrix fDstToUnit; 2222 SkPMColor fColors[3]; 2223 2224 static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) { 2225 return SkNEW_ARGS(SkTriColorShader, (buffer)); 2226 } 2227 typedef SkShader INHERITED; 2228 }; 2229 2230 bool SkTriColorShader::setup(const SkPoint pts[], const SkColor colors[], 2231 int index0, int index1, int index2) { 2232 2233 fColors[0] = SkPreMultiplyColor(colors[index0]); 2234 fColors[1] = SkPreMultiplyColor(colors[index1]); 2235 fColors[2] = SkPreMultiplyColor(colors[index2]); 2236 2237 SkMatrix m, im; 2238 m.reset(); 2239 m.set(0, pts[index1].fX - pts[index0].fX); 2240 m.set(1, pts[index2].fX - pts[index0].fX); 2241 m.set(2, pts[index0].fX); 2242 m.set(3, pts[index1].fY - pts[index0].fY); 2243 m.set(4, pts[index2].fY - pts[index0].fY); 2244 m.set(5, pts[index0].fY); 2245 if (!m.invert(&im)) { 2246 return false; 2247 } 2248 return fDstToUnit.setConcat(im, this->getTotalInverse()); 2249 } 2250 2251 #include "SkColorPriv.h" 2252 #include "SkComposeShader.h" 2253 2254 static int ScalarTo256(SkScalar v) { 2255 int scale = SkScalarToFixed(v) >> 8; 2256 if (scale < 0) { 2257 scale = 0; 2258 } 2259 if (scale > 255) { 2260 scale = 255; 2261 } 2262 return SkAlpha255To256(scale); 2263 } 2264 2265 void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { 2266 SkPoint src; 2267 2268 for (int i = 0; i < count; i++) { 2269 fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src); 2270 x += 1; 2271 2272 int scale1 = ScalarTo256(src.fX); 2273 int scale2 = ScalarTo256(src.fY); 2274 int scale0 = 256 - scale1 - scale2; 2275 if (scale0 < 0) { 2276 if (scale1 > scale2) { 2277 scale2 = 256 - scale1; 2278 } else { 2279 scale1 = 256 - scale2; 2280 } 2281 scale0 = 0; 2282 } 2283 2284 dstC[i] = SkAlphaMulQ(fColors[0], scale0) + 2285 SkAlphaMulQ(fColors[1], scale1) + 2286 SkAlphaMulQ(fColors[2], scale2); 2287 } 2288 } 2289 2290 void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count, 2291 const SkPoint vertices[], const SkPoint textures[], 2292 const SkColor colors[], SkXfermode* xmode, 2293 const uint16_t indices[], int indexCount, 2294 const SkPaint& paint) const { 2295 SkASSERT(0 == count || NULL != vertices); 2296 2297 // abort early if there is nothing to draw 2298 if (count < 3 || (indices && indexCount < 3) || fRC->isEmpty()) { 2299 return; 2300 } 2301 2302 // transform out vertices into device coordinates 2303 SkAutoSTMalloc<16, SkPoint> storage(count); 2304 SkPoint* devVerts = storage.get(); 2305 fMatrix->mapPoints(devVerts, vertices, count); 2306 2307 if (fBounder) { 2308 SkRect bounds; 2309 bounds.set(devVerts, count); 2310 if (!fBounder->doRect(bounds, paint)) { 2311 return; 2312 } 2313 } 2314 2315 /* 2316 We can draw the vertices in 1 of 4 ways: 2317 2318 - solid color (no shader/texture[], no colors[]) 2319 - just colors (no shader/texture[], has colors[]) 2320 - just texture (has shader/texture[], no colors[]) 2321 - colors * texture (has shader/texture[], has colors[]) 2322 2323 Thus for texture drawing, we need both texture[] and a shader. 2324 */ 2325 2326 SkTriColorShader triShader; // must be above declaration of p 2327 SkPaint p(paint); 2328 2329 SkShader* shader = p.getShader(); 2330 if (NULL == shader) { 2331 // if we have no shader, we ignore the texture coordinates 2332 textures = NULL; 2333 } else if (NULL == textures) { 2334 // if we don't have texture coordinates, ignore the shader 2335 p.setShader(NULL); 2336 shader = NULL; 2337 } 2338 2339 // setup the custom shader (if needed) 2340 if (NULL != colors) { 2341 if (NULL == textures) { 2342 // just colors (no texture) 2343 p.setShader(&triShader); 2344 } else { 2345 // colors * texture 2346 SkASSERT(shader); 2347 bool releaseMode = false; 2348 if (NULL == xmode) { 2349 xmode = SkXfermode::Create(SkXfermode::kMultiply_Mode); 2350 releaseMode = true; 2351 } 2352 SkShader* compose = SkNEW_ARGS(SkComposeShader, 2353 (&triShader, shader, xmode)); 2354 p.setShader(compose)->unref(); 2355 if (releaseMode) { 2356 xmode->unref(); 2357 } 2358 } 2359 } 2360 2361 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, p); 2362 // setup our state and function pointer for iterating triangles 2363 VertState state(count, indices, indexCount); 2364 VertState::Proc vertProc = state.chooseProc(vmode); 2365 2366 if (NULL != textures || NULL != colors) { 2367 SkMatrix localM, tempM; 2368 bool hasLocalM = shader && shader->getLocalMatrix(&localM); 2369 2370 if (NULL != colors) { 2371 if (!triShader.setContext(*fBitmap, p, *fMatrix)) { 2372 colors = NULL; 2373 } 2374 } 2375 2376 while (vertProc(&state)) { 2377 if (NULL != textures) { 2378 if (texture_to_matrix(state, vertices, textures, &tempM)) { 2379 if (hasLocalM) { 2380 tempM.postConcat(localM); 2381 } 2382 shader->setLocalMatrix(tempM); 2383 // need to recal setContext since we changed the local matrix 2384 if (!shader->setContext(*fBitmap, p, *fMatrix)) { 2385 continue; 2386 } 2387 } 2388 } 2389 if (NULL != colors) { 2390 if (!triShader.setup(vertices, colors, 2391 state.f0, state.f1, state.f2)) { 2392 continue; 2393 } 2394 } 2395 2396 SkPoint tmp[] = { 2397 devVerts[state.f0], devVerts[state.f1], devVerts[state.f2] 2398 }; 2399 SkScan::FillTriangle(tmp, *fRC, blitter.get()); 2400 } 2401 // now restore the shader's original local matrix 2402 if (NULL != shader) { 2403 if (hasLocalM) { 2404 shader->setLocalMatrix(localM); 2405 } else { 2406 shader->resetLocalMatrix(); 2407 } 2408 } 2409 } else { 2410 // no colors[] and no texture 2411 HairProc hairProc = ChooseHairProc(paint.isAntiAlias()); 2412 const SkRasterClip& clip = *fRC; 2413 while (vertProc(&state)) { 2414 hairProc(devVerts[state.f0], devVerts[state.f1], clip, blitter.get()); 2415 hairProc(devVerts[state.f1], devVerts[state.f2], clip, blitter.get()); 2416 hairProc(devVerts[state.f2], devVerts[state.f0], clip, blitter.get()); 2417 } 2418 } 2419 } 2420 2421 /////////////////////////////////////////////////////////////////////////////// 2422 /////////////////////////////////////////////////////////////////////////////// 2423 2424 #ifdef SK_DEBUG 2425 2426 void SkDraw::validate() const { 2427 SkASSERT(fBitmap != NULL); 2428 SkASSERT(fMatrix != NULL); 2429 SkASSERT(fClip != NULL); 2430 SkASSERT(fRC != NULL); 2431 2432 const SkIRect& cr = fRC->getBounds(); 2433 SkIRect br; 2434 2435 br.set(0, 0, fBitmap->width(), fBitmap->height()); 2436 SkASSERT(cr.isEmpty() || br.contains(cr)); 2437 2438 // assert that both are null, or both are not-null 2439 SkASSERT(!fMVMatrix == !fExtMatrix); 2440 } 2441 2442 #endif 2443 2444 /////////////////////////////////////////////////////////////////////////////// 2445 2446 SkBounder::SkBounder() { 2447 // initialize up front. This gets reset by SkCanvas before each draw call. 2448 fClip = &SkRegion::GetEmptyRegion(); 2449 } 2450 2451 bool SkBounder::doIRect(const SkIRect& r) { 2452 SkIRect rr; 2453 return rr.intersect(fClip->getBounds(), r) && this->onIRect(rr); 2454 } 2455 2456 // TODO: change the prototype to take fixed, and update the callers 2457 bool SkBounder::doIRectGlyph(const SkIRect& r, int x, int y, 2458 const SkGlyph& glyph) { 2459 SkIRect rr; 2460 if (!rr.intersect(fClip->getBounds(), r)) { 2461 return false; 2462 } 2463 GlyphRec rec; 2464 rec.fLSB.set(SkIntToFixed(x), SkIntToFixed(y)); 2465 rec.fRSB.set(rec.fLSB.fX + glyph.fAdvanceX, 2466 rec.fLSB.fY + glyph.fAdvanceY); 2467 rec.fGlyphID = glyph.getGlyphID(); 2468 rec.fFlags = 0; 2469 return this->onIRectGlyph(rr, rec); 2470 } 2471 2472 bool SkBounder::doHairline(const SkPoint& pt0, const SkPoint& pt1, 2473 const SkPaint& paint) { 2474 SkIRect r; 2475 SkScalar v0, v1; 2476 2477 v0 = pt0.fX; 2478 v1 = pt1.fX; 2479 if (v0 > v1) { 2480 SkTSwap<SkScalar>(v0, v1); 2481 } 2482 r.fLeft = SkScalarFloor(v0); 2483 r.fRight = SkScalarCeil(v1); 2484 2485 v0 = pt0.fY; 2486 v1 = pt1.fY; 2487 if (v0 > v1) { 2488 SkTSwap<SkScalar>(v0, v1); 2489 } 2490 r.fTop = SkScalarFloor(v0); 2491 r.fBottom = SkScalarCeil(v1); 2492 2493 if (paint.isAntiAlias()) { 2494 r.inset(-1, -1); 2495 } 2496 return this->doIRect(r); 2497 } 2498 2499 bool SkBounder::doRect(const SkRect& rect, const SkPaint& paint) { 2500 SkIRect r; 2501 2502 if (paint.getStyle() == SkPaint::kFill_Style) { 2503 rect.round(&r); 2504 } else { 2505 int rad = -1; 2506 rect.roundOut(&r); 2507 if (paint.isAntiAlias()) { 2508 rad = -2; 2509 } 2510 r.inset(rad, rad); 2511 } 2512 return this->doIRect(r); 2513 } 2514 2515 bool SkBounder::doPath(const SkPath& path, const SkPaint& paint, bool doFill) { 2516 SkIRect r; 2517 const SkRect& bounds = path.getBounds(); 2518 2519 if (doFill) { 2520 bounds.round(&r); 2521 } else { // hairline 2522 bounds.roundOut(&r); 2523 } 2524 2525 if (paint.isAntiAlias()) { 2526 r.inset(-1, -1); 2527 } 2528 return this->doIRect(r); 2529 } 2530 2531 void SkBounder::commit() { 2532 // override in subclass 2533 } 2534 2535 //////////////////////////////////////////////////////////////////////////////////////////////// 2536 2537 #include "SkPath.h" 2538 #include "SkDraw.h" 2539 #include "SkRegion.h" 2540 #include "SkBlitter.h" 2541 2542 static bool compute_bounds(const SkPath& devPath, const SkIRect* clipBounds, 2543 SkMaskFilter* filter, const SkMatrix* filterMatrix, 2544 SkIRect* bounds) { 2545 if (devPath.isEmpty()) { 2546 return false; 2547 } 2548 2549 // init our bounds from the path 2550 { 2551 SkRect pathBounds = devPath.getBounds(); 2552 pathBounds.inset(-SK_ScalarHalf, -SK_ScalarHalf); 2553 pathBounds.roundOut(bounds); 2554 } 2555 2556 SkIPoint margin; 2557 if (filter) { 2558 SkASSERT(filterMatrix); 2559 2560 SkMask srcM, dstM; 2561 2562 srcM.fBounds = *bounds; 2563 srcM.fFormat = SkMask::kA8_Format; 2564 srcM.fImage = NULL; 2565 if (!filter->filterMask(&dstM, srcM, *filterMatrix, &margin)) { 2566 return false; 2567 } 2568 } 2569 2570 // (possibly) trim the bounds to reflect the clip 2571 // (plus whatever slop the filter needs) 2572 if (clipBounds) { 2573 SkIRect tmp = *clipBounds; 2574 // Ugh. Guard against gigantic margins from wacky filters. Without this 2575 // check we can request arbitrary amounts of slop beyond our visible 2576 // clip, and bring down the renderer (at least on finite RAM machines 2577 // like handsets, etc.). Need to balance this invented value between 2578 // quality of large filters like blurs, and the corresponding memory 2579 // requests. 2580 static const int MAX_MARGIN = 128; 2581 tmp.inset(-SkMin32(margin.fX, MAX_MARGIN), 2582 -SkMin32(margin.fY, MAX_MARGIN)); 2583 if (!bounds->intersect(tmp)) { 2584 return false; 2585 } 2586 } 2587 2588 return true; 2589 } 2590 2591 static void draw_into_mask(const SkMask& mask, const SkPath& devPath) { 2592 SkBitmap bm; 2593 SkDraw draw; 2594 SkRasterClip clip; 2595 SkMatrix matrix; 2596 SkPaint paint; 2597 2598 bm.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(), mask.fBounds.height(), mask.fRowBytes); 2599 bm.setPixels(mask.fImage); 2600 2601 clip.setRect(SkIRect::MakeWH(mask.fBounds.width(), mask.fBounds.height())); 2602 matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft), 2603 -SkIntToScalar(mask.fBounds.fTop)); 2604 2605 draw.fBitmap = &bm; 2606 draw.fRC = &clip; 2607 draw.fClip = &clip.bwRgn(); 2608 draw.fMatrix = &matrix; 2609 draw.fBounder = NULL; 2610 paint.setAntiAlias(true); 2611 draw.drawPath(devPath, paint); 2612 } 2613 2614 bool SkDraw::DrawToMask(const SkPath& devPath, const SkIRect* clipBounds, 2615 SkMaskFilter* filter, const SkMatrix* filterMatrix, 2616 SkMask* mask, SkMask::CreateMode mode) { 2617 if (SkMask::kJustRenderImage_CreateMode != mode) { 2618 if (!compute_bounds(devPath, clipBounds, filter, filterMatrix, &mask->fBounds)) 2619 return false; 2620 } 2621 2622 if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) { 2623 mask->fFormat = SkMask::kA8_Format; 2624 mask->fRowBytes = mask->fBounds.width(); 2625 size_t size = mask->computeImageSize(); 2626 if (0 == size) { 2627 // we're too big to allocate the mask, abort 2628 return false; 2629 } 2630 mask->fImage = SkMask::AllocImage(size); 2631 memset(mask->fImage, 0, mask->computeImageSize()); 2632 } 2633 2634 if (SkMask::kJustComputeBounds_CreateMode != mode) { 2635 draw_into_mask(*mask, devPath); 2636 } 2637 2638 return true; 2639 } 2640